DE60044165D1 - Wettkampfvideospielvorrichtung, Ausführungsmethode für ein Wettkampfvideospiel, und rechnerlesbares Aufzeichnungsmedium mit abgespeichertem Videospiel - Google Patents

Wettkampfvideospielvorrichtung, Ausführungsmethode für ein Wettkampfvideospiel, und rechnerlesbares Aufzeichnungsmedium mit abgespeichertem Videospiel

Info

Publication number
DE60044165D1
DE60044165D1 DE60044165T DE60044165T DE60044165D1 DE 60044165 D1 DE60044165 D1 DE 60044165D1 DE 60044165 T DE60044165 T DE 60044165T DE 60044165 T DE60044165 T DE 60044165T DE 60044165 D1 DE60044165 D1 DE 60044165D1
Authority
DE
Germany
Prior art keywords
video game
competitive
recording medium
computer readable
readable recording
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60044165T
Other languages
English (en)
Inventor
Eiji Nakagawa
Tetsuya Kondo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Application granted granted Critical
Publication of DE60044165D1 publication Critical patent/DE60044165D1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/828Managing virtual sport teams
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8052Ball team management
DE60044165T 1999-05-13 2000-05-15 Wettkampfvideospielvorrichtung, Ausführungsmethode für ein Wettkampfvideospiel, und rechnerlesbares Aufzeichnungsmedium mit abgespeichertem Videospiel Expired - Lifetime DE60044165D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP13307499A JP3771394B2 (ja) 1999-05-13 1999-05-13 対戦ビデオゲーム装置およびゲーム処理プログラムが記録された可読記録媒体

Publications (1)

Publication Number Publication Date
DE60044165D1 true DE60044165D1 (de) 2010-05-27

Family

ID=15096245

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60044165T Expired - Lifetime DE60044165D1 (de) 1999-05-13 2000-05-15 Wettkampfvideospielvorrichtung, Ausführungsmethode für ein Wettkampfvideospiel, und rechnerlesbares Aufzeichnungsmedium mit abgespeichertem Videospiel

Country Status (4)

Country Link
US (1) US6585600B1 (de)
EP (1) EP1051999B1 (de)
JP (1) JP3771394B2 (de)
DE (1) DE60044165D1 (de)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040158314A1 (en) * 2002-12-24 2004-08-12 Novostent Corporation Ribbon-type vascular prosthesis having stress-relieving articulation and methods of use
US20040224744A1 (en) * 2003-05-09 2004-11-11 Aruze Corporation Game machine and control program therefor
JP3703473B2 (ja) 2004-02-09 2005-10-05 任天堂株式会社 ゲーム装置およびゲームプログラム
JP4297804B2 (ja) 2004-02-19 2009-07-15 任天堂株式会社 ゲーム装置及びゲームプログラム
JP3822215B2 (ja) * 2004-09-21 2006-09-13 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法
JP3892883B2 (ja) * 2005-08-01 2007-03-14 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP3892884B2 (ja) * 2005-08-01 2007-03-14 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4838223B2 (ja) 2007-11-02 2011-12-14 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US8308569B2 (en) * 2008-05-12 2012-11-13 Microsoft Corporation Reward for resurrecting teammate in a multiplayer game
JP5349985B2 (ja) * 2009-01-21 2013-11-20 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームシステムの制御方法及びプログラム
KR101365217B1 (ko) * 2011-12-30 2014-02-21 (주)네오위즈게임즈 축구게임에서 태클시 조절가능한 부상관련확률 서비스를 제공하는 방법, 서버 및 기록매체
US9005021B2 (en) 2012-08-23 2015-04-14 Wms Gaming Inc. System and method for flexible banking of wagering game machines
JP6600801B2 (ja) 2014-07-29 2019-11-06 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、及びプログラム
CN110721472A (zh) * 2019-10-08 2020-01-24 上海莉莉丝科技股份有限公司 一种寻路方法、装置、设备以及记录介质
CN112121432B (zh) * 2020-09-30 2022-06-07 腾讯科技(深圳)有限公司 虚拟道具的控制方法、装置、设备及计算机可读存储介质

Family Cites Families (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4738451A (en) * 1986-05-20 1988-04-19 Atari Games Corporation Multi-player, multi-character cooperative play video game with independent player entry and departure
JP2794230B2 (ja) * 1991-07-16 1998-09-03 株式会社スクウェア ビデオ・ゲーム装置,その制御方法および制御ディバイス
JP2552425B2 (ja) * 1993-12-14 1996-11-13 コナミ株式会社 実況中継機能付きゲーム機
JP2552427B2 (ja) * 1993-12-28 1996-11-13 コナミ株式会社 テレビ遊戯システム
US5601487A (en) * 1994-05-31 1997-02-11 Casio Computer Co., Ltd. Electronic game devices and methods
JP3187301B2 (ja) * 1994-12-02 2001-07-11 株式会社ナムコ ゲーム装置及び画像合成方法
DE69634526T2 (de) * 1995-01-19 2006-03-23 Sega Enterprises, Ltd. Bildverarbeitungsverfahren und bildprozessor
JP3239683B2 (ja) * 1995-05-11 2001-12-17 株式会社セガ 画像処理装置および画像処理方法
TW355774B (en) * 1995-10-12 1999-04-11 Konami Co Ltd TV game device, its loading support method and control method
JP2765814B2 (ja) * 1995-11-24 1998-06-18 コナミ株式会社 ビデオゲーム装置及びビデオゲームのプレイキャラクタ成長制御方法
US5769718A (en) * 1996-05-15 1998-06-23 Rieder; William R. Video game apparatus and medium readable by a computer stored with video game program
US6146269A (en) * 1996-08-06 2000-11-14 Konami Corporation Apparatus for and method of determining win for competitive video game, and recording medium storing win determining program
US6093105A (en) * 1996-08-22 2000-07-25 Konami Co., Ltd. Fighting-type television game machine and a storage medium for storing a program of such a game
JPH1094676A (ja) * 1996-09-20 1998-04-14 Konami Co Ltd 対戦型ゲームシステムにおける画像表示方法及びゲームシステム
EP0844010B1 (de) * 1996-11-26 2003-05-14 Kabushiki Kaisha Konami Computer Entertainment Osaka Vorrichtung und Methode zur Kontrolle der Fähigkeiten einer Spielfigur in einem Videospiel und Videospielspeichermedium
JP2897984B1 (ja) * 1998-06-03 1999-05-31 コナミ株式会社 ビデオゲーム装置、キャラクタポジションの指定をガイドする方法及びキャラクタポジションの指定をガイドするゲームプログラムを記録した可読記録媒体
JP3829014B2 (ja) * 1998-06-03 2006-10-04 株式会社コナミデジタルエンタテインメント ビデオゲーム装置

Also Published As

Publication number Publication date
JP2000317137A (ja) 2000-11-21
JP3771394B2 (ja) 2006-04-26
EP1051999A3 (de) 2002-12-18
EP1051999A2 (de) 2000-11-15
EP1051999B1 (de) 2010-04-14
US6585600B1 (en) 2003-07-01

Similar Documents

Publication Publication Date Title
DE60044165D1 (de) Wettkampfvideospielvorrichtung, Ausführungsmethode für ein Wettkampfvideospiel, und rechnerlesbares Aufzeichnungsmedium mit abgespeichertem Videospiel
DE69810542T2 (de) Videospielgerät, Videospielbildverarbeitungsmethode, und rechnerlesbares Aufzeichnungsmedium mit gespeichertem Videospielprogramm
HK1023524A1 (en) Game system and computer readable recording medium storing program for executing music game
DE60009966D1 (de) Spielsystem und computerlesbares Aufzeichungsmedium für Spielprogramm
DE60135599D1 (de) Videospielgerät, Darstellungsverfahren für den Beziehungszustand zwichen Spielcharaktern nud entsprechendes lesbares Aufzeichungsmedium
EP1416486A4 (de) Informationsaufzeichnungsgeraet, informationswiedergabegeraet, informationsaufzeichnungsverfahren, informationswiedergabeverfahren, und computerprogramm
DE60030680D1 (de) Zuverlässiges Speicherlaufwerk und Datenschreibverfahren
DE69824240D1 (de) Informationsdatenaufzeichnungsverfahren
DE60040813D1 (de) Datenverarbeitungsverfahren für ein Netzwerk Computerspiel
DE60135515D1 (de) Spielsystem, computerlesbares Aufzeichnungsmedium für Spielprogramm und Bilddarstellungsverfahren
DE69904138D1 (de) Informationswiedergabegerät
DE60125285D1 (de) Informationsaufzeichnungsmedium, Verfahren zu seiner Herstellung, und Aufzeichnungs- /-Wiedergabeverfahren dafür
DE69801156T2 (de) Mikroprozessorbetriebene anordnung mit cache-speicher zum aufnehmen von software-leistungsprofildaten
DE69904492D1 (de) Computerspiel
EP1208566A2 (de) Informationsidentifizierung, -aufzeichnung und -wiedergabe
DE69800861D1 (de) Informationsspeicherplatte, -wiedergabegerät und -verfahren
DE60021819D1 (de) Datenschieberegister
DE69921767D1 (de) Plattenwiedergabegerät
DE69937982D1 (de) Plattenspieler
DE60043837D1 (de) Datenzuweisung in dvd-aufzeichnung
DE50007245D1 (de) Anordnung zum Abspeichern von ballenspezifischen Daten
DE69902859D1 (de) Plattenwiedergabegerät
EP1065599A4 (de) Sicherungsspeicherverwaltungsgerät und verfahren, spielmaschine und aufzeichnungsmedium
DE69922709D1 (de) Plattenwiedergabegerät
DE69905095T2 (de) Plattenwiedergabegerät

Legal Events

Date Code Title Description
8364 No opposition during term of opposition