DE60123962D1 - Erzeugen von pixelwerten unter verwendung streng deterministischer methoden zum erzeugen von abtast-punkten - Google Patents

Erzeugen von pixelwerten unter verwendung streng deterministischer methoden zum erzeugen von abtast-punkten

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Publication number
DE60123962D1
DE60123962D1 DE60123962T DE60123962T DE60123962D1 DE 60123962 D1 DE60123962 D1 DE 60123962D1 DE 60123962 T DE60123962 T DE 60123962T DE 60123962 T DE60123962 T DE 60123962T DE 60123962 D1 DE60123962 D1 DE 60123962D1
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Germany
Prior art keywords
generating
sample points
sample
pixel
pixel values
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60123962T
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English (en)
Other versions
DE60123962T2 (de
Inventor
Alexander Keller
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nvidia ARC GmbH
Original Assignee
Mental Images GmbH
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Filing date
Publication date
Application filed by Mental Images GmbH filed Critical Mental Images GmbH
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Publication of DE60123962D1 publication Critical patent/DE60123962D1/de
Publication of DE60123962T2 publication Critical patent/DE60123962T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/06Ray-tracing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/506Illumination models
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/55Radiosity
DE60123962T 2000-06-19 2001-06-19 Erzeugen von pixelwerten unter verwendung streng deterministischer methoden zum erzeugen von abtast-punkten Expired - Lifetime DE60123962T2 (de)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US21228600P 2000-06-19 2000-06-19
US212286P 2000-06-19
US26593401P 2001-02-01 2001-02-01
US265934P 2001-02-01
PCT/IB2001/001983 WO2002003326A2 (en) 2000-06-19 2001-06-19 Generating pixel values using strictly deterministic methodologies for generating sample points

Publications (2)

Publication Number Publication Date
DE60123962D1 true DE60123962D1 (de) 2006-11-30
DE60123962T2 DE60123962T2 (de) 2007-09-06

Family

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Application Number Title Priority Date Filing Date
DE60123962T Expired - Lifetime DE60123962T2 (de) 2000-06-19 2001-06-19 Erzeugen von pixelwerten unter verwendung streng deterministischer methoden zum erzeugen von abtast-punkten

Country Status (7)

Country Link
US (5) US7227547B2 (de)
EP (1) EP1305775B1 (de)
AT (1) ATE343185T1 (de)
AU (1) AU2002210811A1 (de)
DE (1) DE60123962T2 (de)
ES (1) ES2272547T3 (de)
WO (1) WO2002003326A2 (de)

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US8970584B1 (en) 2011-06-24 2015-03-03 Nvidia Corporation Bounding box-based techniques for improved sample test efficiency in image rendering
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US9269183B1 (en) 2011-07-31 2016-02-23 Nvidia Corporation Combined clipless time and lens bounds for improved sample test efficiency in image rendering
CN102520760B (zh) * 2011-12-20 2014-09-03 北京航天测控技术有限公司 一种用于任意波形产生系统的处理器
US9305394B2 (en) 2012-01-27 2016-04-05 Nvidia Corporation System and process for improved sampling for parallel light transport simulation
US9202139B2 (en) * 2012-07-18 2015-12-01 Nvidia Corporation System, method, and computer program product for generating a subset of a low discrepancy sequence
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US9171394B2 (en) 2012-07-19 2015-10-27 Nvidia Corporation Light transport consistent scene simplification within graphics display system
US9367955B2 (en) 2012-11-26 2016-06-14 Nvidia Corporation System, method, and computer program product for tiled screen space sample scrambling for parallel deterministic consistent light transport simulation
DE102014105146B4 (de) * 2013-04-22 2021-11-04 Nvidia Corporation System, Verfahren und Computerprogrammprodukt zum Durchführen einer Pfad-Raum-Filterung
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Also Published As

Publication number Publication date
AU2002210811A1 (en) 2002-01-14
US20050275660A1 (en) 2005-12-15
US20050264564A1 (en) 2005-12-01
US7515151B2 (en) 2009-04-07
US20080068378A1 (en) 2008-03-20
US7453460B2 (en) 2008-11-18
EP1305775A2 (de) 2003-05-02
WO2002003326A3 (en) 2002-10-31
US7227547B2 (en) 2007-06-05
EP1305775B1 (de) 2006-10-18
DE60123962T2 (de) 2007-09-06
US20070273690A1 (en) 2007-11-29
US7236171B2 (en) 2007-06-26
ES2272547T3 (es) 2007-05-01
US20090147002A1 (en) 2009-06-11
WO2002003326A2 (en) 2002-01-10
ATE343185T1 (de) 2006-11-15

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