DE69938704D1 - Spielgerät - Google Patents
SpielgerätInfo
- Publication number
- DE69938704D1 DE69938704D1 DE69938704T DE69938704T DE69938704D1 DE 69938704 D1 DE69938704 D1 DE 69938704D1 DE 69938704 T DE69938704 T DE 69938704T DE 69938704 T DE69938704 T DE 69938704T DE 69938704 D1 DE69938704 D1 DE 69938704D1
- Authority
- DE
- Germany
- Prior art keywords
- game condition
- symbol
- symbols
- display
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP31222198 | 1998-11-02 | ||
JP10345060A JP2000167142A (ja) | 1998-12-04 | 1998-12-04 | 遊技機 |
JP4089799 | 1999-02-19 |
Publications (1)
Publication Number | Publication Date |
---|---|
DE69938704D1 true DE69938704D1 (de) | 2008-06-26 |
Family
ID=27290636
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69938704T Expired - Lifetime DE69938704D1 (de) | 1998-11-02 | 1999-11-02 | Spielgerät |
Country Status (5)
Country | Link |
---|---|
US (1) | US6398217B1 (de) |
EP (1) | EP0998965B1 (de) |
AT (1) | ATE395122T1 (de) |
AU (1) | AU756922B2 (de) |
DE (1) | DE69938704D1 (de) |
Families Citing this family (29)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AUPP729398A0 (en) * | 1998-11-24 | 1998-12-17 | Aristocrat Leisure Industries Pty Ltd | Slot machine pin and ball game |
US6554703B1 (en) * | 2000-10-12 | 2003-04-29 | Igt | Gaming device having multiple audio, video or audio-video exhibitions associated with related symbols |
AUPR294101A0 (en) * | 2001-02-07 | 2001-03-01 | Aristocrat Technologies Australia Pty Limited | Gaming machine with transparent symbol carriers |
US7918738B2 (en) | 2001-03-27 | 2011-04-05 | Igt | Interactive game playing preferences |
US8480466B2 (en) | 2001-03-27 | 2013-07-09 | Igt | Method and apparatus for previewing a game |
US8083579B2 (en) * | 2001-10-02 | 2011-12-27 | Universal Entertainment Corporation | Slot machine and control method of game |
US7390257B2 (en) * | 2001-12-06 | 2008-06-24 | Igt | Programmable computer controlled external visual indicator for gaming machine |
JP2004000421A (ja) * | 2002-03-22 | 2004-01-08 | Konami Co Ltd | 遊技機の制御方法、遊技機、および遊技機の制御プログラム |
US6939225B2 (en) * | 2002-06-27 | 2005-09-06 | Igt | Gaming device having bonus game with multiple moving objects within partitionable channels |
US20040166925A1 (en) * | 2002-11-15 | 2004-08-26 | Kazuki Emori | Gaming machine |
AU2004200897B2 (en) * | 2004-03-01 | 2012-01-12 | Universal Entertainment Corporation | Gaming machine |
JP2005309841A (ja) * | 2004-04-22 | 2005-11-04 | Fujitsu Ltd | インストール制御プログラム、インストール方法およびインストール装置 |
JP4697855B2 (ja) * | 2005-02-22 | 2011-06-08 | 株式会社ユニバーサルエンターテインメント | 遊技機 |
US20070202938A1 (en) * | 2006-02-28 | 2007-08-30 | Aruze Corp. | Gaming machine and simulation program |
US20070218969A1 (en) * | 2006-03-14 | 2007-09-20 | Aruze Corp. | Gaming machine |
US20080113821A1 (en) * | 2006-11-09 | 2008-05-15 | Igt | Gaming machine with vertical door-mounted display |
US20080113715A1 (en) * | 2006-11-09 | 2008-05-15 | Igt | Controllable array of networked gaming machine displays |
US8177637B2 (en) * | 2006-11-09 | 2012-05-15 | Igt | Button panel control for a gaming machine |
US8096884B2 (en) * | 2006-11-09 | 2012-01-17 | Igt | Gaming machine with adjustable button panel |
US7833102B2 (en) * | 2006-11-09 | 2010-11-16 | Igt | Gaming machine with consolidated peripherals |
US9076301B2 (en) * | 2007-09-24 | 2015-07-07 | Aruze Gaming America, Inc. | Gaming machine displaying predetermined images for displaying a bonus symbol at a predetermined position |
US8821254B2 (en) * | 2008-03-24 | 2014-09-02 | Universal Entertainment Corporation | Gaming machine having effect corresponding to award to be provided for special game and playing method thereof |
US8591308B2 (en) * | 2008-09-10 | 2013-11-26 | Igt | Gaming system and method providing indication of notable symbols including audible indication |
CN102215921A (zh) * | 2008-11-14 | 2011-10-12 | 阿鲁策游戏美国有限公司 | 游戏机及其控制方法 |
JP5839351B2 (ja) * | 2011-06-06 | 2016-01-06 | 京楽産業.株式会社 | 遊技機 |
US9082261B2 (en) | 2013-05-03 | 2015-07-14 | Igt | Gaming system and method employing a player-selected feature for a play of a game or using the player-selected feature to modify another feature for a subsequent play of the game |
JP2014223229A (ja) * | 2013-05-17 | 2014-12-04 | 株式会社ユニバーサルエンターテインメント | ゲーミングマシン |
JP2015196016A (ja) * | 2014-04-02 | 2015-11-09 | 株式会社ユニバーサルエンターテインメント | ゲーミングマシン |
WO2018146811A1 (ja) * | 2017-02-13 | 2018-08-16 | セガサミークリエイション株式会社 | ゲーム装置及びゲーム制御方法 |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2634465B2 (ja) * | 1989-08-21 | 1997-07-23 | ユニバーサル販売株式会社 | スロットマシン |
JP2567476B2 (ja) * | 1989-08-23 | 1996-12-25 | ユニバーサル販売株式会社 | スロットマシン |
JP3113127B2 (ja) * | 1993-07-15 | 2000-11-27 | 株式会社エース電研 | 遊技機の回転ドラム式役物装置 |
JPH07250965A (ja) * | 1994-03-11 | 1995-10-03 | Universal Hanbai Kk | 遊技機 |
JP2964309B2 (ja) * | 1995-04-27 | 1999-10-18 | マルホン工業株式会社 | パチンコ機 |
JPH08318025A (ja) * | 1995-05-26 | 1996-12-03 | Sankyo Kk | 遊技機 |
JPH09225100A (ja) * | 1996-02-22 | 1997-09-02 | Sankyo Kk | 遊技機 |
JPH10263160A (ja) * | 1997-03-25 | 1998-10-06 | Universal Hanbai Kk | 遊技用表示装置及び遊技機 |
JP4219425B2 (ja) * | 1997-04-15 | 2009-02-04 | 株式会社エース電研 | パチンコ機 |
JPH119761A (ja) * | 1997-04-30 | 1999-01-19 | Aruze Kk | 遊技機 |
JP2934210B2 (ja) * | 1997-07-02 | 1999-08-16 | 株式会社三共 | 遊技機 |
JP2000042204A (ja) * | 1998-05-27 | 2000-02-15 | Aruze Corp | 遊技機 |
AU763563B2 (en) * | 1998-05-27 | 2003-07-24 | Universal Entertainment Corporation | Gaming machine |
-
1999
- 1999-10-28 AU AU57107/99A patent/AU756922B2/en not_active Ceased
- 1999-11-01 US US09/431,142 patent/US6398217B1/en not_active Expired - Lifetime
- 1999-11-02 DE DE69938704T patent/DE69938704D1/de not_active Expired - Lifetime
- 1999-11-02 AT AT99308686T patent/ATE395122T1/de active
- 1999-11-02 EP EP99308686A patent/EP0998965B1/de not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
EP0998965A3 (de) | 2004-01-07 |
ATE395122T1 (de) | 2008-05-15 |
EP0998965A2 (de) | 2000-05-10 |
AU756922B2 (en) | 2003-01-30 |
EP0998965B1 (de) | 2008-05-14 |
AU5710799A (en) | 2000-05-04 |
US6398217B1 (en) | 2002-06-04 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8364 | No opposition during term of opposition | ||
R082 | Change of representative |
Ref document number: 998965 Country of ref document: EP Representative=s name: RECHTS- UND PATENTANWAELTE LORENZ SEIDLER GOSSEL, |