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Fantasy Hero
  Games > Roleplaying > Genres > Universal > Hero System > Fantasy Hero   Go to Directory Home: [English]  [English]  

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    Games > Roleplaying > Genres > Fantasy  (898)

Web Pages
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Bob's Original Fantasy Hero Spell Colleges http://www.angelfire.com/super2/bobgreenwade/fhsc.htm
A description of five original spell colleges.
Fantasy Hero Resources http://www.kestrelarts.com/fhero.htm
Site contains helpful information for anyone creating a Fantasy Hero Campaign. There is a great write-up on Fantasy Hero magic. Armory, equipment and weapons lists, as well as an excellent treasure list.
Fantasy HERO Treasure Trove http://hiddenway.tripod.com/hero/
Expanded spell lists, new magic colleges, magic items, cursed items, supplies and equipment, new creatures, pantheon, traps, hazards, and scenarios.
Gothick Empires http://www.angelfire.com/ok3/markdoc/
Campaign set on world of Arth. Maps, history, character write-ups, and equipments prices.
Heaven's Fire http://www.flick.com/games/RPGs/HFire/index.html
A fantasy campaign background for Yet Another Abortive Campaign, influenced by Glen Cook's Black Company series: a small mercenary company on the move.
Hero System Source Material http://www.devermore.net/surbrook/herosource/herosource.html
Material on arms and armor, magical weapons, and Medieval Martial arts.
High Fantasy Hero http://www.killershrike.com/FantasyHERO/FantasyHERO.htm
Modular material for High Fantasy in the Hero System intended as a ready-made body of work for game masters. Contains package deals, magic systems, spells, and conversion guidelines for Advanced Dungeons and Dragons, and Dungeons and Dragons 3e.
Improvised Magic in the Hero System http://home.nc.rr.com/archer7/improvmagic.html
This began life as a Usenet post in 1996. I decided to expand on it and rewrite it some because a good improvisational magic system is something I've been wanting for a long time (or, as I put it in 1996, the "Holy Grail of a magic system"). This doesn't use Variable Power Pool, though it does break the Hero System power rules pretty badly (hopefully in a way that's not too unbalancing!).
Jasona's Martial Mystic Mecha Fantasy Hero Campaign Notes http://brimstone.com/~jasona/hobbies/FH/index.html
Darwath-like campaign. Setting notes, package deals, martial arts, 5 magic schools, 5 PC writeups, 8 creatures, 4 robot mecha (!).
Mark Hughes: Role-Playing Games http://kuoi.asui.uidaho.edu/~kamikaze/rpg.html#localHero
Hero system house rules and an alternte Fantasy Hero magic system [Warning: ignore the Warning virus detected in the background]
Negative Space Hero archive http://www.hoboes.com/pub/Role-Playing/Generic/Hero/
Text format with 8 spell colleges, several creature writeups suitable for use in a fantasy setting as well as a few other articles of interest to Fantasy Hero Players and GM's.
Rules & Rule Constructs http://www.sysabend.org/champions/rules/
Several alternate magic systems as well as rules for jousting.
The War of Treachery http://www.geocities.com/Area51/Cavern/1235/index.html
The Story of Kennan and His Band, a PBEM set in the Realm. PCs include Merriya de Blackmere.
The Western Shores Campaign http://www.curufea.com/games/western/campaign.php
A Fantasy Hero campaign world based on the setting provided in the main rulebook. Unofficial expansion.
Theeurth http://www.theeurth.com/
Long running fictional world originally based on Advanced Dungeons and Dragons but now Fantasy Hero. Site contains information on the magic system and an in-depth world background.
Weighing in on Weapons (and other Foci) http://www.angelfire.com/super2/bobgreenwade/mass.htm
Article on encumbrance and weapons with commentary on power modifiers for armor and thrown weapons.

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