CA2253991A1 - Video game apparatus and memory medium used therefor - Google Patents
Video game apparatus and memory medium used thereforInfo
- Publication number
- CA2253991A1 CA2253991A1 CA002253991A CA2253991A CA2253991A1 CA 2253991 A1 CA2253991 A1 CA 2253991A1 CA 002253991 A CA002253991 A CA 002253991A CA 2253991 A CA2253991 A CA 2253991A CA 2253991 A1 CA2253991 A1 CA 2253991A1
- Authority
- CA
- Canada
- Prior art keywords
- shadow
- video game
- game apparatus
- object data
- memory medium
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6646—Methods for processing data by generating or executing the game program for rendering three dimensional images for the computation and display of the shadow of an object or character
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10—TECHNICAL SUBJECTS COVERED BY FORMER USPC
- Y10S—TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10S345/00—Computer graphics processing and selective visual display systems
- Y10S345/949—Animation processing method
- Y10S345/95—Sprite processing
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10—TECHNICAL SUBJECTS COVERED BY FORMER USPC
- Y10S—TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10S345/00—Computer graphics processing and selective visual display systems
- Y10S345/949—Animation processing method
- Y10S345/953—Geometric processing
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10—TECHNICAL SUBJECTS COVERED BY FORMER USPC
- Y10S—TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10S345/00—Computer graphics processing and selective visual display systems
- Y10S345/949—Animation processing method
- Y10S345/955—Morphing
Abstract
A video game apparatus includes an external ROM. This external ROM is previously memorized with player object data, basic shadow object data and light object data. A direction in which a shadow is thrown is determined according to the player object data and the light object data, to thereby determine a length of each leg of the player object. Based on the length of the leg and the height of the light, a length of the shadow is determined. Based on the height of each leg, a depth of the shadow is determined. A shape of a displaying shadow object is determined from a state of a ground object to which the shadow is thrown.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP31315797A JP4105788B2 (en) | 1997-11-14 | 1997-11-14 | Video game apparatus and storage medium thereof |
JP9-313157 | 1997-11-14 |
Publications (2)
Publication Number | Publication Date |
---|---|
CA2253991A1 true CA2253991A1 (en) | 1999-05-14 |
CA2253991C CA2253991C (en) | 2007-01-16 |
Family
ID=18037804
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA002253991A Expired - Lifetime CA2253991C (en) | 1997-11-14 | 1998-11-12 | Video game apparatus and memory medium used therefor |
Country Status (4)
Country | Link |
---|---|
US (2) | US6203431B1 (en) |
EP (1) | EP0916374A3 (en) |
JP (1) | JP4105788B2 (en) |
CA (1) | CA2253991C (en) |
Families Citing this family (55)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1196508C (en) * | 1996-06-05 | 2005-04-13 | 世嘉股份有限公司 | Image processor for game |
US6226006B1 (en) * | 1997-06-27 | 2001-05-01 | C-Light Partners, Inc. | Method and apparatus for providing shading in a graphic display system |
JP3295033B2 (en) * | 1998-03-19 | 2002-06-24 | コナミ株式会社 | Game system and computer-readable recording medium used therefor |
WO1999060526A1 (en) * | 1998-05-20 | 1999-11-25 | Sega Enterprises, Ltd. | Image processor, game machine, image processing method, and recording medium |
US6362822B1 (en) * | 1999-03-12 | 2002-03-26 | Terminal Reality, Inc. | Lighting and shadowing methods and arrangements for use in computer graphic simulations |
US6549203B2 (en) * | 1999-03-12 | 2003-04-15 | Terminal Reality, Inc. | Lighting and shadowing methods and arrangements for use in computer graphic simulations |
JP3417883B2 (en) * | 1999-07-26 | 2003-06-16 | コナミ株式会社 | Image creating apparatus, image creating method, computer-readable recording medium on which image creating program is recorded, and video game apparatus |
US6565443B1 (en) | 1999-09-14 | 2003-05-20 | Innovative Gaming Corporation | System and method for verifying the contents of a mass storage device before granting access to computer readable data stored on the device |
JP2001149640A (en) * | 1999-09-16 | 2001-06-05 | Sega Corp | Game machine, game processing method, and recording medium recording program |
JP2001149642A (en) * | 1999-12-01 | 2001-06-05 | Namco Ltd | Game device and after image display method for the same |
JP3807654B2 (en) * | 1999-12-28 | 2006-08-09 | 株式会社スクウェア・エニックス | Computer-readable recording medium having recorded video game program, object drawing method in video game, and video game apparatus |
JP2001252463A (en) * | 2000-03-10 | 2001-09-18 | Konami Co Ltd | Game device, judging method for specified position, storage medium, and program |
JP2001276420A (en) * | 2000-03-30 | 2001-10-09 | Namco Ltd | Game device and information memory medium |
US7071937B1 (en) | 2000-05-30 | 2006-07-04 | Ccvg, Inc. | Dirt map method and apparatus for graphic display system |
JP2002058868A (en) * | 2000-06-07 | 2002-02-26 | Square Co Ltd | Computer-readable recording medium with ball game program recorded on it, program, and ball game processing device and method |
JP2002058867A (en) * | 2000-06-07 | 2002-02-26 | Square Co Ltd | Computer-readable recording medium with ball game program recorded on it, program, and ball game processing device and method |
JP3433380B2 (en) * | 2000-06-07 | 2003-08-04 | 株式会社スクウェア・エニックス | Computer-readable recording medium recording a ball game program, ball game processing apparatus and method |
JP4443012B2 (en) | 2000-07-27 | 2010-03-31 | 株式会社バンダイナムコゲームス | Image generating apparatus, method and recording medium |
JP4512240B2 (en) * | 2000-07-27 | 2010-07-28 | 株式会社バンダイナムコゲームス | GAME SYSTEM AND INFORMATION STORAGE MEDIUM |
TW469415B (en) * | 2000-08-03 | 2001-12-21 | Ulead Systems Inc | Image-based method for providing lighting effect in three-dimensional scenario image |
JP2002052256A (en) * | 2000-08-07 | 2002-02-19 | Konami Co Ltd | Supporting device of game winning, terminal device, and recording medium |
JP3641578B2 (en) * | 2000-08-31 | 2005-04-20 | コナミ株式会社 | 3D image processing method and apparatus for games, computer-readable recording medium recording game 3D image processing program, and video game apparatus |
WO2002064228A2 (en) * | 2000-10-25 | 2002-08-22 | Ngame Limited | Adapting a game state to be compatible with a new version of a game |
JP2002222436A (en) * | 2000-11-22 | 2002-08-09 | Sony Computer Entertainment Inc | Object control method, object control processing program executed by computer, computer readable-recording medium with recorded object control processing program executed by computer, and program executing device executing object control processing program |
KR100859927B1 (en) * | 2000-12-14 | 2008-09-23 | 가부시키가이샤 세가 | Game machine, communication game system, and recorded medium |
US6614431B1 (en) * | 2001-01-18 | 2003-09-02 | David J. Collodi | Method and system for improved per-pixel shading in a computer graphics system |
JP4079410B2 (en) * | 2002-02-15 | 2008-04-23 | 株式会社バンダイナムコゲームス | Image generation system, program, and information storage medium |
US7582018B2 (en) * | 2002-05-21 | 2009-09-01 | Sega Corporation | Game control method |
JP4082937B2 (en) * | 2002-06-07 | 2008-04-30 | 任天堂株式会社 | GAME SYSTEM AND GAME PROGRAM |
JP2004088757A (en) * | 2002-07-05 | 2004-03-18 | Toshiba Corp | Three-dimensional image display method and its apparatus, light direction detector and light direction detection method |
US20050174337A1 (en) * | 2004-02-11 | 2005-08-11 | Nielsen Paul S. | Electronic handheld drawing and gaming system using television monitor |
JP3700857B2 (en) * | 2004-03-03 | 2005-09-28 | コナミ株式会社 | GAME PROGRAM AND GAME DEVICE |
US20100162306A1 (en) * | 2005-01-07 | 2010-06-24 | Guideworks, Llc | User interface features for information manipulation and display devices |
US7833096B2 (en) * | 2005-09-09 | 2010-11-16 | Microsoft Corporation | Button encounter system |
US20070207843A1 (en) * | 2006-03-03 | 2007-09-06 | Hwang Paul J | Multi-disc changer for computer gaming device |
US8287372B2 (en) * | 2006-09-28 | 2012-10-16 | Mattel, Inc. | Interactive toy and display system |
US7764286B1 (en) * | 2006-11-01 | 2010-07-27 | Adobe Systems Incorporated | Creating shadow effects in a two-dimensional imaging space |
US7733343B2 (en) * | 2007-06-25 | 2010-06-08 | Hewlett-Packard Development Company, L.P. | Virtual shadow for physical object placed on surface |
JP5350612B2 (en) * | 2007-07-04 | 2013-11-27 | 任天堂株式会社 | GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD |
WO2010120227A1 (en) | 2009-04-17 | 2010-10-21 | Trapcode Ab | Method for adding shadows to objects in computer graphics |
JP5256153B2 (en) * | 2009-09-16 | 2013-08-07 | 株式会社コナミデジタルエンタテインメント | Image processing apparatus, image processing apparatus control method, and program |
US8672761B2 (en) * | 2010-05-10 | 2014-03-18 | Michael Kidakarn | Hand held controller with pressure controls |
JP5798601B2 (en) * | 2013-08-22 | 2015-10-21 | 任天堂株式会社 | GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD |
JP6090237B2 (en) * | 2014-06-02 | 2017-03-08 | 株式会社三洋物産 | Game machine |
JP6015791B2 (en) * | 2015-02-26 | 2016-10-26 | 株式会社三洋物産 | Game machine |
JP6015792B2 (en) * | 2015-02-26 | 2016-10-26 | 株式会社三洋物産 | Game machine |
JP6131972B2 (en) * | 2015-02-26 | 2017-05-24 | 株式会社三洋物産 | Game machine |
JP6011659B2 (en) * | 2015-02-26 | 2016-10-19 | 株式会社三洋物産 | Game machine |
JP6625801B2 (en) * | 2015-02-27 | 2019-12-25 | ソニー株式会社 | Image processing apparatus, image processing method, and program |
US9710934B1 (en) * | 2015-12-29 | 2017-07-18 | Sony Corporation | Apparatus and method for shadow generation of embedded objects |
JP6311762B2 (en) * | 2016-09-27 | 2018-04-18 | 株式会社三洋物産 | Game machine |
JP6311763B2 (en) * | 2016-09-27 | 2018-04-18 | 株式会社三洋物産 | Game machine |
US11321904B2 (en) | 2019-08-30 | 2022-05-03 | Maxon Computer Gmbh | Methods and systems for context passing between nodes in three-dimensional modeling |
US11714928B2 (en) | 2020-02-27 | 2023-08-01 | Maxon Computer Gmbh | Systems and methods for a self-adjusting node workspace |
US11373369B2 (en) | 2020-09-02 | 2022-06-28 | Maxon Computer Gmbh | Systems and methods for extraction of mesh geometry from straight skeleton for beveled shapes |
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JPS58121091A (en) * | 1982-01-14 | 1983-07-19 | 池上通信機株式会社 | Stereoscopic display system |
US4600919A (en) * | 1982-08-03 | 1986-07-15 | New York Institute Of Technology | Three dimensional animation |
US4752836A (en) * | 1984-09-07 | 1988-06-21 | Ivex Corporation | Method and apparatus for reproducing video images to simulate movement within a multi-dimensional space |
US4952922A (en) * | 1985-07-18 | 1990-08-28 | Hughes Aircraft Company | Predictive look ahead memory management for computer image generation in simulators |
US5261041A (en) * | 1990-12-28 | 1993-11-09 | Apple Computer, Inc. | Computer controlled animation system based on definitional animated objects and methods of manipulating same |
US5415549A (en) * | 1991-03-21 | 1995-05-16 | Atari Games Corporation | Method for coloring a polygon on a video display |
WO1995004352A1 (en) * | 1993-07-28 | 1995-02-09 | Sega Enterprises, Ltd. | Data recording medium and electronic device using this medium |
JP3052681B2 (en) * | 1993-08-06 | 2000-06-19 | 松下電器産業株式会社 | 3D video generation device |
DE4331258A1 (en) * | 1993-09-15 | 1995-03-23 | Nsm Ag | Program-controlled entertainment and play equipment |
JP3220328B2 (en) * | 1994-06-01 | 2001-10-22 | 株式会社ソニー・コンピュータエンタテインメント | Video game console |
FR2724033B1 (en) * | 1994-08-30 | 1997-01-03 | Thomson Broadband Systems | SYNTHESIS IMAGE GENERATION METHOD |
JP3267463B2 (en) * | 1995-01-23 | 2002-03-18 | 松下電器産業株式会社 | Landscape display device |
JP3442181B2 (en) * | 1995-02-17 | 2003-09-02 | 株式会社ナムコ | 3D game device and image composition method |
JP3667393B2 (en) * | 1995-08-04 | 2005-07-06 | 株式会社ナムコ | 3D game device and image composition method |
US5768415A (en) * | 1995-09-08 | 1998-06-16 | Lucent Technologies Inc. | Apparatus and methods for performing electronic scene analysis and enhancement |
US6007428A (en) * | 1995-10-09 | 1999-12-28 | Nintendo Co., Ltd. | Operation controlling device and video processing system used therewith |
JP3594400B2 (en) * | 1996-03-19 | 2004-11-24 | 株式会社ナムコ | Game device |
US5909218A (en) * | 1996-04-25 | 1999-06-01 | Matsushita Electric Industrial Co., Ltd. | Transmitter-receiver of three-dimensional skeleton structure motions and method thereof |
-
1997
- 1997-11-14 JP JP31315797A patent/JP4105788B2/en not_active Expired - Fee Related
-
1998
- 1998-11-12 CA CA002253991A patent/CA2253991C/en not_active Expired - Lifetime
- 1998-11-13 US US09/190,240 patent/US6203431B1/en not_active Expired - Lifetime
- 1998-11-16 EP EP98309381A patent/EP0916374A3/en not_active Withdrawn
-
2001
- 2001-01-22 US US09/765,442 patent/US6290604B2/en not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
EP0916374A2 (en) | 1999-05-19 |
EP0916374A3 (en) | 2001-02-21 |
US6290604B2 (en) | 2001-09-18 |
JP4105788B2 (en) | 2008-06-25 |
CA2253991C (en) | 2007-01-16 |
US20010001767A1 (en) | 2001-05-24 |
JPH11144077A (en) | 1999-05-28 |
US6203431B1 (en) | 2001-03-20 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
EEER | Examination request | ||
MKEX | Expiry |
Effective date: 20181113 |