CA2189532C - Multi token gaming method - Google Patents

Multi token gaming method Download PDF

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Publication number
CA2189532C
CA2189532C CA002189532A CA2189532A CA2189532C CA 2189532 C CA2189532 C CA 2189532C CA 002189532 A CA002189532 A CA 002189532A CA 2189532 A CA2189532 A CA 2189532A CA 2189532 C CA2189532 C CA 2189532C
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CA
Canada
Prior art keywords
codes
tokens
promotional gaming
patron
promotional
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
CA002189532A
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French (fr)
Other versions
CA2189532A1 (en
Inventor
Barry B. Blumberg
James M. Pecka
Bruce S. Allen
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Catalina Marketing Corp
Original Assignee
COMPUSCAN TECHNOLOGIES Inc
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Publication of CA2189532A1 publication Critical patent/CA2189532A1/en
Application granted granted Critical
Publication of CA2189532C publication Critical patent/CA2189532C/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C15/00Generating random numbers; Lottery apparatus
    • G07C15/005Generating random numbers; Lottery apparatus with dispensing of lottery tickets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2411Input form cards, tapes, discs
    • A63F2009/2419Optical
    • A63F2009/242Bar codes

Abstract

A promotional game wherein prizes are automatically and randomly awarded upon presentation of multiple tokens bearing ma-chine readable codes. The random generation of prize awards will take place after the mul-tiple inputs of machine readable codes include a set of inputs which match a preselected set of actuating codes.

Description

Wo 95/30~71 2 ~ 8 9 5 3 2 r~".,~
MUI TI TOICEN GA~ING M~TT~n Field Of The TnVentiQn The present invention relates to promotional gaming 5 methods. More particularly, the present invention relates to a promotional gaming method wherein two or more tokens having a code thereon are entered at a code reading location 80 that a random selection process will be actuated whereby prizes may be randomly awarded to patrons.
13A~;~WS~ INIJ OF TXE lNVhl~lLClN.
Various establiqhm~ntR seek to attract patrons by offering something of value to those prospective patrons who enter the establishment or who purchase particular products.
Such offers may be in the nature of a promised free gift to 15 each patron, to be awarded when the patron enters the establishment. In these games, every person entering the est~hl; .qhm~nt, or every person entering the establishment and meeting certain predetermined ~ualifications, may receive the same gift. Likewise, incentive scheme8 to 20 induce purchase of particular products or services ordinarily award the same gif t to each purchaser .
Other similar schemes utilize an element of random chance. For example, in a 60 called ~'match and win'~
promotion, tokens bearing differing indicia, such as 25 different pictures or combinations of ~lrh~nl1mf~ric characters may be distributed to prospective patrons.
Different prizes are associated with some or all of the different indicia, and the prize associated with each indicia is po6ted or otherwise made known within the 30 establ; Rhm~nt . Thus, the prospective patron must enter the establishment to determine what, if any, prize he has won.
Often, the various indicia include one or more rare indicia applied to only a few of the tokens and associated with prizes of signif icant value and other common indicia 35 are applied to the r~m~;n;n~ tokens and associated with prizes of minimal value or with no prize at all. As only a few patrons will win prizes of significant value, the total Wo 95t30971 2 1 8 9 5 3 2 P~
value of prizes distributed in the scheme will not pose a prohibitive cost: to the sponsor of the scheme . Nonetheless, the possibility, albeit remote, o~ winning a prize of significant value provides a powerful incentive to 5 prospective patrons.
Although games of this nature can be a useful marketing `
tool, they suffer from significant drawbacks. In this regard, it is expensive to manufacture and distribute the tokens. Additionally, security measures must be employed to l0 prevent persons involved in distributing the tokens from separating out those tokens bearing the rare indicia associated with valuable prizes and diverting those tokens to their own use. The security measures add to the cost of conducting the game. Moreover, since the game is perceived 15 as being completed after the patron has determined what prize he or she has won, these games provide minimal entert~;nm,-n~ to~the patron. The game thus has no value whatsoever in i n~ r; n~ the customer to remain in the establishment. Games of this nature normally are not 20 integrated with any morll~ni~:m for compiling a list of patrons entering the establishment for use in future promotional ef f orts .
Other promotional schemes have been r~n~ rte~l using identical tokens, such as identical coupons printed in 25 newspaper advertisements and coupons incorporated as part of packages for goods. Ordinarily, all of the tokens or coupons used in such a scheme are ;tl~n~;r~l and entitle the person holding the coupon to the same value. ~or example, coupons can be printed in a newspaper offering a discount on 30 a specific items of merchandise in a store. Also, packaged good often carry coupons which either entitle the customer to a discount on subsequent purchases of the goods or which can be redeemed f4r unrelated merchandise.
Many of these promotions involve redemption by mail.
35 . In such promotions, the coupon or token may be imprinted with a machine readable code or "UPC" code used to identify the goods for inventory and sale purposes. Promotions of wO 95/30971 2 1 8 9 5 3 2 this nature generally do not provide any element of rAn~ -ss. Thus, each consumer may acquire the same item of relatively small value by presenting or redeeming the coupon or token. There i8 no chance for the consumer to 5 acquire a highly valuable prize and therefore, the promotions usually do not generate much enthusiasm.
A gaming method which has greatly improved upon promotional games is disclosed in U.S. Patent No. 5,007,641 to Seidman. The promotional game disclosed in the ' 641 10 patent provides for automatically awarding prizes upon presentation of tokens which bear machine readable codes.
The tokens may be identical to one another. Thus, the tokens may all bear an identical common code. The prizes may be awarded at random to patrons who present an 15 appro~riate token bearing such common code. According to the preferred gaming methods disclosed in the '641 patent, prizes may be awarded immediately after presentation and evaluation of the tokens. In one .-mhorlim~nt, the tokens may be product identification code symbols on packages of goods 20 such as film, beer, etc.
The invention disclosed in the ' 641 patent offers significant iL~ UV~ ts over prior art promotional games, and methods of participating in same. Since the prizes are randomly awarded to participating patrons, there are no 25 high-value or low-value tokens, and no need for secur~ty measures to safeguard high-value tokens. In the preferred methods of the ' 641 patent, the gaming method includes the steps of automatically reading codes on tokens presented by patrons at a redemption location within an estAhl i ~h~n~nt.
3 0 The codes read f rom each of the tokens presented are then automatically compared with one or more predetermined qualifying codes. If a match between any of the presented codes and the predetermined qualifying codes is obtained, the rAn~ ; 7~tion generator is actuated so that prizes will 35 be awarded to at least some of the patrons who presented the tokens bearing a code which matched the predetermined qualifying code.

Wo9~130971 2! 89532 r ~
In one embodiment of the game disclosed in the ~ 641 patent, a patron may need to pre3ent a token which includes a code which matches the actuating code, and then must pre3ent additional in~ormation before the prize awarding 5 randomization generator will be actuated. The additional inf~ t;~n typically is 3pecific information regarding the ';
patron, such as the patron' 3 name, address or other specific information regarding the patron.
Although the preferred methods disclosed in the ' 641 10 patent provide highly useful and successful games, further ;, L'~JV~ - -tFI are still desirable. I~ particular, it would be desirable to provide improved games within the broad concept of the ~ 641 patent which provide patrons with even greater motivation to participate in promotional games so 5 that additional revenue will be generated through increased sales or 3ervicea Sl~NMaRY OF l~IE lNV~r~LlU~
One a3pect o~ the pre3ent invention provides a promotional gaming method comprising the step3 of 20 distributing a plurality of token3 to patron3 wherein each of the plurality of tokens includes a machine readable code.
The plurality of tokens should then be presented so that multiple inputs of the machine readable codes are performed at a code reading location for each patron. Typically, each 25 patron pre3ent3 multiple token3. Preferably, the method include3 the step of ~l~t~rrn;n;nS if the multiple inputs of the machine readable code3 f or each patron include a set of inputs which match a preselected set of ~ct~-~t;ng codes. A
random 3election proce33 is actuated i~ the 3et of input3 3 0 f or the patron match the predetermined set of actuating codes. Upon actuation of 3uch random 3election proces3, prize3 may be randomly awarded to patron3 who have pre3ented the token3 for multiple inputting of the machine readable codes which include the set of inputs that match the 35 predetermined set of actuating codes.
Preferably, the tokens include at least one clas3 and each of the toke~3 bear in each 3uch class a common machine _ _ _ _ _ _ _ . ... ... . _ WO9S/30971 2 ~ 89532 1 1"~ , readable code. It is also preferable for the set of inputs to comprise at least two identical codes.
The step of randomly awarding prizes should preferably include assigning prizes of various values to different ones 5 of the patrons who have presented tokens for multiple '- inputting of the common machine readable codes which includes the set of inputs that match the predetermined set of actuating codes.
In another preferred method, the plurality of tokens lO are f ixed to associated packages of goods and the step of distributing the plurality of tokens ; nf~ the step of selling the packages of goods to patrons. In this preferred method, the steps of multiply inputting the machine readable codes and actuating the random selection process responsive 15 thereto for randomly awarding prizes to patrons are performed subst~nt;~lly at the same time of the sale of the packages of good to patrons. In a further preferred method, the step of automatically reading the codes is performed by automatic data processing equipment and the same automatic 20 data processing equipment may be employed to complete sales transactions by which patrons purchase the packages of goods .
In still a further preferred method, the codes on the :~
plurality of tokens may comprise machine readable product 25 identification codes. In this preferred embodiment, it is also desirable for the plurality of tokens to comprise universal product code symbols.
In an embodiment where all of the packages of goods within the same class are identical to each other, the 30 promotional gaming method of the present invention is designed to entice patrons to purchase two or more packages.
For example, the tokens may include universal product code symbols on boxes of a particular brand of pretzels. Each universal product code symbol may be the same. Since ~he 35 patron must present multiple tokens bearing multiple codes to win, the game can be used to provide unique marketing capabilities. In this example, a set of inputs which WO 9~/30971 2 18 9 5 3 2 r~"., . - I ~
include two inputs oi~ the universal product code ~or the particular brand of pretzel6 may be chosen to match the actuating code 80 that the randomization process ~or awarding prizes to patrons may be actuated. Once the ~_ 5 rAn~nm; 7Ation process has been actuated, one prize out of a pool of prizes may be awarded to the patron who purchased two boxes oi the particular brand of pretzels.
Alternatively or additionally, the set of plural actuating codes may include two different codes associated lO with two differen~ items. This allows the promotion to establish a marketing "tie-in" between the two items.
Codes associated with items other than goods can als~
be employed. E'or-example, a code indicating a credi~ card issued by a certain banking institution can be used in 15 conjunction with a code indicating particular goods. If the patron buys the specified goods and presents the specified credit card as a means of payment, he or she will have an r l Ul~ity to win. Thus, a merchandising tie-in between the credit card and the goods would be established. In one 20 preferred method,- at least one of the classes of tokens is af f ixed to a particular type of credit card . In this preferred method, at least one class of tokens may be affixed to or associated with articles to be purchased by the patron. Alternatively or additionally, at least one 25 additional class of tokens may be affixed to and associated with a particular cash card which may be used at select automated teller machines. In this embodiment, the predetermined set of actuating codes may comprise at least the common machine readable code associated with the credit 30 card, and the machine readable code associated with the article to be purchased by the patron or the cash card to be used, 80 that the random selection process will be actuated upon inputting of the machine readable codes associated with the particular credit card and either the article or the 3 5 cash card .
A8 mentioned abo~e, the plurality of tokens may include two or more classes. The set of inputs which match the W095/30971 2 1 89 532 P ~ C~
actuatlng code may comprise - two or more dif f erent codes corresponding to the different classes. For example, the required set of inputs which matches the actuating code may include inputting of the UPC code of Brand X pretzels and 5 subsequently inputting the UPC code on a six-pack of Brand Z
soda. Thus, patrons would be enticed to purchase both Brand X pretzels and Brand Z soda before they will be entitled to actuate the random prize generator. In still another preferred embodiment, the set of inputs which match the set 10 of actuating codes may include multiple identical inputs, such as three inputs of the UPC code on a roll of a particular brand of film, or may include inputting of the UPC codes of particular brand6 of pretzels, soda and cereal.
Thus, it is an obj ect of the present invention to entice 15 patrons to purchase more than one item, or use more than one service, upon each visit to an establishment.
These and other objects, features and advantages of the present invention will be more readily apparent from the detailed description of the pref erred embodiments set f orth 20 below when taken in conjunction with the accompanying drawings .
RRTr.'P' nl;!.C~rRTPTION OF TFR r~ WTI'~.':
Fig. 1 is a diagrammatic view showing certain elements used in a gaming method according to one embodiment of the ---2 5 invent ion .
Fig. 2 is a flow chart depicting certain steps and operations according to the gaming method of Fig. 1.
I~T~Tr.~T~ DESt'RTP~IQN OF ~ P~eY~ nTM~N-rS
A gaming method in accordance with one embodiment of 30 the present invention is ;nt~n/1~11 to entice patrons to purchase multiple items, or utllize multiple services, upon each trip to an egtabl; Rl t 18 having a code reading location 22. In the preferred embodiments discussed herein, the establ i cll 18 may comprise a supermarket, other 35 retail establ;ehm~nt, or miscellaneous code reading locations . The est~hl i Rh~^nt 18 may have one or more code reading locations 22 which may include an optical bar code WO 95/30971 2 1 8 9 5 3 2 J ~
reader 20. In other preferred embodiments, the optical bar code reader 20 may be replaced by various types of scanners or other electronic, optical, or other entry devices which are adapted to reseive codes from tokens. The optical bar 5 code reader 20 may be used in conjunction with a computer 24 including a data erltry terminal. The data entry terminal ~`
may be a standard terminal of the type used as a retail point of sale tPrm;n~l such as the terminal sold under the IBM 468X, i.e. 4681, etc., or NCR 2127, 7000 and the like.
10 The bar code reader 20 and other input or output devices may be standard devices of the type used with the aforementioned type of terminal.
A8 noted above, each establishment 18 may include numerous code reading locations 22 ~ach of the code 15 reading locations 22 are provided with similar data proce3sing computers 24 and display signs (not shown). ~he computer 24 may be electronically linked to a selectively operable illuminated sign or other selectively operable display device arranged to display a message including words 20 such as "winner~ game play in process~ and " jackpot" or the like indicating that someone has won a high valued prize or that someone is presently playing the game. IJse of such a display sign will increase the level of excitement and enthusiasm among patrons who participate in the promotional 25 game of the present invention. The data processing computers 24 at each redemption location 22 may be connected via standard data linkages to a central data processing unit 26, such as a central digital computer which may have a standard design. The central data processing unit 26 may 30 similarly be linked to a storage device 28, which may be a standard type storage device such as a disk or tape drive.
The promotional game shown in Fig. 1 is preferably played by selectillg and purchasing two or more products at a retail establishment 18, such as a supermarket. The 35 particular products selected by a sponsor to be inll~tlP-l within the present promotional game will vary. However, in preferred methods, the present game will re~uire a patron to _ _ WO95130971 r~ J~II
2l 89532 purchase two or more products, such as a box of pretzels 10 and a 6ix-pack of soda 14 and to present the tokens thereon 12 and 16 respectively, to an optical bar code reader 20 i which acknowledges that the pretzels 10 and the soda 14 have 5 been purchased by the patron. The optical bar code reader 20 scans the entry of the tokens 12 and 16, which may be in the form of universal product codes (~UPC" codes) which identify the particular products purchased. Thus, in a preferred omho~ nt, the token 12 is the UPC code affixed 10 to the package 10 and the token 16 is also the UPC code affixed to the package 14 of retail products, which are identified in Fig. 1 as pretzels and soda, respectively. As can be appreciated, the use of UPC codes to identify products purchased in retail establishments such as a 15 supermarket 18, is a common means of identifying the type of goods sold f or both point of sale and inventory purposes .
Typically, each UPC code is associated with a specific product. Thus, the UPC code 12 associated with a product such as pretzels 10 will be different than the UPC code 16 20 associated with a particular type of soda 14. Thus, if the promotional gaming method of the present invention is designed to entice patrons to purcha3e a box of Brand X
pretzels and a six-pack of a Brand Z soda, the central data processing unit 26 must be pre-p~ u~ ~ 1 with a set of 25 actuating codes that corresponds with the UPC codes 12 and 16 .
The range of products which may be promoted in accordance with the game of the present invention is not limited to different products. Thus, if a sponsor wishes to 30 promote multiple sales of the same product, such as the sale of two or more boxes of pretzels, the central data processor 26 would be pre-~uu~d~,....~d so that the set of actuating codes correspond to at least two entries of token 12.
Perspective patrons may be notif ied of the present 35 promotional game by advertisements, radio, newspapers, product packages, f lyers, point of purchase displays and the like .

Wo 5/30971 . ~ J~
9 21 8953~
In the embodiment of the present invention where a patron must purchase one box of Brand X pretzels 10 and one six-pack of Brand Z soda 14 within the same shopping trip in order to be eligible to win a prize, the packages 10 and 14 bearing tokens 12 and 16 may be distributed in the ordinary fashion within a retail establishment 18.
Thus, patrons may select the promoted products from the shelves within the establishment 18. In order to play the game, the patrons must take the required products 10 and 14 to one of the code reading locations 22, such as a check-out counter, within the retail establishment 18. The optical bar code reader 20 will scan the UPC codes of all products purchased by the patron. The computer 24 at the checkout station has a memory 80 that each time the UPC code of a product is scanned in by the optical bar code reader 20, it retains such information. Software which may be written in any suitable computer language is used in conjunction with computer 24 to process the inputted ~JPC codes. Execution of the software program may begin upon initiation of the promotional game. The program will run a new cycle each time a different UPC code is scanned by the optical bar code reader 20 into t~e processing unit within the computer 24.
A flow chart of the cyclical program that will be executed by the computer 24 is schematically shown in Fi~. 2.
As a first s~ep, the optical bar code reader 20 automatically scans the UPC code of each product presented.
After each code is read by the computer, the program will check to see if the particular patron~ 8 transactions have been completed. In this regard, as soon as the last token presented by a particular patron has been inputted, and same has been totalled, the program will automatically reset itself and re-inttialize the various flags discussed below.
This will assure that prizes are not erroneously awarded to consecutive patrons who do not purchase all of the required products or use all of the required services. In the particular situation where the promotional game of the present invention is being played in a supermarket, the ~ W0 95/30971 2 18 9 5 3 2 r~.,.,.. 1 program will be reset each time the check-out clerk totals the purchases of a patron.
The program will not execute the random prize generation steps unless the entered UPC codes constitute a 5set which matches predetermined set of actuating codes. In the present example, such predetermined set of actuating codes would be the set of UPC codes identif ied by tokens 12 and 16. Thus, the random prize generator will not be actuated until both tokens 12 and 16 have been scanned into 10the computer 24 via optical bar code reader 20 in a sales transaction, i.e., before flags are reset. If a token including UPC code 12 or 16 is not presented, the computer will then return to the next reading step to read the next token, without further action. However, if the token 15bearing UPC Code 12 or 16 is entered, the program will set a flag indicative of that code. After setting the flag, the computer will then check to see if flags for both codes 12 and 16 have been set. If the answer is no, the computer -~
will again loop back to read the next code. E~owever, if the 20answer is yes, the computer will recognize that the inputted tokens include a set of codes which match the prede~rm; n set of actuating codes. The eteps of the program which governs activation of the r~n~ 1 7ation generator may be modified depending on the particular promotion being run.
25~or instance, it may be designed only to activate the randomization generator after a patron purchases two boxes of Brand X pretzels, or two six-packs of Brand Z soda, or ~~
one of each, or numerous combinations of products and amounts of products .
30optionally, the sponsor may wish to limit the distribution of prizes to one prize for each patron per shopping trip. In this embodiment, the computer will then check to see if a prize has been awarded before totalling the patroh' 8 purchase. If it determines that a prize hae 35already been awarded, it will generate a reject message and the program will end, until the next reset, i.e., until the next patron. If, however, it detGrm;nt~ that codes from the WO 95B0971 2 1 8 9 5 3 2 . ~I/.J~
inputted tokens 12 and 16 match the preselected set of actuating codes and that no prize has yet been awarded to the patron (since the last reset), it will then proceed to the next step in the program. It will set a ~prize awarded"
5 flag, to now indlcate that a prize has been awarded, and then activate the randomizing program to select either a `
prize or no prize As a further option, the promotional game may be designed to limit prize awards to a total number of prizes over the course of the game, or to limit prize 10 awards by prize value, etc. Such customized features can be accomplished by advertising and software modifications.
If desired, ~e program may be designed to generate a message to those patrons who have purchased only one of the required products. For example, if the r~n~l~ ; 7~tion 15 generator is programmed to be activated after a patron purchases two boxes of Brand X pretzels and the patron only purchases one box of Brand X pretzels, by the time that the order is totalled, the program may generate a message advising the patron that he or she almost won but needed to 20 purchase one ~ iF1 ~ni~l box of srand X pretzels . This optional feature may further entice patrons to purchase multiple products during future shopping trips.
The random selection process can be performed by generating a random number through standard random number 25 generation techniques used in data processing and then comparing that random number with preset ranges, each associated with a particular prize. The prize that will be awarded to any pa~ticular patron who presents a set of tokens to be inputted which match the preselected set of 30 actuating codes 12 and 16, is determined solely by the randomization pro ess and by the preset ranges associated with the prize pool. It should be appreciated that the prize to be awarded to such patron is detorm;n~d only after the patron has presented the tokens 12 and 16 for multiple 35 inputting thereof. Thus, the patron receives substantially instant gratificaFion in the nature of knowing any prize Wo 95130971 2 1 8 9 5 3 2 which he or ~he has won immediately after scanning has taken place .
Although various random number generation techniques may be utilized in accordance with the present invention, one preferred method contemplates playing the promotional game with one or more data files which are created at the start of the game . Each data f ile includes a play count specifying a number of play locations. The total number of play locations specified by all files i5 equal to the total number of game plays which will be allowed. At the start of the game, a f ixed number of prizes, typically including several different prize values are randomly seeded to one or more data files until the supply of files i5 exhau8ted. Any one prize is preferably seeded to only one data file. The seeding process is completed by associating play location numbers in each data file with prize values assigned to that data file. The assignment of prizes to play location numbers starts with the lowest play locations in the f ile, and with the highest -value prizes in the f ile, so that locations which may be designated l through Nl will be associated with first prizes; locations (Nl + l) through N2 will be associated with second prizes, and so on to the last prize category, with Nla5t The prizes, and the notations in the data f ile denoting the associations of prizes to play locations, are not unique. For example, a notation associating a predetermined number of play locations with a second prize, may occur in one file, or in many different data f iles . These data f iles are supI?lied to the computer 24 in encrypted form.
When a player represents the required number of tokens having actuating codes thereon, a random number is generated. This random number is then converted by a modular division process to a pointer integer having a value ~etween l and the play count in the data file. The location indicator by the pointer integer is compared with the play numbers associated with the prizes. If the location indicator by the pointer integer has a prize a6sociated with WO 9S/30971 2 1 8 9 5 3 2 r~
it, the player wins that prize. If not, the player 103es.
Thus, if the pointer integer is greater than Nla8t, the player loses . If the pointer integer is between N1 and N2 the player wins a-designated second prize; if the pointer 5 integer is between N2 and N3, the player may win a designated third =prize. There is no comparison between any `
code on the token presented by the player and any code in the data file. Following play, the play count is decremented. Also if the last play resulted in a win, the 10 prize that was won may be deleted from the data file by decrementing ~ for the category of prizes won and for all lesser-value (higher location) categories, so that Nla~3t decreases on every win. When the play count in the data file for a particular system reaches zero, no further game 15 plays are available on that system.
When a process, such as that di~cussed in the preceding paragraph is ueed, a large number of random numbers are generally required. Such a large number may be achieved by utilizing two ran~dom number generators instead of one. The 20 first random number generator may use three random numbers seeded by selected time numbers. The second random number generator may be based on the sum of the minutes, seconds and hundredths of seconds of the current time of day and the result of the first random number generator. The resulting 25 sum of the time components and the first random number is divided by a number representing the number of scans which remains . The integer le ; n~r of that quotient is then employed in a comparison with a f igure which represents the number of prizes r~ ;n;n~ to aetermine if a particular 30 player is a winner or a loser.
In 4rder to=~limit the distribution of valuable prizes, the program can be designed to remove certain prizes from the prize pool after those prizes have been awarded. For example, the promotional game may advertise that ten patrons 35 will win a particular type of car. In this instance, the program will be ;n~ lly ~et to distribute up to ten cars.
When the randomization generator is activated, a patron will -- 1~ --.

Wo 95130971 2 1 8 q 5 3 2 P ~/u~
.
have an opportunity to win one of the ten cars in the prize pool E~owever, each time one of the cars iB awarded as a prize, the program will automatically decrease, by one, the number of available cars in the prize pool The program may also include ~ omm~ to test the value of the prize awarded against some predetermined criteria of value and, if the value exceeds that predetermined criteria, to actuate an indicator (not shown) so that other patrons can be made aware that someone has won a high valued prize.
This optional feature of the present invention may facilitate excitement and enthusiasm of other patrons within the establ; qhmFlnt: to purchase the required product so that they may also participate in the promotional game.
In the next operation along this branch of the program, the data processing apparatus optionally charges the account of a sponsor associated with the preselected set of actuating codes. When the preselected set includes the UPC
codes identified by tokens 12 and 16, which are distributed as part of the packages 10 and 14, the sponsor who typically will be the manufacturer or distributor of the goods, will be charged. By automatically charging the sponsor' s account whenever an inputted set of codes matches the preselected set of actuating codes, the system can charge the sponsor in an amount proportional to the results achieved, i . e ., in an amount proportional to the number of packages of pretzels 10 and soda 14 which the sponsor has sold to persons participating in the promotional game. The program may also be adapted to record valuable store-specific information for the sponsor . This additional data may include inf or,~mation 3 0 regarding the particular store in which a prize is awarded, the time of the award, the cashier who inputted the winning code, etc.
To assure that accurate records regarding the amount of prizes awarded and the success of the game are obtained, the central data processor 26 can be periodically updated. If the data processing e~uipment of the present invention is hard wired, the central data processor 26 can be -automatically updated each time a product bearing a token i3 scanned into the computer 24 by the optical bar code reader 20. Optionally, the data processing equipment o~ the present invention to be linked to a central record location 28 which may be a disk drive or a tape drive where permanent records may be kept.
The promotional gaming method in accordance with the present invention may be varied in almost innumerable ways.
One very significant advantage of games in accordance with the invention is that the games may be varied simply by L~:~L~JyL ng the data processing apparatus . In particular, the products which are to be promoted by playing the present game may vary from time to time. For example, the promoted products may vary on a weekly or a monthly basis. When it is desirable to direct the promotional excitement of the present game toward new products, computer 24 can simply be L~ yL -'1 by redefining the set of predetermined actuating codes. Regardless of the particular type of products that will be marketed in accordance with the present promotional game, the predetermined set of actuating codes should include at least two codes, which may be identical, and which must inputted and matched with this predetermined set before the random prize generator will be actuated .
When the newly L~l~yL --' codes match universal product codes of diiferer,t products, or other standard product identiiying codes on~packaged goods, the game can be revised to establish a marketing tie-in with a new sponsor almost immediately. Thus, in the game as described above, the purchase o~ a package of Brand X pretzels lQ and a six-pack of Brand Z soda I~ provides a patron with tokens 12 and 16 which match the pr~t.ormi nGd set of actuating codes to enter the game. ~owever, the central data processor 26 and the computer 24 can be reprogrammed to accommodate the UPC
codes on goods manufactured by various suppliers.
Accordingly, the game can be revised almost instantaneously to establish a new marketing strategy in which the owners of the establ; Rhm/~nt 18 will work with dif~erent suppliers of packaged goods. To establish such a new marketing strategy, there is no need to distribute specially marked packages or other special tokens. Likewise, there is no need to dispose 5 of obsolete packages bearing offers or codes which are no longer valid. The cost of printing special packages is entirely obviated. If desired, any or all of the token types discussed above can be eliminated. In its simplest form, the game can be played using only a single type of l0 token, and will be actuated upon a predet~rm; n~d number of multiple inputs of such token. This would correspond to multiple purchases of the same product, such as two packages of pretzels l0.
In the specif ic embodiments of the present invention discussed above, the code reading location 22 within an :
establishment 18 simultaneously performs the code reading and prize awarding steps, usually at the point of sale of the packages on which the tokens are affixed. However, in other embodiments of the present invention, the data 20 processing equipment may be arranged at code reading locations which are not adapted to handle the simultaneous point of sale activities that have been described above.
One example of a promotional game of this type is in the use of an ATM machine to obtain cash. As with the previously 25 described embodiments, proper operation of the game requires multiple inputting of tokens until tokens including a set of codes which match a predetermined set of actuating codes have been entered.
For example, the promotional aspect behind the game may 3 0 be sponsored by a credit card company such as Mastercard~, Visa~, American ~xpress~, Discover~, etc. The goal of a promotional game according to this embodiment would be to have a patron prove t~at he or she is an owner of the particular type of credit card being promoted. In this 35 regard, whenever a patron desires to use an ATM machine including data processing equipment in accordance with the present invention, the player will be required to insert W0 95130971 r~
2~9532 both his or her usual type of cash card, and then to subsequently insert the appropriate credit card into the ATM
machine. In accordance with this embodiment, the program will acknowledge the set of inputs including the entry of 5 the cash card, bearing a code associated with a particular bank, and the subsequent entry of a particular type of credit card, bearing a code indicative of the associated credit card company. After both cards have been entered, the program will acknowledge the match between the set which lO haæ been inputted and the predetermined actuating set. The sponsor' s account will then be charged, a prize will be selected from the :pool and will be awarded to a patron in accordance with the steps described above.
As can be appreciated, laws bearing on qambling and the 15 lotteries limit certain types of promotions involving an element of chance.~ This is particularly true where a purchase of goods-or services is required as a precondition f or entry in the game . Games according to the present invention can be, and are intended to be, operated in full 20 conformance with the applicable state and federal laws.
Such laws ordinarily require that the patron or prospective patron be allowed to enter any game of chance without purchasing anything or paying money to acquire an entry.
Ordinarily, such laws are satisfied if the patron has the 25 opportunity to acquire a game token without a purchase. Por example, where portions of packages bearing product identification codes are employed as gaming tokens, the patron or prospective patron may be afforded an opportunity to acquire gaming tokens by some means which does not 3 0 involve purchase, as by writing a letter to the sponsor of the game requesting tokens.
It should be appreciated that numerous variations and combinations of the features described above can be utilized without departing-from the present invention as defined by 35 the claims set forth below. Accordingly, the foregoing description of the ~:preferred embodiments should be taken by way of illustration rather than by way of limitation.

Claims (43)

WHAT IS CLAIMED IS:
1. A promotional gaming method for enticing a patron to purchase at least two products that are being promoted by an establishment using an electronic promotional system, the products including a good or a service, the method including the steps of distributing a plurality of tokens to a patron of the establishment, each of said plurality of tokens being associated with a product and including a machine readable code, presenting by tree patron at least two of said plurality of tokens at a code reading location in the electronic promotional system, and reading said machine readable codes on said at least two tokens presented by said patron at said code reading location by said electronic promotional system to thereby provide a group of inputs, the method characterized by the steps of:
determining by said electronic promotional system if said group of inputs for each patron includes a set of inputs matching a preselected set of actuating codes, said preselected set of actuating codes corresponding to one or more products which are being promoted by the establishment;
and actuating a random selection process if said set of inputs matches said predetermined set of actuating codes so as to randomly award prizes only to patrons who have presented tokens with machine readable codes that match said predetermined set of actuating codes, whereby a patron who purchases at least two products which are being promoted is rewarded with an opportunity to win a prize.
2. The promotional gaming method of claim 1 characterized in that said plurality of tokens includes at least one class, all of said tokens in said at least one class bearing the same common machine readable codes.
3. The promotional gaming method of claim 2 characterized in that said predetermined set of actuating codes comprises two identical codes.
4. The promotional gaming method of claim 2 characterized in that said predetermined set of actuating codes comprises two different codes.
5. The promotional gaming method of claim 2 characterized in that said step of randomly awarding prizes includes assigning prizes of various values to different patrons who have presented tokens inputting with codes that match said predetermined set of actuating codes.
6. The promotional gaming method of claim 2 characterized in that said at least one class of tokens includes credit cards, and said step of presenting at least two of said plurality of tokens includes the substep of presenting a credit card to said code reading location.
7. The promotional gaming method of claim 6 characterized in that a second class of tokens is affixed to articles to be purchased by said patrons, said predetermined set of actuating codes comprising the machine readable code associated with said credit card and the machine readable code associated with said article to be purchased by said patron, whereby said random selection process will be actuated upon inputting of said machine readable codes associated with said credit card and said article.
8. The promotional gaming method of claim 6 characterized in that a second class of tokens includes cash cards adapted to be used at an automated teller machine, said predetermined set of actuating codes comprising the machine readable code associated with said credit card and the machine readable code associated with said cash card, whereby said random selection process will be actuated upon inputting of said machine readable codes associated with said credit card and said cash card.
9. The promotional gaming method of claim 2 characterized in that said plurality of tokens are affixed to associated packages of goods, said step of distributing said plurality of tokens including the step of selling said package of goods to patrons.
10. The promotional gaming method of claim 9 characterized in that said steps of reading said machine readable codes and actuating a random selection process responsive thereto for randomly awarding prizes to patrons are performed substantially concomitantly with the sale of said packages of goods to patrons.
11. The promotional gaming method of claim 10 characterized in that said step of automatically reading said codes is performed by automatic data processing equipment and the same automatic data processing equipment is employed to process sale transactions by which patrons purchase said packages of goods.
12. The promotional gaming method of claim 9 characterized in that said codes on said plurality of tokens are machine readable product identification codes.
13. The promotional gaming method of claim 10 characterized in that each of said plurality of tokens is a universal product code symbol.
14. The promotional gaming method of claim 9 characterized in that all of the packages of goods within the same class are identical to each other.
15. The promotional gaming method of claim 1 characterized in that said steps of actuating a random selection process and randomly awarding prizes are performed substantially immediately upon presentation of said plurality of tokens to the code reading location.
16. The promotional gaming method of claim 2 characterized in that said at least one class comprises a plurality of subclasses, said plurality of tokens in each of said plurality of subclasses bearing common machine readable codes unique to associated ones of said plurality of subclasses.
17. The promotional gaming method of claim 16 characterized in that said group of inputs comprises two different codes.
18. The promotional gaming method of claim 16 characterized in that said step of randomly awarding prizes includes randomly awarding prizes of various values to different ones of the patrons who have presented tokens bearing codes that match said predetermined set of actuating codes.
19. The promotional gaming method of claim 16 characterized in that said plurality of tokens are affixed to associated packages of goods, said step of distributing said plurality of tokens including the step of calling said packages of goods to patrons.
20. The promotional gaming method of claim 19 characterized in that said steps of reading said machine readable codes and actuating a random selection process are performed substantially concomitantly with the sale of said packages of goods to patrons.
21. The promotional gaming method of claim 20 characterized in that said step of reading said machine readable codes is performed by automatic data processing equipment and the same automatic data processing equipment is employed to process sale transactions by which patrons purchase said packages of goods.
22. The promotional gaming method of claim 19 characterized in that said codes on said plurality of tokens are machine readable product identification codes.
23. The promotional gaming method of claim 22 characterized in that each of said plurality of tokens is a universal product code symbol.
24. The promotional gaming method of claim 19 characterized in that all of said packages of goods within the same subclass are identical to each other.
25. The promotional gaming method of claim 19 characterized in that said steps of actuating a random selection process and randomly awarding prizes to patrons are performed substantially immediately upon presentation of said tokens.
26. A promotional gaming apparatus for enticing a patron to purchase at least two products that are being promoted by an establishment, the products including a good or a service, the apparatus including means for reading a code from a token corresponding to a product and for generating a signal corresponding to the code, computer means, connected to said reading means, for receiving the signal and storing the code, and for processing the code to produce an output signal, and output means, connected to said computer means, for producing in response to the output signal a display output to the patron indicating that the patron has won a prize, said computer means characterized by:

means for determining whether the code and a previously input code match a preselected set of actuating codes, said preselected set of actuating codes corresponding to a desired set of products which are promoted together;
means for generating a random number if a match is found by said determining means; and means for comparing the random number to a predetermined range of numbers to determine if a prize is to be awarded to the patron, and for generating the output signal if the comparison is favorable.
27. The promotional gaming apparatus of claim 26 characterized in that said token includes a machine readable code located on a good offered for sale by the establishment.
28. The promotional gaming apparatus of claim 26 characterized in that said token includes a machine readable code located on a card.
29. The promotional gaming apparatus of claim 28 characterized in that said card comprises a card from a banking institution.
30. The promotional gaming apparatus of claim 26 characterized in that the preselected set of actuating codes corresponds to one product so that a match is found by said determining means when at least two of said one product is purchased by the patron.
31. The promotional gaming apparatus of claim 26 characterized in that the preselected set of actuating codes corresponds to at least two products so that a match is found by said determining means when both a good is purchased by the patron and a service is utilized by the patron.
32. The promotional gaming apparatus of claim 26 characterized in that said reading means includes an optical bar code reader.
33. The promotional gaming apparatus of claim 26 characterized in that said output means comprises a display sign.
34. The promotional gaming apparatus of claim 26 characterized in that said computer means further comprises a means for storing data generated by said computer means.
35. The promotional gaming apparatus of claim 26 characterized in that said computer means further comprises prevention means for determining when a preselected number of prizes have been awarded and for preventing any further prizes from being awarded when the preselected number has been exceeded.
36. The promotional gaming apparatus of claim 26 characterized in that said computer means further comprises message means for generating a message when an additional token is needed to allow said determining means to find a match, and wherein said output means displays said message to inform the patron that. an additional token is needed for a chance to win a prize.
37. The promotional gaming apparatus of claim 26 characterized in that the predetermined range of numbers is divided into a plurality of play locations, and characterized in that one of a plurality of different prizes is associated with one of the play locations.
38. The promotional gaming apparatus of claim 37 characterized in that a first place prize is associated with a first group of play locations and a second place prize is associated with a second group of play locations.
39. The promotional gaming apparatus of claim 38 characterized in that said output means produces a display message indicating a first place prize has been won.
40. The promotional gaming apparatus of claim 26 characterized in that said computer means generates sponsor account debit information when the comparing means determines that a prize is to be awarded, the sponsor account debit information being stored by said computer means and indicating a sponsor associated with one of the tokens provided to the reading means by the patron, whereby a sponsor can be charged for a prize awarded to a patron who has purchased a product of the sponsor.
41. The promotional gaming apparatus of claim 26 characterized in that said computer means generates transaction specific information when the comparing means determines that a prize is to be awarded, the transaction specific information being stored by said computer means and including information specific to the patron presently using the gaming apparatus.
42. The promotional gaming apparatus of claim 40 characterized in that the transaction information includes information identifying a particular store where the gaming apparatus is located.
43. The promotional gaming method of claim 1 further comprising the step of notifying a patron that a prize has not been won bared upon the result of the step of randomly awarding prizes.
CA002189532A 1994-05-04 1995-05-02 Multi token gaming method Expired - Lifetime CA2189532C (en)

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US23823794A 1994-05-04 1994-05-04
US08/238,237 1994-05-04
PCT/US1995/005211 WO1995030971A1 (en) 1994-05-04 1995-05-02 Multi token gaming method

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EP (1) EP0758472B1 (en)
JP (2) JPH09512934A (en)
AT (1) ATE174709T1 (en)
AU (1) AU690267B2 (en)
CA (1) CA2189532C (en)
DE (1) DE69506699T2 (en)
DK (1) DK0758472T3 (en)
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DE69506699D1 (en) 1999-01-28
JP2004118835A (en) 2004-04-15
CA2189532A1 (en) 1995-11-16
GR3029697T3 (en) 1999-06-30
EP0758472B1 (en) 1998-12-16
DK0758472T3 (en) 1999-08-23
AU690267B2 (en) 1998-04-23
AU2428595A (en) 1995-11-29
JP3949630B2 (en) 2007-07-25
JPH09512934A (en) 1997-12-22
NZ285244A (en) 1998-02-26
DE69506699T2 (en) 2001-03-08
US5588649A (en) 1996-12-31
EP0758472A1 (en) 1997-02-19
WO1995030971A1 (en) 1995-11-16
ES2130612T3 (en) 1999-07-01
ATE174709T1 (en) 1999-01-15

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