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Bibliography on Threads and Multithreading - http://liinwww.ira.uka.de/bibliography/Os/threads.html
Part of the Computer Science Bibliography Collection. |
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comp.programming.threads FAQ - http://www.serpentine.com/blog/threads-faq/
Frequently asked questions (by Bryan O'Sullivan). |
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The Free Lunch Is Over: A Fundamental Turn Toward Concurrency in Software - http://www.gotw.ca/publications/concurrency-ddj.htm
The biggest sea change in software development since the OO revolution is knocking at the door, and its name is Concurrency. |
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Protothreads - http://www.sics.se/~adam/pt/
Very lightweight stackless threads; give linear code execution for event-driven systems, designed to use little memory; library is pure C, no platform-specific Assembly; usable with or without OS. Open source, BSD-type license. |
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State Threads Library - http://state-threads.sourceforge.net/
Small application library for writing fast, highly scalable Internet programs on Unix-like platforms. Open source, MPL or GPL. |
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Survey of Threads - http://www.northco.net/chenke/project/project2.html
Comparing Solaris, Linux, and Windows NT threads. |
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Fundamentals of Multithreading - http://www.slcentral.com/articles/01/6/multithreading/
Technical article, covering Amdahl's Law, latencies and bandwidth, on-chip multiprocessing, Jackson technology, and simultaneous multithreading. (SystemLogic.net) |
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comp.programming.threads FAQ - http://www.lambdacs.com/cpt/FAQ.html
Bil Lewis's collection of frequently asked questions. |
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Foundations of Multithreaded, Parallel, and Distributed Programming - http://www.pearsonhighered.com/educator/academic/product/0,,0201357526,00%2ben-USS_01DBC.html
This book teaches the fundamental concepts of multithreaded, parallel and distributed computing. Emphasizes how to solve problems, with correctness the primary concern and performance an important, but secondary, concern. (Gregory R. Andrews) |
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A Thread Performance Comparison - http://www.usenix.org/publications/library/proceedings/usenix-nt98/full_papers/zabatta/zabatta_html/zabatta.html
Compares Windows NT and Solaris on a symmetric multiprocessor machine. |
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It's (Not) All Been Done - http://www.gotw.ca/publications/guest-ed-200609.htm
Every decade or so there is a major revolution in the way software is developed. But, unlike the object and web revolutions, the concurrency revolution can be seen coming. |
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Priority Inheritance Protocols - http://www-md.e-technik.uni-rostock.de/ma/gol/rtsys-bib/90-toc-pcp.pdf
Use of synchronization mechanisms like semaphores, monitors, and critical regions can lead to uncontrolled priority inversion. |
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Measuring Parallel Performance: Optimizing a Concurrent Queue - http://www.ddj.com/cpp/212201163
Shows different ways of how to write a fast, internally synchronized queue, one that callers can use without any explicit external locking or other synchronization, and compares the performance. |
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Lock Options - http://www.ddj.com/cpp/212201754
Presents a solution to races and deadlocks based on a well-known deadlock-avoidance protocol and shows how it can be enforced by the compiler. It can be applied to programs in which the number of locks is fixed and known up front. |
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It's Not Always Nice To Share - http://www.ddj.com/cpp/217600495
It isn't just languages that have poor support for thread local storage, but operating systems too |
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Use Thread Pools Correctly: Keep Tasks Short and Nonblocking - http://www.ddj.com/hpc-high-performance-computing/216500409
A thread pool hides a lot of details, but to use it effectively some awareness of some things a pool does under the covers is needed to avoid inadvertently hitting performance and correctness pitfalls. |
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http://www.risc.uni-linz.ac.at/software/rt++/ - http://www.risc.uni-linz.ac.at/software/rt++/
Higher order threads for C++; tutorial and reference manual. |
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Concurrent Programming: Principles and Practice - http://www.pearsonhighered.com/educator/academic/product/0,,0805300864,00%2ben-USS_01DBC.html
This book provides an in-depth overview of underlying principles as well as practical techniques that can be used to design concurrent programs. (Greg Andrews) |
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Portable Thread Synchronization using C++ - http://www.frostbytes.com/~jimf/papers/c++sync/c++sync.html
Provides example C++ classes implementing a series of synchronization objects useful for building portable (Solaris and Win32) multithreaded applications. |
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Generic Synchronization Policies in C++ - http://www.ciaranmchale.com/gsp/
Most uses of synchronization code in multi-threaded applications fall into a small number of high-level “usage patterns”, or what can be called generic synchronization policies (GSPs). This paper illustrates how the use of such GSPs simplify the writing of thread-safe classes. In addition, this paper presents a C++ class library that implements commonly-used GSPs. |
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Sharing Is the Root of All Contention - http://www.ddj.com/hpc-high-performance-computing/214100002
Sharing requires waiting and overhead, and is a natural enemy of scalability. This article focuses on one important case, namely mutable (writable) shared objects in memory, which are an inherent bottleneck to scalability on multicore systems. |
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Maximize Locality, Minimize Contention - http://www.ddj.com/hpc-high-performance-computing/208200273
Explains why in the concurrent world, locality is a first-order issue that trumps most other performance considerations. Now locality is no longer just about fitting well into cache and RAM, but to avoid scalability busters by keeping tightly coupled data physically close together and separately used data far, far apart. |
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Lock-Free Code: A False Sense of Security - http://www.ddj.com/cpp/210600279
Writing lock-free code can confound anyone-even expert programmers, as Herb shows in this article. |
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Apply Critical Sections Consistently - http://www.ddj.com/cpp/202401098
Critical sections are the One True Tool for guaranteeing mutual exclusion on shared variables. Like most tools, these must be applied consistently, and with the intended meanings. |
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What's New in Boost Threads? - http://www.ddj.com/cpp/211600441
The Boost.Thread library, which enables the use of multiple threads of execution with shared data in portable C++ code, has undergone some major changes. |
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Lock-free Interprocess Communication - http://www.ddj.com/cpp/189401457
Interprocess communication is an essential component of modern software engineering. Often, lock-free IPC is accomplished via special processor commands. This article propose a communication type that requires only atomic writing of processor word from processor cache into main memory and atomic processor word reading from main memory into the processor register or processor cache. |
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The Pillars of Concurrency - http://www.ddj.com/cpp/200001985
This article makes the case that a consistent mental model is needed to talk about concurrency. |
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Concurrency with Erlang - http://dsonline.computer.org/portal/site/dsonline/menuitem.9ed3d9924aeb0dcd82ccc6716bbe36ec/index.jsp?&pName=dso_level1&path=dsonline/2007/10&file=w5tow.xml&xsl=article.xsl&
To avoid problems with shared state working with multiple threads, Vinoski recommends a programming language like Erlang rather than C++ or Java. |
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Sutter Speaks: The Future of Concurrency - http://www.devx.com/go-parallel/Article/37839
What does the future hold for concurrency? What will happen to the tools and techniques around concurrent programming? In part two of our series, concurrency guru Herb Sutter talks about these issues and what developers need to be reading to understand concurrency. |
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Software and the Concurrency Revolution - http://acmqueue.com/modules.php?name=Content&pa=showpage&pid=332
Focuses on the implications of concurrency for software and its consequences for both programming languages and programmers. (Herb Sutter and James Larus) |