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Another Funny Games To Play example of the use of these concepts is in Funny Games To Play the world of digital audio technology. A tape recorder, digital editor, or other device that is "on-line" is one whose clock is under the control of the clock of a "synchronization master" device. When Funny Games To Play the sync master commences playback, the "on-line" device automatically synchronizes itself to the master and commences Funny Games To Play playing from the same point in Funny Games To Play the recording. Whereas a device that is "off-line" uses no external clock reference Funny Games To Play and relies upon its own internal clock. When a Funny Games To Play large number of devices are connected to a sync master, it is often Funny Games To Play convenient, if one wants Funny Games To Play to hear just the output of one single device, to take it off-line, because if the device is played back on-line all synchronized devices have to locate the Funny Games To Play playback point and wait for each other to be in synchronization.[2] (For further related Funny Games To Play discussion, see MIDI timecode, word Funny Games To Play sync, and recording system synchronization.)
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A third example of a common use of these concepts is a web Funny Games To Play browser that can be instructed to be in either "on-line" or "off-line" states. The browser only attempts to fetch pages Funny Games To Play from servers whilst in the "on-line" state. In the "off-line" state, users can perform offline browsing, where pages can be browsed using local copies of those pages that have previously been downloaded whilst in the "on-line" state. This can be useful when the computer itself is Funny Games To Play also off-line, Funny Games To Play with connection to Internet expensive or impossible. The pages are either downloaded implicitly Funny Games To Play into the web browser's own cache, as a result of prior on-line browsing by the user, or explicitly by the browser being Funny Games To Play Play Darts Free Online configured to keep local copies of certain web pages, Funny Games To Play which it keeps updated when the browser is in the on-line state, either by checking that the local copies are up-to-date at regular intervals or by Funny Games To Play checking that the local copies are up-to-date whenever Funny Games To Play the browser is switched to Funny Games To Play the Funny Games To Play on-line state. One such web browser capable Funny Games To Play of being explicitly configured to download pages for offline browsing is Internet Explorer. When pages are added Funny Games To Play to the "Favourites" list, they Funny Games To Play can Funny Games To Play be marked for being made "available for offline browsing". Internet Explorer will download to local copies both the marked page and, optionally, all of the pages that it links Funny Games To Play to. In Internet Explorer version 6, the level of direct Funny Games To Play and indirect links, the maximum amount of local disc Funny Games To Play space allowed to be consumed, and the schedule on which local copies are checked to see whether they are up-to-date, are Funny Games To Play configurable for each
The ideas of "on-line" Funny Games To Play and Funny Games To Play "off-line" have been Funny Games To Play generalized from computing and telecommunication into the field of human interpersonal relationships. The distinction between what is considered "on-line" and what is considered Funny Games To Play "off-line" has become a subject of study in Funny Games To Play the field of sociology.[7]
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The distinction between "on-line" and "off-line" is conventionally seen as Funny Games To Play the distinction between computer-mediated communication and face-to-face communication (e.g. face time), respectively. "On-line" is Funny Games To Play virtuality, and "off-line" is reality Funny Games To Play (e.g. real life or Funny Games To Play meatspace). Slater states that this distinction Funny Games To Play is "obviously far too simple". To support his argument that the distinctions Funny Games To Play in relationships are more complex Funny Games To Play than a simple "on-line"/"off-line" dichotomy, he observes that Funny Games To Play some people Funny Games To Play draw no distinction between an "on-line" relationship, such Funny Games To Play as indulging in cybersex, Funny Games To Play and an "off-line" relationship, such Funny Games To Play as Foam Play Mat being pen-pals. He also argues Funny Games To Play that even the Funny Games To Play telephone can be regarded as an "on-line" experience in some circumstances, and Play Burned Games On Xbox that the blurring of the distinctions between the uses of various technologies (such as PDA and mobile telephone, television and Internet, and telephone and voice-over-IP) has made it "impossible to use the term 'on-line' meaningfully in the sense Funny Games To Play that Funny Games To Play was employed Funny Games To Play by Funny Games To Play the first generation of Internet research".[7]
Slater Funny Games To Play asserts that there are legal and regulatory pressures to reduce the distinction between "on-line" Funny Games To Play and "off-line", with a "general tendency to assimilate online to offline and Funny Games To Play erase the distinction", stressing, however, that this does Funny Games To Play not mean Funny Games To Play that on-line relationships are being reduced to pre-existing off-line relationships. He conjectures that greater legal status may be assigned to on-line relationships (pointing out that contractual relationships, Funny Games To Play such as business transactions, on-line are already seen as just Funny Games To Play as "real" as their off-line counterparts), although he states Funny Games To Play it to be Shakespeare Play Complete hard to imagine courts awarding palimony to people who have had a Funny Games To Play purely on-line sexual relationship. He also conjectures that an "on-line"/"off-line" distinction may be seen by people Funny Games To Play as "rather Play Bingo For Fun quaint and not quite comprehensible" within 10 Funny Games To Play years
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The distinction where "on-line" is seen as virtuality and "off-line" as reality is sometimes inverted, Funny Games To Play with "on-line" concepts being used to define and Funny Games To Play to explain "off-line" activities, rather Funny Games To Play than (as per the conventions of the desktop metaphor with its desktops, trash cans, folders, and so forth) the other way Funny Games To Play around. Several cartoons by The New Yorker have satirized this. One includes Saint Peter asking for Funny Games To Play a user name and a password before admitting a man into Heaven. Another illustrates "the off-line store" where "All items Funny Games To Play are actual size!", where shoppers may "Take it home Play Attention as soon as you pay for it!", and where "Merchandise Funny Games To Play may be handled prior to purchase!". |