CA2472736A1 - Gaming machine having multiple level progressive feature with player controlled outcome - Google Patents
Gaming machine having multiple level progressive feature with player controlled outcome Download PDFInfo
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- CA2472736A1 CA2472736A1 CA002472736A CA2472736A CA2472736A1 CA 2472736 A1 CA2472736 A1 CA 2472736A1 CA 002472736 A CA002472736 A CA 002472736A CA 2472736 A CA2472736 A CA 2472736A CA 2472736 A1 CA2472736 A1 CA 2472736A1
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- Prior art keywords
- game
- player
- progressive game
- progressive
- gaming terminal
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A63F13/10—
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3258—Cumulative reward schemes, e.g. jackpots
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
Abstract
A new type of progressive game can be used in conjunction with wagering games. A gaming terminal is capable of playing a progressive game that is triggered during or after the typical wagering game that is played at the gaming terminal. The gaming terminal includes an input device for receiving inputs from a player during the wagering game. Such inputs include a wager amount. A display displays a randomly selected outcome of the wagering game in response to receiving the wager amount from the player. In response to the progressive game being triggered, the display then displays a plurality of player-selectable game elements. The player selects one or more of the player-selectable game elements. The progressive game payoff is determined based on his or her selection.
Description
GAMING MACHINE HAVING MULTIPLE LEVEL PROGRESSIVE
FEATlTRE WITH PLAYER CONTROLLED OUTCOME
FIELD OF THE INVENTION
The present invention relates generally to gaming machines and. more particularly, to a gaming machine and a gaming machine network having an enhanced progressive game in which the outcome is based on the selections made by the player.
s BACKGROUND OF THE INVENTION
Gaming machines, such as slot machines, video poker machines, and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived io likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines.
Consequently, shrewd operators strive to employ the most entertaining and exciting machines available because such machines attract frequent play and, hence.
increase profitability to the operator. In the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing names, which will attract frequent play by ao increasing the entertaimnent value and excitement associated with the game.
One concept that has been successfully employed to enhance the entertainment value of a game is that of a "secondary" or "bonus" game which may be played in conjunction with a "basic" game. The bonus game, which is entered upon the occurrence of a selected event or outcome of the basic game, may comprise any type of name, either similar to or completely different from the basic. game. Such a bonus game produces a significantly higher level of player excitement than the basic game because it provides a greater expectation of winning than the basic game.
Another concept that has been employed is the use of a progressive jackpot. In the gaming industry, a "progressive" involves the collecting of coin-in data from ;o participating gaming devices) (e.g., slot machines), contributing a percentage of that coin-in data to a jackpot amount. and awarding that jackpot amount to a player upon the occurrence of a certain jackpot-won event, A jackpot-won event typically occurs when a "progressive m~inning position" is achieved at a participating gaming device. If the gaming device is a slot machine, a progressive winning position may, for example.
correspond to alignment of progressive jackpot reel symbols along a certain pay line.
The initial progressive jackpot is a predetermined minimum amount. That jackpot amount. however. progressively increases as players continue to play the gaming machine without winning the jackpot. Further; when several gaming machines are linked together such that several players at several gaming machines compete for the io same jackpot, the jackpot progressively increases at a much faster rate, which leads to further player excitement. In the existing progressive games, the jackpot is awarded without the player interacting with the gaming machine. In other words, the player does not get the feeling that he or she has some sort of control over the outcome.
While the known player-appeal features provide some enhanced excitement.
is there is a continuing need to develop new features for progressive games to satisfy the demands of players and operators. Preferably, such new features for progressive games will further enhance the level of player excitement. The present invention is directed to satisfying these needs.
2o SUMMARY OF THE INVENTION
The present invention provides a new type of progressive game that can be used in conjunction with w.~agering games. This novel progressive game provides eWanced excitement by allowing the player to make selections during the progressive game that will determine the outcome of the progressive game.
z~- Specifically, a gaming terminal is capable of playing a progressive game that is triggered during or after a wagering game played at the gaming terminal. The gaming terminal includes an input device for receiving inputs from a player during the wagering game. Such inputs include a wager amount. A display displays a randomly selected outcome of the wagering game in response to receiving the wager amount so from the player. In response to the progressive game being triggered, the display then displays a plurality of player-selectable game elements. The player selects one or more of the player-selectable game elements and the progressive game payoff is determined based on his or her selection.
For example. the player-selectable game elements may be a large array of presents (e.g., ~0 presents) that, upon being selected. are opened to reveal a certain outcome. Preferably. the progressive _ame is a multilevel progressive game and certain outcomes revealed from the selectable presents allow the player to achieve a s higher level payoff in the progressive game.
The present invention also contemplates a novel method of playing a progressive game at a gaming terminal. The method involves receiving, from the gaming terminal, at least one player input during the progressive game. In response to receiving the player's input, the method includes determining whether the player input ~o achieves a first progressive game payoff or a second progressive game payoff (which is 'reater than the first progressive game payoff), and awarding to the player a corresponding one of the first and second progressive game payoffs.
In one preferred embodiment. the progressive gene is interconnected to several gaming terminals. all of which are competing for the payoff of the progressive is game. Accordingly, players at these gaming terminals are able to select from a plurality of player-selectable game elements. In this embodiment, signage located above the gaming terminals may also display the player's selections of the player-selectable gaming elements as they are bein gT selected so that all players competing for the payoff can observe the outcome achieved by the player engaged in the progressive zo game.
The above summary of the present invention is not intended to represent each embodiment or every aspect of the present invention. This is the purpose of the figures and the detailed description which follow.
BRIEF DESCRIPTION OF THE DRAWINGS
The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings.
FIG. 1 is a simplified front view of a slot machine that is used with the present invention.
3o FIG. ? is a block diagram of a control system suitable for operating the gaming machine in FIG. 1.
FIG. 3 illustrates one embodiment of a gaming system including four gaming machines that are linked to a common progressive game.
FIG. 4 illustrates the display of the gaming machine of FIG. 1 when the progressive game has been enacted.
FIG. ~ illustrates a flow chart of the qualifying round of the progressive game.
FIG. 6 illustrates the qualifying round described in FIG. 5 in which a player selects a certain envelope that reveals whether the player is eligible for the progressive game.
FIG. 7 illustrates that the player in the qualifying round of FIG. 5 has selected an envelope containing an invitation to play in the progressive game.
FIG. 8 illustrates a flow chart of the progressive game.
io FIG. 9 illustrates the display having a plurality of player-selectable presents, which are selected by the player during the progressive game, as described in FIG. 8.
FIG. 10 illustrates the selection of a certain present yielding a "credit"
game element, as described in FIG. 8.
FIG. 11 illustrates the selection of a "star" game element, which moves the is progressive jackpot award indicator at the top of the display closer to the second level of the progressive game.
FIG. 12 illustrates the selection of the ''collect" game element after the player has previously selected twelve other awards or stars during the progressive game.
Vv'hile the invention is susceptible to various modifications and alternative zo forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however. that the invention is not intended to be limited to the particular forms disclosed.
Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
DESCRIPTION OF ILLUSTRATIVE EMBODIMENTS
Turning now to the drawings and referring initially to FIG. l, a video gaming machine 10 is depicted that may be used to implement the enhanced progressive game according to the present invention. The gaming machine 10 includes a video display 30 12 that may comprise a CRT, LCD, plasma, LED, electro-luminescent display, or generally any t~~pe of video display known in the art. In the illustrated embodiment, the gaming machine l0 is an "upright'' version in v~~hich the video display 12 includes a touch screen and is oriented vertically relative to the player. It will be appreciated, J
however, that any of several other models of naming machines are within the scope of the present invention, including, for example, a "slant-top''' version in which the video display is slanted at about a 30° angle toward the player, or gaming machines that include mechanical, rather than video. displays.
s In one embodiment, the gaming machine 10 is operable to play a game entitled WHO DU?~NIT?TM having a mystery theme. The WHO DUNNIT?TM game features a basic game in the form of a slot machine with five simulated spinning reels and a bonus game with selection options directing game activities on the video display 12.
Such a gaming machine is disclosed in detail in U.S. Publication No. US
io 2002/0090990 Al. which is incorporated herein by reference in its entirety.
It will be appreciated, however, that the gaming machine 10 may be implemented with games other than the WHO DUNNIT?TM game and/or with several alternative game themes.
FIG. ? is a block diagram of a control system suitable for operating the gaming machine 10 of FIG. 1. Coin/credit detector 14 signals a CPU 16 when a player has is inserted a number of coins or played a number of credits. Then, the CPU 16 executes a game program which causes the video display 12 to display the basic game that includes simulated reels with symbols displayed thereon. The player may select the number of paylines to play and the amount to wager via touch screen input keys (FIG. 1 ). The basic game commences in response to the player activating a switch 18 zo (FIG. 1 ) in a lever or push button, causing the CPU 16 to set the reels in motion, randomly select a game outcome, and then stop the reels to display symbols con-espondin~ to the pre-selected game outcome. Preferably, certain basic game outcomes cause the CPU l6 to enter a bonus mode, which causes the video display 12 to show a bonus game, as is known in the art.
z_~- A s~=stem memory 20 stores control software, operational instructions, and data associated with the gaming machine 10. In one embodiment, the system memory 20 comprises a separate read-only memory (ROM) and battery-backed random-access memory (RAM). It will be appreciated, however, that the system memory 20 may be implemented on any of several alternative types of memory structures or may be 3o implemented on a single memory structure. A payoff mechanism 22 is operable in response to instructions from the CPU 16 to award a payoff of coins or credits to the player in response to certain winning outcomes that may occur in the basic game or bonus game. The payoff amounts corresponding to certain combinations of symbols in the basic game are predetermined according to a pay table stored in the system memor<- 20. The payoff amounts corresponding to certain outcomes of the bonus game are also stored in system memor<- 20.
The gaming machine 10 of FIGS. I and 2 is a gaming terminal that receives s inputs from players. randomly selects game outcomes, and displays those outcomes.
as controlled by the internal CPU 16. It will be appreciated, however, that the present invention can be used by a gaming terminal that receives player inputs and displays game outcomes under the control of an external CPU.
While the gaming machine 10 of FIGS. 1 and 2 has been described by itself, ~o the gaming machine 10 is connected to a progressive game into which several gaming machines are linked, as will be described below. It should be understood, however, that the novel progressive game feature that includes player-selectable game elements within the progressive game is useful on a stand-alone gaming machine 10 that is not connected to other gaming machines. If the gaming machine is a stand-alone >> progressive game, it will include some display elements indicating the jackpot amount or amounts associated with the progressive game.
Referring now to FIG. 3, a gaming system 40 includes four gaming machines 10a, l Ob, l Oc, lOd, which are of the type described above with respect to FIGS. 1 and 2. The gaming system 40 also includes signage 42, which is adjacent and connected ~o to the four gaming machines 10a, l Ob, 1 CIc, l Od. The signage 42 displays certain aspects of the progressive game, which at least includes the jackpot amount that can be won during the progressive game.
Preferably, the progressive game is a mufti-level progressive game. In the illustrated embodiment, there are four progressive levels: a Party Level, a Super-Party z~ Level, a Blowout-Party Level; and a Mega-Party Level. To display the various jackpot levels, the si~~nage 42 includes a first display 44, a second display 45, a third display 46, and a fourth display 48. The first display 44 shows the amount of the Mega-Party Level, which is $102,41 in the illustrated embodiment. The second display 45 shows the amount of the Blowout-Party Level, which is $21.,400. The third 30 .display 46 shoves the amount of the Super-Party Level, which is $x.123.
Finally, the fourth display 48 shows the amount of die Party Level, which has been won by one of the players of the four gaming machines 1 Oa, l Ob, l Oc, l Od and is currently displaying "Jackpot Wirmer."
The si~naae 30 may include its own controller that is connected to each of the four gaming machines 10a. lOb. 10c, lOd. The signage controller transmits information to and receives information from the CPU 16 (FIG. 2) in each of the four naming machines 10a; lOb, lOc, lOd throughout the progressive game. Thus, the CPUs 16 (FIG. 2) of the gaming machines 10a, lOb, l Oc, lOd may determine when a progressive name has been triggered after or during a typical basic game or bonus game being played at one of the gaming machines 10a, l Ob, lOc, l Od. Once triggered, however. the signage controller then controls the playing of the progressive game. For example. the signage controller may send high-level signals to the CPU 16 at the ~o winning gaming machines 10a, lOb, lOc, lOd instructing the CPU 16 on what to illustrate on its display 12.
Alternatively, other control system architectures can be used in the gaming system 40 that will still provide the novel progressive game. which is described in more detail below with respect to FIGS. 4-12. For example, the memory 20 (FIG.
2) ~s of each gaming machine 10a, lOb, 10c, lOd may include the software for running the progressive game. The gaming machines 10a, l Ob, lOc, lOd could communicate with each other to provide instructions that a progressive game is being actuated and, thus, no other gaming machine can enact the progressive game until the current progressive game session is complete. The gaming machines 10a, lOb, lOc, lOd could ~u conunLmicate real-tune updates to the linked jackpots that are then updated on the displays 12 of the gaming machines 1 Oa, l Ob, 1 Oc, 1 Od.
As shown in FIG. 3, the gaming system 40 contemplates a progressive game that is played by several different types of gaming machines 10a, IOb, lOc, lOd. In other words, each of the gaming machines 10a. lOb; lOc, lOd, although different in theme and playing features, has a triggering event that is randomly selected, allowing for players at each of these gaming machines 10a. lOb, lOc, lOd to qualify for the progressive game.
Turning to FIG. 4, when the gaming machine 10 determines that a player has advanced to a progressive game, the display 12 illustrates a message 50 to inform the ~o player. The message 50 is usually accompanied by special audio effects, as well. In one embodiment, when the gaming machine 10 is a slot machine having multiple pay lines, a player must be playing the maximum number of pay lines to be eligible for the progressive game. If the players are playing the maximum number of pay lines, the g _ CPU 16 randomly determines whether the player is to play the progressive game.
If chosen. the planer enters a qualifying round. which is shown in FIG. 5. If the player wins the qualiying round, he or she then advances to the progressive game (FIG. 8) which; at a minimum. will award the player the lowest jackpot level of the multilevel a progressive game.
FIG. ~ illustrates a flow chart of the qualifying round of the progressive game.
At step 60. after instructing the player that he or she is eligible for the progressive game via the display 12 (see FIG. 4), an invitation screen appears on the display 12.
One example of this type of invitation screen is shown in FIG. 6. At step 62, the ~o player selects one of five envelopes 63 (FIG. 6) by activating an input device (e.g., a touch screen) on the gaming machine 10.
At step 64 in FIG. ~, the CPU operating the progressive game determines whether the selected envelope 63 (FIG. 6) contains an invitation to the progressive game. If the answer to the inquiry at step 64 is "no,'' the envelope contains an is additional game credit so that the player at least rains a game credit when the qualifying round is triggered. Accordingly, at step 66, an award of credits appears from the envelope that was selected. The player then collects the credit at step 68.
Finally, the gaming machine 10 returns to the basic game at step 70 and the player continues playing the wagering game at the gaming machine, if he or she so desires, ~o with the additional credit achieved during the qualifying round of the progressive ~ame.
On the other hand, if the answer at step 64 is "yes.'" then at step 72, the envelope 63 (FIG. 6) containing the imitation becomes animated and certain audio effects take place so that the player understands that he or she has been invited to the z, progressive game. FIG. 7 illustrates one possible scenario of an invitation 71 to the progressive game. as illustrated on the display 12 of the gaming machine 10.
Finally, the qualifying round, at step 74, proceeds to the progressive game round, which is illustrated in flow diagram form at FIG. 8.
In summar<-~. FIGS. 5-7 illustrate a qualif~~ing round of a progressive game that 3o must be won before allowing for the ability to win the progressive jackpot(s). This qualifying round includes player-selectable game elements allowing the player, via his or her selection of these game elements, to enter or qualify for the progressive jackpot.
These player-selectable, progressive game entry elements, which axe shown as five 9 _ envelopes. can be in various forms that are selectable by the player. For example, the player-selectable progressive game enty elements can be in the form of presents that are opened to reveal whether the player advances to play for the jackpot.
The qualifying round of FIGS. ~-7 also provides a ''gate" feature for gaming a machine operators and manufacturers in that they can reward players who are wagering higher amounts per pay line in the basic game with a better chance to enter the progressive game. For example. if the player is only wagering one credit per pay line, then only one of the envelopes 63 in FIG. 6 may contain an invitation.
On the other hand, if the player is wagering five or more credits per pay line, then all five of ~o the envelopes 63 in FIG. 6 will contain an invitation so that the player is guaranteed a chance at the progressive game jackpot.
FIG. 8 illustrates the flow diagram for the progressive round that is engaged after the qualifying round of FIG. 6 is won. FIG. 8 will be discussed with reference to FIGS. 9-12, which illustrate the display 12 of the gaming machine 10 at various stages is of the progressive game.
At step 80 in FIG. 8, a plurality of player-selectable game elements, shown in FIG. 9 as a plurality of presents 82, appear on the display 12 of the gaming machines 10. In this embodiment, the progressive game is a multilevel progressive game in that there are four different jackpots that can be awarded. Accordingly, at the top of FIG.
zo 9, a progressive level indicator 84 indicates the player's advancement to the various jackpots as the player selects the presents 82. As discussed below, when the player selects a certain present 82 that is a level-increasing element (i.e., a ''star"). the progressive level indicator 84 will change to reflect the selection of the level-increasing element.
~s At step 90 in FIG. 8, the player selects one of the presents. The CPU
operating the progressive game determines whether the present is a level-increasing element that advances the player towards the neat level of the jackpot of the progressive game.
This occurs at step 92, where the level-increasing element is a "star" symbol.
If the answer at step 92 is "no," then the CPU that operates the progressive game inquires at 3o step 94 whether the player-selectable element is a "collect" element, which ends the player's ability to select features during the progressive round. If the answer at step 94 is "no," then at step 96, a credit award appears behind the present, as shown in FIG. 10, where the present 82a reveals a credit award of 75 credits. At step 98, this credit award is then reflected in the credit meter 86 located at the bottom right corner of the display 12.
If the player achieves a credit award, then he or she is allowed to select another present, which returns the flow chart to step 90. Upon selecting the second present.
s the Iogic repeats at step 92 to determine whether a "star''' symbol has been selected. If the answer at step 92 is "yes," then at step 110, the CPU determines whether the star advances the player to the next level of progressive jackpots. If the answer is "no'' at step 110, then the flow chart returns to step 90 and a player selects another present and the progressive level indicator 84 advances one "star" toward the next level jackpot.
~o The selection of the ''star" is shown in FIG. 11 as the present 82b has been selected, causing the second star on the progressive level indicator 84 to be highlighted.
Accordingly, only two more stars are needed to advance the player to the second level, the Super-Party Jackpot.
If the answer is "yes" at step 110, then at step 112, the display 12 provides is enhanced animation that instructs the player that he or she has reached the next level of jackpot. Enhanced audio effects would be applied, as well. The progressive game then returns to step 90 where the player again selects another present. In essence, a selection of a star symbol or a credit award allows the player to continue making selections during the progressive Game.
zo Continuing with FIG. 8, after steps 92 and 94, if it is determined that a "collect" Qame element has been selected, the progressive game comes to an end (i.e., the ''collect" element is a stop-game element). One example of this scenario is shown in FIG. 12 in which the present 82c has been selected to reveal the "collect"
game element. At this point, the player has selected thirteen different player-selectable ss game elements (i.e., presents 82) and has achieved 475 credit awards, as shown in the credit meter 86. In addition, the player has selected six level-increasing elements (i.e., "stars''), advancing the jackpot level to the third level, which is the Blowout-Party Jackpot. Accordingly, assuming the progressive jackpots had advanced in the manner shown in FIG. 3, the player would be awarded the Blowout-Party Jackpot of $21,400, 3o as shown in the second display 46 of the signage 42 of FIG. 3, plus the 475 credits in the credit meter 86.
Completing the flow diagram, at step 122 of FIG. 8, the player then receives all credits associated with the progressive game, which is the jackpot plus the credit awards in the bonus credit meter. In FIG, 12. the bonus credit meter 86. with a value of 47~. is added to the overall game credit meter 12~ (which had 100 credits), thereby yielding a total game credit of X75 credits. The Blowout-Party Jackpot can be awarded separately because of its large amount. At step 124, the Qaming machine 10 returns to the normal operational mode and begins applying the basic game.
In the embodiments shown in FIGS. 5-12, the CPU performing the various progressive game functions can be the CPU located within each associated gaming machine 10a, lOb, 10c, lOd. Thus, each gaming machine 10a, lOb, lOc, lOd would have the same software associated with the progressive round (and also the qualifying io round). Alternatively, the CPU may be external to the gaming machines, such as one associated with the signage 42 (FIG. 3) displaying the play of the progressive game.
In an alternative embodiment, the progressive game with all of its illustrated messages and player-selectable elements, as shown in FIGS. 4, 6, 7 and 9-12, can also be illustrated on one of the displays 44, 45, 46, 48 of the signage 42 in FIG.
FEATlTRE WITH PLAYER CONTROLLED OUTCOME
FIELD OF THE INVENTION
The present invention relates generally to gaming machines and. more particularly, to a gaming machine and a gaming machine network having an enhanced progressive game in which the outcome is based on the selections made by the player.
s BACKGROUND OF THE INVENTION
Gaming machines, such as slot machines, video poker machines, and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived io likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines.
Consequently, shrewd operators strive to employ the most entertaining and exciting machines available because such machines attract frequent play and, hence.
increase profitability to the operator. In the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing names, which will attract frequent play by ao increasing the entertaimnent value and excitement associated with the game.
One concept that has been successfully employed to enhance the entertainment value of a game is that of a "secondary" or "bonus" game which may be played in conjunction with a "basic" game. The bonus game, which is entered upon the occurrence of a selected event or outcome of the basic game, may comprise any type of name, either similar to or completely different from the basic. game. Such a bonus game produces a significantly higher level of player excitement than the basic game because it provides a greater expectation of winning than the basic game.
Another concept that has been employed is the use of a progressive jackpot. In the gaming industry, a "progressive" involves the collecting of coin-in data from ;o participating gaming devices) (e.g., slot machines), contributing a percentage of that coin-in data to a jackpot amount. and awarding that jackpot amount to a player upon the occurrence of a certain jackpot-won event, A jackpot-won event typically occurs when a "progressive m~inning position" is achieved at a participating gaming device. If the gaming device is a slot machine, a progressive winning position may, for example.
correspond to alignment of progressive jackpot reel symbols along a certain pay line.
The initial progressive jackpot is a predetermined minimum amount. That jackpot amount. however. progressively increases as players continue to play the gaming machine without winning the jackpot. Further; when several gaming machines are linked together such that several players at several gaming machines compete for the io same jackpot, the jackpot progressively increases at a much faster rate, which leads to further player excitement. In the existing progressive games, the jackpot is awarded without the player interacting with the gaming machine. In other words, the player does not get the feeling that he or she has some sort of control over the outcome.
While the known player-appeal features provide some enhanced excitement.
is there is a continuing need to develop new features for progressive games to satisfy the demands of players and operators. Preferably, such new features for progressive games will further enhance the level of player excitement. The present invention is directed to satisfying these needs.
2o SUMMARY OF THE INVENTION
The present invention provides a new type of progressive game that can be used in conjunction with w.~agering games. This novel progressive game provides eWanced excitement by allowing the player to make selections during the progressive game that will determine the outcome of the progressive game.
z~- Specifically, a gaming terminal is capable of playing a progressive game that is triggered during or after a wagering game played at the gaming terminal. The gaming terminal includes an input device for receiving inputs from a player during the wagering game. Such inputs include a wager amount. A display displays a randomly selected outcome of the wagering game in response to receiving the wager amount so from the player. In response to the progressive game being triggered, the display then displays a plurality of player-selectable game elements. The player selects one or more of the player-selectable game elements and the progressive game payoff is determined based on his or her selection.
For example. the player-selectable game elements may be a large array of presents (e.g., ~0 presents) that, upon being selected. are opened to reveal a certain outcome. Preferably. the progressive _ame is a multilevel progressive game and certain outcomes revealed from the selectable presents allow the player to achieve a s higher level payoff in the progressive game.
The present invention also contemplates a novel method of playing a progressive game at a gaming terminal. The method involves receiving, from the gaming terminal, at least one player input during the progressive game. In response to receiving the player's input, the method includes determining whether the player input ~o achieves a first progressive game payoff or a second progressive game payoff (which is 'reater than the first progressive game payoff), and awarding to the player a corresponding one of the first and second progressive game payoffs.
In one preferred embodiment. the progressive gene is interconnected to several gaming terminals. all of which are competing for the payoff of the progressive is game. Accordingly, players at these gaming terminals are able to select from a plurality of player-selectable game elements. In this embodiment, signage located above the gaming terminals may also display the player's selections of the player-selectable gaming elements as they are bein gT selected so that all players competing for the payoff can observe the outcome achieved by the player engaged in the progressive zo game.
The above summary of the present invention is not intended to represent each embodiment or every aspect of the present invention. This is the purpose of the figures and the detailed description which follow.
BRIEF DESCRIPTION OF THE DRAWINGS
The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings.
FIG. 1 is a simplified front view of a slot machine that is used with the present invention.
3o FIG. ? is a block diagram of a control system suitable for operating the gaming machine in FIG. 1.
FIG. 3 illustrates one embodiment of a gaming system including four gaming machines that are linked to a common progressive game.
FIG. 4 illustrates the display of the gaming machine of FIG. 1 when the progressive game has been enacted.
FIG. ~ illustrates a flow chart of the qualifying round of the progressive game.
FIG. 6 illustrates the qualifying round described in FIG. 5 in which a player selects a certain envelope that reveals whether the player is eligible for the progressive game.
FIG. 7 illustrates that the player in the qualifying round of FIG. 5 has selected an envelope containing an invitation to play in the progressive game.
FIG. 8 illustrates a flow chart of the progressive game.
io FIG. 9 illustrates the display having a plurality of player-selectable presents, which are selected by the player during the progressive game, as described in FIG. 8.
FIG. 10 illustrates the selection of a certain present yielding a "credit"
game element, as described in FIG. 8.
FIG. 11 illustrates the selection of a "star" game element, which moves the is progressive jackpot award indicator at the top of the display closer to the second level of the progressive game.
FIG. 12 illustrates the selection of the ''collect" game element after the player has previously selected twelve other awards or stars during the progressive game.
Vv'hile the invention is susceptible to various modifications and alternative zo forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however. that the invention is not intended to be limited to the particular forms disclosed.
Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
DESCRIPTION OF ILLUSTRATIVE EMBODIMENTS
Turning now to the drawings and referring initially to FIG. l, a video gaming machine 10 is depicted that may be used to implement the enhanced progressive game according to the present invention. The gaming machine 10 includes a video display 30 12 that may comprise a CRT, LCD, plasma, LED, electro-luminescent display, or generally any t~~pe of video display known in the art. In the illustrated embodiment, the gaming machine l0 is an "upright'' version in v~~hich the video display 12 includes a touch screen and is oriented vertically relative to the player. It will be appreciated, J
however, that any of several other models of naming machines are within the scope of the present invention, including, for example, a "slant-top''' version in which the video display is slanted at about a 30° angle toward the player, or gaming machines that include mechanical, rather than video. displays.
s In one embodiment, the gaming machine 10 is operable to play a game entitled WHO DU?~NIT?TM having a mystery theme. The WHO DUNNIT?TM game features a basic game in the form of a slot machine with five simulated spinning reels and a bonus game with selection options directing game activities on the video display 12.
Such a gaming machine is disclosed in detail in U.S. Publication No. US
io 2002/0090990 Al. which is incorporated herein by reference in its entirety.
It will be appreciated, however, that the gaming machine 10 may be implemented with games other than the WHO DUNNIT?TM game and/or with several alternative game themes.
FIG. ? is a block diagram of a control system suitable for operating the gaming machine 10 of FIG. 1. Coin/credit detector 14 signals a CPU 16 when a player has is inserted a number of coins or played a number of credits. Then, the CPU 16 executes a game program which causes the video display 12 to display the basic game that includes simulated reels with symbols displayed thereon. The player may select the number of paylines to play and the amount to wager via touch screen input keys (FIG. 1 ). The basic game commences in response to the player activating a switch 18 zo (FIG. 1 ) in a lever or push button, causing the CPU 16 to set the reels in motion, randomly select a game outcome, and then stop the reels to display symbols con-espondin~ to the pre-selected game outcome. Preferably, certain basic game outcomes cause the CPU l6 to enter a bonus mode, which causes the video display 12 to show a bonus game, as is known in the art.
z_~- A s~=stem memory 20 stores control software, operational instructions, and data associated with the gaming machine 10. In one embodiment, the system memory 20 comprises a separate read-only memory (ROM) and battery-backed random-access memory (RAM). It will be appreciated, however, that the system memory 20 may be implemented on any of several alternative types of memory structures or may be 3o implemented on a single memory structure. A payoff mechanism 22 is operable in response to instructions from the CPU 16 to award a payoff of coins or credits to the player in response to certain winning outcomes that may occur in the basic game or bonus game. The payoff amounts corresponding to certain combinations of symbols in the basic game are predetermined according to a pay table stored in the system memor<- 20. The payoff amounts corresponding to certain outcomes of the bonus game are also stored in system memor<- 20.
The gaming machine 10 of FIGS. I and 2 is a gaming terminal that receives s inputs from players. randomly selects game outcomes, and displays those outcomes.
as controlled by the internal CPU 16. It will be appreciated, however, that the present invention can be used by a gaming terminal that receives player inputs and displays game outcomes under the control of an external CPU.
While the gaming machine 10 of FIGS. 1 and 2 has been described by itself, ~o the gaming machine 10 is connected to a progressive game into which several gaming machines are linked, as will be described below. It should be understood, however, that the novel progressive game feature that includes player-selectable game elements within the progressive game is useful on a stand-alone gaming machine 10 that is not connected to other gaming machines. If the gaming machine is a stand-alone >> progressive game, it will include some display elements indicating the jackpot amount or amounts associated with the progressive game.
Referring now to FIG. 3, a gaming system 40 includes four gaming machines 10a, l Ob, l Oc, lOd, which are of the type described above with respect to FIGS. 1 and 2. The gaming system 40 also includes signage 42, which is adjacent and connected ~o to the four gaming machines 10a, l Ob, 1 CIc, l Od. The signage 42 displays certain aspects of the progressive game, which at least includes the jackpot amount that can be won during the progressive game.
Preferably, the progressive game is a mufti-level progressive game. In the illustrated embodiment, there are four progressive levels: a Party Level, a Super-Party z~ Level, a Blowout-Party Level; and a Mega-Party Level. To display the various jackpot levels, the si~~nage 42 includes a first display 44, a second display 45, a third display 46, and a fourth display 48. The first display 44 shows the amount of the Mega-Party Level, which is $102,41 in the illustrated embodiment. The second display 45 shows the amount of the Blowout-Party Level, which is $21.,400. The third 30 .display 46 shoves the amount of the Super-Party Level, which is $x.123.
Finally, the fourth display 48 shows the amount of die Party Level, which has been won by one of the players of the four gaming machines 1 Oa, l Ob, l Oc, l Od and is currently displaying "Jackpot Wirmer."
The si~naae 30 may include its own controller that is connected to each of the four gaming machines 10a. lOb. 10c, lOd. The signage controller transmits information to and receives information from the CPU 16 (FIG. 2) in each of the four naming machines 10a; lOb, lOc, lOd throughout the progressive game. Thus, the CPUs 16 (FIG. 2) of the gaming machines 10a, lOb, l Oc, lOd may determine when a progressive name has been triggered after or during a typical basic game or bonus game being played at one of the gaming machines 10a, l Ob, lOc, l Od. Once triggered, however. the signage controller then controls the playing of the progressive game. For example. the signage controller may send high-level signals to the CPU 16 at the ~o winning gaming machines 10a, lOb, lOc, lOd instructing the CPU 16 on what to illustrate on its display 12.
Alternatively, other control system architectures can be used in the gaming system 40 that will still provide the novel progressive game. which is described in more detail below with respect to FIGS. 4-12. For example, the memory 20 (FIG.
2) ~s of each gaming machine 10a, lOb, 10c, lOd may include the software for running the progressive game. The gaming machines 10a, l Ob, lOc, lOd could communicate with each other to provide instructions that a progressive game is being actuated and, thus, no other gaming machine can enact the progressive game until the current progressive game session is complete. The gaming machines 10a, lOb, lOc, lOd could ~u conunLmicate real-tune updates to the linked jackpots that are then updated on the displays 12 of the gaming machines 1 Oa, l Ob, 1 Oc, 1 Od.
As shown in FIG. 3, the gaming system 40 contemplates a progressive game that is played by several different types of gaming machines 10a, IOb, lOc, lOd. In other words, each of the gaming machines 10a. lOb; lOc, lOd, although different in theme and playing features, has a triggering event that is randomly selected, allowing for players at each of these gaming machines 10a. lOb, lOc, lOd to qualify for the progressive game.
Turning to FIG. 4, when the gaming machine 10 determines that a player has advanced to a progressive game, the display 12 illustrates a message 50 to inform the ~o player. The message 50 is usually accompanied by special audio effects, as well. In one embodiment, when the gaming machine 10 is a slot machine having multiple pay lines, a player must be playing the maximum number of pay lines to be eligible for the progressive game. If the players are playing the maximum number of pay lines, the g _ CPU 16 randomly determines whether the player is to play the progressive game.
If chosen. the planer enters a qualifying round. which is shown in FIG. 5. If the player wins the qualiying round, he or she then advances to the progressive game (FIG. 8) which; at a minimum. will award the player the lowest jackpot level of the multilevel a progressive game.
FIG. ~ illustrates a flow chart of the qualifying round of the progressive game.
At step 60. after instructing the player that he or she is eligible for the progressive game via the display 12 (see FIG. 4), an invitation screen appears on the display 12.
One example of this type of invitation screen is shown in FIG. 6. At step 62, the ~o player selects one of five envelopes 63 (FIG. 6) by activating an input device (e.g., a touch screen) on the gaming machine 10.
At step 64 in FIG. ~, the CPU operating the progressive game determines whether the selected envelope 63 (FIG. 6) contains an invitation to the progressive game. If the answer to the inquiry at step 64 is "no,'' the envelope contains an is additional game credit so that the player at least rains a game credit when the qualifying round is triggered. Accordingly, at step 66, an award of credits appears from the envelope that was selected. The player then collects the credit at step 68.
Finally, the gaming machine 10 returns to the basic game at step 70 and the player continues playing the wagering game at the gaming machine, if he or she so desires, ~o with the additional credit achieved during the qualifying round of the progressive ~ame.
On the other hand, if the answer at step 64 is "yes.'" then at step 72, the envelope 63 (FIG. 6) containing the imitation becomes animated and certain audio effects take place so that the player understands that he or she has been invited to the z, progressive game. FIG. 7 illustrates one possible scenario of an invitation 71 to the progressive game. as illustrated on the display 12 of the gaming machine 10.
Finally, the qualifying round, at step 74, proceeds to the progressive game round, which is illustrated in flow diagram form at FIG. 8.
In summar<-~. FIGS. 5-7 illustrate a qualif~~ing round of a progressive game that 3o must be won before allowing for the ability to win the progressive jackpot(s). This qualifying round includes player-selectable game elements allowing the player, via his or her selection of these game elements, to enter or qualify for the progressive jackpot.
These player-selectable, progressive game entry elements, which axe shown as five 9 _ envelopes. can be in various forms that are selectable by the player. For example, the player-selectable progressive game enty elements can be in the form of presents that are opened to reveal whether the player advances to play for the jackpot.
The qualifying round of FIGS. ~-7 also provides a ''gate" feature for gaming a machine operators and manufacturers in that they can reward players who are wagering higher amounts per pay line in the basic game with a better chance to enter the progressive game. For example. if the player is only wagering one credit per pay line, then only one of the envelopes 63 in FIG. 6 may contain an invitation.
On the other hand, if the player is wagering five or more credits per pay line, then all five of ~o the envelopes 63 in FIG. 6 will contain an invitation so that the player is guaranteed a chance at the progressive game jackpot.
FIG. 8 illustrates the flow diagram for the progressive round that is engaged after the qualifying round of FIG. 6 is won. FIG. 8 will be discussed with reference to FIGS. 9-12, which illustrate the display 12 of the gaming machine 10 at various stages is of the progressive game.
At step 80 in FIG. 8, a plurality of player-selectable game elements, shown in FIG. 9 as a plurality of presents 82, appear on the display 12 of the gaming machines 10. In this embodiment, the progressive game is a multilevel progressive game in that there are four different jackpots that can be awarded. Accordingly, at the top of FIG.
zo 9, a progressive level indicator 84 indicates the player's advancement to the various jackpots as the player selects the presents 82. As discussed below, when the player selects a certain present 82 that is a level-increasing element (i.e., a ''star"). the progressive level indicator 84 will change to reflect the selection of the level-increasing element.
~s At step 90 in FIG. 8, the player selects one of the presents. The CPU
operating the progressive game determines whether the present is a level-increasing element that advances the player towards the neat level of the jackpot of the progressive game.
This occurs at step 92, where the level-increasing element is a "star" symbol.
If the answer at step 92 is "no," then the CPU that operates the progressive game inquires at 3o step 94 whether the player-selectable element is a "collect" element, which ends the player's ability to select features during the progressive round. If the answer at step 94 is "no," then at step 96, a credit award appears behind the present, as shown in FIG. 10, where the present 82a reveals a credit award of 75 credits. At step 98, this credit award is then reflected in the credit meter 86 located at the bottom right corner of the display 12.
If the player achieves a credit award, then he or she is allowed to select another present, which returns the flow chart to step 90. Upon selecting the second present.
s the Iogic repeats at step 92 to determine whether a "star''' symbol has been selected. If the answer at step 92 is "yes," then at step 110, the CPU determines whether the star advances the player to the next level of progressive jackpots. If the answer is "no'' at step 110, then the flow chart returns to step 90 and a player selects another present and the progressive level indicator 84 advances one "star" toward the next level jackpot.
~o The selection of the ''star" is shown in FIG. 11 as the present 82b has been selected, causing the second star on the progressive level indicator 84 to be highlighted.
Accordingly, only two more stars are needed to advance the player to the second level, the Super-Party Jackpot.
If the answer is "yes" at step 110, then at step 112, the display 12 provides is enhanced animation that instructs the player that he or she has reached the next level of jackpot. Enhanced audio effects would be applied, as well. The progressive game then returns to step 90 where the player again selects another present. In essence, a selection of a star symbol or a credit award allows the player to continue making selections during the progressive Game.
zo Continuing with FIG. 8, after steps 92 and 94, if it is determined that a "collect" Qame element has been selected, the progressive game comes to an end (i.e., the ''collect" element is a stop-game element). One example of this scenario is shown in FIG. 12 in which the present 82c has been selected to reveal the "collect"
game element. At this point, the player has selected thirteen different player-selectable ss game elements (i.e., presents 82) and has achieved 475 credit awards, as shown in the credit meter 86. In addition, the player has selected six level-increasing elements (i.e., "stars''), advancing the jackpot level to the third level, which is the Blowout-Party Jackpot. Accordingly, assuming the progressive jackpots had advanced in the manner shown in FIG. 3, the player would be awarded the Blowout-Party Jackpot of $21,400, 3o as shown in the second display 46 of the signage 42 of FIG. 3, plus the 475 credits in the credit meter 86.
Completing the flow diagram, at step 122 of FIG. 8, the player then receives all credits associated with the progressive game, which is the jackpot plus the credit awards in the bonus credit meter. In FIG, 12. the bonus credit meter 86. with a value of 47~. is added to the overall game credit meter 12~ (which had 100 credits), thereby yielding a total game credit of X75 credits. The Blowout-Party Jackpot can be awarded separately because of its large amount. At step 124, the Qaming machine 10 returns to the normal operational mode and begins applying the basic game.
In the embodiments shown in FIGS. 5-12, the CPU performing the various progressive game functions can be the CPU located within each associated gaming machine 10a, lOb, 10c, lOd. Thus, each gaming machine 10a, lOb, lOc, lOd would have the same software associated with the progressive round (and also the qualifying io round). Alternatively, the CPU may be external to the gaming machines, such as one associated with the signage 42 (FIG. 3) displaying the play of the progressive game.
In an alternative embodiment, the progressive game with all of its illustrated messages and player-selectable elements, as shown in FIGS. 4, 6, 7 and 9-12, can also be illustrated on one of the displays 44, 45, 46, 48 of the signage 42 in FIG.
3.
~s Alternatively, a special display can be provided to illustrate these features of the progressive game. Therefore, all of the players of the gaming machines 10a, l Ob, 10c, l Od can observe the actions of one player who is engaged in the progressive game. In doing so, the progressive game may also provide the ability for players of the other machines 10a, 10b, lOc, lOd to make suggestions to the player engaged in the ~o progressive game on which player-selectable elements to choose next.
Further, the gaining system 40 of FIG. 3 may be structured to display the same images of the progressive game on all of the gaming machines 1 Oa, 1 Ob, 10e.
l Od after one of the gaming machines 10a, 1 Ob. I C)c, 1 Od has engaged in a progressive game.
Thus, players of the other non-progressive gaming machines can select certain ~s presents 82 (FIGS. 9-12), which will appear on the display on the signaae 42 as a circle or other indicator showing which presents the non-progressive player believes should be selected next. In other words, the player engaged in the progressive game can look at the display on the signage 42 and determine which of the presents 82 the other players believe he or she should select next to further advance the progressive 3o game. While these circles or other indicators have no bearing on the outcome of the progressive game, this feature provides for enhanced player excitement as each of the players at the gaming machines 10a, lOb, lOc, lOd feels as though they have some stake in the outcome.
1~ _ In another format for the progressive round, the presents may include symbols for all four jackpot levels. The player then selects the presents tmtil three of the same symbols are displayed. The player is then awarded the amount of the jackpot associated with the particular symbol that was revealed three times. Again, this progressive game format provides increased excitement as the player feels that he or she has control over the outcome by selecting these player-selectable game elements While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention.
io For example, the gaming machine 10 may have only a basic game. such that the novel progressive game is the secondary or bonus game. Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
~s Alternatively, a special display can be provided to illustrate these features of the progressive game. Therefore, all of the players of the gaming machines 10a, l Ob, 10c, l Od can observe the actions of one player who is engaged in the progressive game. In doing so, the progressive game may also provide the ability for players of the other machines 10a, 10b, lOc, lOd to make suggestions to the player engaged in the ~o progressive game on which player-selectable elements to choose next.
Further, the gaining system 40 of FIG. 3 may be structured to display the same images of the progressive game on all of the gaming machines 1 Oa, 1 Ob, 10e.
l Od after one of the gaming machines 10a, 1 Ob. I C)c, 1 Od has engaged in a progressive game.
Thus, players of the other non-progressive gaming machines can select certain ~s presents 82 (FIGS. 9-12), which will appear on the display on the signaae 42 as a circle or other indicator showing which presents the non-progressive player believes should be selected next. In other words, the player engaged in the progressive game can look at the display on the signage 42 and determine which of the presents 82 the other players believe he or she should select next to further advance the progressive 3o game. While these circles or other indicators have no bearing on the outcome of the progressive game, this feature provides for enhanced player excitement as each of the players at the gaming machines 10a, lOb, lOc, lOd feels as though they have some stake in the outcome.
1~ _ In another format for the progressive round, the presents may include symbols for all four jackpot levels. The player then selects the presents tmtil three of the same symbols are displayed. The player is then awarded the amount of the jackpot associated with the particular symbol that was revealed three times. Again, this progressive game format provides increased excitement as the player feels that he or she has control over the outcome by selecting these player-selectable game elements While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention.
io For example, the gaming machine 10 may have only a basic game. such that the novel progressive game is the secondary or bonus game. Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
Claims (34)
1. A method of playing a progressive game, comprising:
conducting a wagering game at a gaming terminal;
achieving a progressive game entry award at said gaming terminal;
activating said progressive game in response to achieving said progressive game entry award;
displaying a plurality of player-selectable game elements during said progressive game;
selecting, via player inputs, at least one of said plurality of player-selectable game elements; and awarding a progressive game payoff based on said selecting.
conducting a wagering game at a gaming terminal;
achieving a progressive game entry award at said gaming terminal;
activating said progressive game in response to achieving said progressive game entry award;
displaying a plurality of player-selectable game elements during said progressive game;
selecting, via player inputs, at least one of said plurality of player-selectable game elements; and awarding a progressive game payoff based on said selecting.
2. The method of claim 1, wherein said selecting includes sequentially selecting said player-selectable game elements, said player-selectable game elements including a continue-game element that allows for the continuation of said progressive game and a stop-game element that stops said progressive game.
3. The method of claim 2, wherein said sequentially selecting one of said continue-game elements increases said progressive game payoff.
4. The method of claim 2, wherein said progressive game includes first and second progressive game payoffs, said second progressive game payoff being higher than said first progressive game payoff, selecting a predetermined number of said continue-game elements allows said player to achieve said second progressive game payoff.
5. The method of claim 2, wherein said progressive game includes first and second progressive game payoffs, said second progressive game payoff being higher than said first progressive game payoff, said continue-game elements including level-increasing elements, selecting a predetermined number of said level-increasing elements allows a player to achieve said second progressive game payoff.
6. The method of claim 1, wherein said achieving said progressive game entry award includes selecting from a plurality of progressive game qualifying items, at least one of said plurality of progressive game qualifying items permitting entry to said progressive game.
7. The method of claim 6, wherein said progressive game qualifying items are video envelopes that are selectable by a player at said gaming terminal, said at least one of said plurality of progressive game qualifying items including an invitation therein that is displayed in response to said player selecting said at least one of said plurality of progressive game qualifying items.
8. The method of claim 1, wherein said progressive game includes first and second progressive game payoffs, said first and second progressive game payoffs being displayed on signage located above said gaming terminal.
9. The method of claim 1, wherein said steps of conducting, achieving, activating, and displaying are performed by a CPU internal to said gaming terminal.
10. A method of playing a progressive game at a gaming terminal, comprising:
receiving, from said gaming terminal, at least one player input during said progressive game;
in response to said receiving, determining whether said player input achieves a first progressive game payoff or a second progressive game payoff, said second progressive game payoff being greater than said first progressive game payoff; and awarding to said player a corresponding one of said first and second progressive game payoffs.
receiving, from said gaming terminal, at least one player input during said progressive game;
in response to said receiving, determining whether said player input achieves a first progressive game payoff or a second progressive game payoff, said second progressive game payoff being greater than said first progressive game payoff; and awarding to said player a corresponding one of said first and second progressive game payoffs.
11. The method of claim 10, wherein said at least one player input includes a plurality of sequential player inputs.
12. The method of claim 10, wherein said gaming terminal includes a display, said display for displaying a plurality of planer-selectable game elements, said at least one planer input corresponding to one of said plurality of player-selectable game elements.
13. The method of claim 12, wherein said receiving includes activating a touch screen positioned over said one of said plurality of player-selectable game elements.
14. The method of claim 10, wherein said gaming terminal is one of a plurality of gaming terminals connected to signage for displaying said first and second progressive game payoffs, each of said plurality of gaming terminals competing for said first and second progressive game payoffs.
15. The method of claim 10, further including prior to said step of receiving, conducting a progressive game qualifying round for determining whether a player at said gaming terminal is permitted to enter said progressive game and play for said first and second progressive game payoffs.
16. The method of claim 15, wherein said progressive game qualifying round including selecting, at said gaming terminal, one of a plurality of progressive game qualifying items, at least one of said progressive game qualifying items including a progressive game qualifying award for allowing said player at said gaming terminal to enter said progressive game.
17. The method of claim 15, wherein said qualifying round yields a higher probability of entry into said progressive game in response to higher amounts being wagered in a basic game at said gaming terminal.
18. The method of claim 10, wherein said determining is performed by a CPU
internal to said gaming terminal.
internal to said gaming terminal.
19. The method of claim 10, wherein said determining is performed by a CPU
external to said gaming terminal.
external to said gaming terminal.
20. A method of playing a progressive game, comprising:
receiving one of a plurality of player-selectable inputs, said plurality of player-selectable inputs including a stop-game input and a continue-game input.
in response to receiving said continue-game input, allowing a player to continue said progressive game; and in response to receiving said stop-game input, ending said progressive game and awarding a progressive game payoff.
receiving one of a plurality of player-selectable inputs, said plurality of player-selectable inputs including a stop-game input and a continue-game input.
in response to receiving said continue-game input, allowing a player to continue said progressive game; and in response to receiving said stop-game input, ending said progressive game and awarding a progressive game payoff.
21. The method of claim 20, wherein in response to receiving said continue-game input, providing said player with an award.
22. The method of claim 20, wherein said progressive game payoff has multiple payoff amounts, said awarding including providing a higher payoff in response to a predetermined number of continue-game inputs being received.
23. The method of claim 20, wherein said steps of allowing and ending are performed by a CPU located remotely from said gaming terminal, said CPU
controlling the operation of said progressive game.
controlling the operation of said progressive game.
24. The method of claim 23, wherein said remote CPU is located in signage adjacent to said gaming terminal, said signage displaying said progressive game payoff.
25. A gaming terminal capable of playing a progressive game that is triggered during or after a wagering game being played at said gaming terminal, comprising:
an input device for receiving inputs from a player during said wagering game, said inputs including a wager amount;
a display for displaying a randomly selected outcome of said wagering game in response to receiving said wager amount from said player; and wherein, in response to said progressive game being triggered, said display displaying a plurality of player-selectable game elements, a progressive game payoff being determined based on a selection by said player of said player-selectable game elements.
an input device for receiving inputs from a player during said wagering game, said inputs including a wager amount;
a display for displaying a randomly selected outcome of said wagering game in response to receiving said wager amount from said player; and wherein, in response to said progressive game being triggered, said display displaying a plurality of player-selectable game elements, a progressive game payoff being determined based on a selection by said player of said player-selectable game elements.
26. The gaming terminal of claim 25, wherein said input device includes a touch screen overlying said display, said touch screen providing for said selection of said player-selectable game elements.
27. The gaming terminal of claim 25, wherein said player-selectable game elements are presents that, if selected, are opened to reveal an outcome.
28. The gaming terminal of claim 25, wherein said player-selectable game elements include at least one continue-game element and at least one stop-game element, said selecting continues until said stop-game element is selected.
29. The gaming terminal of claim 28, wherein said progressive game is a multilevel progressive game and said continue-game elements include level-increasing elements, said selection of a predetermined number of said continue-game elements providing for said progressive game to be at a higher level.
30. The gaming terminal of claim 28, wherein said continue-game elements include a credit element, said credit element providing said player of said progressive game with a credit award.
31. The gaming terminal of claim 25, further including a local CPU determining said randomly selected outcome.
32. The gaming terminal of claim 25, further including a connection port for coupling said gaming terminal to signage located adjacent to said gaming terminal for displaying a progressive game payoff.
33. A gaming terminal for playing a progressive game, comprising:
a connection port for coupling said gaming terminal to signage located adjacent to said gaming terminal for displaying at least one payoff amount for said progressive game;
a display for displaying a plurality of player-selectable game elements; and an input device for receiving inputs corresponding to selected ones of said plurality of player-selectable game elements, said selected ones of said plurality of player-selectable game elements determining a payoff amount for said progressive game.
a connection port for coupling said gaming terminal to signage located adjacent to said gaming terminal for displaying at least one payoff amount for said progressive game;
a display for displaying a plurality of player-selectable game elements; and an input device for receiving inputs corresponding to selected ones of said plurality of player-selectable game elements, said selected ones of said plurality of player-selectable game elements determining a payoff amount for said progressive game.
34. The gaming terminal of claim 33, wherein said signage is coupled to a plurality of gaming terminals competing in said progressive game.
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2003
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2004
- 2004-06-25 GB GB0414298A patent/GB2403428B/en not_active Expired - Fee Related
- 2004-06-28 AU AU2004202894A patent/AU2004202894B2/en not_active Ceased
- 2004-06-30 CA CA002472736A patent/CA2472736A1/en not_active Abandoned
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GB2403428B (en) | 2007-02-28 |
AU2004202894A1 (en) | 2005-01-20 |
GB2403428A (en) | 2005-01-05 |
GB0414298D0 (en) | 2004-07-28 |
AU2004202894B2 (en) | 2010-08-19 |
US20050003880A1 (en) | 2005-01-06 |
US7963846B2 (en) | 2011-06-21 |
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