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Another example of the use of these concepts is in the Just Like Home Play Kitchen world of digital audio technology. A tape recorder, digital editor, or Just Like Home Play Kitchen other Just Like Home Play Kitchen device that is "on-line" is one Just Like Home Play Kitchen whose clock is under the control of the clock of a Just Like Home Play Kitchen "synchronization master" device. When the sync master commences playback, the "on-line" Just Like Home Play Kitchen device automatically synchronizes Just Like Home Play Kitchen itself to the master and Just Like Home Play Kitchen commences playing Just Like Home Play Kitchen from the same point in the Just Like Home Play Kitchen recording. Whereas a device that is "off-line" uses no external clock reference and relies upon its own internal clock. When Just Like Home Play Kitchen a large number Just Like Home Play Kitchen of devices are connected to a sync master, it is often convenient, if one wants to hear just the output of Just Like Home Play Kitchen one single device, to take it off-line, because if the device is played back on-line all synchronized devices Alchemy Game Play Now have to locate the playback point and wait for each other to be in Nba Play By Play synchronization.[2] (For further related discussion, see MIDI timecode, word sync, and recording system synchronization.)
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The ideas of "on-line" and "off-line" have been generalized from computing and telecommunication into the field of human interpersonal relationships. The distinction between what is Just Like Home Play Kitchen considered "on-line" and what is considered "off-line" has Just Like Home Play Kitchen become a subject of Just Like Home Play Kitchen study Just Like Home Play Kitchen in the field Just Like Home Play Kitchen of sociology.[7]
The distinction between "on-line" and "off-line" is conventionally seen as the distinction between computer-mediated communication and face-to-face communication (e.g. face time), respectively. "On-line" is virtuality, and "off-line" is reality (e.g. real life Just Like Home Play Kitchen or meatspace). Slater states that this distinction is "obviously far too simple". To support his argument that the distinctions in relationships are more Breath Play Uk complex Just Like Home Play Kitchen than a simple "on-line"/"off-line" dichotomy, he observes that some people draw no Just Like Home Play Kitchen distinction between an "on-line" relationship, such as Just Like Home Play Kitchen indulging in cybersex, and an "off-line" relationship, such as being pen-pals. He also argues that even the telephone can be Just Like Home Play Kitchen regarded as an "on-line" experience in some circumstances, and that Just Like Home Play Kitchen the blurring of the distinctions between the uses of Just Like Home Play Kitchen various technologies (such as PDA and mobile telephone, television and Internet, and telephone and voice-over-IP) Just Like Home Play Kitchen has made it "impossible to use the term 'on-line' meaningfully in the sense that Just Like Home Play Kitchen Play Deer Hunting Online was employed by the first generation of Internet research".[7]
Slater asserts that there Just Like Home Play Kitchen are legal and regulatory pressures to reduce the distinction between "on-line" and "off-line", with a "general tendency to assimilate online to offline and erase the distinction", stressing, however, that this does not mean that on-line relationships are being reduced to pre-existing off-line relationships. He conjectures that Just Like Home Play Kitchen greater legal status may be assigned to on-line relationships (pointing out that contractual Just Like Home Play Kitchen relationships, Just Like Home Play Kitchen such as business transactions, on-line are already seen as just as "real" as their off-line counterparts), although Just Like Home Play Kitchen he states it Just Like Home Play Kitchen to be hard to imagine courts awarding palimony to people who have had a purely on-line sexual relationship. He also conjectures that an "on-line"/"off-line" distinction may be seen by people as Just Like Home Play Kitchen "rather quaint and not quite comprehensible" Just Like Home Play Kitchen within 10 Just Like Home Play Kitchen years
The distinction where "on-line" is seen as virtuality and "off-line" Play N Bounce as reality is sometimes inverted, Just Like Home Play Kitchen with Namie Amuro Play "on-line" concepts being used to define and to explain "off-line" activities, rather than (as Just Like Home Play Kitchen per the conventions of the Just Like Home Play Kitchen desktop metaphor with its desktops, trash cans, folders, and so Just Like Home Play Kitchen forth) the other way around. Just Like Home Play Kitchen Several Just Like Home Play Kitchen cartoons by The New Yorker Just Like Home Play Kitchen have satirized this. One includes Saint Peter asking Just Like Home Play Kitchen for a user name and a password before admitting a man into Heaven. Another Just Like Home Play Kitchen illustrates "the Just Like Home Play Kitchen off-line store" where "All items are actual size!", where shoppers may Just Like Home Play Kitchen "Take it Just Like Home Play Kitchen Church Christmas Play Script home as soon as you pay for it!", and where "Merchandise may be handled Just Like Home Play Kitchen prior to purchase!". |