CA2012383A1 - Hand held video game with simulated rescue - Google Patents

Hand held video game with simulated rescue

Info

Publication number
CA2012383A1
CA2012383A1 CA2012383A CA2012383A CA2012383A1 CA 2012383 A1 CA2012383 A1 CA 2012383A1 CA 2012383 A CA2012383 A CA 2012383A CA 2012383 A CA2012383 A CA 2012383A CA 2012383 A1 CA2012383 A1 CA 2012383A1
Authority
CA
Canada
Prior art keywords
player
turtle
figures
controlled
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CA2012383A
Other languages
French (fr)
Other versions
CA2012383C (en
Inventor
Kazumi Kitaue
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Group Corp
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of CA2012383A1 publication Critical patent/CA2012383A1/en
Application granted granted Critical
Publication of CA2012383C publication Critical patent/CA2012383C/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A novel hand held electronic LCD video game with 19 player-controlled ninja turtle figures individually displayable under player manipulation to simulate rescue of a kidnap victim, The player controls the displayed position of the turtle figures to defend against attack by game controlled mouser figures and throwing star figures.
A game processor controls display of player and game controlled image segments to simulate movement of mouser creatures and throwing stars attacking the player controlled turtle figures. The player controlled turtle is manipulated to perform simulated underwater swimming to obtain dynamite multiple times and a key one to free the victim. The layer must also manipulate the turtle figure to approach and free the victim while simulating punching and use of a sword to defend against attack. One of three levels of difficulty may be selected by the player.
CA002012383A 1990-01-26 1990-03-16 Hand held video game with simulated rescue Expired - Fee Related CA2012383C (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US07/470,953 US5150899A (en) 1990-01-26 1990-01-26 Hand held video game with simulated rescue
US470,953 1990-01-26

Publications (2)

Publication Number Publication Date
CA2012383A1 true CA2012383A1 (en) 1991-07-26
CA2012383C CA2012383C (en) 2000-10-24

Family

ID=23869705

Family Applications (1)

Application Number Title Priority Date Filing Date
CA002012383A Expired - Fee Related CA2012383C (en) 1990-01-26 1990-03-16 Hand held video game with simulated rescue

Country Status (2)

Country Link
US (1) US5150899A (en)
CA (1) CA2012383C (en)

Families Citing this family (28)

* Cited by examiner, † Cited by third party
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US5405151A (en) * 1992-11-20 1995-04-11 Sega Of America, Inc. Multi-player video game with cooperative mode and competition mode
US5411270A (en) * 1992-11-20 1995-05-02 Sega Of America, Inc. Split-screen video game with character playfield position exchange
US5411272A (en) * 1992-11-20 1995-05-02 Sega Of America, Inc. Video game with spiral loop graphics
US5470080A (en) * 1992-11-20 1995-11-28 Sega Of America, Inc. Multi-player video game apparatus with single screen mode and split screen mode
US5513307A (en) * 1992-11-20 1996-04-30 Sega Of America, Inc. Video game with switchable collision graphics
US7367563B2 (en) 1993-02-25 2008-05-06 Shuffle Master, Inc. Interactive simulated stud poker apparatus and method
US7661676B2 (en) * 2001-09-28 2010-02-16 Shuffle Master, Incorporated Card shuffler with reading capability integrated into multiplayer automated gaming table
US20050164759A1 (en) * 2004-01-26 2005-07-28 Shuffle Master, Inc. Electronic gaming machine with architecture supporting a virtual dealer and virtual cards
US8272958B2 (en) * 2004-01-26 2012-09-25 Shuffle Master, Inc. Automated multiplayer game table with unique image feed of dealer
US5727188A (en) * 1993-05-10 1998-03-10 Hayes; Charles L. Flight-control simulator for computer games
JP3239683B2 (en) 1995-05-11 2001-12-17 株式会社セガ Image processing apparatus and image processing method
USD386544S (en) * 1996-08-19 1997-11-18 Alps Electric (U.S.A.), Inc. Computer game control apparatus
JP3198084B2 (en) * 1996-12-27 2001-08-13 株式会社バンダイ Handheld liquid crystal game machine, cartridge incorporating storage element storing game program data, and game system combining handheld liquid crystal game machine and cartridge
US6047962A (en) * 1998-06-19 2000-04-11 Williams Electronics Games, Inc. Amusement game with pinball playfield and combined flipper/four-way switch
US6039574A (en) * 1999-03-11 2000-03-21 Standiford; Jocelyn D. Time monitoring portable game system
US6478583B1 (en) 1999-03-11 2002-11-12 Jocelyn D. Standiford Time monitoring portable game system
JP3777061B2 (en) * 1999-05-13 2006-05-24 コナミ株式会社 Video game equipment
JP4278073B2 (en) * 1999-06-25 2009-06-10 株式会社バンダイナムコゲームス Image generation system and information storage medium
USD426859S (en) * 1999-07-20 2000-06-20 Lee Smith Computer game
USD422317S (en) * 1999-07-20 2000-04-04 Lee Smith Computer game
US6523967B2 (en) 2001-05-01 2003-02-25 Technology Creations, Inc. Electroluminescent apparatus for illuminating a portable electronic or computing device
US7255351B2 (en) * 2002-10-15 2007-08-14 Shuffle Master, Inc. Interactive simulated blackjack game with side bet apparatus and in method
US7309065B2 (en) * 2002-12-04 2007-12-18 Shuffle Master, Inc. Interactive simulated baccarat side bet apparatus and method
US20070155462A1 (en) * 2003-07-22 2007-07-05 O'halloran Terry Side bets in casino wagering "war" game
US20060166592A1 (en) * 2005-01-26 2006-07-27 Nielsen Paul S Electronic drawing toy
US7607962B2 (en) * 2006-05-04 2009-10-27 Mattel, Inc. Electronic toy with alterable features
US8475252B2 (en) 2007-05-30 2013-07-02 Shfl Entertainment, Inc. Multi-player games with individual player decks
US11638874B2 (en) * 2020-01-06 2023-05-02 Square Enix Ltd. Systems and methods for changing a state of a game object in a video game

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4438926A (en) * 1980-02-28 1984-03-27 Nintendo Co., Ltd. Timepiece apparatus having a game function
JPS579480A (en) * 1980-06-19 1982-01-18 Nintendo Co Ltd Figure displaying game device
US4403216A (en) * 1980-12-11 1983-09-06 Nintendo Co., Ltd. Display
JPS57108789A (en) * 1980-12-26 1982-07-06 Nintendo Co Ltd Timepiece device with game function
US4582323A (en) * 1981-10-26 1986-04-15 Mattel, Inc. Electronic simulated action football game
JPS58116377A (en) * 1981-12-28 1983-07-11 任天堂株式会社 Handheld type game apparatus
US4895376A (en) * 1988-06-17 1990-01-23 Tigers Electronics, Inc. Interactive video game

Also Published As

Publication number Publication date
CA2012383C (en) 2000-10-24
US5150899A (en) 1992-09-29

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Legal Events

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EEER Examination request
MKLA Lapsed