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Unsworth, John. "Living Inside the (Operating) System: Community in Virtual Reality" - http://www.iath.virginia.edu/pmc/Virtual.Community.html
Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996. |
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Richard A. Bartle. "Players Who Suit MUDs" - http://www.mud.co.uk/richard/hcds.htm
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer. |
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Juul, Jesper. "A clash between game and narrative" - http://www.jesperjuul.dk/thesis/
MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999. |
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Goldstein, Jeffrey. "Does Playing Violent Video Games Cause Aggressive Behavior?" - http://culturalpolicy.uchicago.edu/conf2001/papers/goldstein.html
Quick and very sharp critique of the validity of recent research on video games and violence. |
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Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier - http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828
Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only. |