One example of a common use of these concepts is a Mail User Agent that can Paid To Play Video Games be Play Free Online Slots instructed to be in either Paid To Play Video Games "on-line" Paid To Play Video Games or "off-line" Paid To Play Video Games states. One such MUA is Microsoft Outlook. When it is "on-line" it will attempt to connect to mail servers (to check for new mail at regular intervals, for example), and when it is "off-line" it will not attempt to make Paid To Play Video Games any such connections. The "on-line" or "off-line" Paid To Play Video Games state of the MUA does not necessarily reflect the connection status between the computer on which it is running and Internet. The user may have the Paid To Play Video Games computer itself on-line, connected to Internet via a cable modem or an ADSL connection, but may wish for Outlook to be off-line, so that it makes no attempt to send or to receive messages. Or the computer may be Paid To Play Video Games configured to employ a dial-up connection on demand (whenever an application such as Outlook attempts to make connection to a server), Paid To Play Video Games but the connection Paid To Play Video Games may be an expensive telephone call from the particular location in which the computer Paid To Play Video Games currently happens to be (such as a hotel Paid To Play Video Games room) and the user may not wish Outlook Paid To Play Video Games to trigger making that call every 5 or 10 minutes to check for mail.
Another example of the use of these concepts is in the world of digital audio technology. A tape recorder, digital editor, or other device that is "on-line" Paid To Play Video Games is one whose clock is under the control of Paid To Play Video Games the clock of a "synchronization master" device. When the sync master commences playback, the Paid To Play Video Games "on-line" device automatically synchronizes itself to the master and commences playing from the same point in the recording. Whereas a device Paid To Play Video Games that is "off-line" uses no external clock reference Paid To Play Video Games and relies upon its own Paid To Play Video Games internal clock. When a large Free Play Music number of devices are connected to Paid To Play Video Games a sync master, it is often convenient, if one wants to hear just the output Paid To Play Video Games of one single device, Paid To Play Video Games to take it Paid To Play Video Games off-line, because if the device is Play Gold Miner played back on-line Paid To Play Video Games all Paid To Play Video Games synchronized devices have to locate the Male Urethral Play playback point and wait for each other to be in synchronization.[2] (For further related discussion, see MIDI timecode, Paid To Play Video Games word Paid To Play Video Games sync, and recording Famous Play Writers system synchronization.)
|
A Paid To Play Video Games third example of a common use of these concepts is a web browser that can be instructed to be in either "on-line" or "off-line" states. The browser only attempts to fetch pages Paid To Play Video Games from servers whilst in the "on-line" state. In the "off-line" state, Paid To Play Video Games users can perform offline browsing, where pages can be browsed Paid To Play Video Games using local copies of those pages that have previously been downloaded whilst in the "on-line" state. This can be useful when the computer itself is also off-line, Paid To Play Video Games with connection to Internet expensive or impossible. The pages are either downloaded implicitly into the web browser's own Paid To Play Video Games cache, as a result of prior on-line browsing by the Paid To Play Video Games user, or explicitly Paid To Play Video Games by the browser being configured to keep local copies of certain web Paid To Play Video Games pages, which it keeps updated Paid To Play Video Games when the browser is in the on-line state, either by checking that the local copies are up-to-date at regular intervals or by checking that the local copies are up-to-date whenever Disney Play House the browser is switched to the on-line state. One such web browser capable of being explicitly configured to Paid To Play Video Games download pages Paid To Play Video Games for offline browsing is Internet Explorer. When pages are Paid To Play Video Games added to the "Favourites" list, they can be marked for being made "available for offline browsing". Paid To Play Video Games Internet Explorer will download to local copies both the marked page and, optionally, all of Paid To Play Video Games the pages that it links to. In Internet Explorer version 6, Paid To Play Video Games the level of direct and indirect links, the maximum amount of local disc space allowed to Paid To Play Video Games be consumed, and the schedule Paid To Play Video Games on Paid To Play Video Games which local copies are checked Paid To Play Video Games to see whether they are up-to-date, are configurable for each
|
The ideas of "on-line" and "off-line" have been generalized from computing and telecommunication into Paid To Play Video Games the field of human interpersonal relationships. The Paid To Play Video Games distinction between what is considered "on-line" and Paid To Play Video Games what is considered "off-line" has become a subject Paid To Play Video Games of study in the field of sociology.[7]
The distinction between "on-line" and "off-line" is conventionally seen as the distinction between computer-mediated communication and face-to-face communication (e.g. face Paid To Play Video Games time), respectively. "On-line" is virtuality, and "off-line" Paid To Play Video Games is reality (e.g. real life or Paid To Play Video Games meatspace). Slater states that this distinction is "obviously far too Paid To Play Video Games simple". To support his Play Free Mario Games argument that the distinctions in relationships are more complex than Paid To Play Video Games a simple "on-line"/"off-line" dichotomy, he observes that some people draw no distinction between Paid To Play Video Games an "on-line" relationship, such as indulging in Paid To Play Video Games cybersex, and an "off-line" relationship, such as being pen-pals. He also argues that even the telephone can be Paid To Play Video Games regarded as an "on-line" experience in some circumstances, and that Play Onlone Slots Free the Paid To Play Video Games blurring of the distinctions between the uses of various technologies (such as PDA and mobile telephone, Paid To Play Video Games television and Internet, and telephone and voice-over-IP) Paid To Play Video Games has made it Paid To Play Video Games "impossible to use the Paid To Play Video Games term 'on-line' meaningfully in the sense that was employed by the first generation of Internet research".[7]
Slater asserts that there are legal and regulatory pressures to reduce the distinction between "on-line" and "off-line", with Paid To Play Video Games a "general tendency to assimilate online Paid To Play Video Games to offline and erase the distinction", stressing, however, that this does not mean that Paid To Play Video Games on-line relationships are being reduced Paid To Play Video Games to pre-existing off-line relationships. Paid To Play Video Games He conjectures that greater legal status may be assigned to on-line relationships (pointing out that contractual relationships, such as business Play Jewelry transactions, Paid To Play Video Games on-line are already seen as just as "real" as their off-line counterparts), although Paid To Play Video Games he states Paid To Play Video Games it to be hard to imagine courts awarding palimony to Paid To Play Video Games people who have had a purely on-line sexual Paid To Play Video Games relationship. He also conjectures that an Paid To Play Video Games "on-line"/"off-line" distinction may be seen by people as Paid To Play Video Games "rather quaint and not quite comprehensible" within 10 years
|
The distinction where "on-line" is seen as virtuality and "off-line" as reality is sometimes inverted, with "on-line" concepts being used to define and to explain "off-line" activities, rather than (as per the conventions of the desktop Paid To Play Video Games metaphor with its desktops, trash cans, folders, and so Paid To Play Video Games forth) the other way around. Several cartoons by The Paid To Play Video Games New Paid To Play Video Games Yorker have satirized Paid To Play Video Games this. Paid To Play Video Games One includes Saint Peter asking for a user name and a password before admitting a man into Heaven. Another illustrates "the off-line store" where "All items are actual size!", where shoppers may "Take it Paid To Play Video Games home as soon as you pay for it!", and where "Merchandise Paid To Play Video Games may be handled prior to Paid To Play Video Games purchase!". |