One example Play Icy Tower of a common Strong National Museum Of Play use of these concepts is a Mail Strong National Museum Of Play User Agent Strong National Museum Of Play that can Strong National Museum Of Play be Strong National Museum Of Play instructed to be in Mickey Mouse Play House either "on-line" or "off-line" states. One such Strong National Museum Of Play MUA is Microsoft Outlook. Strong National Museum Of Play When it is "on-line" it will attempt to connect to mail servers (to check for new mail at regular intervals, for example), and when it is "off-line" it will not Strong National Museum Of Play attempt to make any such connections. The Strong National Museum Of Play "on-line" or Strong National Museum Of Play "off-line" state of the MUA does not necessarily Strong National Museum Of Play reflect the connection status between the computer on which it is running and Internet. The user may have the computer itself on-line, connected to Internet via Play Rook Online a cable modem or an Strong National Museum Of Play ADSL connection, Strong National Museum Of Play but may wish for Outlook to be Strong National Museum Of Play off-line, so that it makes no attempt to send or to receive messages. Or the computer may be configured to employ a dial-up connection on Strong National Museum Of Play demand (whenever an application such Strong National Museum Of Play as Outlook attempts to make connection to a server), Strong National Museum Of Play but the connection may be an expensive telephone call from the particular location in which the computer currently happens Strong National Museum Of Play to be (such Strong National Museum Of Play as a hotel room) and Strong National Museum Of Play the user may not wish Outlook to trigger making Strong National Museum Of Play that call every 5 or Strong National Museum Of Play 10 minutes to check for Strong National Museum Of Play mail.
Another example of the use of these concepts is in the world of Strong National Museum Of Play digital audio technology. A tape Strong National Museum Of Play recorder, digital editor, or other device that is "on-line" is one whose clock is under the control of the clock of a "synchronization Strong National Museum Of Play master" device. When Strong National Museum Of Play the sync master commences playback, the "on-line" device automatically synchronizes itself to the master and commences playing from the Play Uno same Strong National Museum Of Play point in the recording. Whereas a device that is "off-line" uses no external clock reference and relies Broadway Play Tickets upon its own internal clock. When a large number of Strong National Museum Of Play devices are connected to a sync master, it is often convenient, if one wants to Strong National Museum Of Play hear just the output of one How To Play Guitar Free single device, to take it off-line, because if the Strong National Museum Of Play device is played back on-line all synchronized devices have to Strong National Museum Of Play locate the playback point and wait for each other to Strong National Museum Of Play be in synchronization.[2] (For further related discussion, Strong National Museum Of Play see MIDI Strong National Museum Of Play timecode, word sync, and recording system synchronization.)
A third example of a common use of these concepts is a web browser that can be instructed to be in Strong National Museum Of Play either "on-line" or "off-line" states. The browser only attempts to fetch Strong National Museum Of Play pages from servers whilst in the Strong National Museum Of Play "on-line" state. In the "off-line" state, users Strong National Museum Of Play can perform offline browsing, where pages can be browsed Strong National Museum Of Play using local copies of those pages that have previously been downloaded whilst in the "on-line" state. This can be useful when the computer itself is also off-line, with connection to Internet expensive or Strong National Museum Of Play impossible. Strong National Museum Of Play The Strong National Museum Of Play pages are either downloaded Strong National Museum Of Play implicitly into the web browser's own cache, as a result of prior on-line browsing by Strong National Museum Of Play the user, or explicitly by the browser being configured to keep local copies of certain web pages, which it keeps updated Strong National Museum Of Play when Play Ken On Street Fighter the browser is in the on-line state, either by checking that the local copies are up-to-date at regular intervals Strong National Museum Of Play or by checking that Strong National Museum Of Play the local copies are up-to-date whenever the browser is switched to the on-line state. One such web browser capable of being explicitly configured to download pages for offline browsing is Strong National Museum Of Play Internet Explorer. When pages are added to the "Favourites" list, they can be marked for being made "available for Strong National Museum Of Play offline browsing". Internet Explorer will download to local copies Games To Play On Line both the Strong National Museum Of Play marked page and, optionally, all of the pages Strong National Museum Of Play that it links to. In Internet Explorer version 6, the level of direct and indirect links, the maximum amount of local disc space allowed to be consumed, and the schedule on which local copies are checked to see whether they are up-to-date, are configurable for each
The ideas of "on-line" and Strong National Museum Of Play "off-line" have been generalized from computing and telecommunication into the field of human interpersonal relationships. The distinction between what is considered "on-line" Strong National Museum Of Play and what Strong National Museum Of Play is considered "off-line" has become a subject of study in the Strong National Museum Of Play field of sociology.[7]
The distinction between "on-line" and "off-line" is conventionally seen Strong National Museum Of Play as the distinction between computer-mediated communication and face-to-face communication (e.g. face time), respectively. "On-line" is virtuality, and "off-line" is reality (e.g. real life or meatspace). Slater states that this Strong National Museum Of Play distinction Play Chinese Checkers is "obviously far too simple". To support his argument that the distinctions in relationships are more complex than a simple "on-line"/"off-line" Strong National Museum Of Play dichotomy, he Strong National Museum Of Play observes that some people draw Strong National Museum Of Play no distinction between an "on-line" Strong National Museum Of Play relationship, such as indulging in cybersex, Strong National Museum Of Play and an "off-line" relationship, such as being pen-pals. He also argues that even the telephone can be regarded as an "on-line" experience in some circumstances, and that the blurring of the distinctions between the uses of various technologies Strong National Museum Of Play (such as PDA and Strong National Museum Of Play mobile telephone, television and Internet, and telephone Strong National Museum Of Play and voice-over-IP) Strong National Museum Of Play has made it "impossible to use the term 'on-line' meaningfully in the sense that was Strong National Museum Of Play employed by the first generation of Internet research".[7]
Slater asserts that there are legal and regulatory pressures Strong National Museum Of Play to reduce the distinction Strong National Museum Of Play between "on-line" and "off-line", with a "general Strong National Museum Of Play tendency to assimilate online Strong National Museum Of Play to offline Strong National Museum Of Play and erase the distinction", stressing, however, that this does not mean that on-line relationships are being reduced to pre-existing off-line Strong National Museum Of Play relationships. He conjectures that greater legal status may be assigned to on-line relationships (pointing out that contractual relationships, such as Strong National Museum Of Play business transactions, on-line are already Strong National Museum Of Play seen Strong National Museum Of Play as just as "real" as their off-line counterparts), although he states it to be hard to imagine courts awarding palimony to people who have had a purely on-line sexual relationship. He also conjectures that an "on-line"/"off-line" distinction may be seen by people as "rather quaint and not quite comprehensible" within 10 years
The distinction where "on-line" is Strong National Museum Of Play seen as virtuality and "off-line" as reality is sometimes inverted, with "on-line" concepts being used to define Strong National Museum Of Play and to explain "off-line" activities, rather than Strong National Museum Of Play (as per the conventions of the desktop metaphor with its desktops, trash cans, folders, and so forth) the other way around. Several cartoons by The New Yorker have satirized this. One includes Saint Peter asking Strong National Museum Of Play for Strong National Museum Of Play a user name and a password before admitting a man into Heaven. Another illustrates "the off-line store" where "All items are actual size!", where shoppers may "Take Strong National Museum Of Play it home Strong National Museum Of Play as soon as you pay for it!", and where "Merchandise may Strong National Museum Of Play be handled prior to purchase!". |