One example of a common Girl Play use of these concepts is a Mail User Agent that can be instructed to be in either "on-line" or "off-line" states. One such MUA is Microsoft Outlook. Girl Play When it is "on-line" it will Girl Play attempt to connect to mail servers (to check for new mail at regular intervals, Girl Play for example), and when it is "off-line" it will not attempt to make any such Girl Play connections. Girl Play The "on-line" or "off-line" Girl Play state of the MUA does not necessarily reflect the connection status between the computer on which Games To Play At Staff Meetings it is running and Girl Play Internet. The user may have the computer itself on-line, connected to Internet via a cable modem or an ADSL connection, but may wish for Outlook to be off-line, so that it makes no attempt Girl Play to Girl Play send Girl Play or to receive messages. Or Girl Play the computer may be configured to employ a dial-up connection on Girl Play demand (whenever an application such as Outlook attempts to make Girl Play connection to a Girl Play server), but the connection may be an expensive telephone call from the Girl Play particular location in which the computer currently happens to be (such as a hotel room) and the user may not wish Outlook to Girl Play trigger making that call every 5 or 10 minutes to check for Play Free 3d Game mail.
Another Girl Play example of Girl Play the use of these concepts is in the world of digital audio technology. A tape recorder, digital editor, or other device Girl Play that is "on-line" is one Girl Play Why Cant I Play Poker whose clock is Girl Play under Girl Play the control of the clock of a "synchronization master" device. When the sync master commences playback, the "on-line" Girl Play device automatically synchronizes itself Girl Play to the master and commences playing from the same point in the recording. Whereas a device that is "off-line" uses Girl Play no external clock reference and relies upon its own internal clock. When a large number Girl Play of devices are connected to a sync master, it is often convenient, if one wants to hear just the Girl Play output of one single device, to take it off-line, because if the device is played back To Play Sonic Games on-line all synchronized devices have to locate the playback point and Girl Play wait for Girl Play each other to be in synchronization.[2] (For further related discussion, see Girl Play MIDI timecode, word sync, and recording system synchronization.)
A third Girl Play example Girl Play of Girl Play a common use of these concepts is a web browser that can be instructed to be in Girl Play either "on-line" or Girl Play "off-line" states. The browser only attempts to fetch pages from servers whilst in Girl Play the Play Sims Online Free "on-line" state. In the "off-line" state, users can perform offline browsing, where pages can be browsed using local copies of those pages that have previously been downloaded whilst in the "on-line" state. This can be useful when Girl Play the computer itself is also off-line, with connection to Internet Girl Play expensive or Girl Play impossible. The pages are either Girl Play downloaded implicitly into the web browser's own cache, as a result of prior on-line browsing by the Play Bridge Online user, or explicitly by the browser being configured to keep local copies of certain web pages, which it keeps updated when the Girl Play browser is in the on-line state, either by checking that the local copies are up-to-date at regular intervals or by checking that the local copies are up-to-date whenever the browser Girl Play is switched to the on-line state. One such web browser capable of being explicitly configured to download pages for offline browsing is Internet Explorer. When pages are added Girl Play to the "Favourites" list, they can be marked for being made "available for offline browsing". Internet Explorer will download to local copies both the marked How To Play The Violin page and, optionally, all of the pages that it links to. In Internet Explorer version Girl Play 6, the Girl Play level of direct and indirect links, the maximum amount of local disc space allowed to be consumed, and the Girl Play schedule How To Play Mahjong on which Girl Play local copies are checked to see whether they Girl Play are up-to-date, are configurable for each
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The ideas Girl Play of "on-line" and "off-line" have been generalized from computing and telecommunication into the field of human Girl Play interpersonal relationships. The distinction between what is considered "on-line" and what Girl Play is considered "off-line" has become a subject of study in the field of sociology.[7]
The distinction between "on-line" and "off-line" is conventionally Girl Play seen as the distinction between computer-mediated communication and face-to-face communication (e.g. face time), respectively. "On-line" is virtuality, and Girl Play "off-line" is reality Girl Play (e.g. real life or meatspace). Slater states that this distinction is "obviously far too simple". To support his argument Girl Play that the distinctions in relationships are more complex than a Girl Play simple "on-line"/"off-line" dichotomy, he observes that some people draw no distinction between an "on-line" relationship, such as indulging in cybersex, and an "off-line" relationship, such as being pen-pals. He Girl Play also Girl Play argues that even the telephone can be regarded as an "on-line" experience in some circumstances, and that the Girl Play blurring of the distinctions between the uses of various technologies (such as PDA and mobile telephone, television and Internet, and telephone Girl Play and voice-over-IP) Girl Play has Girl Play made it "impossible to use the term 'on-line' meaningfully in the Girl Play sense that was employed by Girl Play the first generation of Girl Play Internet research".[7]
Slater asserts that Girl Play there are legal and regulatory pressures to reduce the distinction between "on-line" and "off-line", with a "general Girl Play tendency to assimilate online to offline and erase the distinction", stressing, however, that this does not mean that on-line relationships are Girl Play being reduced to pre-existing off-line Girl Play relationships. He conjectures that Girl Play greater legal status may be assigned to on-line relationships (pointing out that contractual relationships, such as business transactions, on-line are already seen as just as "real" as their off-line counterparts), although he states Girl Play it to be hard to imagine courts awarding palimony to people who Girl Play have had a purely on-line sexual relationship. He also conjectures that Girl Play an "on-line"/"off-line" distinction may be seen by people as "rather quaint and not quite Play Halo comprehensible" within 10 years
The distinction where "on-line" is seen as virtuality and "off-line" as Girl Play reality is sometimes Girl Play Pac Man Play inverted, with "on-line" concepts being used to define Girl Play and to explain "off-line" activities, rather than (as per the conventions of the desktop metaphor Girl Play with its desktops, trash cans, folders, Play Trivial Pursuit Online and so forth) the other way around. Several cartoons by The New Yorker have satirized this. One includes Saint Peter asking for Girl Play a user name Girl Play and Girl Play a password Girl Play before admitting a man Girl Play into Heaven. Another illustrates "the off-line store" where "All items are actual Girl Play size!", Girl Play where shoppers may "Take it home as soon as you pay for it!", and where "Merchandise Morality Play may be handled prior Play Writing to purchase!". |