The Google Gadget Ads Editor (GGAE) is a fully-equipped gadget development tool that lets you quickly build, test, and validate your gadget ads prior to submitting it for review. GGAE contains a variety of features that empower you to get your gadget ad developed, approved and running on our content network in a shorter period of time. For more specific information on how to use the editor, see below.
GGAE contains a rich text editor with syntax highlighting enabled to help you edit your gadget XML files. You can use the editor to create new gadget ads from scratch, load existing example gadgets, or load remotely hosted gadgets by entering in the URL. Once a gadget XML is loaded into the editor, you can modify the source and preview your changes on the fly. After building your gadget ad, you can save and upload your gadget XML in GGAE. In addition to hosting your ad, you can also host any embedded assets used by your gadget. All hosted files in GGAE are served from Google servers with no limitations on bandwidth. For free and reliable hosting, we highly encourage you to take advantage of these hosting capabilities and to serve all your gadget ad assets through GGAE.
There are several different ways to get started with creating a new gadget ad. Here's a list of different paths you can take:
When GGAE first loads, it loads in a default sample that embeds a single Flash object that spans the entire width and height of the gadget ad. You can start editing the preloaded gadget XML immediately using the built-in rich text editor.
To start with a different sample gadget besides the default, click
File >> New to see a list of other available samples, and select the one that best suits your needs.
Sometimes you may wish to load an existing gadget that is hosted remotely outside of GGAE. To do this, go to
File >> Open from URL, enter in the URL pointing to the gadget XML. GGAE will attempt to fetch the XML and load it into the editor where you can start building your gadget.
If you've previously saved your gadget on GGAE and wish to re-open the file to edit, go to
File >> Open to see the list of saved files in your account. Select the file you wish to open.
For more information about the
File menu, visit the documentation.
DEBUGmode is enabled by default for both clickthrough and interaction tracking. Be sure to verify that your clickthroughs and interactions are tracking correctly as you're developing your gadget.
File >> Saveto save your work using GGAE's hosting facilities. In order to enable this feature, you must be logged in to a Google Account. Only you can edit the files saved through GGAE, but the files are publicly available for anyone to read.