DE602007009460D1 - Speichermedium mit gespeichertem Spielprogramm, Spielgerät und Spielsteuerverfahren - Google Patents

Speichermedium mit gespeichertem Spielprogramm, Spielgerät und Spielsteuerverfahren

Info

Publication number
DE602007009460D1
DE602007009460D1 DE602007009460T DE602007009460T DE602007009460D1 DE 602007009460 D1 DE602007009460 D1 DE 602007009460D1 DE 602007009460 T DE602007009460 T DE 602007009460T DE 602007009460 T DE602007009460 T DE 602007009460T DE 602007009460 D1 DE602007009460 D1 DE 602007009460D1
Authority
DE
Germany
Prior art keywords
game
storage medium
control method
stored
program
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
DE602007009460T
Other languages
English (en)
Inventor
Keizo Ota
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Publication of DE602007009460D1 publication Critical patent/DE602007009460D1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
DE602007009460T 2006-10-19 2007-02-21 Speichermedium mit gespeichertem Spielprogramm, Spielgerät und Spielsteuerverfahren Active DE602007009460D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006285317A JP5101080B2 (ja) 2006-10-19 2006-10-19 ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム制御方法

Publications (1)

Publication Number Publication Date
DE602007009460D1 true DE602007009460D1 (de) 2010-11-11

Family

ID=38051722

Family Applications (1)

Application Number Title Priority Date Filing Date
DE602007009460T Active DE602007009460D1 (de) 2006-10-19 2007-02-21 Speichermedium mit gespeichertem Spielprogramm, Spielgerät und Spielsteuerverfahren

Country Status (4)

Country Link
US (1) US7862431B2 (de)
EP (1) EP1913987B1 (de)
JP (1) JP5101080B2 (de)
DE (1) DE602007009460D1 (de)

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JP4563266B2 (ja) * 2005-06-29 2010-10-13 株式会社コナミデジタルエンタテインメント ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及びプログラム
US8988437B2 (en) * 2009-03-20 2015-03-24 Microsoft Technology Licensing, Llc Chaining animations
US8576225B2 (en) 2010-06-30 2013-11-05 Dreamworks Animation Llc Seamless fracture in a production pipeline
JP6161886B2 (ja) * 2012-09-19 2017-07-12 任天堂株式会社 音声出力システム、情報処理装置、情報処理プログラム、および音声出力制御方法
US9656140B2 (en) * 2012-11-09 2017-05-23 Wilson Sporting Goods Co. Sport performance system with ball sensing
JP5436716B1 (ja) * 2013-07-26 2014-03-05 株式会社 ディー・エヌ・エー ゲーム用プログラム、サーバ、及び方法
JP5799075B2 (ja) * 2013-12-10 2015-10-21 京楽産業.株式会社 遊技機
WO2016176185A1 (en) * 2015-04-27 2016-11-03 The Regents Of The University Of California Neurotherapeutic video game for improving spatiotemporal cognition
JP2018146546A (ja) * 2017-03-09 2018-09-20 エアロセンス株式会社 情報処理システム、情報処理装置および情報処理方法
JP6946857B2 (ja) * 2017-08-24 2021-10-13 富士フイルムビジネスイノベーション株式会社 情報処理装置及びプログラム
CN108786108B (zh) * 2018-06-11 2022-01-25 腾讯科技(深圳)有限公司 目标对象控制方法、装置、存储介质及设备
CN111569424B (zh) * 2020-05-14 2023-04-28 北京代码乾坤科技有限公司 游戏场景内的物理结算方法和装置
CN112619161A (zh) * 2020-12-22 2021-04-09 上海米哈游天命科技有限公司 一种发射目标控制方法、装置、电子设备及存储介质

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US4905168A (en) * 1986-10-15 1990-02-27 Atari Games Corporation Object processing for video system using slips and linked list
US4999789A (en) * 1987-02-05 1991-03-12 Hewlett-Packard Co. Method and apparatus for trimming B-spline descriptions of patches in a high performance three dimensional graphics system
US5680531A (en) * 1993-07-02 1997-10-21 Apple Computer, Inc. Animation system which employs scattered data interpolation and discontinuities for limiting interpolation ranges
US5574479A (en) * 1994-01-07 1996-11-12 Selectech, Ltd. Optical system for determining the roll orientation of a remote unit relative to a base unit
GB2289756B (en) * 1994-05-26 1998-11-11 Alps Electric Co Ltd Space coordinates detecting device and input apparatus using same
JP2000200361A (ja) * 1998-08-07 2000-07-18 Sega Enterp Ltd 画像処理装置及び情報記録媒体
JP4186136B2 (ja) * 1998-10-08 2008-11-26 株式会社セガ 画像処理装置および画像処理方法
JP3340970B2 (ja) 1998-11-26 2002-11-05 株式会社スクウェア ゲーム装置、画像処理方法、及び、プログラムを記録したコンピュータ読み取り可能な情報記録媒体
JP4394202B2 (ja) * 1999-07-21 2010-01-06 株式会社バンダイナムコゲームス 画像生成システム及び情報記憶媒体
JP3289044B2 (ja) * 1999-09-08 2002-06-04 株式会社セガ ゲーム装置
JP3420988B2 (ja) * 2000-02-17 2003-06-30 株式会社ナムコ ゲームシステム及び情報記憶媒体
US20010030667A1 (en) * 2000-04-10 2001-10-18 Kelts Brett R. Interactive display interface for information objects
JP3363137B2 (ja) * 2000-11-29 2003-01-08 コナミ株式会社 当たり判定方法、その装置、当たり判定処理プログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲーム装置
US6982697B2 (en) * 2002-02-07 2006-01-03 Microsoft Corporation System and process for selecting objects in a ubiquitous computing environment
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WO2006014810A2 (en) * 2004-07-29 2006-02-09 Kevin Ferguson A human movement measurement system

Also Published As

Publication number Publication date
US7862431B2 (en) 2011-01-04
JP5101080B2 (ja) 2012-12-19
US20080096660A1 (en) 2008-04-24
EP1913987A1 (de) 2008-04-23
EP1913987B1 (de) 2010-09-29
JP2008099899A (ja) 2008-05-01

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