Building Aggressively Compatible Android Games
There are a lot of Android phones out there, but by abiding to a few key rules it is possible to develop a single binary that runs on all of them. This session will explain how to approach device diversity and build aggressively compatible Android games.
Time: May 11, 10:45AM – 11:45AM
Room: Room 8
About Chris Pruett
Chris runs Robot Invader, makers of totally awesome video games and mechanical agents of destruction. His previous work includes Game Developer Advocacy for Android at Google and console game coding.