Google @ GDC

Google Developer Days

March 5, 2012 - Web Games Google Developer Day
10:15 - 11:15 From Console to Chrome Lilli Thompson
11:30 - 12:30 Simplifying Distribution and Monetization Peng Ying, Andrew Kuo
12:30 - 1:45 Lunch Break
1:45 - 2:45 Porting your game to Native Client (NaCl) Colt McAnlis
3:00 - 4:00 YouTube API + Cloud Rendering = Happy Mobile Gamers Jarek Wilkiewicz, Daniel Hermes, Paul Baldwin
4:30 - 5:30 Best practices in developing a web game Colt McAnlis
March 6, 2012 - Mobile Games Google Developer Day
10:15 - 11:15 Things Every Android Game Developer Should Know Ian Lewis, Dan Galpin
11:30 - 12:30 Engineering Distribution for your Android Game Dan Galpin, Ian Lewis, Trevor Johns
12:30 - 1:30 Lunch Break
1:45 - 2:45 How To Build Kick Ass Games in the Cloud Fred Sauer
3:00 - 4:00 Accelerating Android Romain Guy, Chet Haase
4:30 - 5:30 Click Here! Mobile Games and Advertising Revenue Charles Yim


Other Sessions

In addition to the Google Developer Days, we'll also be speaking at several other sessions during the conference:

Day Time Session Presenter Location
March 5 10:00 - 6:00 HTML5 Tutorial Day Rachel Blum Room 2002, West Hall, 2nd Floor
March 6 11:15 - 12:15 The Bleeding Edge of Open Web Tech Vincent Scheib Room 132, North Hall
March 6 1:45 - 2:45 From the Trenches: Developing Games for Google+ Todd Kerpelman Room 135, North Hall
March 8 4:00 - 5:00 Innovative Technology for Game Payments Steve Klebe Room 2020, West Hall, 2nd Floor
March 9 10:00 - 10:25 DXT is NOT enough! Advanced texture compression for games Colt McAnlis Room 2006, West Hall, 2nd Floor