CA2464891A1 - Game with multiple chambers - Google Patents
Game with multiple chambers Download PDFInfo
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- CA2464891A1 CA2464891A1 CA002464891A CA2464891A CA2464891A1 CA 2464891 A1 CA2464891 A1 CA 2464891A1 CA 002464891 A CA002464891 A CA 002464891A CA 2464891 A CA2464891 A CA 2464891A CA 2464891 A1 CA2464891 A1 CA 2464891A1
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- Prior art keywords
- game
- card
- player
- space
- chamber
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/0023—Foldable, rollable, collapsible or segmented boards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00145—Board games concerning treasure-hunting, fishing, hunting
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B1/00—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
- G09B1/02—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/06—Card games appurtenances
- A63F1/10—Card holders
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0011—Chance selectors
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
- A63F2003/00009—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track with an intersection in the track
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
- A63F2003/00018—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track played along an endless track
- A63F2003/00022—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track played along an endless track played along concentric endless tracks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00119—Board games concerning music, theatre, cinema, or art
- A63F2003/00135—Board games concerning cinema or films
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00214—Three-dimensional game boards
- A63F2003/00217—Superimposed boards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00214—Three-dimensional game boards
- A63F2003/00223—Three-dimensional game boards shaped as a container into which playing pieces may enter
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00264—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts
- A63F2003/00287—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a horizontal axis
- A63F2003/00299—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a horizontal axis designed as a book
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00394—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a surface relief
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00463—Details of the playing field
- A63F2003/0047—Geometric shapes of individual playing fields
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00574—Connections between board and playing pieces
- A63F2003/00618—Clamps or clips
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00845—Additional features of playing pieces; Playing pieces not assigned to one particular player
- A63F2003/00848—Barriers, obstacles or obstructions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00895—Accessories for board games
- A63F2003/00936—Handle on the board or box for carrying
- A63F2003/0094—Handle on the board or box for carrying convertible into a suitcase
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00895—Accessories for board games
- A63F2003/00943—Box or container for board games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00895—Accessories for board games
- A63F2003/00943—Box or container for board games
- A63F2003/00955—Box or container for board games with a lid
- A63F2003/00962—Box or container for board games with a lid with a game board on the lid or the inside of the lid
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/001—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
- A63F2009/0036—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game combined with a book or magazine
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0011—Chance selectors
- A63F2011/0016—Spinners
- A63F2011/0018—Spinners integrated in the game board
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/0052—Characteristics of game boards, alone or in relation to supporting structures or playing piece with a plurality of boards used during one game, i.e. separate game boards or playing areas
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/42—Toy models or toy scenery not otherwise covered
Abstract
A game (310) wherein players move their game pieces (320) around a pathway through multiple chambers is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book (12). The game components may be based on an individual chapter from a published children's book or novel.
Description
GAME WITH MULTIPLE CHAMBERS
Field of the Invention [0001] The present invention relates generally to board games, and more specifically to board games that resemble a book when closed, and resemble a children's playset when open. The invention also includes various rules and apparatus for playing a board game, including games having differently configured room-like portions.
Background of the Invention [0002] Examples of board games that resemble a book are disclosed in U.S.
Patent Nos. 2,221,267, 3,880,429, 4,712,673, 4,781,384, 5,356,155, 5,961,149, and 6,203,017, and examples of board games that include multiple levels or room-like portions are disclosed in U.S. Patent Nos. 3,767,201, 3,804,416, 4,333,654, 4,534,565, 5,195,750, 5,443,268, 5,678,819and 6,170,825, the disclosures of all of which are incorporated by reference in their entirety for all purposes.
Summarrr of the Invention [0003] The present invention includes portable games carned in a plastic case that resembles a hard-backed book. Opening the book unfolds the game board.
Various embodiments may be based on an individual chapter from a published children's book or novel.
Field of the Invention [0001] The present invention relates generally to board games, and more specifically to board games that resemble a book when closed, and resemble a children's playset when open. The invention also includes various rules and apparatus for playing a board game, including games having differently configured room-like portions.
Background of the Invention [0002] Examples of board games that resemble a book are disclosed in U.S.
Patent Nos. 2,221,267, 3,880,429, 4,712,673, 4,781,384, 5,356,155, 5,961,149, and 6,203,017, and examples of board games that include multiple levels or room-like portions are disclosed in U.S. Patent Nos. 3,767,201, 3,804,416, 4,333,654, 4,534,565, 5,195,750, 5,443,268, 5,678,819and 6,170,825, the disclosures of all of which are incorporated by reference in their entirety for all purposes.
Summarrr of the Invention [0003] The present invention includes portable games carned in a plastic case that resembles a hard-backed book. Opening the book unfolds the game board.
Various embodiments may be based on an individual chapter from a published children's book or novel.
[0004] Preferably, the housing and gameboard double as a playset, for use with detailed figures and environments.
[0005] The present invention further includes rules and apparatus for playing a board game in which players move their player movers through multiple chambers trying to avoid traps and snares that send the players' player movers back to the starting space for each chamber.
[0006] The advantages of the present invention will be understood more readily after a consideration of the drawings and the Detailed Description.
Brief Description of the Drawings [0007] Fig. 1 depicts one embodiment of the game of the present invention, including a housing, multiple chambered playing surface, and playing pieces.
[000] Figs. 2-4 depict cards suitable for use with the game of Fig. 1.
[0009] Fig. 5 is an isolated view of the housing of Fig. 1 in a closed position.
Detailed Description and Best Mode of the Invention [0010] The present invention is a game played by at least two players involving strategy and chance. As will be understood, game 310 may incorporate elements from a particular theme or popular cultural phenomenon, such as a book or movie. In such a case, the elements of game 310 may include depictions, shapes, and colors that reflect or exemplify this theme or phenomenon. In particular, game 310 may be based on a particular portion of popular media, such as a chapter of a book or novel.
[0011] An exemplary embodiment of , game 10 is shown in Fig. 1. Typically, game 310 includes a housing 312 having an inner surface 314 and an outer surface 316. A game board 318 is located on inner surface 314. Game 310 further includes player movers 320.
[0012] As shown, game board 318 may include a plurality of chambers 320 such as first chamber 320a, second chamber 320b, and third chamber 320c. Focusing for the moment on first chamber 320a, it can be seen that path 322a includes a start space 324a and a number of snare spaces 326a, which are typically marked with some type of differentiable indicia. Likewise, second chamber 320b includes a path 322b having a start space 324b and a number of snare spaces 326b, while third chamber 320c includes a path 322c having a start space 324c and a number of snare spaces 326c.
Typcially, path 322 terminates in a finish space 32~.
[0013] Game 310 includes a set of cards 330 for each chamber. Thus, card set 330a is associated with chamber 320a, card set 330b is associated with chamber 320b and card set 330c is associated with chamber 320c. Figs. 2, 3 and 4 show exemplary cards that may included in card sets 330a, 330b and 330c, respectively. As shown, each card set includes three types of cards: safe cards 332, danger cards 334, and exchange cards 336, with each type of card being differentiable by its words or markings.
[0014] Game 310 may further include dice 33~. Dice 33~ may include both movement indicia 340 and draw card indicia 342.
[0015] As stated above, game 310 may be based on a particular piece of popular media such as a book or more. More particularly, game 310 may be based on a portion of the popular media piece such as a book chapter. In such a case, it may be desirable for game 310 to also be used as a play set. As a play set, game 310 may include play items based on those items and situations described in the book or other form of popular media. Furthermore, game 310 may include additional decorative items that are not used in game play according to the rules of the game. In addition, some or all of the items used in game play may be suitable for use as part of the play set.
[0016] As stated above, game 310 may further include a housing 312 having an inner surface 314 and an outer surface 316. Typically, housing 312 is adapted to move from an open position, as shown in Fig. 1 to a closed position, as shown in Fig.
5. Generally, game board 318 is accessible for play when the housing is in the open position. The housing may resemble a book when in the closed position.
Furthermore, when in the closed position, the housing may be adapted to contain all of the playing components including the playing pieces and any decorative items not used in game play.
[0017] In one embodiment, the present invention provides rules for using the above-described apparatus wherein players attempt to maneuver their movers across game board 318 from start space 322a to finish space 328. Typically, players roll dice 338 and, if movement indicia 340 is rolled, move their player movers along path 320 the number of spaces indicated by the dice. If a player mover lands on a snare space, the player mover must return to the start space corresponding to the chamber in which the player mover is currently located. Alternatively, if draw card indicia 342 is rolled, a player may draw a card corresponding to the chamber in which the player's player mover is currently located. If a safe card 332 is drawn, the player may save the card and play it the next time the player's player mover lands on a snare space.
Playing the safe card enables the player to avoid moving his player mover to a start space when the player mover lands on a snare space. If a danger card 334 is drawn, the player's player mover is returned to the start space corresponding to the chamber in which the player mover is currently located. If an exchange card 336 is drawn, the player may exchange the positions of two of the player movers.
[0018] As stated above, the game may be based on a well-known popular culture phenomenon, such as a book or movie. Accordingly, the example below is based on the popular children's book Harry Potter and the Sorcerer's Stone, by J.K.
Rowlings.
Accordingly, an example of a set of rules for a game constructed in accordance with an embodiment of the present invention follows:
Example I
Harry Potter and the Sorcerer's StoneTM
THROUGH THE TRAPDOOR
Chapter Game CONTENTS
1 Mini Game Book 1 Final Chamber Door Piece 2 Harry Potter Movers 1 Fluffy Piece 15 Skill Cards, 1 Flying Keys Path 1 Six-Sided Custom Die 1 Potion Bottles Table 4 Chess Pieces 3 Customer Applied Labels: Fluffy, Final Door & Flying Keys Path 3 Card Holders SET UP
1. Apply the appropriate label to the following game pieces: Fluffy, Final Door &
Flying Keys Path. (See diagram.) 2. Attach the following 4 game pieces to their appropriate sections on the side of the game board: A. Flying Keys Path, B. Fluffy, C. Potion Bottles Table, D.
Final Chamber Door (See diagram.) 3. Divide the Skill Cards into three sets of 5, one set for each Chamber. The Card colors are as follows: Flying Keys - Purple, Chess Game - Red and Potion Chamber - Green.
4. Insert each set of Skill Cards into one of the 3 cardholders. Then attach each holder onto the side of the game board, one for each Chamber. (See diagram.) 5. Place the 4 chess pieces randomly (off the game path) in the Chess Room.
These are not used in game play.
6. Select a Harry mover and place it on the Devil's SnareTM start space.
7. Roll the die, player with the highest roll goes first.
OBJECT
Be the first player to successfully negotiate the Chambers and reach the Final Door leading to the Sorcerer's StoneTM.
QUICK PLAY NOTES
THE DIE
This game contains a custom die. In place of the 1 & 6 are lightning bolt symbols, one with a single star and the other with six. If you roll:
1 Star - Take a Skill Card from whichever Chamber you happen to be in.
6 Star - Take a Skill Card or move 6 spaces.
THE GAMEBOARD
Players can share the same space Game spaces in each Chamber are as follows:
Flying Keys Chamber - Each broom is a space Chess Chamber - Each square of the Chess Board is a space Potions Chamber - Each rock is a space If you land on a "Snare" space, return to the start of that Chamber. (See below under "Skill Card Symbols & Snare Spaces" for more details.) If you land on a "Snare" space but have one of the Protective Skill Cards from that chamber; play your card, move your mover ahead 1 space and return the card to the rear of the deck. (See below under "Skill Card Symbols & Snare Spaces" for more details.) SKILL CARDS
Every room has its own set of 5 Skill Cards. Each Card has a symbol which gives one of 3 commands (see Below under "Skill Card Symbols & Snare Spaces" for more details).
After you have played your Skill Card, replace it to the rear of the deck.
After you have passed through a Chamber, place all Skill Cards that you have collected from that Chamber back into the rear of the deck.
If you pick a Skill Card and get swapped into another Chamber, return all your Skill Cards to the cardholder from your Chamber of origin.
LET' S PLAY
The Following Rules Apply to Each Chamber:
1. Select a Harry mover and place it on the Devil's SnareTM "Start" space (in front of Fluffy).
2. Player with the highest roll goes first.
3. Roll the die and move forward the corresponding number of spaces, following the game path.
4. If you land on a "Snare" space go back to the first space in that particular Chamber. That is unless you have a protective Skill Card, in which case you move your mover ahead 1 space and place the card back in the rear of the appropriate deck.
5. If you roll a lightning bolt symbol with 1 Star take a Skill Card and follow the instructions that pertain to each Chamber, as explained below.
6. If you roll a lightning bolt symbol with 6 Stars, take a Skill Card (as above) or move 6 spaces.
7. The first player to successfully pass through all Chambers and reach the Final Chamber Door is the winner. You don't have to reach the Final door by exact count.
SKILL CARD SYMBOLS & SNARE SPACES FOR EACH CHAMBER
Flying Keys Chamber: Cards Flying Key (play immediately) Change places with the other player Broken Broom (play immediately) Go back to the first space in that Chamber Non-Broken Broom (hold this card) Hold this card - use it to protect yourself if you land on a broken broom symbol (Snare space) on the game path. Move your mover forward 1 space when you play this card.
"Snare" Spaces Broken Broom Symbol (go back to the first space in that Chamber) CHESS CHAMBER: CARDS
Upright Black Chess Piece (play immediately) Change places with the other player Fallen Chess Piece (play immediately) Go back to the first space in that Chamber Upright White Chess Piece (hold this card) Use it to protect yourself when you land on a broken symbol (Snare space) on the game path.
Move your mover forward 1 space when you play this card.
"Snare" Spaces Broken Tile (go back to the first space in that Chamber) POTIONS CHAMBER: CARDS
Thin Bottle (play immediately) Change places with the other player Round Bottle (play immediately) Go back to the first space in that Chamber Square Bottle (hold this card) Use it to protect yourself when you land on a broken stone symbol (Snare space) on the game path. Move your mover forward 1 space when you play this card.
"Snare" Spaces Broken Stone (go back to the first space in that Chamber) [0019] It is believed that the disclosure set forth above encompasses multiple distinct inventions with independent utility. While each of these inventions has been disclosed in its preferred form, the specific embodiments thereof as disclosed and illustrated herein are not to be considered in a limiting sense as numerous variations are possible. The subject matter of the inventions includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions and/or properties disclosed herein. Similarly, where the claims recite "a" or "a first" element or the equivalent thereof, such claims should be understood to include incorporation of one or more such elements, neither requiring nor excluding two or more such elements.
[0020] Inventions embodied in various combinations and subcombinations of features, functions, elements and/or properties may be claimed in this or a related application. Such claims, whether they are directed to a different invention or directed to the same invention, whether different, broader, narrower or equal in scope to any original claims, are also regarded as included within the subject matter of the inventions of the present disclosure.
Brief Description of the Drawings [0007] Fig. 1 depicts one embodiment of the game of the present invention, including a housing, multiple chambered playing surface, and playing pieces.
[000] Figs. 2-4 depict cards suitable for use with the game of Fig. 1.
[0009] Fig. 5 is an isolated view of the housing of Fig. 1 in a closed position.
Detailed Description and Best Mode of the Invention [0010] The present invention is a game played by at least two players involving strategy and chance. As will be understood, game 310 may incorporate elements from a particular theme or popular cultural phenomenon, such as a book or movie. In such a case, the elements of game 310 may include depictions, shapes, and colors that reflect or exemplify this theme or phenomenon. In particular, game 310 may be based on a particular portion of popular media, such as a chapter of a book or novel.
[0011] An exemplary embodiment of , game 10 is shown in Fig. 1. Typically, game 310 includes a housing 312 having an inner surface 314 and an outer surface 316. A game board 318 is located on inner surface 314. Game 310 further includes player movers 320.
[0012] As shown, game board 318 may include a plurality of chambers 320 such as first chamber 320a, second chamber 320b, and third chamber 320c. Focusing for the moment on first chamber 320a, it can be seen that path 322a includes a start space 324a and a number of snare spaces 326a, which are typically marked with some type of differentiable indicia. Likewise, second chamber 320b includes a path 322b having a start space 324b and a number of snare spaces 326b, while third chamber 320c includes a path 322c having a start space 324c and a number of snare spaces 326c.
Typcially, path 322 terminates in a finish space 32~.
[0013] Game 310 includes a set of cards 330 for each chamber. Thus, card set 330a is associated with chamber 320a, card set 330b is associated with chamber 320b and card set 330c is associated with chamber 320c. Figs. 2, 3 and 4 show exemplary cards that may included in card sets 330a, 330b and 330c, respectively. As shown, each card set includes three types of cards: safe cards 332, danger cards 334, and exchange cards 336, with each type of card being differentiable by its words or markings.
[0014] Game 310 may further include dice 33~. Dice 33~ may include both movement indicia 340 and draw card indicia 342.
[0015] As stated above, game 310 may be based on a particular piece of popular media such as a book or more. More particularly, game 310 may be based on a portion of the popular media piece such as a book chapter. In such a case, it may be desirable for game 310 to also be used as a play set. As a play set, game 310 may include play items based on those items and situations described in the book or other form of popular media. Furthermore, game 310 may include additional decorative items that are not used in game play according to the rules of the game. In addition, some or all of the items used in game play may be suitable for use as part of the play set.
[0016] As stated above, game 310 may further include a housing 312 having an inner surface 314 and an outer surface 316. Typically, housing 312 is adapted to move from an open position, as shown in Fig. 1 to a closed position, as shown in Fig.
5. Generally, game board 318 is accessible for play when the housing is in the open position. The housing may resemble a book when in the closed position.
Furthermore, when in the closed position, the housing may be adapted to contain all of the playing components including the playing pieces and any decorative items not used in game play.
[0017] In one embodiment, the present invention provides rules for using the above-described apparatus wherein players attempt to maneuver their movers across game board 318 from start space 322a to finish space 328. Typically, players roll dice 338 and, if movement indicia 340 is rolled, move their player movers along path 320 the number of spaces indicated by the dice. If a player mover lands on a snare space, the player mover must return to the start space corresponding to the chamber in which the player mover is currently located. Alternatively, if draw card indicia 342 is rolled, a player may draw a card corresponding to the chamber in which the player's player mover is currently located. If a safe card 332 is drawn, the player may save the card and play it the next time the player's player mover lands on a snare space.
Playing the safe card enables the player to avoid moving his player mover to a start space when the player mover lands on a snare space. If a danger card 334 is drawn, the player's player mover is returned to the start space corresponding to the chamber in which the player mover is currently located. If an exchange card 336 is drawn, the player may exchange the positions of two of the player movers.
[0018] As stated above, the game may be based on a well-known popular culture phenomenon, such as a book or movie. Accordingly, the example below is based on the popular children's book Harry Potter and the Sorcerer's Stone, by J.K.
Rowlings.
Accordingly, an example of a set of rules for a game constructed in accordance with an embodiment of the present invention follows:
Example I
Harry Potter and the Sorcerer's StoneTM
THROUGH THE TRAPDOOR
Chapter Game CONTENTS
1 Mini Game Book 1 Final Chamber Door Piece 2 Harry Potter Movers 1 Fluffy Piece 15 Skill Cards, 1 Flying Keys Path 1 Six-Sided Custom Die 1 Potion Bottles Table 4 Chess Pieces 3 Customer Applied Labels: Fluffy, Final Door & Flying Keys Path 3 Card Holders SET UP
1. Apply the appropriate label to the following game pieces: Fluffy, Final Door &
Flying Keys Path. (See diagram.) 2. Attach the following 4 game pieces to their appropriate sections on the side of the game board: A. Flying Keys Path, B. Fluffy, C. Potion Bottles Table, D.
Final Chamber Door (See diagram.) 3. Divide the Skill Cards into three sets of 5, one set for each Chamber. The Card colors are as follows: Flying Keys - Purple, Chess Game - Red and Potion Chamber - Green.
4. Insert each set of Skill Cards into one of the 3 cardholders. Then attach each holder onto the side of the game board, one for each Chamber. (See diagram.) 5. Place the 4 chess pieces randomly (off the game path) in the Chess Room.
These are not used in game play.
6. Select a Harry mover and place it on the Devil's SnareTM start space.
7. Roll the die, player with the highest roll goes first.
OBJECT
Be the first player to successfully negotiate the Chambers and reach the Final Door leading to the Sorcerer's StoneTM.
QUICK PLAY NOTES
THE DIE
This game contains a custom die. In place of the 1 & 6 are lightning bolt symbols, one with a single star and the other with six. If you roll:
1 Star - Take a Skill Card from whichever Chamber you happen to be in.
6 Star - Take a Skill Card or move 6 spaces.
THE GAMEBOARD
Players can share the same space Game spaces in each Chamber are as follows:
Flying Keys Chamber - Each broom is a space Chess Chamber - Each square of the Chess Board is a space Potions Chamber - Each rock is a space If you land on a "Snare" space, return to the start of that Chamber. (See below under "Skill Card Symbols & Snare Spaces" for more details.) If you land on a "Snare" space but have one of the Protective Skill Cards from that chamber; play your card, move your mover ahead 1 space and return the card to the rear of the deck. (See below under "Skill Card Symbols & Snare Spaces" for more details.) SKILL CARDS
Every room has its own set of 5 Skill Cards. Each Card has a symbol which gives one of 3 commands (see Below under "Skill Card Symbols & Snare Spaces" for more details).
After you have played your Skill Card, replace it to the rear of the deck.
After you have passed through a Chamber, place all Skill Cards that you have collected from that Chamber back into the rear of the deck.
If you pick a Skill Card and get swapped into another Chamber, return all your Skill Cards to the cardholder from your Chamber of origin.
LET' S PLAY
The Following Rules Apply to Each Chamber:
1. Select a Harry mover and place it on the Devil's SnareTM "Start" space (in front of Fluffy).
2. Player with the highest roll goes first.
3. Roll the die and move forward the corresponding number of spaces, following the game path.
4. If you land on a "Snare" space go back to the first space in that particular Chamber. That is unless you have a protective Skill Card, in which case you move your mover ahead 1 space and place the card back in the rear of the appropriate deck.
5. If you roll a lightning bolt symbol with 1 Star take a Skill Card and follow the instructions that pertain to each Chamber, as explained below.
6. If you roll a lightning bolt symbol with 6 Stars, take a Skill Card (as above) or move 6 spaces.
7. The first player to successfully pass through all Chambers and reach the Final Chamber Door is the winner. You don't have to reach the Final door by exact count.
SKILL CARD SYMBOLS & SNARE SPACES FOR EACH CHAMBER
Flying Keys Chamber: Cards Flying Key (play immediately) Change places with the other player Broken Broom (play immediately) Go back to the first space in that Chamber Non-Broken Broom (hold this card) Hold this card - use it to protect yourself if you land on a broken broom symbol (Snare space) on the game path. Move your mover forward 1 space when you play this card.
"Snare" Spaces Broken Broom Symbol (go back to the first space in that Chamber) CHESS CHAMBER: CARDS
Upright Black Chess Piece (play immediately) Change places with the other player Fallen Chess Piece (play immediately) Go back to the first space in that Chamber Upright White Chess Piece (hold this card) Use it to protect yourself when you land on a broken symbol (Snare space) on the game path.
Move your mover forward 1 space when you play this card.
"Snare" Spaces Broken Tile (go back to the first space in that Chamber) POTIONS CHAMBER: CARDS
Thin Bottle (play immediately) Change places with the other player Round Bottle (play immediately) Go back to the first space in that Chamber Square Bottle (hold this card) Use it to protect yourself when you land on a broken stone symbol (Snare space) on the game path. Move your mover forward 1 space when you play this card.
"Snare" Spaces Broken Stone (go back to the first space in that Chamber) [0019] It is believed that the disclosure set forth above encompasses multiple distinct inventions with independent utility. While each of these inventions has been disclosed in its preferred form, the specific embodiments thereof as disclosed and illustrated herein are not to be considered in a limiting sense as numerous variations are possible. The subject matter of the inventions includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions and/or properties disclosed herein. Similarly, where the claims recite "a" or "a first" element or the equivalent thereof, such claims should be understood to include incorporation of one or more such elements, neither requiring nor excluding two or more such elements.
[0020] Inventions embodied in various combinations and subcombinations of features, functions, elements and/or properties may be claimed in this or a related application. Such claims, whether they are directed to a different invention or directed to the same invention, whether different, broader, narrower or equal in scope to any original claims, are also regarded as included within the subject matter of the inventions of the present disclosure.
Claims (16)
1. A game comprising:
rules for playing the game;
a plurality of chambers;
a pathway traversing the plurality of chamber, the pathway including a plurality of spaces including:
a start space for each chamber; and snare spaces;
a set of skill cards for each chamber, each set including:
an exchange card;
a safe card; and a danger card;
a player mover for each player; and a random number generator.
rules for playing the game;
a plurality of chambers;
a pathway traversing the plurality of chamber, the pathway including a plurality of spaces including:
a start space for each chamber; and snare spaces;
a set of skill cards for each chamber, each set including:
an exchange card;
a safe card; and a danger card;
a player mover for each player; and a random number generator.
2. The game of claim 1 wherein the rules specify that a player mover must return to a start space after landing on a snare space.
3. The game of claim 1 wherein the rules specify that a player mover must return to a start space after a danger card is drawn.
4. The game of claim 1 wherein the rules specify that two player movers may swap positions on the pathway after an exchange card is drawn.
5. The game of claim 1 wherein the rules specify that the safe card protects a player mover from a snare space.
6. The game of claim 1 wherein the random number generator is a die having indicia indicating the number of spaces a player may move.
7. The game of claim 6 wherein the random number generator further includes indicia indicating that a player may draw a skill card.
8. The game of claim 1 wherein the gameboard is located on the inside of a housing and the housing is movable from an open position to a closed position.
9. The game of claim 8 further comprising card holders for each chamber.
10. The game of claim 8 wherein the housing is adapted to contain the cards, card holders, random number generator, and playing pieces when the housing is in the closed position.
11. The game of claim 8 wherein the housing resembles a closed book when the housing is in the closed position.
12. A method of playing a game comprising:
moving a player mover across a game board through multiple chambers, wherein each chamber has a path including a start space and snare spaces and a set of cards including safe cards, danger cards and exchange cards, wherein a turn for a player comprises:
rolling a die that includes movement indicia indicating a number of spaces the player mover may move and card indicia indicating that a skill card may be drawn; and if movement indicia is rolled;-moving the player mover the number of spaces indicated by the die;
determining a type of space landed on by the player mover; and performing an action required by the type of space landed on by the player mover, if any; or if card indicia is rolled;
drawing a card;
determining the type of card drawn; and performing an action required by the type of card drawn.
moving a player mover across a game board through multiple chambers, wherein each chamber has a path including a start space and snare spaces and a set of cards including safe cards, danger cards and exchange cards, wherein a turn for a player comprises:
rolling a die that includes movement indicia indicating a number of spaces the player mover may move and card indicia indicating that a skill card may be drawn; and if movement indicia is rolled;-moving the player mover the number of spaces indicated by the die;
determining a type of space landed on by the player mover; and performing an action required by the type of space landed on by the player mover, if any; or if card indicia is rolled;
drawing a card;
determining the type of card drawn; and performing an action required by the type of card drawn.
13. The method of claim 12, further comprising returning the player mover to a start space if the player mover lands on a snare space.
14. The method of claim 12, further comprising:
providing at least two player movers, each player mover having a place on the path; and exchanging the places of two player movers if an exchange card is drawn.
providing at least two player movers, each player mover having a place on the path; and exchanging the places of two player movers if an exchange card is drawn.
15. The method of claim 12, further comprising returning a player mover to a start space if a danger card is drawn.
16. The method of claim 12, further comprising taking no action when a player mover lands on a snare space if a safe card is drawn.
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2002
- 2002-11-01 KR KR1020067016896A patent/KR20060107584A/en not_active Application Discontinuation
- 2002-11-01 CA CA002464892A patent/CA2464892A1/en not_active Abandoned
- 2002-11-01 CN CNA02821899XA patent/CN1642605A/en active Pending
- 2002-11-01 CA CA002464891A patent/CA2464891A1/en not_active Abandoned
- 2002-11-01 KR KR10-2004-7006683A patent/KR20040053262A/en active IP Right Grant
- 2002-11-01 KR KR1020067005265A patent/KR20060038478A/en active IP Right Grant
- 2002-11-01 CN CNA028219015A patent/CN1582183A/en active Pending
- 2002-11-01 CA CA002464898A patent/CA2464898A1/en not_active Abandoned
- 2002-11-01 KR KR10-2004-7006682A patent/KR20040053261A/en not_active Application Discontinuation
- 2002-11-01 BR BR0213835-2A patent/BR0213835A/en not_active IP Right Cessation
- 2002-11-01 MX MXPA04004115A patent/MXPA04004115A/en unknown
- 2002-11-01 MX MXPA04004006A patent/MXPA04004006A/en unknown
- 2002-11-01 CN CNA028218973A patent/CN1582181A/en active Pending
- 2002-11-01 MX MXPA04004118A patent/MXPA04004118A/en unknown
- 2002-11-01 BR BR0213836-0A patent/BR0213836A/en not_active IP Right Cessation
- 2002-11-01 CA CA002465208A patent/CA2465208A1/en not_active Abandoned
- 2002-11-01 CN CNA028218930A patent/CN1582179A/en active Pending
- 2002-11-01 EP EP02802519A patent/EP1450908A4/en not_active Withdrawn
- 2002-11-01 KR KR1020047006678A patent/KR100556261B1/en not_active IP Right Cessation
- 2002-11-01 CN CNA028219422A patent/CN1582185A/en active Pending
- 2002-11-01 WO PCT/US2002/035087 patent/WO2003037455A2/en not_active Application Discontinuation
- 2002-11-01 WO PCT/US2002/035090 patent/WO2003037456A2/en not_active Application Discontinuation
- 2002-11-01 BR BR0213840-9A patent/BR0213840A/en not_active IP Right Cessation
- 2002-11-01 WO PCT/US2002/035180 patent/WO2003037460A1/en not_active Application Discontinuation
- 2002-11-01 CA CA002464896A patent/CA2464896A1/en not_active Abandoned
- 2002-11-01 US US10/286,365 patent/US7025352B2/en not_active Expired - Fee Related
- 2002-11-01 KR KR1020047006685A patent/KR20050042233A/en active IP Right Grant
- 2002-11-01 AU AU2002353980A patent/AU2002353980A1/en not_active Abandoned
- 2002-11-01 WO PCT/US2002/035181 patent/WO2003037461A1/en not_active Application Discontinuation
- 2002-11-01 MX MXPA04004116A patent/MXPA04004116A/en unknown
- 2002-11-01 EP EP02802518A patent/EP1450907A4/en not_active Withdrawn
- 2002-11-01 US US10/286,362 patent/US6796561B2/en not_active Expired - Lifetime
- 2002-11-01 BR BR0213829-8A patent/BR0213829A/en not_active IP Right Cessation
- 2002-11-01 EP EP02789386A patent/EP1450914A4/en not_active Withdrawn
- 2002-11-01 BR BR0213841-7A patent/BR0213841A/en not_active IP Right Cessation
- 2002-11-01 CA CA002465211A patent/CA2465211A1/en not_active Abandoned
- 2002-11-01 KR KR10-2004-7006687A patent/KR20040053265A/en not_active Application Discontinuation
- 2002-11-01 US US10/286,543 patent/US6871853B2/en not_active Expired - Fee Related
- 2002-11-01 AU AU2002363247A patent/AU2002363247A1/en not_active Abandoned
- 2002-11-01 US US10/286,456 patent/US7040624B2/en not_active Expired - Fee Related
- 2002-11-01 KR KR10-2004-7006684A patent/KR20040053263A/en not_active IP Right Cessation
- 2002-11-01 US US10/286,367 patent/US20030090060A1/en not_active Abandoned
- 2002-11-01 US US10/286,366 patent/US20030127796A1/en not_active Abandoned
- 2002-11-01 AU AU2002363246A patent/AU2002363246A1/en not_active Abandoned
- 2002-11-01 CA CA002465204A patent/CA2465204A1/en not_active Abandoned
- 2002-11-01 WO PCT/US2002/035085 patent/WO2003037458A1/en not_active Application Discontinuation
- 2002-11-01 EP EP02789384A patent/EP1450912A4/en not_active Withdrawn
- 2002-11-01 CN CNA028219023A patent/CN1582184A/en active Pending
- 2002-11-01 MX MXPA04004121A patent/MXPA04004121A/en unknown
- 2002-11-01 US US10/286,351 patent/US20030094757A1/en not_active Abandoned
- 2002-11-01 BR BR0213839-5A patent/BR0213839A/en not_active IP Right Cessation
- 2002-11-01 MX MXPA04004007A patent/MXPA04004007A/en unknown
- 2002-11-01 EP EP02789385A patent/EP1450913A4/en not_active Withdrawn
- 2002-11-01 CN CNA028218981A patent/CN1582182A/en active Pending
- 2002-11-01 KR KR10-2004-7006686A patent/KR20040053264A/en active IP Right Grant
- 2002-11-01 WO PCT/US2002/035102 patent/WO2003037459A1/en not_active Application Discontinuation
- 2002-11-01 WO PCT/US2002/035179 patent/WO2003037457A2/en not_active Application Discontinuation
- 2002-11-01 BR BR0213830-1A patent/BR0213830A/en not_active IP Right Cessation
- 2002-11-01 EP EP02802517A patent/EP1450915A4/en not_active Withdrawn
- 2002-11-01 EP EP02773962A patent/EP1450909A4/en not_active Withdrawn
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2004
- 2004-04-29 MX MXPA04004122A patent/MXPA04004122A/en unknown
-
2006
- 2006-03-27 US US11/390,886 patent/US20060163813A1/en not_active Abandoned
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