DE60041107D1 - Verfahren und Videospielsystem zur Erzeugung eines Feldplanes - Google Patents

Verfahren und Videospielsystem zur Erzeugung eines Feldplanes

Info

Publication number
DE60041107D1
DE60041107D1 DE60041107T DE60041107T DE60041107D1 DE 60041107 D1 DE60041107 D1 DE 60041107D1 DE 60041107 T DE60041107 T DE 60041107T DE 60041107 T DE60041107 T DE 60041107T DE 60041107 D1 DE60041107 D1 DE 60041107D1
Authority
DE
Germany
Prior art keywords
generating
video game
game system
field plan
plan
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60041107T
Other languages
English (en)
Inventor
Koji Igarashi
Keisuke Fukuda
Hiroto Yamaguchi
Reika Igarashi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
KCE Tokyo Inc
Konami Group Corp
Original Assignee
Konami Corp
KCE Tokyo Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp, KCE Tokyo Inc filed Critical Konami Corp
Application granted granted Critical
Publication of DE60041107D1 publication Critical patent/DE60041107D1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
DE60041107T 1999-09-30 2000-09-29 Verfahren und Videospielsystem zur Erzeugung eines Feldplanes Expired - Lifetime DE60041107D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP28070699A JP3270928B2 (ja) 1999-09-30 1999-09-30 フィールドマップ生成方法、ビデオゲームシステム、及び記録媒体

Publications (1)

Publication Number Publication Date
DE60041107D1 true DE60041107D1 (de) 2009-01-29

Family

ID=17628826

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60041107T Expired - Lifetime DE60041107D1 (de) 1999-09-30 2000-09-29 Verfahren und Videospielsystem zur Erzeugung eines Feldplanes

Country Status (4)

Country Link
US (1) US6319129B1 (de)
EP (1) EP1088573B1 (de)
JP (1) JP3270928B2 (de)
DE (1) DE60041107D1 (de)

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US6907579B2 (en) * 2001-10-30 2005-06-14 Hewlett-Packard Development Company, L.P. User interface and method for interacting with a three-dimensional graphical environment
KR20030061210A (ko) * 2002-01-11 2003-07-18 (주)픽셀소프트 컴퓨터 게임에 사용되는 지도 데이터 자동 생성 방법
US8133115B2 (en) 2003-10-22 2012-03-13 Sony Computer Entertainment America Llc System and method for recording and displaying a graphical path in a video game
US20060071933A1 (en) 2004-10-06 2006-04-06 Sony Computer Entertainment Inc. Application binary interface for multi-pass shaders
CN100388194C (zh) * 2005-04-09 2008-05-14 华为技术有限公司 一种移动游戏客户端程序控制方法
US7636126B2 (en) 2005-06-22 2009-12-22 Sony Computer Entertainment Inc. Delay matching in audio/video systems
US7459624B2 (en) 2006-03-29 2008-12-02 Harmonix Music Systems, Inc. Game controller simulating a musical instrument
US7880746B2 (en) 2006-05-04 2011-02-01 Sony Computer Entertainment Inc. Bandwidth management through lighting control of a user environment via a display device
US7965859B2 (en) 2006-05-04 2011-06-21 Sony Computer Entertainment Inc. Lighting control of a user environment via a display device
CN100421119C (zh) * 2006-07-11 2008-09-24 北京金山软件有限公司 一种游戏中的地图绘制方法
US20090075711A1 (en) 2007-06-14 2009-03-19 Eric Brosius Systems and methods for providing a vocal experience for a player of a rhythm action game
US8678896B2 (en) 2007-06-14 2014-03-25 Harmonix Music Systems, Inc. Systems and methods for asynchronous band interaction in a rhythm action game
US8663013B2 (en) 2008-07-08 2014-03-04 Harmonix Music Systems, Inc. Systems and methods for simulating a rock band experience
US8449360B2 (en) 2009-05-29 2013-05-28 Harmonix Music Systems, Inc. Displaying song lyrics and vocal cues
US8465366B2 (en) 2009-05-29 2013-06-18 Harmonix Music Systems, Inc. Biasing a musical performance input to a part
KR100953131B1 (ko) * 2009-09-29 2010-04-16 (주) 골프존 가상 골프 시뮬레이션 장치 및 그 방법
WO2011056657A2 (en) 2009-10-27 2011-05-12 Harmonix Music Systems, Inc. Gesture-based user interface
US9981193B2 (en) 2009-10-27 2018-05-29 Harmonix Music Systems, Inc. Movement based recognition and evaluation
US8636572B2 (en) 2010-03-16 2014-01-28 Harmonix Music Systems, Inc. Simulating musical instruments
US10786736B2 (en) 2010-05-11 2020-09-29 Sony Interactive Entertainment LLC Placement of user information in a game space
US8562403B2 (en) 2010-06-11 2013-10-22 Harmonix Music Systems, Inc. Prompting a player of a dance game
US9358456B1 (en) 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
EP2579955B1 (de) 2010-06-11 2020-07-08 Harmonix Music Systems, Inc. Tanzspiel und tanzkurs
US9024166B2 (en) 2010-09-09 2015-05-05 Harmonix Music Systems, Inc. Preventing subtractive track separation
US9342817B2 (en) 2011-07-07 2016-05-17 Sony Interactive Entertainment LLC Auto-creating groups for sharing photos
JP5307923B1 (ja) * 2012-08-20 2013-10-02 株式会社gloops ゲームサーバ、ゲーム制御方法、プログラム、及びゲームシステム
US9336618B1 (en) 2012-11-02 2016-05-10 Kabam, Inc. Stochastic chunk-based map generation
US10186061B1 (en) 2013-01-11 2019-01-22 Electronic Arts Inc. Proximate-tile-type-based map generation
JP6140116B2 (ja) * 2013-09-18 2017-05-31 株式会社カプコン ゲームプログラム及びゲーム装置
CN103957224B (zh) * 2014-05-21 2019-11-19 腾讯科技(深圳)有限公司 一种在线游戏中的人物移动方法和系统
KR101904530B1 (ko) * 2016-11-29 2018-10-05 주식회사 패튼코 게임 맵을 제공 및 표시하는 방법
JP6767319B2 (ja) * 2017-07-31 2020-10-14 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置およびファイルコピー方法
KR101904533B1 (ko) 2018-07-02 2018-10-05 주식회사 패튼코 게임 맵을 제공 및 표시하는 방법
KR101904531B1 (ko) 2018-07-02 2018-10-05 주식회사 패튼코 게임 맵을 제공 및 표시하는 방법
KR101904532B1 (ko) 2018-07-02 2018-10-05 주식회사 패튼코 게임 맵을 제공 및 표시하는 방법
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JP7223555B2 (ja) * 2018-11-12 2023-02-16 任天堂株式会社 情報処理装置、情報処理プログラム、情報処理システム、および情報処理方法
US11446575B2 (en) * 2019-12-11 2022-09-20 PlayerUnknown Productions, B.V. Machine learned ground coverage for virtual gaming environment

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Also Published As

Publication number Publication date
EP1088573A3 (de) 2001-08-16
EP1088573A2 (de) 2001-04-04
JP3270928B2 (ja) 2002-04-02
JP2001096059A (ja) 2001-04-10
EP1088573B1 (de) 2008-12-17
US6319129B1 (en) 2001-11-20

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