CA2236071A1 - Texture compositing apparatus and method - Google Patents
Texture compositing apparatus and methodInfo
- Publication number
- CA2236071A1 CA2236071A1 CA002236071A CA2236071A CA2236071A1 CA 2236071 A1 CA2236071 A1 CA 2236071A1 CA 002236071 A CA002236071 A CA 002236071A CA 2236071 A CA2236071 A CA 2236071A CA 2236071 A1 CA2236071 A1 CA 2236071A1
- Authority
- CA
- Canada
- Prior art keywords
- clocal
- cin
- texture
- tcu
- data signal
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/503—Blending, e.g. for anti-aliasing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
Abstract
A texture compositing apparatus (figure 6) and method for combining multiple independent texture colors in a variety of ways in a single execution pass using a single texture compositing unit (TCU) (304) per texture. The TCU (30 4) receives a control signal, (216) a blend factor (320), a local data signal (Clocal/Alocal) (226C, 228C), and an output data signal (Cin/Ain) (218B, 220 B) generated by another TCU, the local data signal and the ouput data signal represent a texture color in a RGBA format. Based upon the control signal (216), the TCU (304) can generate an output signal (218C, 220C) based on a variety of functions. The outputs that can be generated include but are not limited to: (1) zero; (2) one; (3) Cin; (4) Clocal; (5) Cin + Clocal; (6) Ci n - Clocal; (7) Cin * Clocal; (8) Cin * Clocal + Alocal; (9) Cin * Alocal + Clocal; (10) (Cin - Clocal) * Fblend + Clocal; and (11) (Cin - Clocal) * (1- Fblend) + Clocal. Another feature of the invention is that multiple TCUs can be serially coupled to enable addition texture colors to be combined in a single execution path.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US08/552,740 | 1995-11-03 | ||
US08/552,740 US5740343A (en) | 1995-11-03 | 1995-11-03 | Texture compositing apparatus and method |
PCT/US1996/017401 WO1997016803A1 (en) | 1995-11-03 | 1996-11-01 | Texture compositing apparatus and method |
Publications (2)
Publication Number | Publication Date |
---|---|
CA2236071A1 true CA2236071A1 (en) | 1997-05-09 |
CA2236071C CA2236071C (en) | 2002-06-18 |
Family
ID=24206605
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA002236071A Expired - Fee Related CA2236071C (en) | 1995-11-03 | 1996-11-01 | Texture compositing apparatus and method |
Country Status (6)
Country | Link |
---|---|
US (2) | US5740343A (en) |
EP (1) | EP0858642A4 (en) |
JP (1) | JP3103118B2 (en) |
AU (1) | AU714006B2 (en) |
CA (1) | CA2236071C (en) |
WO (1) | WO1997016803A1 (en) |
Families Citing this family (71)
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US7724282B2 (en) | 1997-07-15 | 2010-05-25 | Silverbrook Research Pty Ltd | Method of processing digital image to correct for flash effects |
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AUPP702098A0 (en) | 1998-11-09 | 1998-12-03 | Silverbrook Research Pty Ltd | Image creation method and apparatus (ART73) |
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JP3809294B2 (en) * | 1999-03-31 | 2006-08-16 | 株式会社スクウェア・エニックス | GAME DEVICE, GAME METHOD, COMPUTER-READABLE RECORDING MEDIUM |
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AUPQ056099A0 (en) | 1999-05-25 | 1999-06-17 | Silverbrook Research Pty Ltd | A method and apparatus (pprint01) |
JP3502024B2 (en) * | 1999-09-10 | 2004-03-02 | 株式会社ソニー・コンピュータエンタテインメント | Image processing apparatus, recording medium, and image processing method |
US6618048B1 (en) | 1999-10-28 | 2003-09-09 | Nintendo Co., Ltd. | 3D graphics rendering system for performing Z value clamping in near-Z range to maximize scene resolution of visually important Z components |
US6717577B1 (en) | 1999-10-28 | 2004-04-06 | Nintendo Co., Ltd. | Vertex cache for 3D computer graphics |
US6731297B1 (en) * | 2000-01-11 | 2004-05-04 | Intel Corporation | Multiple texture compositing |
JP2001250115A (en) * | 2000-03-03 | 2001-09-14 | Sony Computer Entertainment Inc | Digital filter |
US6888544B2 (en) * | 2000-03-17 | 2005-05-03 | Hewlett-Packard Development Company, L.P. | Apparatus for and method of rendering 3D objects with parametric texture maps |
US6766281B1 (en) * | 2000-05-12 | 2004-07-20 | S3 Graphics Co., Ltd. | Matched texture filter design for rendering multi-rate data samples |
US6828983B1 (en) | 2000-05-12 | 2004-12-07 | S3 Graphics Co., Ltd. | Selective super-sampling/adaptive anti-aliasing of complex 3D data |
US6636214B1 (en) | 2000-08-23 | 2003-10-21 | Nintendo Co., Ltd. | Method and apparatus for dynamically reconfiguring the order of hidden surface processing based on rendering mode |
US6825851B1 (en) | 2000-08-23 | 2004-11-30 | Nintendo Co., Ltd. | Method and apparatus for environment-mapped bump-mapping in a graphics system |
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US7576748B2 (en) * | 2000-11-28 | 2009-08-18 | Nintendo Co. Ltd. | Graphics system with embedded frame butter having reconfigurable pixel formats |
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US6980218B1 (en) * | 2000-08-23 | 2005-12-27 | Nintendo Co., Ltd. | Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system |
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US6937245B1 (en) * | 2000-08-23 | 2005-08-30 | Nintendo Co., Ltd. | Graphics system with embedded frame buffer having reconfigurable pixel formats |
US7002591B1 (en) * | 2000-08-23 | 2006-02-21 | Nintendo Co., Ltd. | Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system |
US7196710B1 (en) | 2000-08-23 | 2007-03-27 | Nintendo Co., Ltd. | Method and apparatus for buffering graphics data in a graphics system |
US6639595B1 (en) | 2000-08-23 | 2003-10-28 | Nintendo Co., Ltd. | Achromatic lighting in a graphics system and method |
US6667746B1 (en) * | 2000-09-26 | 2003-12-23 | Ati International, Srl | Pre-blending textures |
US6784895B1 (en) * | 2000-10-17 | 2004-08-31 | Micron Technology, Inc. | Programmable multiple texture combine circuit for a graphics processing system and method for use thereof |
JP4635379B2 (en) * | 2001-05-30 | 2011-02-23 | ソニー株式会社 | Image processing device |
US7173627B2 (en) | 2001-06-29 | 2007-02-06 | Intel Corporation | Apparatus, method and system with a graphics-rendering engine having a graphics context manager |
US6885374B2 (en) * | 2001-06-29 | 2005-04-26 | Intel Corporation | Apparatus, method and system with a graphics-rendering engine having a time allocator |
JP3527489B2 (en) * | 2001-08-03 | 2004-05-17 | 株式会社ソニー・コンピュータエンタテインメント | Drawing processing method and apparatus, recording medium storing drawing processing program, drawing processing program |
US20030030646A1 (en) * | 2001-08-10 | 2003-02-13 | Yeh Kwo-Woei | Trilinear texture filtering method with proper texel selection |
JP4000812B2 (en) * | 2001-10-11 | 2007-10-31 | 株式会社セガ | Image generation system and image generation program |
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JP4193979B2 (en) * | 2003-03-17 | 2008-12-10 | 任天堂株式会社 | Shadow volume generation program and game device |
WO2004093043A1 (en) * | 2003-04-15 | 2004-10-28 | Fujitsu Limited | Drawing device and display controller |
JP4502678B2 (en) * | 2004-03-24 | 2010-07-14 | 株式会社バンダイナムコゲームス | Program, information storage medium, and image generation system |
US9349210B2 (en) | 2012-11-30 | 2016-05-24 | Arm Limited | Methods of and apparatus for using textures in graphics processing systems |
US9659401B2 (en) * | 2012-11-30 | 2017-05-23 | Arm Limited | Methods of and apparatus for using textures in graphics processing systems |
CN103327260B (en) * | 2013-05-30 | 2018-12-25 | 新奥特(北京)视频技术有限公司 | A kind of particle editing method and apparatus |
US20210343052A1 (en) * | 2020-05-01 | 2021-11-04 | Samsung Electronics Co., Ltd. | Methods and apparatus for efficient blending in a graphics pipeline |
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US4855934A (en) * | 1986-10-03 | 1989-08-08 | Evans & Sutherland Computer Corporation | System for texturing computer graphics images |
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US5740343A (en) * | 1995-11-03 | 1998-04-14 | 3Dfx Interactive, Incorporated | Texture compositing apparatus and method |
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-
1995
- 1995-11-03 US US08/552,740 patent/US5740343A/en not_active Expired - Lifetime
-
1996
- 1996-11-01 AU AU74836/96A patent/AU714006B2/en not_active Ceased
- 1996-11-01 CA CA002236071A patent/CA2236071C/en not_active Expired - Fee Related
- 1996-11-01 WO PCT/US1996/017401 patent/WO1997016803A1/en not_active Application Discontinuation
- 1996-11-01 JP JP09517511A patent/JP3103118B2/en not_active Expired - Lifetime
- 1996-11-01 EP EP96937085A patent/EP0858642A4/en not_active Withdrawn
-
1998
- 1998-04-08 US US09/057,329 patent/US5870102A/en not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
JPH11501428A (en) | 1999-02-02 |
EP0858642A4 (en) | 1999-10-06 |
WO1997016803A1 (en) | 1997-05-09 |
AU714006B2 (en) | 1999-12-16 |
US5740343A (en) | 1998-04-14 |
EP0858642A1 (en) | 1998-08-19 |
JP3103118B2 (en) | 2000-10-23 |
CA2236071C (en) | 2002-06-18 |
US5870102A (en) | 1999-02-09 |
AU7483696A (en) | 1997-05-22 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
EEER | Examination request | ||
MKLA | Lapsed |
Effective date: 20131101 |
|
MKLA | Lapsed |
Effective date: 20131101 |