DE60110727D1 - Verfahren und Vorrichtung zum Eröffnen einer elektronischen Konferenz - Google Patents
Verfahren und Vorrichtung zum Eröffnen einer elektronischen KonferenzInfo
- Publication number
- DE60110727D1 DE60110727D1 DE60110727T DE60110727T DE60110727D1 DE 60110727 D1 DE60110727 D1 DE 60110727D1 DE 60110727 T DE60110727 T DE 60110727T DE 60110727 T DE60110727 T DE 60110727T DE 60110727 D1 DE60110727 D1 DE 60110727D1
- Authority
- DE
- Germany
- Prior art keywords
- opening
- electronic conference
- conference
- electronic
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/02—Details
- H04L12/16—Arrangements for providing special services to substations
- H04L12/18—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
- H04L12/1813—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast for computer conferences, e.g. chat rooms
- H04L12/1818—Conference organisation arrangements, e.g. handling schedules, setting up parameters needed by nodes to attend a conference, booking network resources, notifying involved parties
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/513—Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000351912A JP3607952B2 (ja) | 2000-11-17 | 2000-11-17 | チャットルーム開設方法およびチャットルーム開設装置 |
JP2000351912 | 2000-11-17 |
Publications (2)
Publication Number | Publication Date |
---|---|
DE60110727D1 true DE60110727D1 (de) | 2005-06-16 |
DE60110727T2 DE60110727T2 (de) | 2006-01-19 |
Family
ID=18824880
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE60110727T Expired - Lifetime DE60110727T2 (de) | 2000-11-17 | 2001-03-29 | Verfahren und Vorrichtung zum Eröffnen einer elektronischen Konferenz |
Country Status (4)
Country | Link |
---|---|
US (1) | US6880168B2 (de) |
EP (1) | EP1207650B1 (de) |
JP (1) | JP3607952B2 (de) |
DE (1) | DE60110727T2 (de) |
Families Citing this family (41)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7056217B1 (en) | 2000-05-31 | 2006-06-06 | Nintendo Co., Ltd. | Messaging service for video game systems with buddy list that displays game being played |
US6699125B2 (en) * | 2000-07-03 | 2004-03-02 | Yahoo! Inc. | Game server for use in connection with a messenger server |
US20020184634A1 (en) * | 2001-05-31 | 2002-12-05 | Cooper Robert M. | Television rides |
JP3574119B2 (ja) * | 2002-05-14 | 2004-10-06 | 株式会社スクウェア・エニックス | ネットワークゲームシステム、ビデオゲーム装置、プログラム、及び記録媒体 |
GB0219947D0 (en) | 2002-08-28 | 2002-10-02 | Nokia Corp | Conferencing system |
US7908324B2 (en) * | 2002-10-02 | 2011-03-15 | Disney Enterprises, Inc. | Multi-user interactive communication network environment |
US20040235563A1 (en) * | 2003-02-26 | 2004-11-25 | Blackburn Christopher W. | Game update service in a service-oriented gaming network environment |
US20040242328A1 (en) * | 2003-03-05 | 2004-12-02 | Blackburn Christopher W. | Boot service in a service-oriented gaming network environment |
US8308567B2 (en) * | 2003-03-05 | 2012-11-13 | Wms Gaming Inc. | Discovery service in a service-oriented gaming network environment |
US20040243848A1 (en) * | 2003-03-06 | 2004-12-02 | Blackburn Christopher W. | Authentication service in a service-oriented gaming network environment |
US20040243849A1 (en) * | 2003-03-06 | 2004-12-02 | Blackburn Christopher W. | Authorization service in a service-oriented gaming network environment |
US20040242331A1 (en) * | 2003-03-17 | 2004-12-02 | Blackburn Christopher W. | Time service in a service-oriented gaming network environment |
US20040266532A1 (en) * | 2003-03-27 | 2004-12-30 | Blackburn Christopher W. | Event management service in a service-oriented gaming network environment |
CA2464797A1 (en) * | 2003-04-16 | 2004-10-16 | Wms Gaming Inc. | Remote authentication of gaming software in a gaming system environment |
CA2464430A1 (en) * | 2003-04-16 | 2004-10-16 | Wms Gaming Inc. | Layered security methods and apparatus in a gaming system environment |
CA2464514A1 (en) * | 2003-04-16 | 2004-10-16 | Wms Gaming Inc. | Secured networks in a gaming system environment |
CA2464788A1 (en) * | 2003-04-16 | 2004-10-16 | Wms Gaming Inc. | A gaming software distribution network in a gaming system environment |
US20050227768A1 (en) * | 2003-05-27 | 2005-10-13 | Blackburn Christopher W | Gaming network environment having a language translation service |
FR2867931A1 (fr) * | 2004-03-22 | 2005-09-23 | France Telecom | Procede de mise en relation de personnes jointes par multi-diffusion |
JPWO2005059761A1 (ja) * | 2004-07-21 | 2007-07-12 | 株式会社光栄 | ネットワークゲームのメールコミュニティシステム、プログラム及び記録媒体 |
US20060040744A1 (en) * | 2004-08-23 | 2006-02-23 | Nokia Corporation | Device for accessing an environment for multi-user interaction |
JP4715282B2 (ja) * | 2005-04-25 | 2011-07-06 | 富士ゼロックス株式会社 | 電子会議設定プログラム、電子会議端末、電子会議システム及び電子会議設定方法 |
JP2006343447A (ja) * | 2005-06-08 | 2006-12-21 | Konami Digital Entertainment:Kk | 仮想空間共有システム及び仮想空間共有システムの制御方法 |
KR20070082395A (ko) * | 2006-02-16 | 2007-08-21 | 엔에이치엔(주) | 유알엘을 이용한 플래시 게임 초대 시스템 및 방법 |
US8015247B1 (en) * | 2006-05-24 | 2011-09-06 | Aol Inc. | Joint communication sessions |
US8172686B2 (en) | 2006-08-08 | 2012-05-08 | Wms Gaming Inc. | Configurable wagering game manager |
US8651947B2 (en) | 2007-11-09 | 2014-02-18 | Igt | Gaming system and method providing a multiple-player bonus redemption game |
US8758140B2 (en) * | 2008-03-24 | 2014-06-24 | Microsoft Corporation | Method for viral invites as game and discovery mechanic |
JP2010021863A (ja) * | 2008-07-11 | 2010-01-28 | Sharp Corp | ネットワークシステム、通信端末、通信方法、および通信プログラム |
US8118666B2 (en) | 2008-07-15 | 2012-02-21 | Igt | Gaming system, gaming devices, and method for providing an enhanced multiple-player bonus redemption game |
JP5626878B2 (ja) * | 2010-10-20 | 2014-11-19 | Necカシオモバイルコミュニケーションズ株式会社 | ビューイングシステム、携帯端末、サーバ、ビューイング方法 |
US8905831B2 (en) | 2011-09-28 | 2014-12-09 | Igt | Gaming system, gaming device, and method for providing a multiple player persistent game |
US8662980B2 (en) | 2011-09-28 | 2014-03-04 | Igt | Gaming system, gaming device, and method for providing a multiple player persistent game |
US8475265B2 (en) | 2011-09-28 | 2013-07-02 | Igt | Gaming system, gaming device, and method for providing a multiple player persistent game |
JP5929305B2 (ja) * | 2012-02-24 | 2016-06-01 | 株式会社リコー | 通信システム、サーバ、端末、プログラム |
US8795063B2 (en) | 2012-03-27 | 2014-08-05 | Igt | Gaming system, gaming device, and method for providing a multiple player game |
US20130268592A1 (en) * | 2012-04-06 | 2013-10-10 | Gface Gmbh | Content-aware persistent user room |
US8708804B2 (en) | 2012-06-22 | 2014-04-29 | Igt | Gaming system and method providing a collection game including at least one customizable award collector |
JP6194191B2 (ja) | 2013-06-07 | 2017-09-06 | ソニー株式会社 | 情報処理システム |
US20160261647A1 (en) * | 2015-03-02 | 2016-09-08 | Calay Venture S.à r.l. | Method, system and apparatus for inviting users to participate in an interactive session |
JP6479866B2 (ja) * | 2017-02-14 | 2019-03-06 | 株式会社アイドマ・ホールディングス | サーバ装置及びコミュニケーションシステム |
Family Cites Families (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
ZA943336B (en) * | 1993-05-19 | 1995-08-11 | Menashe Julian | Interactive computerised gaming system with remote terminals |
US5689641A (en) | 1993-10-01 | 1997-11-18 | Vicor, Inc. | Multimedia collaboration system arrangement for routing compressed AV signal through a participant site without decompressing the AV signal |
JPH07135530A (ja) | 1993-11-11 | 1995-05-23 | Matsushita Electric Ind Co Ltd | 会議端末および会議装置 |
JP3554051B2 (ja) | 1994-11-30 | 2004-08-11 | キヤノン株式会社 | 電子会議システムの端末装置 |
CA2160944A1 (en) | 1994-12-16 | 1996-06-17 | Mark W. Altom | Multimedia user interface for accessing a network based multipoint conference |
JPH08256145A (ja) | 1995-03-16 | 1996-10-01 | Toshiba Corp | 電子会議の参加方法および電子会議システム |
JPH0981489A (ja) | 1995-09-20 | 1997-03-28 | Hitachi Ltd | 仮想会議方法及び仮想会議システム |
US6050898A (en) * | 1996-05-15 | 2000-04-18 | Vr-1, Inc. | Initiating and scaling massive concurrent data transaction |
US5796393A (en) | 1996-11-08 | 1998-08-18 | Compuserve Incorporated | System for intergrating an on-line service community with a foreign service |
US6012984A (en) * | 1997-04-11 | 2000-01-11 | Gamesville.Com,Inc. | Systems for providing large arena games over computer networks |
JPH1157215A (ja) * | 1997-08-20 | 1999-03-02 | Fuji Xerox Co Ltd | ネットワークゲームシステム、ネットワークゲームサーバ装置、ネットワークゲームクライアント装置、対局者選定プログラムを記録した媒体及び対局者情報取得プログラムを記録した媒体 |
US6241612B1 (en) * | 1998-11-09 | 2001-06-05 | Cirrus Logic, Inc. | Voice communication during a multi-player game |
US6584493B1 (en) | 1999-03-02 | 2003-06-24 | Microsoft Corporation | Multiparty conferencing and collaboration system utilizing a per-host model command, control and communication structure |
JP2002157206A (ja) | 2000-11-17 | 2002-05-31 | Square Co Ltd | 電子会議参加方法およびそのシステム |
-
2000
- 2000-11-17 JP JP2000351912A patent/JP3607952B2/ja not_active Expired - Lifetime
-
2001
- 2001-03-29 EP EP01302965A patent/EP1207650B1/de not_active Expired - Lifetime
- 2001-03-29 US US09/820,565 patent/US6880168B2/en not_active Expired - Fee Related
- 2001-03-29 DE DE60110727T patent/DE60110727T2/de not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
DE60110727T2 (de) | 2006-01-19 |
EP1207650B1 (de) | 2005-05-11 |
JP2002158659A (ja) | 2002-05-31 |
EP1207650A3 (de) | 2003-08-20 |
US6880168B2 (en) | 2005-04-12 |
JP3607952B2 (ja) | 2005-01-05 |
EP1207650A2 (de) | 2002-05-22 |
US20020061779A1 (en) | 2002-05-23 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
DE60110727D1 (de) | Verfahren und Vorrichtung zum Eröffnen einer elektronischen Konferenz | |
DE60114072D1 (de) | Verfahren und Vorrichtung zum Verbinden | |
DE60133179D1 (de) | Verfahren und vorrichtung zum einführen einer nich | |
DE60110311D1 (de) | Verfahren und Vorrichtung zur Mehrfachsendung | |
DE69937464D1 (de) | Verfahren und vorrichtung zum abhören | |
DE60120093D1 (de) | Bildgebende Vorrichtung und bildgebendes Verfahren | |
DE60209262D1 (de) | Verfahren und vorrichtung zum bildvergleich | |
DE60223200D1 (de) | Verfahren und Vorrichtung zum Verwalten von Netzwerkgeräten | |
ATE437835T1 (de) | Vorrichtung und verfahren zum entsperren einer fangvorrichtung | |
DE60117168D1 (de) | Verfahren und vorrichtung zum festhalten einer raupenkettenverbindung | |
DE60110961D1 (de) | Verfahren und Vorrichtung zur elektronischen Fernbedienung | |
DE60218573D1 (de) | Verfahren und Vorrichtung zur Mehrfachsendung | |
DE10085078T1 (de) | Verfahren und Vorrichtung zur klassifizierten adaptiven Fehlerbeseitigung | |
DE10196323T1 (de) | Verfahren und Vorrichtung zur Sicherung einer Erdbewegungsmaschine | |
DE69906537T2 (de) | Vorrichtung und verfahren zum streckformen | |
DE10085028T1 (de) | Verfahren und Vorrichtung zur klassifizierten adaptiven Fehlerbeseitigung | |
DE60103457D1 (de) | Vorrichtung und Verfahren zum Messen im Bohrloch | |
DE60121632D1 (de) | Verfahren und vorrichtung für echounterdrüchung | |
DE60229325D1 (de) | Verfahren und Vorrichtung zum Aufkohlen | |
DE60217752D1 (de) | Verfahren und Vorrichtung zur Netzwerkverbindung | |
DE60102115D1 (de) | Verfahren und Vorrichtung zum Schwall-Löten | |
DE60227465D1 (de) | Verfahren und Vorrichtung zum Abdecken | |
DE60010672D1 (de) | Vorrichtung und Verfahren zum Bedrucken von Drähten | |
DE50008871D1 (de) | Vorrichtung und verfahren zum elektromotorischen verstellen einer betätigungsvorrichtung | |
DE60139801D1 (de) | Vorrichtung und verfahren zur elektrischen bauteilbestückung |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
8364 | No opposition during term of opposition | ||
8327 | Change in the person/name/address of the patent owner |
Owner name: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING SQU, JP |