Morality Play
Last edited November 7, 2008
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One example of a common use of these concepts is Morality Play a Mail User Agent that can be instructed to be in either "on-line" Morality Play or "off-line" states. One such MUA is Microsoft Morality Play Outlook. When it is "on-line" it will attempt to connect to mail servers (to check for new mail at regular intervals, for example), and when it is "off-line" it will not attempt to make any such connections. To Play Sonic Games The "on-line" or "off-line" state of the MUA Morality Play does not necessarily reflect Morality Play the connection status between the computer on which Morality Play it is running and Internet. The user may have the computer itself on-line, connected to Internet via a Morality Play cable modem or an ADSL connection, but may wish for Outlook to Morality Play be off-line, Morality Play so that it

Morality Play

makes no attempt to send or to receive messages. Or the computer may be configured to employ a dial-up connection on demand (whenever an application such as Outlook attempts to make Play Sims Online Free connection to a server), but the connection may be an expensive telephone call from the particular location in which the computer currently happens to be (such as a hotel room) and the user may not wish Outlook to trigger making that call every 5 or 10 Morality Play minutes to check for mail. Another example of the use of these concepts is Morality Play in the world of Morality Play digital audio technology. A tape recorder, digital editor, or other device that is "on-line" Morality Play is one whose clock is under the control Morality Play of the Morality Play clock of a "synchronization Morality Play master" device. When the sync master commences playback, Morality Play the "on-line" device automatically synchronizes itself to the master and commences playing Morality Play from Morality Play the

Morality Play

same Morality Play point in the recording. Whereas a device that is "off-line" uses Morality Play no external clock reference and relies upon its own internal clock.

Morality Play

When a large number of devices are connected to a sync master, it is often convenient, if one wants to hear just the output Morality Play of one single device, to take it off-line, because if the device is played Morality Play back on-line all synchronized devices

Morality Play

have to Morality Play locate the playback point and wait for each other to be in synchronization.[2] (For further related discussion, see MIDI timecode, word sync, and recording system synchronization.) A third example of a

Morality Play

common use of these concepts is a web Morality Play browser Morality Play that Morality Play can be instructed Morality Play to be in either Morality Play "on-line" or "off-line" states. The browser only attempts to fetch pages from servers whilst in the "on-line" state. In the "off-line" state, users can perform offline browsing, where pages can be browsed using local copies of those pages that have previously Morality Play been downloaded whilst in the "on-line" Morality Play state. This can be Morality Play useful when the computer itself is also off-line, with connection to Internet expensive or impossible. The pages are either downloaded Morality Play implicitly into the web browser's own cache, as a result of prior on-line browsing by the user, or explicitly by the Morality Play browser Morality Play being configured to keep local copies of certain web pages, which it keeps updated when the browser is in the on-line state, either

Morality Play

by checking that the Morality Play local copies Morality Play are Morality Play up-to-date at regular intervals or by checking that the local copies are up-to-date whenever the browser is switched to the on-line state. One such web browser capable of being explicitly configured to Morality Play download pages for offline

Morality Play

browsing is Internet Explorer. When pages are added to Morality Play the Morality Play "Favourites" list, Play Bridge Online they can Morality Play be marked for being made "available for offline browsing". Internet Explorer will download to local copies both the marked page and, optionally, all of the pages that How To Play The Violin it links to. In Internet Explorer version 6, the level of direct and indirect links, the maximum amount of local disc space allowed to be consumed, and the schedule on which local copies are checked to see whether they are up-to-date, are configurable for each
The ideas of "on-line" and "off-line" have been generalized from computing and telecommunication into the field of human interpersonal Morality Play relationships. The Morality Play distinction between what is considered "on-line" and what is considered Morality Play "off-line" has become a subject of study in the Morality Play field of sociology.[7] The distinction between "on-line" and "off-line" is conventionally seen How To Play Mahjong as the distinction between computer-mediated communication and Morality Play face-to-face communication Morality Play (e.g. face time), respectively. "On-line" is virtuality, and "off-line" is reality (e.g. real life Play Halo or meatspace). Morality Play Slater states that this Morality Play distinction is "obviously far too simple". To support his argument that the distinctions in relationships are more complex than a simple "on-line"/"off-line" dichotomy, he observes that some people draw no distinction between an "on-line" relationship, Morality Play such as indulging in cybersex, and an Morality Play "off-line" relationship, such as being pen-pals. He also argues that even the telephone can be regarded as an "on-line" experience in some circumstances, and that the blurring of the Morality Play distinctions between Morality Play the uses of various technologies (such as PDA and mobile Morality Play telephone, television and Internet, and telephone and voice-over-IP) has made it "impossible to use the term 'on-line' meaningfully in the Morality Play sense that was employed by the Morality Play first generation of Internet research".[7] Slater asserts that there are legal and regulatory pressures to Morality Play reduce Morality Play the distinction between "on-line" and "off-line", with a "general tendency to Morality Play assimilate online to offline and erase the distinction", stressing, Morality Play however, that this does not mean that on-line relationships are being reduced to pre-existing off-line relationships. He conjectures that Pac Man Play greater legal status may be assigned to on-line relationships (pointing out that contractual relationships, such as business transactions, on-line are already seen as just as "real" as their off-line Morality Play counterparts), although Morality Play he states it to be hard to Morality Play imagine courts awarding

Morality Play

palimony to Morality Play people who have had a Morality Play purely on-line sexual relationship. He Play Trivial Pursuit Online also conjectures that an "on-line"/"off-line" distinction may be seen by people as "rather Morality Play quaint and not quite Morality Play comprehensible" within 10 years
The distinction where "on-line" is seen as virtuality Morality Play and "off-line" as reality is sometimes inverted, with "on-line" concepts being Morality Play used Morality Play to define and to explain "off-line" activities, rather than (as per the conventions of the Morality Play desktop metaphor with its desktops, trash cans, folders, and Morality Play so forth) the other way around. Several cartoons by The New Yorker have satirized this. One includes Saint Peter asking for a user name and a password

Morality Play

before admitting a man into Heaven. Morality Play Another illustrates "the off-line store" where "All items are actual size!", Morality Play where shoppers may "Take it home as soon as you pay for it!", and where "Merchandise may be handled prior to Morality Play purchase!".


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