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Cg for Linux - http://people.scs.fsu.edu/~blanco/Cg/Cg_projects.htm
Sample code and rendered examples of Cg using nVidia's Linux SDK. Includes standard examples such as bump mapping, refraction, grass, water and sprites. |
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Shader Performance - http://www.pocketmoon.com/Cg/Cg.html
Benchmarks comparing ARB, Cg and HLSL on nVidia GPUs. Includes source code, screen shots, and charts. |
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Cg FAQ - http://www.shadertech.com/articles/cgshaders_faq02.shtml
ShaderTech's FAQ on Cg advantages and disadvantages, as well as speculation regarding its future. |
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Cg In Two Pages - http://developer.nvidia.com/attach/7076
Mark Kilgard's quick guide on using the Cg shading language. Explains data types, vectors and comparisons with C and C++. |