DE60025725D1 - Autorennensystem und verfahren mit verbesserter simulation eines virtuellen konkurrenten - Google Patents
Autorennensystem und verfahren mit verbesserter simulation eines virtuellen konkurrentenInfo
- Publication number
- DE60025725D1 DE60025725D1 DE60025725T DE60025725T DE60025725D1 DE 60025725 D1 DE60025725 D1 DE 60025725D1 DE 60025725 T DE60025725 T DE 60025725T DE 60025725 T DE60025725 T DE 60025725T DE 60025725 D1 DE60025725 D1 DE 60025725D1
- Authority
- DE
- Germany
- Prior art keywords
- games
- reward level
- player
- vehicle
- previous
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/634—Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US14427299P | 1999-07-15 | 1999-07-15 | |
US144272P | 1999-07-15 | ||
PCT/US2000/019352 WO2001005475A1 (en) | 1999-07-15 | 2000-07-14 | System and method of vehicle competition with enhanced ghosting features |
Publications (2)
Publication Number | Publication Date |
---|---|
DE60025725D1 true DE60025725D1 (de) | 2006-04-13 |
DE60025725T2 DE60025725T2 (de) | 2006-11-09 |
Family
ID=22507853
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE60025725T Expired - Lifetime DE60025725T2 (de) | 1999-07-15 | 2000-07-14 | Autorennensystem und verfahren mit verbesserter simulation eines virtuellen konkurrenten |
Country Status (7)
Country | Link |
---|---|
US (4) | US6488505B1 (de) |
EP (1) | EP1198273B1 (de) |
AT (1) | ATE316410T1 (de) |
AU (1) | AU5935200A (de) |
DE (1) | DE60025725T2 (de) |
ES (1) | ES2257304T3 (de) |
WO (1) | WO2001005475A1 (de) |
Families Citing this family (78)
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US6416412B1 (en) * | 1999-03-16 | 2002-07-09 | Atari Games Corporation | System for remotely activating a sound in a game unit |
US6251017B1 (en) * | 1999-04-21 | 2001-06-26 | David Leason | Game or lottery with a reward validated and/or redeemed online |
US20020055381A1 (en) * | 1999-04-23 | 2002-05-09 | Tarantino Elia Rocco | Multi-player game and gaming system |
US7291067B2 (en) * | 1999-04-23 | 2007-11-06 | Colepat, Llc | Method and system for playing a multi-player game |
US6488505B1 (en) * | 1999-07-15 | 2002-12-03 | Midway Games West Inc. | System and method of vehicle competition with enhanced ghosting features |
US6758754B1 (en) * | 1999-08-13 | 2004-07-06 | Actv, Inc | System and method for interactive game-play scheduled based on real-life events |
US6767284B1 (en) * | 2000-03-14 | 2004-07-27 | John R. Koza | Skill games |
AU2007216675B2 (en) * | 2006-09-06 | 2009-05-21 | Aristocrat Technologies Australia Pty Ltd | Competitive gaming method and system |
US9147306B2 (en) * | 2009-07-16 | 2015-09-29 | Igt | Award frequency analysis (AFA) security auditor |
-
2000
- 2000-07-14 US US09/615,665 patent/US6488505B1/en not_active Expired - Lifetime
- 2000-07-14 AU AU59352/00A patent/AU5935200A/en not_active Abandoned
- 2000-07-14 ES ES00945402T patent/ES2257304T3/es not_active Expired - Lifetime
- 2000-07-14 DE DE60025725T patent/DE60025725T2/de not_active Expired - Lifetime
- 2000-07-14 WO PCT/US2000/019352 patent/WO2001005475A1/en active IP Right Grant
- 2000-07-14 EP EP00945402A patent/EP1198273B1/de not_active Expired - Lifetime
- 2000-07-14 AT AT00945402T patent/ATE316410T1/de not_active IP Right Cessation
-
2002
- 2002-05-23 US US10/156,317 patent/US6755654B2/en not_active Expired - Lifetime
-
2004
- 2004-04-30 US US10/837,230 patent/US20040267386A1/en not_active Abandoned
-
2009
- 2009-06-01 US US12/476,198 patent/US8764531B2/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
US6488505B1 (en) | 2002-12-03 |
US6755654B2 (en) | 2004-06-29 |
EP1198273A1 (de) | 2002-04-24 |
ATE316410T1 (de) | 2006-02-15 |
US20100113115A1 (en) | 2010-05-06 |
AU5935200A (en) | 2001-02-05 |
WO2001005475A1 (en) | 2001-01-25 |
US20040267386A1 (en) | 2004-12-30 |
EP1198273B1 (de) | 2006-01-25 |
DE60025725T2 (de) | 2006-11-09 |
US8764531B2 (en) | 2014-07-01 |
ES2257304T3 (es) | 2006-08-01 |
US20030054869A1 (en) | 2003-03-20 |
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