Finger Play
Last edited November 8, 2008
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Finger Play
One example of a common use of these concepts is a Mail User Agent Finger Play that can be instructed to be in either "on-line" or "off-line" states. One Finger Play such MUA is Microsoft Finger Play Outlook. Finger Play When

Finger Play

it is "on-line" it will attempt to connect to mail servers (to check for new mail at regular intervals, for Finger Play example), and when it is "off-line" it will not attempt to make any Finger Play such connections. The "on-line" or "off-line" state of the MUA does not necessarily reflect Finger Play the connection status between the computer on which it is running and Finger Play Internet. The Finger Play user may have the computer Finger Play itself on-line, connected to Internet via a cable modem or an Finger Play ADSL connection, but may wish for Outlook to Finger Play be off-line, so that it makes no attempt to send or to receive messages. Finger Play Or the computer may be configured to employ Finger Play a dial-up connection on demand (whenever an application such as Outlook attempts to make connection to a server), but the connection may be an expensive telephone call from Finger Play the particular Finger Play location in which the computer Finger Play currently happens to be (such as a hotel room) and the user may not Finger Play wish Outlook to trigger Play Rook Online making that Finger Play call every 5 or 10 minutes to check for Finger Play mail. Another example of the use of these concepts is in the world of digital audio technology. A tape recorder, digital editor, or other device that is "on-line" Finger Play is one whose clock is under the control of Finger Play the clock of a "synchronization master" device. Finger Play When the sync master commences playback, the "on-line" device automatically synchronizes itself to the master and Finger Play commences playing from the same point in Finger Play the recording. Whereas a device that is "off-line" uses no external clock reference and relies upon its own internal Finger Play clock. When Finger Play a large number of devices are connected to a sync master, it is Finger Play often convenient, if one wants to hear just the output of Finger Play one single device, to take it off-line, because if the device is played back on-line all synchronized devices have to locate the playback point and wait for each other to be Finger Play in synchronization.[2] (For further related discussion, see MIDI timecode, word sync, and recording system synchronization.) A third example of a Finger Play common use of these concepts is a web browser that Finger Play can be instructed to be in either "on-line" or "off-line" states. The browser only attempts to fetch pages from servers whilst in the "on-line" state. In the "off-line" state, users can perform offline browsing, Finger Play where pages can be browsed using local copies of those pages that have previously been Finger Play downloaded Finger Play whilst in the "on-line" state. This can be useful when the Finger Play computer itself is also off-line, with connection to Finger Play Internet expensive or impossible. The pages are either downloaded implicitly into the web browser's own cache, as a result of prior on-line browsing by the user, or explicitly by the browser being configured to keep local copies of certain web pages, which it keeps updated when the browser is in the on-line state, either by

Finger Play

checking that the local copies Finger Play are up-to-date at regular Play Uno intervals or by checking that the Finger Play local copies are up-to-date whenever the browser is switched to the on-line state. One such web Finger Play browser capable Finger Play of being explicitly Broadway Play Tickets configured to download Finger Play pages for offline browsing is Internet Explorer. When pages are added to the "Favourites" list, they can be Finger Play marked for being made "available for offline browsing". Internet Explorer will download to local copies both the marked page and, optionally, all of Finger Play the pages that it links to. In Finger Play Internet Explorer version 6, the level Finger Play of direct and Finger Play indirect links, the maximum amount of Finger Play local disc space allowed to be consumed, and the schedule on which local Finger Play copies are checked to Finger Play see whether they are Finger Play up-to-date, are configurable for each The ideas of Finger Play "on-line" and "off-line" have been generalized Finger Play from computing Finger Play and telecommunication into the field of human interpersonal relationships. The distinction between what is considered "on-line" and Finger Play what is considered "off-line" has become a subject of study in the field of sociology.[7] The Finger Play distinction between Finger Play "on-line" and "off-line" is conventionally seen as the distinction between computer-mediated communication and face-to-face communication (e.g. face time), respectively. Finger Play "On-line" is Finger Play virtuality, and "off-line" is reality (e.g. real life or meatspace). Slater states that this distinction is "obviously far too simple". To support his argument

Finger Play

that the distinctions in relationships are more complex than a simple "on-line"/"off-line" dichotomy, he observes that some people draw no distinction between an "on-line" relationship, such as indulging in cybersex, and an "off-line" relationship, such as being pen-pals. He also argues that even the telephone can be regarded as an How To Play Guitar Free "on-line" experience in some circumstances, and that the blurring of the distinctions between the uses of various technologies (such as PDA and mobile telephone, television and Internet, and telephone Finger Play and voice-over-IP) has made it "impossible to use the term 'on-line' meaningfully in the Play Ken On Street Fighter sense that was employed by the first generation of Internet research".[7] Slater asserts that there are legal and regulatory pressures to reduce Finger Play the distinction between "on-line" and "off-line", with a "general tendency to assimilate online to offline and erase the distinction", stressing, however, that this does not mean that on-line relationships are being reduced to pre-existing off-line relationships. He Finger Play conjectures that greater legal status may be assigned to on-line relationships Finger Play (pointing out that contractual relationships, Finger Play such as business transactions, on-line are already seen as Finger Play just as "real" as their off-line counterparts), although he states it to be hard to imagine Finger Play courts awarding palimony to people who Finger Play have had a purely on-line sexual relationship. He also conjectures that Finger Play an "on-line"/"off-line" distinction may be seen by people as Finger Play "rather

Finger Play

quaint Finger Play and not quite comprehensible" within 10 Finger Play years The distinction where "on-line" is seen as virtuality and "off-line" as reality is sometimes inverted, with "on-line" concepts being used to define and to explain "off-line" Finger Play activities, Games To Play On Line rather than (as per the conventions of the desktop metaphor with its desktops, trash cans, folders, Finger Play and Finger Play so Finger Play forth) the other way around. Several Finger Play cartoons by The New Yorker have satirized this. One includes Saint Peter asking for a user Finger Play name and a password before admitting a man into Heaven. Another illustrates Play Chinese Checkers "the off-line store" where "All items are actual

Finger Play

size!", where shoppers Strong National Museum Of Play may "Take it Finger Play home as soon as you pay for it!", Finger Play and where "Merchandise may Finger Play be handled prior to purchase!".


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