Sessions

Building Aggressively Compatible Android Games

Chris Pruett

There are a lot of Android phones out there, but by abiding to a few key rules it is possible to develop a single binary that runs on all of them. This session will explain how to approach device diversity and build aggressively compatible Android games.

Level: 201
Track: Android
Time: May 11, 10:45AM – 11:45AM
Room: Room 8

About Chris Pruett

Chris runs Robot Invader, makers of totally awesome video games and mechanical agents of destruction. His previous work includes Game Developer Advocacy for Android at Google and console game coding.