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Publication numberUS1080299 A
Publication typeGrant
Publication dateDec 2, 1913
Filing dateApr 30, 1910
Priority dateApr 30, 1910
Publication numberUS 1080299 A, US 1080299A, US-A-1080299, US1080299 A, US1080299A
InventorsCarl A Richmond
Original AssigneeCarl A Richmond
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
US 1080299 A
Abstract  available in
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Claims  available in
Description  (OCR text may contain errors)




Patented Dec.2,1913.

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APPLIUATION FILED APR. 30, 1910. 1,080,299., PatentedDec. 2, 1913.






Patented Dec. 2, 1913.





Patented Dec. 2, 1913.






Patented Dec. 2, 1913.



' AIfPLIOATION FILED APR. 30, 1910. 1,080,299.


MA I Patentd Dec.2, 1913.



Specification of Letters Patent.

Patented-Dec. 2, 1913.

Application filed April 30, 1910. Serial No. 558,566.

vise a game in which an end to be attained by a player or players shall become more easy of attainment as time progresses, thus tempting the player or players to delay making an effort toward attaining the end referred to.

Another object of my invention is to devise a game in which, as time progresses, an end to be attained shall become more easy of attainment in one respect, but more diflicult of attainment in another respect, thus forcing each player to choose between conflicting motives in selecting a time to make his eifort.

Another object of my invention is to provide a game in which the best time for a player to act shall be dependent on the time (unknown to him) when his competitor is planning to act.

These objects will be more readily appreciated after considering certain specific embodiments of my invention, which are described in the following specification.

Other objects and advantages of a game or games accordin to my invention will then also be readiy perceived and appreciated.

My invention is defined in the appended claims, but for the purpose of illustrating it, I have shown several specific embodiments of apparatus therefor in the accompanying drawings and I now proceed to describe these particular devices and the mode of employing them.

Referring to the drawings, Figure 1 is a front elevation partly broken away, of a device embodying my invention; Fig. 2 is a section on the line 22 in Fig. 1 looking in the direction of the arrows; Fig. 3 is a perspective View of a detail. Fig. 1 is a perspective view of a second embodiment of my invention, certain elements being removed Fig. 5 is a section on the'line 5-5 of Fig. 4:. looking in the direction of the arrows. Fig.

6 is a top plan view of one corner of this device, a cover plate being removed. Figs. 7 and 8 are sections on the lines 7-7 and 88 respectively, of Fig. 6 looking in the directions of the arrows. Fig. 9 is a perspective view of a gate that constitutes an. element of this device. Fig. 10 shows amodified form of retarder. Fig. 11 is a perspective view of a third form in which my invention may be embodied. Fig. 12 is a vertical section (on the line 1212 of Fig. 13, looking in the direction of the arrows) showing a fourth form in which my invention may be embodied. Fig. 13 is a rear inside view of the same, taken on the line 13-13 in Fig. 12, looking in the direction of the arrows. Fig. 14 is a perspective view of this device. Fig. 15 is a detail elevation of an escape'ment mechanism belonging to this device. Fig. 16 is a detail section on the line 16-16 of Fig. 13, looking in the direction of the arrows. Fig. 17 is a detail section on the line 1717 of Fig. 12, looking in the direction of the arrows. Fig. 18 is a perspective view of a bean bag to be used as a projectile in this game. Fig. 19 is a perspective view of a fifth embodiment of my invention.

Referring to the apparatus shown in Figs. 1, 2 and 3, the posts 15 about four or five feet high, standing on the base 16 support at their upper ends the sheet metal wall 17 having its top edge bent forward as a flange 18. The bolts 19 secure the wall 17 to the posts 15. Behind. the fixed wall 17 is a vertically movable wall 20 having its top edge bent forward to form a flange 21. A rod 22 riveted to the flange 21 and passing through a hole 23 in the flange 18 acts as a guide for the plate 20. The rod 24: riveted at its upper end to the plate 20 terminates below in a piston 26 within the cylinder 25. The piston 26 comprises a leather with its edges turned down the central portion thereof being clamped between two washers. A cap closes the top of the cylinder and the rod 24; passes air tight through this. An inlet passage 27 controlled by a hand valve 28 connects the space above the piston 26 to the outside atmosphere. A hole 25' is always open through the cylinder wall at the bottom thereof. An angle iron bar 29 has its ends 30 bent aside so as to form a bail pivoted by the bolts 31 to the upper ends of the posts 15. Targets 32 having the shape shown in Fig. 1 are pivoted on the bar 29, by

means of tongues 34 passed through holes 33 in the bar, the tongues 34 being split and bent oppositely as shown in Fig. 3. The range of movement of each target 32 relatively to the bar 29 is 90; in the full line position 32 in Fig. 2 the target rests in a vertical position against the flange 29 in the dotted line position 32', the target rests in a horizontal position against the flange 29*. Posts 35 standing on the base 16 support the horizontal cross bar 36. The respective targets 32 are designated by the numbers 1, 2, 3 &c. painted on the front face of the wall 17. A lug 40 on the rod 24 engages a spring catch 39 and holds the shield 20 up as shown in Fig. 1. The cord 41 is adapted to withdraw catch 39, and so drop the shield 20.

The apparatus just described is to be used as follows: Two or more players stand facing the apparatus as viewed in Fig. 1, each player having a target rifle. The cord 41 is given a jerk releasing the shield 20 and permitting it to descend. Such descent is slow because the piston 26 tends to form avacuum above it, and by regulating the valve 28 the air can be admitted at any desirable rate, and thus the time of descent of the shield 20 can be adjusted. Each player is allotted a particular one of the targets 32 at which to shoot. As the shield 20 descends the upper points of the targets 32 come more and more into view. The player is tempted to wait until the shield 20 is far down so that he may have an easy chance to hit the target, but if he waits too long an opponent may shoot and this, as will be explained, may

deprive the other players of a chance to' shoot. Supposing that a player shoots and hits the point of his target 32; it is thereby knocked back into the position 32 in Fig. 2. Its weight and its impact on the flange 29 of the bail 2930 cause the latter to rock back, carrying the remaining targets 32 therewith, till they take the dotted line positions 30, 29, 32. But the target 32 that was struck drops farther from position 32 t0 the position 32', and shows under the respective indicating number 1, 2 or 3, 830. what target was struck. The target 32 struck by the bullet falls ahead of the bail 29-30 and thus clears the rail 36, but the other targets 32 fall with the bail 2930 and thus are caught by and rest upon the rail 36. It is obvious that this mode of operation presupposes that the masses of the targets 32 and bail 29-30, have been properly distributed with respect to the centers of rotation and points of impact of the bullets. This can easily be accomplished by theoretical considerations or by trial adjustments. Thus those players who have delayed until an opponent has made a successful shot are deprived of a chance to shoot,

for a successful shot turns down all the tar-' gets. Each player is subject to the following considerations; if he waits long he will get a large target to shoot at, but meanwhile some competitor may shoot successfully and thereby deprive him of his target altogether. On the other hand, if he shoots early the target is then very small and the danger of missing is great, and if he does miss, then his opponent or opponents can wait for a better chance than he had. But if a player shoots early and successfully he can thus deprive his opponents of all chance to shoot. After a successful shot, the targets 32 are again turned up in the positions shown in Fig. 1, the shield 20 is raised and latched at 39, 40, and the players are ready to pull the cord 41 and have another trial.

In Figs. 4 to 9, I have illustrated another device which constitutes a second embodiment of my invention. Stated briefly and in a general way, this device is a board with pockets at one side into which the players drive wooden disks by snapping their fingers against them, the pockets having gates that open gradually. The board illustrated is adapted for two players. The board or table 45 is about two and one-half feet square and has an upstanding lip 46 around its edge. On one side there are two pockets 47 separated by a partition 48. At one end the pocket 47 is bounded by the wall 49 of a metal casing containing mechanism that will be described presently. A gate 50, shown in perspective in Fig. 9 is provided for the pockets 47. This gate 50 consists of a piece of sheet metal curved to cylindrical form, and reinforced along one edge and across the ends by a rod 51. The opposite edge of the gate 50 is out along an incline 53 from both ends toward a notch 52 at the center. This notch 52 in the gate is over the partition 48, and notches 48 and 48 in the partition 48 accommodate the edge rib 51 as will be described later. At its ends the gate 50 carries the central spindles 54, and 54; one of them, 54, is mounted in the hole 55 in the block 56, at one corner of the board 45; the other spindle 54 is mounted in alining holes in the metal plates 49 and 59, and this spindle 54 is then bent aside to form a lever or handle 57. The coil spring 60 is mounted on the spindle 54 and retained by the washer 63. Gne end 61 is fixed to the handle 57 and the other end 61 engages one of a series of holes 62 in the metal wall 59. A series of speed multiplying gears 64 extend from the spindle 54 to drive a rotary fan 65. All these gears are mounted on parallel shafts with their bearings in the walls 49 and 59. The end of the handle 57 is designated 68 and is adapted to lie in a shallow notch 67 in the rim 46. Beneath this notch 67 is a slot 70 in the rim 46 and the hook 69 is pivoted in this slot so as to catch the end 68 of the lever 57 and hold it down in opposition to thespring 60. When the lever 57 is latched down by the catch 69, then at the same time the front edge 51 of the gate 50' lies in the position shown in Fig. 7, and the gate 50 closes the front edge 47 ofthe pockets 47, the edge rib 51 opposite the notch 52 lying in the notch 48 in the partition 48. A filler block 71 makes the board 45 have the same contour on both sides. A circle 72 of about one and one-half inches in diameter is marked at the center of the board and lines 73 mark off spaces at the two corners of the board opposite to the pockets 47. Nine wooden disks about one and one-half inches in diameter and one-half inch thick are provided, as shown in Fig. 4. Seven of these are respectively numbered on both sides from 1 to 7. A sample one ofthese is designated 74 in Fig. 4. The other two disks 75 are plain and of a color to readily distinguish them from the disks 74. The seven numbered disks 74 are piled in a column on the circle 72, number 1 at the bottom and the others following'up in numerical order. The two players stand or sit behind the corners of the board back of the starting lines 7 3, each holding a shooter disk 75. When. both players are ready, one of them pulls back the catch 69, thus permitting the spring 60 to raise the gate 50. The effect of the gearing 64 and fan 65 is to retard this movement' so that five to ten seconds must elapse while the gate 50 is opening; the time can be adjusted within limits by making the end 61 of the spring 60' engage different holes 62 in the wall 59. At the start, the gate 50 lies almost wholly behind the edge 47 of the pockets 47, but as it rises it opens a gradually increasing space along the edge 47 each way from the partition 48. The notch 48 in the partition 48, permits the gate to open wide.

At the beginning of the game, the object of each player is to drive his shooter disk against disk number 1 and thus drive disk number 1 from the bottom of the pile on the circle 72, into the diagonally opposite pocket 47. A shot is made by a player snapping his disk 75 with his fingers so as to drive it sliding across the board 45. Each player must judge between two conflicting motives, namely, a desire to wait until the gate 50 has opened enough to make a safe shot, and a fear that if he waits too long his opponent will make a successful shot and thus deprive him of a chance to shoot. If thefirst player to shoot is successful in driving disk number 1 into the desired pocket, then the other player has no right to shoot at that play. But if the first player is unsuccessful, then the second player can wait till the gate 50 is wide open before he makes his shot. If the first player to shoot should accidentally drive disk num-- her 1 into his opponents pocket, that counts for the opponent the same as if accomplished by him and the opponent has no need to make a shot for that play. If neither player makes a successful shot, the gate is closed and the trial or play repeated. After a successful shot, the pocketed disk is taken out and laid aside and the trial or play is repeated for disk number 2. Probably the earlier shots at disk number 1 will have tumbled down the column of remaining disks numbered 2 to 7 and these will lie irregularly about the board. They are to be shot at in their numerical order wherever they may lie, except that if any one of them happens at any time to fall within a line 73 it is to be moved toward the center 72 till it lies outside the 1ine'7 3; also, if any disk goes into a pocket out of order it is to be removed and placed on or adjacent to the center circle 72. After all the disks have been pocketed each player scores as many points for that ame as the number of disks that went into is pocket.

It will be observed that the considerations presenting themselves to a player in the course of a game may be somewhat varied and complex. The numbered disks 74 will be found in various positions on the board and each position will present a difierent problem. Other disks may be more or less in the way. As the game progresses these situations will change so that there will be novelty and variety in each play.

In Fig. 10, I have shown a modified form of retarder to take the place of the fan 65.

The ring 80 is stationary, but the beam 81 rotates on the shaft 82. The beam 81 carries levers 83 with weights 84 at their ends,

and intermediate brake shoes 85 engaging the inner face of the ring 80. As the beam 81 rotates in the direction of the arrow 86, the centrifugal force of the weights 84 presses the brake shoes 85 against the ring 80, thus retarding the opening of the gate 50. While I have shown mechanism for gradually expanding the target or makin u I n s 1t more accessible, 1t is obvious that this might be done by hand. For example in Fig. 8, the lever 57 might be seized by an attendant and slowly rota-ted countenclock- Wise so as to gradually open the gate 50, thus dispensing with the retarder 65 and associated mechanism.

In Fig. 11 I have illustrated a third embodiment of my invention. The left of the drawing is the front of this device. The backwardly curved prong 102 is pivotally mounted in the lugs 101 that stand up from the base 100. Also rising from this base are short pedestals 103 to which are pivoted one end of a dash pot 104 having the piston 106, the piston rod 105 being pivoted to the prong 102. The expansion spring 108 tends to push the prong 102 to the front position and this action is retarded by the piston 106 drawing in air through the adjustable valve 107. The catch 111 engages the stud 110 on the prong 102 to lock it back. This catch 111 may be disengaged by a jerk on the cord 112. Each player is provided with a ring 109, these rings being distinguishable by being variously colored. The players stand off to the left after latching the prong 102 back in the position shown by dotted lines. When they are ready, one of them pulls the cord 112, and thereupon the prong slowly moves to the front position. The object of each player is to be the first to throw his ring over the prong 102. At first this is practically impossible because of the backward inclination of the prong, but the accessibility of the prong gradually increases. Each player has to judge between conflicting considerations, whether to make his throw early and thus get ahead of his opponents though at great disk of failure to get his ring over the prong, or whether to wait for a safe throw at the risk of having one of his opponents make 'a successful throw ahead of him. After all the players have thrown, they step forward and recover their rings 109 and one player pushes the prong 102 back and latches it, and then they return and line up in readiness for one of them to jerk the cord 112 for another throw. Where there are several players, say four, it is well to have the bottom ring that successfully engages the prong score 4 points, the next 2 points, the next 1 point and the top ring no points. Thus even if a successful throw is made at first by one player the other players do not lose all incentive to make good throws.

Referring now to the fourth embodiment of my invention shown in Figs. 12 to 18, this comprises a box with an expanding hole into which bean bags may be thrown by the players. A successful throw causes the hole to close suddenly thus preventing any more throws at that play by the other players; then the hole opens up again automatically for another play. The box comprises the base 115, side walls 116, top wall 117, front Wall 118, and rear wall 119. At the bottom of the backside 119 is a door 120, opening down. The jointed members 121 and 122 brace against one another at 123 to keep the door 120 open. In open position the door 120 affords an extended base on which the device stands. The catch 124 is provided to hold the door 120 in closed position. At the upper part of one side wall 116 is a downwardly opening door 125 hinged at 126. The front wall 118 has a large diamond shaped opening 127, the upper and lower ends of which are indicated on Fig. 12 by the reference characters 127 and 127 respectively. The top wall 117 has a slot 128 with an enlargement 128 for a purpose that will be explained later. The cleats 129 attached to the inner faces of the side walls 116 are spaced slightly from the front wall 118 so as to guide the lateral edges 131 of the shutter 130, the edges 131 being doubled back as shown in Fig. 16. The lower edge of the shutter 130 is notched at 132 so that at whatever height it may stand it makes a diamond shaped opening in conjunction with the lower edge of the hole 127 in the wall 118. The shutter 130 carries lugs 133 at its two lower corners to which are pivoted the ends of the bail 135. This bail 135 is rigidly united at its middle point to the rack 134 with downwardly pointing teeth. On one side this rack 134 has a groove or slot 136. The wheel 137 has teeth adapted to engage those on the rack 134. This wheel 137 is mounted on a loose sleeve 153 on the shaft 138 which has its bearings in the blocks 139 and 163. verse shaft 141 has its ends j ournaled in one side wall 116 and in the block 139. A rectangular piece of sheet metal is bent to form a curved apron 142 hanging on the shaft 141 to which it is rigidly united by having its upper edge 143 folded over the same and soldered. The shaft 141 carries an upwardly projecting arm 144 whose end 145 is bent aside to enter the slot 136 in the rack bar 134. The spiral spring 150 has its inner end attached at 149 to the shaft 138 and its outer end attached to the end of the arm 151 carried by the sleeve 152. The spiral spring 150 has its inner end attached to this sleeve 152 and its outer end attached to the end of the arm 151 on the sleeve 153 that carries the toothed wheel 137. The sleeve 153, surrounding the shaft 138, extends through the block 140 and carries the gear wheel 154, which engages the gear pinion 155 on a counter shaft 157 that also carries the gear wheel 156. This gear wheel 156 engages the gear pinion 158 loosely mounted on the shaft 138, but rigidly united to the escapement wheel 159. The escapement bar 160 is pivoted on the shaft 162 and has weights 161 at its ends. At its end within the door 135, theshaft 138 has a crank 164. In the end of this crank 164 is a sliding handle 165. Where the rack 134 joins the bail 135, there is a knob 166. Each player of the game is provided with seven small bags 167 each partially filled with beans and each bag having a loop 168 at one corner thereof. By these loops all the bags of one player may be hung on the fingers of his left hand.

To prepare the device for playing the game, the door 120 is opened down, as shown in Fig. 12. Then the door 125 is opened down, the handle 165 drawn out, and the crank 164 rotated clockwise to wind up the springs 150 and 150. After this the handle 165 is pushed under the block 139,.

A horizontal transthus locking the crank 164 against rotation backward by the springs 150 and 150. Under the influence of the springs 150 and 150, the toothed wheel 137 rotates in a clockwise direction as viewed in Fig. 12. This movement is slow, being retarded by the inertia of the weights 161 which are forced to oscillate by the escapement mechanism. The rotating wheel 137 causes the rack 134 to ascend, passing up through the hole 128 in the top wall 117. The ascent of the rack 134 raises the shutter 130 up through the slot 128 in the top wall 117, thus gradually expanding the portion of the opening 127 uncoveredbelow the lower edge 132 of the shutter 130. When the knob 166 gets up to the toothed wheel 137, the rack 134 is rocked forward about the pivotal points 133 so as to disengage its teeth from the teeth of the wheel 137 thereupon the shutter 130 falls back by gravity. When the rack 134 is pushed forward in the manner just described, the apron 142 is swung backward because of the pin 145 engaging the groove 136. This apron 142 acts as a comparatively slow moving pendulum, and holds the rack 134 forward long enough to let the shutter 130 drop clear down. Then the apron l42 swings forward again to normal position, the toothed wheel 137 again picks up the rack 134, the shutter 130 begins to ascend, and the cycle of opera tions is repeated as just described. Thus it will be seen that the shutter 130 opens slowly to its full extent, then closes suddenly and automatically repeats this cycle of operations again and again; all this is on the supposition that the players are not affecting this mode of operation in the manner now to be described.

The players range themselves in a line, all facing toward the front 118 of the device. Each player has all his bean bags 167 of a distinctive color. Each player has one bean bag 167 in his right hand ready to throw, and the remaining six bags are hungby the loops 168- on the fingers of his left hand. As the shutter 130 ascends each player attempts to throw a bean bag through the gradually increasing opening under the shutter 130. The first bean bag to go through the opening strikes the apron 142, swinging it back in the direction of the arrow 148. This rocks the arm 144 forward thus disengaging the rack 134 from the wheel 137 and permitting the shutter 130 to close down. By the rules of the game, each player who has delayed making a throw until such a successful throw has been made by one of his competitors, must immediately fling down a bean bag on the floor in front of the device. The backward swing of the apron 142 caused by being struck by one of the bean bags lasts long enough to permit the shutter 130 to fall clear down;

then the apron 142 swings forward, the toothed wheel 137 picks up the rack 134 and the shutter 130 again begins to ascend.

Immediately after a successful throw has been made, and the players who have delayed have thrown a bag apiece on the floor, then each player takes in his right hand one of the bags held in his left hand and then as the shutter 130 again ascends, they repeat the throws as just described. Each player discharges one bean bag for each ascent of the shutter 130. Part of these throws may be unsuccessful, one may be successful, and the remaining throws are those required of players that have delayed until after a successful throw has been made. When all the bags have been thrown the players count the bags lying on the floor 115-120 and score the respective numbers. Then the crank 164 is wound up again and the play resumed as already described. If no player makes a successful throw then the shutter 130 opens wide and does not close till the knob 166 strikes the wheel 137. Each player is subject to two conflicting considerations, namely, a desire to wait until the opening in the front wall 118 shall be large enough to make it an easy matter to throw a bean bag through it, and on the other hand, a fear that if he waits a competitor will throw successfully ahead of him, and thus deprive him of a chance to throw.

Referring now to the fifth embodiment of my invention shown in Fig. 19, this comprises a basket into which players sitting around it attempt to throw balls. The basket has a cover that opens gradually, thus making it less and less diflicult as time progresses for a player to throw successfully into the basket. In the center of the base 180 there stands a hollow metal cylinder 181 which supports a basket 182 of the form shown in the drawings. The lower end of this basket consists of a tubular extension 183 closed by a side gate 184 hinged on one edge at 187 and provided with a spiral spring 187 to hold it closed. Within the cylinder 181 is a piston 188 consisting of a cup-shaped leather with upwardly turned edges, the central part of the leather being clamped between two washers. The piston rod 189 extends up through the cap 197 which has an air vent 198. The upper end of the rod 189 is attached to the upper end of the tube 190 and the cover disk 191 is carried by the lower end of the tube 190. A compression coil spring 192 surrounds the rod 189 acting between the cap 197 and the upper head of the tube 190. The tube 190 is provided so as to get a long spring 192, and thus attain a wide range of movement. The loop 193 that hangs from the disk cover 191 has its lower end adapted to be engaged by the catch 195 pivoted on the bracket 194.

The spring 200 makesthis catch act automatically when the cover 191 is pushed down by hand. A string 196 passes from the catch 195 down through an eye on the base 180 and thence off to one side. At the bottom of the cylinder 181 is an adjustable air inlet valve 199. Each player has, a distinctively colored ball 185. The cover 191 is pushed down and latched by the catch 195. The players stand or sit at determined distances around the device and when they are ready, one of them jerks the cord 196, thus releasing the cover 191, and permitting the spring 192 to cause it to ascend. This ascent takes place slowly because a vacuum tends to form under the piston 188 and the air can enter only slowly through the valve 199. The object of each player is to be the first to throw his ball into the basket 182. Each player is subject to the conflicting considerations of whether to throw early when the basket is only partially open and the throw is difficult, but the prospect of being ahead of competitors is good, or whether to wait till the cover is wide open, but at the risk of a successful throw being first made by a competitor. IVhere four or more players are engaged, the bottom ball in the basket may properly count four points, the next ball above it two points, and the next above that one point. After a play, the gate 184 is opened, the players recover their balls, and the cover 191 is latched down again in readiness for another trial.

I claim:

1. In a game device, projectiles, a target, means to gradually increase the accessibility v of the target, and means to adjust the rate of such increase.

2. In a game device, projectiles, a target, mechanism to gradually increase the accessibility of the target, and means under the control of a player of the game to start such mechanism in operation.

3. In a game device, a projectile to be thrown by a player of the game, a target to receive this projectile, means to increase the relative accessibility of the target, and means to retard said increase.

4. In a game device, a projectile to be thrown by a player of the game, a target to receive the projectile, and means gradually and slowly to increase the relative accessibility of the target as time progresses.

5. In a game device, a projectile to be thrown by a player of the game, a target to receive this projectile, means to enlarge the target, and means to retard the enlargement of the target.

6. In a game device, a target, projectiles for the several players of the game, means acting to change the target so as to render it more accessible as time progresses, and means to retard such change of the target.

7. In a game device, a target, projectiles for the several players of the game, means acting to change the target so as to render it more accessible as time progresses, and means to retard such change of the target, the target being arranged to indicate which player first succeeds in causing his projectile to reach it;

8. In a game device, a projectile to be thrown by a player of the game, a target to receive this projectile, means to increase the accessibility of the target, and a dash-pot to retard such means.

9. In a game device, a projectile to be thrown by a player of the game, a target to receive this projectile, a spring acting to increase the accessibility of the target, and a retarder to oppose theaction ofthe spring.

10. In a game device, a basket, a cover therefor, and means to raise the cover gradually. 7 11. In a game device, a basket, a cover therefor, a springto raise the cover, and a retarder to restrain the action of the spring.

12. In a game device, a base, a hollow cylinder standing on the center thereof, a basket supported above said cylinder, said basket having a tubular extension down beside the cylinder, a piston in the cylinder, a cover over the basket, and a piston rod connecting the cover and piston.

13. In a game device, a receptacle, a closure therefor, and means to gradually displace said closure so as to gradually open the receptacle.

1 1. In a game device, a receptacle, a closure therefor, means to graduallydisplace said closure so as to gradually open the receptacle, and projectiles to be thrown by the players of the game into said receptacle.

15. In a game device, a receptacle, a closure therefor, means to gradually displace the closure so as to gradually open the receptacle, and projectiles to be thrown by the players into the receptacle, said receptacle being adapted to hold the projectiles in the order in which they are received therein.

16. In a game device, a base, a basket supported thereon, a cover for the basket, and means to gradually raise said'cover.

17. In a game device, a basket, a cover therefor, a spring to raise the cover, a retarder to restrain the action of the spring, a latch to hold the cover in closed position, and a cord extending therefrom to some distance, by which the latch may be disconnected to release the'cover.

In testimony whereof, I have subscribed my name.

. CARL A. RICHMOND. Witnesses:


Copies of this patent may be obtained for five cents each, by addressing the Commissioner of Patents, Washington, D. G. r

Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US3612532 *Apr 13, 1970Oct 12, 1971Ned StronginApparatus having a cover continually decreasing the degree of accessability of a target
US3895800 *Sep 3, 1974Jul 22, 1975Raymond Lee Organization IncProjector and catcher with variable target opening
US4109914 *Jun 23, 1976Aug 29, 1978Tomy Kogyo Co., Inc.Game structure employing a revolving target
US4524976 *Dec 13, 1983Jun 25, 1985Air Cabin EngineeringMagnetic target assembly
US4550911 *Aug 29, 1983Nov 5, 1985Daley James AScoot ball game apparatus
U.S. Classification273/354, 273/126.00R, 273/359, 273/348, 273/390, 273/389, 273/336
Cooperative ClassificationA63B2063/002