In the success stories below, you can see how other publishers and developers are using the Chrome Web Store to find new users and earn more revenue:
"The Chrome Web Store has significantly expanded our footprint connecting us to more engaged users, so we are planning to bring even more games there in the future."
Chris Carvalho, Chief Operating Officer
“We have been hugely impressed by the sheer number of new customers finding Monster Dash every day. We have had to expand to keep up with demand and are in the process of opening up a new studio.”
Phil Larsen, Chief Marketing Officer
“We thought the games would do well, but we didn’t expect tens of thousands of installs within hours after launch - it was really incredible and we couldn’t be happier about the results. And the developer community was very enthusiastic.”
Jonathan Hunt, Director of Marketing
“Publishing our game on the Chrome Web Store has lead to a 30% increase in traffic to our website and a 90% increase in revenue from this particular game. Chrome users now make up 40% of all daily players, and they spend more time playing the game than non-Chrome players.”
Piotr Jamróz, Limex CEO
“Besides a 28% increase in overall platform activity, we also had to buy additional infrastructure when Audiotool got featured on the store’s homepage, to meet the large increase in demand.”
Joa Ebert, Chief Architect
“Publishing our game on the Chrome Web Store has lead to a 30% increase in traffic to our website and a 90% increase in revenue from this particular game. Chrome users now make up 40% of all daily players, and they spend more time playing the game than non-Chrome players.”
Piotr Jamróz, Limex CEO
“We thought the games would do well, but we didn’t expect tens of thousands of installs within hours after launch - it was really incredible and we couldn’t be happier about the results. And the developer community was very enthusiastic.”
Jonathan Hunt, Director of Marketing
“We have been hugely impressed by the sheer number of new customers finding Monster Dash every day. We have had to expand to keep up with demand and are in the process of opening up a new studio.”
Phil Larsen, Chief Marketing Officer
“The first few days after the launch were absolutely amazing! We didn’t have too much time to sleep, as we doubled the number of users we’d had in the past nine months within 24 hours."
Peter Varadi, Founder
“We’ve been exceptionally pleased with the response to the game.It’s not just that people are using the app—it’s that the Chrome audience appears to be highly qualified and engaged. The results have far exceeded our expectations.”
YuChiang Cheng, Founder
“We’ve seen almost 100% percent higher time of engagement from users originating from Chrome than all other web app users.”
Jeff Janer, Co-Founder
“We’ve subsequently seen a steady flow of leads, with as much as 60 percent of our new leads coming from the Chrome Web Store every day.”
Nat Robinson, VP of Marketing and Business Development
"The Chrome Web Store has turned out to be a great channel for acquiring really high-quality users who engage deeply with our app, and for serving existing users who browse our site using Google Chrome”
Mike Sha, Founder