Play Bunny
Last edited November 7, 2008
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One example of Play Bunny a Play Bunny common use of these concepts is a Mail User Agent that can be instructed to be in either "on-line" or "off-line" states. One such MUA Play Bunny is Microsoft

Play Bunny

Outlook. When it is Play Bunny "on-line" it Play Bunny will attempt to connect to Play Bunny mail servers (to Play Bunny check for Play Bunny new mail at Play Bunny regular intervals, for example), and Play Bunny when Play Bunny it is "off-line" Play Bunny it will not attempt to make any such connections. The "on-line" or "off-line" state of the MUA does not necessarily reflect the connection status between the computer on which it is running and Internet. Play Bunny The user may have Play Bunny the computer itself on-line, connected to Internet via a cable modem or an ADSL connection, but Play Bunny may wish for Outlook to be off-line, so that it

Play Bunny

makes no Play Bunny attempt to send Play Bunny or to Play Bunny receive messages. Or the computer may be configured to employ a dial-up connection on demand (whenever an application such as Outlook attempts to make connection to a server), but the connection may be an expensive telephone call from the particular Play Bunny location in which the computer currently happens Play Bunny to be (such as a hotel room) and the user may Play Bunny not wish Outlook to trigger making

Play Bunny

that call every 5 or 10 minutes to check for mail. Another example of the use Play Bunny of these concepts is in the world of digital audio technology. A tape recorder, digital editor, or other device Play Bunny that is "on-line" is one whose clock is under the control of the

Play Bunny

clock of a "synchronization Play Bunny master" device. Play Bunny When the sync master commences playback, the "on-line" device automatically synchronizes itself to the master and commences playing from the same point in the recording. Whereas a device that is "off-line" uses no external clock reference and relies upon its own Play Bunny internal clock. When a large number of devices are connected to a sync master, it is often convenient, if one wants to hear just Play Bunny the output of one single device, to take it off-line, because if the device is played back on-line all synchronized devices have to locate the playback point and wait for each other to be in synchronization.[2] (For further related discussion, see MIDI timecode, word sync, and Play Bunny recording system synchronization.) A third example of a common use of these concepts is a web browser Play Bunny that can be instructed to be in either "on-line" or "off-line" Play Bunny states. The browser only attempts Play Bunny to fetch pages from servers whilst in the "on-line" state. In the Play Bunny "off-line" state, users can perform offline browsing, Play Bunny where pages can be browsed using local copies of Play Bunny those Play Bunny pages that have previously been downloaded whilst in the "on-line" state. Play Bunny This can be Play Bunny useful when

Play Bunny

the computer itself is also off-line, with connection to Internet expensive or impossible. The pages are either downloaded implicitly Play Macbeth into the web browser's own cache, as a Play Bunny result of prior on-line browsing by the user, or explicitly Play Bunny by the browser being configured to keep local Play Bunny copies of certain web pages, which it keeps Play Bunny updated when Play Bunny the browser Play Bunny is in the on-line state, either by checking Play Bunny that the local Play Bunny copies are up-to-date at regular Play Bunny intervals or by Play Bunny checking that the local copies are up-to-date whenever the browser is switched to the Play Bunny on-line state. One such web browser capable Play Bunny of being explicitly configured to download pages for offline browsing is Internet Explorer. When pages

Play Bunny

are added to the "Favourites" list, they can be marked for being made "available for offline browsing". Internet Explorer will download to local copies both the marked page and, optionally, all of the pages that it links to. In Internet Explorer version 6, the level of direct and indirect links, the maximum amount of local disc space allowed to be Play Bunny consumed, and the schedule on which local copies are checked to see whether they are up-to-date, are configurable for each
The Play Bunny ideas of "on-line" and "off-line" have Play Bunny been generalized from computing and telecommunication into the field of human interpersonal relationships. The distinction between what is considered "on-line" and what is Play Bunny considered "off-line" has become a subject of study in the field of sociology.[7] The distinction between "on-line" and "off-line" is conventionally seen as the distinction between computer-mediated communication and Play Bunny face-to-face Play Bunny communication (e.g. Play Bunny face Play Bunny time),

Play Bunny

respectively. "On-line" is virtuality, and Play Angel "off-line" Play Bunny is reality (e.g. real life or meatspace). Slater states that

Play Bunny

this distinction is "obviously far too simple". Scat Play To support his argument that the distinctions in relationships are more complex than a simple "on-line"/"off-line" dichotomy, he observes that some people draw no distinction between an "on-line" relationship, such as indulging in cybersex, and an "off-line" relationship, such as being pen-pals. He Play Bunny also argues that even the Play Bunny telephone can be regarded as Play Bunny an "on-line" experience in some circumstances, and that Play Ddr Online the blurring of the distinctions between the uses of various technologies (such as PDA and mobile telephone, television and Internet, and telephone and voice-over-IP) has made it "impossible to use the term 'on-line' Play Bunny meaningfully in the sense that Play Bunny was employed by the first generation of Internet research".[7] Slater asserts that there are legal and regulatory pressures to reduce the distinction between "on-line" and "off-line", with a Play Bunny "general tendency to assimilate online to offline and erase Play Bunny the distinction", stressing, however, that this does not mean that on-line relationships are Play Bunny being reduced to pre-existing off-line relationships. He conjectures that greater legal status may be assigned to on-line relationships (pointing out that contractual relationships, such as business transactions, on-line are Writing A Play already seen as just as Play Arcade Games Online "real" as their off-line counterparts), although he states Game I Can Play it to be hard to imagine courts awarding palimony to people who have had a purely on-line sexual relationship. He also conjectures Play Bunny that an "on-line"/"off-line" distinction may be seen by people Play Bunny as "rather quaint and not quite Play Bunny comprehensible" within 10 years The distinction where "on-line" Play Bunny is seen as virtuality and "off-line" Play Bunny as reality is sometimes inverted, with "on-line" concepts being Play Bunny used to define and Play Bunny to explain "off-line" activities, rather than (as per the conventions of the desktop metaphor with its desktops, trash cans, folders, and so forth) the other way around. Several cartoons by The New Yorker have satirized this. One Play Bunny includes Saint Peter asking for a user name and Play Bunny a password before admitting a man Play Bunny into Heaven. Another illustrates "the off-line store" where "All

Play Bunny

items are actual size!", where shoppers may "Take it home as soon as you pay for it!", and where "Merchandise may be handled prior to purchase!".


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