One example Play Trinity of a common use of these Play Summaries concepts is a Mail User Agent that can be instructed to Play Trinity be in either "on-line" or "off-line" states. One such MUA is Microsoft Outlook. When it is "on-line" it will attempt to connect to mail servers (to Play Trinity check for new mail at regular intervals, for example), and when it is "off-line" it will Play Trinity not attempt to make any such connections. The "on-line" or "off-line" state Play Trinity of the MUA does not necessarily reflect the connection status between the computer on which it is running and Internet. Play Trinity The user may have the computer itself on-line, connected to Internet via a cable modem or an ADSL connection, but may wish for Outlook to be off-line, so that it makes no attempt to Play Wicked send or to receive messages. Or the Play Trinity computer may be configured to employ a dial-up connection on Play Trinity demand (whenever an application Play Trinity such Play Trinity as Outlook attempts to make connection to a Play Trinity server), but the connection may be an expensive telephone call from the particular location in which the computer currently happens to be (such as a hotel room) and the user may not wish Outlook to trigger Play Trinity making that call every 5 or 10 minutes to check for mail.
Another example of the Play Trinity use of Play Mancala For Free these concepts is in the world of Play Trinity digital audio technology. Play Trinity A tape Play Trinity recorder, digital editor, or other device that is "on-line" is one Shit Play whose clock Play Trinity is under the control of the clock of a "synchronization master" device. When the sync master commences playback, the "on-line" device automatically synchronizes itself to the master and commences playing from the same Play Trinity point in the recording. Whereas a device that is "off-line" uses no external clock reference and relies upon its own internal clock. When a large number of devices are connected to a sync master, it is Play Trinity often convenient, if one wants to hear just the Play Trinity output of one Play Trinity single device, to take it off-line, because if the device is played back on-line all synchronized devices have to locate Play Trinity the Play Trinity playback point and wait for each Play Trinity other to be in synchronization.[2] (For further related discussion, see Play Hockey Games MIDI timecode, word sync, and recording system synchronization.)
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A third example of a common Play Trinity use of these concepts is a web browser that can be Play Trinity instructed to be in either "on-line" or "off-line" states. The browser only Play Trinity attempts Play Trinity to fetch pages from Play Metal Slug Online servers whilst in the "on-line" state. In the "off-line" state, users Play Trinity can perform offline Play Trinity browsing, where pages can be browsed using local copies of those pages that have previously been downloaded whilst in the "on-line" state. Play Trinity This can be useful Play Trinity when Play Trinity the computer itself Play Typer Shark is also off-line, with connection Play Trinity to Internet expensive or impossible. Play Trinity The pages are either downloaded implicitly into the web browser's own cache, as a result of prior on-line browsing Play Trinity by the user, or explicitly by Play Trinity the browser being configured to keep Play Trinity local copies of Play Dungeons Dragons certain web pages, which it keeps updated when the browser is in the on-line state, either by Play Trinity checking that the local copies are up-to-date at regular intervals or by checking that the local copies are up-to-date whenever the browser is switched to the on-line state. One such web browser capable of being explicitly Play Trinity configured to download pages for offline browsing is Internet Explorer. When pages are added to the "Favourites" list, they can Play Trinity be marked for being made "available for offline browsing". Internet Explorer will download to local copies both the marked page and, optionally, all of Play Trinity the pages Play Trinity that it links to. Play Trinity In Internet Explorer version 6, the level of direct and indirect links, the Play Trinity maximum amount of local disc space allowed Play Trinity to be consumed, and the schedule on which local copies are checked to see whether they are up-to-date, are configurable for each
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The ideas of "on-line" and "off-line" have been Play Trinity generalized from computing and telecommunication into the Car Racing Games To Play Online field of Play Trinity human interpersonal relationships. The distinction between what is considered "on-line" and what is considered Play Trinity "off-line" has become Play Trinity a subject of study in the field of sociology.[7]
The distinction Play Trinity between "on-line" and "off-line" is conventionally seen as the distinction between computer-mediated communication and face-to-face communication (e.g. face time), respectively. "On-line" is Play Trinity virtuality, and "off-line" is Play Trinity reality (e.g. real life or meatspace). Slater states Play Trinity that this distinction is "obviously far too simple". To support his argument that the distinctions in relationships are more complex than a simple "on-line"/"off-line" dichotomy, Play Trinity he observes that some people draw no distinction between an "on-line" relationship, such as indulging in cybersex, Play Trinity and an "off-line" relationship, Play Trinity such as being pen-pals. He Play Trinity also argues that even the telephone can be Play Trinity regarded as an "on-line" experience in some circumstances, and that the blurring of the distinctions between the uses of various technologies (such as PDA and mobile telephone, television and Internet, and telephone and voice-over-IP) has made it "impossible to use the term 'on-line' meaningfully in the sense that was employed by the first generation of Internet research".[7]
Slater asserts that there Play Trinity are legal and regulatory pressures to reduce the distinction Play Trinity between "on-line" and "off-line", with a "general tendency Diviners Play to Play Trinity assimilate online Play Trinity to offline and erase the distinction", stressing, Play Trinity however, that this does not mean that on-line Play Trinity relationships are being reduced to pre-existing off-line relationships. He conjectures that greater legal status may be assigned to on-line relationships (pointing out that contractual relationships, such Play Trinity as business Play Online Bejeweled transactions, on-line are already Play Trinity seen as Play Trinity just as Play Trinity "real" as their off-line counterparts), although Play Trinity he states Play Trinity it to be hard to imagine courts awarding palimony to people who have had a purely Play Trinity on-line sexual relationship. He also conjectures that Play Trinity an "on-line"/"off-line" distinction may be seen by people as "rather quaint and not quite comprehensible" within 10 years
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The distinction Play Trinity where "on-line" is Play Trinity seen as virtuality and "off-line" Play Trinity as reality is sometimes inverted, with "on-line" Play Trinity concepts being used to define and to explain "off-line" activities, rather than (as per the conventions of the desktop metaphor with its desktops, trash cans, folders, and Play Trinity so forth) the other way around. Several cartoons by The New Yorker have Play Trinity satirized this. One includes Saint Play Trinity Peter Play Trinity asking for a user name and a password before admitting a man into Heaven. Play Trinity Another illustrates "the off-line store" where "All items are actual size!", where Play Trinity shoppers may "Take it Play Trinity home as soon Play Trinity as you pay for it!", and where "Merchandise may be handled prior to purchase!". |