| March 5, 2012 - Web Games Google Developer Day | ||
|---|---|---|
| 10:15 - 11:15 | From Console to Chrome | Lilli Thompson |
| 11:30 - 12:30 | Simplifying Distribution and Monetization | Peng Ying, Andrew Kuo |
| 12:30 - 1:45 |
Lunch Break |
|
| 1:45 - 2:45 | Porting your game to Native Client (NaCl) | Colt McAnlis |
| 3:00 - 4:00 | YouTube API + Cloud Rendering = Happy Mobile Gamers | Jarek Wilkiewicz, Daniel Hermes, Paul Baldwin |
| 4:30 - 5:30 | Best practices in developing a web game | Colt McAnlis |
| March 6, 2012 - Mobile Games Google Developer Day | ||
|---|---|---|
| 10:15 - 11:15 | Things Every Android Game Developer Should Know | Ian Lewis, Dan Galpin |
| 11:30 - 12:30 | Engineering Distribution for your Android Game | Dan Galpin, Ian Lewis, Trevor Johns |
| 12:30 - 1:30 |
Lunch Break |
|
| 1:45 - 2:45 | How To Build Kick Ass Games in the Cloud | Fred Sauer |
| 3:00 - 4:00 | Accelerating Android | Romain Guy, Chet Haase |
| 4:30 - 5:30 | Click Here! Mobile Games and Advertising Revenue | Charles Yim |
In addition to the Google Developer Days, we'll also be speaking at several other sessions during the conference:
| Day | Time | Session | Presenter | Location |
|---|---|---|---|---|
| March 5 | 10:00 - 6:00 | HTML5 Tutorial Day | Rachel Blum | Room 2002, West Hall, 2nd Floor |
| March 6 | 11:15 - 12:15 | The Bleeding Edge of Open Web Tech | Vincent Scheib | Room 132, North Hall |
| March 6 | 1:45 - 2:45 | From the Trenches: Developing Games for Google+ | Todd Kerpelman | Room 135, North Hall |
| March 8 | 4:00 - 5:00 | Innovative Technology for Game Payments | Steve Klebe | Room 2020, West Hall, 2nd Floor |
| March 9 | 10:00 - 10:25 | DXT is NOT enough! Advanced texture compression for games | Colt McAnlis | Room 2006, West Hall, 2nd Floor |