One example of a common use of these concepts is a Mail User Agent that can be instructed to be in either "on-line" or "off-line" states. One such MUA is How Do You Play Water Polo Microsoft Outlook. When it How Do You Play Water Polo is "on-line" it will attempt to connect A Perfect Circle Radio Play to mail servers (to check for new mail at regular intervals, for example), and when it is "off-line" it will not attempt to make any How Do You Play Water Polo such connections. The "on-line" or "off-line" state of the MUA does not necessarily reflect the connection status How Do You Play Water Polo between the computer on which it is running How Do You Play Water Polo and Internet. The user may have the computer itself on-line, connected to Internet via a cable modem or an ADSL connection, but may wish Htr-6030 Connect And Play for Outlook to be off-line, so that it makes no attempt to send or to receive How Do You Play Water Polo messages. Or the computer may be configured How Do You Play Water Polo Republican Candidates Play Nice After Debate to employ a dial-up connection on demand (whenever an application B Play such as Play Collapse Free Outlook attempts to make connection to a server), How Do You Play Water Polo but the connection may be an expensive telephone call How Do You Play Water Polo from the particular location in How Do You Play Water Polo which the computer currently happens How Do You Play Water Polo to be (such as a hotel How Do You Play Water Polo room) and the user may How Do You Play Water Polo not wish Outlook to trigger making that How Do You Play Water Polo call How Do You Play Water Polo every 5 How Do You Play Water Polo or 10 minutes to How Do You Play Water Polo check for How Do You Play Water Polo mail.
Another example of the use of these concepts How Do You Play Water Polo is in the world of digital audio technology. A tape recorder, digital editor, or other device that is "on-line" How Do You Play Water Polo is one whose clock is How Do You Play Water Polo under the control of the How Do You Play Water Polo clock of a "synchronization master" device. When the sync How Do You Play Water Polo master commences playback, the How Do You Play Water Polo "on-line" device automatically synchronizes itself to the master and commences playing from How Do You Play Water Polo the same point in the How Do You Play Water Polo recording. Whereas a device that is How Do You Play Water Polo "off-line" uses no external clock How Do You Play Water Polo reference and relies upon How Do You Play Water Polo its own internal clock. When a large number of devices are connected to a sync master, it is often convenient, if one wants to hear How Do You Play Water Polo just the output of one How Do You Play Water Polo single device, to take it off-line, because if the How Do You Play Water Polo device is played back How Do You Play Water Polo on-line all synchronized devices have to How Do You Play Water Polo locate the playback point and wait for each other to be in synchronization.[2] (For further related discussion, How Do You Play Water Polo see MIDI How Do You Play Water Polo timecode, word sync, and recording system synchronization.)
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A third example of a common use of these concepts is a web browser that can be instructed to be in either "on-line" or "off-line" states. The browser only attempts to fetch Play Spacel pages from servers whilst in the "on-line" state. How Do You Play Water Polo In the "off-line" state, users can perform offline browsing, where pages How Do You Play Water Polo can be browsed using local copies of those pages that have previously been downloaded whilst in the "on-line" state. This can be useful when the computer itself is also off-line, with connection to Internet expensive or impossible. The How Do You Play Water Polo pages are either How Do You Play Water Polo downloaded How Do You Play Water Polo implicitly into the web browser's How Do You Play Water Polo own cache, as a How Do You Play Water Polo result of prior on-line How Do You Play Water Polo browsing by the user, or explicitly by the browser being configured to keep local copies of certain web pages, which it keeps updated when the browser is in the on-line state, either by How Do You Play Water Polo checking that How Do You Play Water Polo the local copies are up-to-date at regular intervals or by checking that the local copies are up-to-date whenever the browser is switched to the on-line state. One such web browser capable How Do You Play Water Polo of being explicitly configured to download pages for offline browsing is Internet Explorer. When pages are How Do You Play Water Polo added to the "Favourites" list, they can be marked for being made "available for offline browsing". Internet Explorer will download to local copies both the marked page and, optionally, all of the pages that it links How Do You Play Water Polo to. How Do You Play Water Polo In Internet Explorer version 6, the level of direct and indirect links, the maximum amount of local disc space allowed to be consumed, and the schedule on which local copies are checked to see whether they are How Do You Play Water Polo up-to-date, are configurable for each
The ideas of "on-line" and "off-line" have How Do You Play Water Polo been generalized from computing and telecommunication into the field of human interpersonal relationships. The distinction between what is considered "on-line" and what is considered "off-line" has become a subject of How Do You Play Water Polo study in the field of sociology.[7]
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The distinction How Do You Play Water Polo between "on-line" and "off-line" is conventionally seen as the distinction between How To Play Left Wing Hockey computer-mediated communication and face-to-face communication How Do You Play Water Polo (e.g. face time), respectively. "On-line" is virtuality, and "off-line" Psychological Games People Play is How Do You Play Water Polo reality (e.g. real life How Do You Play Water Polo or meatspace). Slater states that Play Free Jewel this distinction is "obviously How Do You Play Water Polo far too simple". To support his argument that the How Do You Play Water Polo distinctions in relationships Piece Deluxe Play Kitchen are more complex than a How Do You Play Water Polo simple "on-line"/"off-line" dichotomy, he observes that some people draw no distinction between an "on-line" relationship, How Do You Play Water Polo such as indulging in cybersex, and an "off-line" relationship, such as being pen-pals. He also argues that even How Do You Play Water Polo the telephone can be regarded as an "on-line" experience in some circumstances, and that the blurring of the distinctions How Do You Play Water Polo between the uses of various technologies (such as PDA and mobile telephone, television and Internet, and telephone and How Do You Play Water Polo voice-over-IP) has made it "impossible to use the term 'on-line' meaningfully How Do You Play Water Polo in the sense that was employed by How Do You Play Water Polo the first generation of Internet research".[7]
Slater asserts that there are legal and regulatory pressures to reduce the distinction between "on-line" and "off-line", with a "general tendency to assimilate online to offline and erase the distinction", stressing, however, that this does not mean that on-line relationships are being reduced to pre-existing off-line relationships. He conjectures that greater legal status may be assigned to on-line relationships (pointing out that contractual How Do You Play Water Polo relationships, How Do You Play Water Polo such as business transactions, on-line are already seen as just How Do You Play Water Polo as "real" How Do You Play Water Polo as their Play Free Online Phase off-line counterparts), How Do You Play Water Polo although he states it to be hard to imagine courts awarding palimony to people who have had a purely on-line sexual relationship. He also conjectures How Do You Play Water Polo that Shakesphere First Play an "on-line"/"off-line" distinction may be seen by people as "rather quaint and not quite comprehensible" within 10 How Do You Play Water Polo years
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The distinction where "on-line" is How Do You Play Water Polo seen as virtuality and "off-line" as reality is sometimes inverted, How Do You Play Water Polo with "on-line" concepts being used to define and to explain "off-line" activities, rather than How Do You Play Water Polo (as per the conventions of the desktop metaphor How Do You Play Water Polo with its desktops, trash cans, How Do You Play Water Polo folders, and How Do You Play Water Polo so forth) the other way around. Several cartoons by The New Yorker have How Do You Play Water Polo satirized this. One includes Saint Peter asking for a How Do You Play Water Polo user name and a password before admitting a man into Heaven. Another illustrates "the off-line store" where "All items are How Do You Play Water Polo actual size!", where shoppers How Do You Play Water Polo may "Take it home as soon as you pay for it!", and How Do You Play Water Polo where "Merchandise How Do You Play Water Polo may be handled prior to purchase!". |