Specifies how many copies of the texture map are mapped within the coverage area along either the U or V directions (depending on the texture). By default, Maya ...
Dec 10, 2014 · I've written for my project the following function; it receives an THREE.Object3D instance and a camera as a parameters and returns the ...
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Sep 29, 2023 · Godot 4 - 3d character in 2d world. Hi ! So i've quite searched but only found answers for godot 3 with viewports, tutorials can't be applied ..
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Jan 3, 2018 · Make the objects/buildings know their own position within that array with either a list of indices (if buildings can be irregular) or a min/max ...
The 2D Flow Areas Group contains features that are used to create the 2D Flow Area computational mesh: perimeters, computation points, breaklines, ...
I am in need to create a 2D floor plan with the dimensions mentioned, from the generated 3D result of RoomPlan. Is there a way to create it in a little ...