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Publication numberUS1243263 A
Publication typeGrant
Publication dateOct 16, 1917
Filing dateFeb 7, 1916
Priority dateFeb 7, 1916
Publication numberUS 1243263 A, US 1243263A, US-A-1243263, US1243263 A, US1243263A
InventorsPhillip Seymour Cohen
Original AssigneePhillip Seymour Cohen
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Playing-cards.
US 1243263 A
Abstract  available in
Images(2)
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Claims  available in
Description  (OCR text may contain errors)

P. S. COHEN.

PLAYING CARDS.

APPLICATION FILED FEB. 7, |916.

1,243,263. PaIenIea om 16,1917.

2 SHEETS-SHEET l.

(inventor vf f Attorneys P. S. COHEN.

PLAYING CARDS.

APPLICATION FILED FEB. 1. |916.

Panted Oct; 16, 1917.

2 SHEETS-SHEET 2,.

mams,

si fa Witnesses suit, composed of animali'cards headed by SATES l.rHLtLIr sEYMoUH COHEN, 0E EosToN, MASSACHUSETTS.

PLAYING-CARDS.

l Specification ofLetters Patent.

Application filed February 7, 1916. Serial No. 76,692.

To all whom t may concern.'

Be it known that I, PHILLH S. COHEN, a citizen of the United States, residing at Boston, in' the county of Suifollrand State 'of Massachusetts, have'inve'nted new and a man ruler card.

Fig. 3 is a vieu7 similar to Fig.`2 of the bird creation suit, composed lvof bird cards headed by a Woman ruler card.

Fig. 4 is a vieW- similar to Figs. 2 and 3, of the articulataV creation suit composed of articulata cards headed by a boy ruler card.

Figs. 5,6, 7 andMSA-illustrate the fish creation7 suit Vcomposed vof fish cards headed by agirl ruler card. Y

Fig. 9 is a view similar to Figs. 2, 3 and et of the reptile creation7V suit composed of reptile cards headed-by a Satan ruler card.

In order that the game can be more thor` oughly understood, it is deemed appropriate to simply copythe rules andinstructions as copyrighted by applicant, `but before doingy this, a brief explanation of the cards Will no doubt prove of assistance. rlhe Creator7 card lillustrat'ed ink Fig. 1 contains an appropriate picture or representation together With arelative valuenumeral (50) and the legend Creator, this card being preferably colored gold. The ruler7 cards Which head the various creation suits are designated 2, 3, il, 5 and 6, and are animal and a relative value numeral, the picture of ruler, bird ruler;7 articulata ruler, fish ruler and re utile ruler cards res ectivel K containing the respective pictures or representatio'ns of a man, Woman, boy, girl and Satan. The animal ruler card heads the suit of animal creation cards 7 each con-.

taining the picture and name of an animal the highest card 7 only being illustrated in Fig, 2. The animal creation cards 2 and 7 are preferably colored red. Y`,The next suit is the bird ematica sei? .headed br the bird ruler.7 card 3, and composed of bird -K creation cards 8. The cards 3 and 8 are preferably 'colored' blue, and each ofthe cards 8 carries a suitable picture `or representation of a bird, together with a proper legend4 and relative value numeral. The articulata ruler` card l heads the articulataQcreationy `cards 9, the cards 4 and 9 being preferably colored purple, and each of the cards 9'containing a suitable picture or Yrepresentationl of an articulata, either :vertebra ,orinvertebra, together fWith a suitable legend and relative value numeral. This suit is preferably denominated the articulata creation in preference to insect creation, so as to include Athe most important creatures of'both the vertebra Aand invertebra. Ranking neXt in importance is @the fish creation suit composedV of cards 10 'headed by Vthefish ruler card 5, the

cards `5 and 10 being preferably colored kgreen,and each of the cards 10 carries a suitable picture or representation of a fish,

together with a proper legend and relative value numeral. The last suit is the reptile creation suit composed of cards 11 headed by the reptile ruler card 6, the cards 6 and `11 being preferably/colored black, and each card 11 carriesa suitable picture or representation of a reptile, together with a Vsuitable legend and relative value numeral. Although only afevv of the cards have been illustrated in full, 'that is, to vexpose the pic 'tures thereon, it is to be understood ythat all of the cards can be provided with suitable pictures or representations, and the color scheme villustrations may be varied,

i Within the scope of What is claimed,wvith out departing from the spirit of the invention. l'The particular animals, birds, articulata, lish` and reptiles vchosen may be changed, as Well as the relative ,value numeralsas may be found moreA appropriate.

Thefollovving is a copy (With the excepi tion of the use of the term articulata instead of insect) of the instructions and rules entered according to act of Congress in the year 1915, by applicant, in the Oiiice of the Librarian of Congress, at Washington, which will give a thorough explanation of the game The game of Creation is played With 106 cards and can be playedby 2, or more players. Vhen played by more 'than 4, the number of players should be divided into Iequal fll POSSble, if the number-0f Patented Oct. 16, 1917. y

'"v'er'y" scientific by' vadults,

players are uneven, then each one plays for himself. The more scientic and interest.- ing results however, will be obtained with l persons playing as partners. v I

By a little study the game can be made and for children will be found not only entertaining, but highly instructive. T o illustrate this fact,

' that 'thegame (though scientific) is not beyond the children o i even a tender age, the

authors' little daughter (9 years old) and son (%v years old) have played with liini and his wife, as partners, andchanging around, partners themselves, yet no matter fho'wthe chancel of partnershipfell, it

' not bother them lin the least', proving their `game,

ability to readily master the game. In fact, thev children themselves havesuggested some excellent methods of play which afterv a thoroughtesting.have been embodied in the rules.` The knowledge of the children, in

'reference to the various creations usedvin the has been greatly enhanced asto the relative value, power, size and uses of the "various creatures used to compose this fasf cinating gaine.

The terms used in `the* game are nearly all allegorical of the creation plan and it was witl'iall due reverence that our Creator vwas placed in the game as the Supreme--l the' Creator rules over all-the one great over all. rlhe Creator of the Creations.

power of the universe-the author did not deem it reverent to place a distinctive crea? tion with Him, as was done with the rulers.

Our Crea-tor, we have crowned in the rays of gold, of the sim, the Light lof the Universe (the Creator color beinggold, dilervent from all the rest).

The irstof the rulers is man-ruler of the animal creation.

rIhe vcolor scheme `for which, is rede-signifying blood of mankind. Nextin power as va ruler, comes wonian-ruler of ythe bird creation. Her

ruling color being blue-. signifying faith- 'ful-heavenly. Y Appropriate color for ;mansgood angel and the birds, whose home is the blue-sky. Naturally, the next ruler in power is mans and. womans iirst oifspring-boy-ruler of the articulata'creation. The color scheme for the boy being purple-which signifies dignity-wealthpower. As wealth and power spring from, theearth, even the lowly earth-worin, standf ing vpowerfully between mankind and starvation, it seemed fitting that the articulata those: multi/,m n parade should bev chosen vfor the subjects of the boy. Naturally, next in power as a ruler, comes the girl-ruler of the fish creation.V .is green-signifying "tender-fleurishing.

Could our little mermaid have more fitting.

. Where nature has 'placed tiiem. In the green waters. Last ofv The col-oil scheme for her siibjects,'tlian the fish? the rulers, and least in power, we have placed `to resist him, if they choose.

lSatanthe Prince of Darkness. Ruler of the reptile creation. yThe color for him is black signifying gloom As our foremother Eve first met Satan traditionally, as a reptile, the reptile creation for him seems inostappropriate. Asptheolog'y teaches us that mankind .has the power to choose between good andevil in this life, and, as his Satanic Majesty seems to have so much Ato do in the vcreation scheine, it did not seem complete to leave him out; but, over him in power, are Vall of the .other rulers-girl-n boy-woman-man-as all haveV the power Thus, we have representedthe greatest power for good, our

.Creator, the human family, and the 'evillpower-S atan.

,The author has endeavored to employ terms indicative of; the creative system, as f aiaspossible, ratherthan the usual cardgame terms. rl`hat, ,pl`ayers may more comprehensiifely. follow the terms used in this game, we have set down in parallel columns,

under proper headings', in comparative form,

Explanatory ofcreatz'on terms used.

Creator-Supreme power over all, count@ ing when played after completing a haunt.

Rulers-Rank and count as followsman-25, womanwQl, boy-23, girl-'22, Satan-21.

Power tributer. (See RuleQ-Sec. A).

Creations-Animals, birds, I articulata, iishes, reptiles. i

Creatures-There are QOcreatures in yeach creation, and'raiik from 20' down tol, and are numbered in accordance with theirrank,

Vtheir value 4being governed by the index number in the cornerof each."

, UniverseThe remaining creatures left after the distribution. (See Rule l-Sec The creation exposed by the disd Genera- The 15 creatures which are held by each player. (See Rule Q-See A).

Cycle- The complete exhaustion of all creatures in the universe and the genera after each distribution.

Prey-The. playing of creatures( generally termed a trick.) y Y VVAttack-".lhe creature stalking a prey.

Capture- The winning of a prey.

Distribution-Passing out the number of creatures to each player.

Distribuer-The player making the Vdistribution. (See Rule 1.)v

Partition--Dividing the universe to see ywho shall be the 1st. distributer. l

yTake-The -manner of replenishing the genera. (See Rule -Sec. AQ.;

Haunt-The number of preys necessary proper' vto'be captured before the playe'rcan start A scoring. Y Ordinarily f termed .books.

Rule -Sec. A.).

(See

Offends-Bi'eaking any of the rules, comjinonly known as revoking Object of the' game. n

*only afterV eachl player participating-has highest Iin rank-wins.

had one turn at distribution RULES Goviiiiivixs PLA-Y. f

RuZc'fOfnc.

Dz'stm'butenf-Each player shall partition the universe to see who shall win the first distribution. The playerl who shows the Ranking-Creator,

, man, woman, boy, girl, Satan,.creatures 2O f downto 1.

Ties try over, only, where neither Creator'nor rulers 'are partitioned.

Distribution.

Sec; A.Creatures shall be distributed 'to pp .the left, and so on in turn, the distributer last, until every player has 15 creatures.`A

The last creature distributed (the distributers) must be turned face up, and left thereuntil the distributers turn to play, and is not subject to forfeiture. The creation thus exposed shall be thepower-creaturn.

ltion for that cycle.

Sec. 'l-'Should the Creator beifaced up, then the distributer shall without lookingat his genera, naine seinel creation to be the power-creation for thatcycle.

Sec. 0.-Each player shallndistribute in Sec.

Order of distribution 'being to the,

Adjustment-As there are 100 creatures, 5 rulers, and the Creator, totaling 106 in all, which constitutes the universe, if 3 or 5 are playing, the' distributer, aftermaking the power-creation for that cycle, shall take one creature from the top of the universe and add it to his genera and then put away any one from his genera that he desires with the first prey (before the play starts,) in order to make the take come out even thereafter. If l persons are playing, the distributer takes 2, in the-same manner. lf more than 5 are playing an adjustment must be regulated by mutual agreement before.. the distribution starts..

Rule-Fam'.

The take.

complied with, the player to the left Iof the distributer stalks a prey. After the capture has been completed the player winning it takes one from the universe. The playi i 85 Sec. A.-After Rules 1, 2 and v3 have beenV ers to the left, each in turn, do likewise, un- V til all have had a take,thus each genera is kept intact with 15 Creaturesuntil the unifverse is exhausted.

Sec.VB.-lf Va player has too many, or too fewcre'atures, after' the 1st-take,lthe opponents have the privilege of allowing the player in error to play zwithout taking until his genera is reduced to the proper numv ber, if'too many, orrto fill his genera if he has too few, or call lfor a new distribution,

voiding the cycle wherein offense occurs.Y

' l Rule-Five. i y I p Genera. .Y Sec. A.-A.fter,the universe is exhausted, play shall continueas before until `the last creature hasbeen played 4from every genera. y Sec. .B,-,No playergis .permitted to lay,

' down their genera-inv'surrender without for-V feiture of the game,vu nless by mutual agree ment of all concerned. All generas mustbe played out to the last` creature.

` Vl7hen 2 persons are playing, Q0 preys` constitute a haunt.

. `lhen 3 orjl persons areplaying, l0 preys constitute a haunt. y -lhen more than l 'constitutea haunt. I

Sec. Bff'lhe value of each and every creature capture inY excess of a hauntshall vbe added together and the total placed to are playing, 5 pi'eys the'credit of 4the side capturingthem at the termination of eachcycle, at face value, toward thev final result.

ico

Rule-Seven.

Prey.

Sec. A.-`,The highest` creature played in the same Acreation as'the one starting the preyhm'akes the capture unless a powercreatur'e', `ruler or the creator isplaye'd.

` Rule-Eight.

Creations.

Sec'.v A.-Whatever creature is used to open a prey with, it isobligatory upon every player to play the same creation if possible. p

Sec. .B.-'If a player has none of the creation played, then they are at liberty to play what they please.

Sec. C.-\7Vhenever a power-creature starts a prey and a subsequent player has none, but has any of the rulers, a ruler must'be played. All rulers are part-of the power-creation. (See Sec. A. of Rule 10.)

Sec.' D.-If a player has other powers, he may use afruler if preferable. l

Rule-#Nine Creator.

Sec. A.-The Creator being supreme over all, will capture any preyup'on which it is played and may be held yor played at willl to suit-the holder.

Sec. B.--Should a player start-a prey, by playing the Creaton the player must at once name the creation he wishes to call forth, whereupon each player in turn shall play his highest in the creation called for (the ruler included).. Should any player not hold any of the creation'called for; yet, hold any of the power-creation, then he must play his highest power-creature, (ruler included). Should any player hold neither the creation called, nor la power, nor a ruler, then they may play as they like.

See. `@.QVVhen playing'the Creator upon a prey previously started by some other player,'the player playing it,'doeshnot name any creation. f

Sec. D.-Should a player start 'a prey by playing the Creatoand by oversight neglect to name some creation, the second player in turn (noting the over-sight) may lay down any creature hey pleases, at the same time pick up the Creator and place it .in his own genera, and hand from his genera, `to the original player of the Creator,7 any creature he pleases, (the first player thus automatically becomes the last in this play) and all players must (if possible) follow the lcreation ,played'by the second player. Should the second player overlook his opportunity before playing the privilege .passes onto each playerl in turn, but cannot be claimed out `of turn. Removing the hand from a creature played without naming some creation, shall forfeit that players right in the play.

Rule-Ten.'

Rulers.

Sec. A.-The ruler of each creation is always a power and is, not only-above his ownv creatures, but also, above all other creatures in any other creation, ,therefore will captureand prey upon which played, unless overpowered by some ruler of higher rank. No creature, `even of the power-creation can capture a ruler.

Sec. B.-lVhe'n a player starts a prey with a ruler, other than the power-creation ruler (all rulers being powers) the player may Y call for the power-creation, if this is done,

other players are obligedto followy ifpossible with power-creatures, but they are not called upon to play their highest (as in Sec. B-Rule 9; or Sec. E-'of Rule 10). In this instance a player may play as low a power-creature as desired," though if yholding another ruler of higher rank they are entitled to play it, if they wish to make capture. Y

Sec. G Should a player callfor the power-creation with some ruler (as Vallowable,see See. B-Rule 10), and any player has no power-creatures, but has any of the other rulers, a ruler must be played.v

Sec. D.-Should a player call for the power-creation with a ruler, any player have no power-creatures, that player is not called upon to play in the creation of which that ruler is the head, for no ruler' can involve two different creations'in the same prey. Only the Creator can involve two creations'at one prey. (SeeSec. B--Rule `9).

Sec. E.-A1iy player may `a prey withv a ruler and call for the highest "(in that creation vonly of which that ruler is the head), by announcing, I want the highest fish (or whatever the creation is) and lthus force out the highest in that creation only, but should a player not make the formal demand for the highest, no player is obliged to' play his highest, nor to play a powercreature as in" this instance such ruler is held to his own creation. v

Sec. F.-In no case can any player be compelled to play a power-creaturel in ,any prey where a ruler opens theattack and does not call for the power creation, but he must follow the creation if possible, if he cannot then he may play what he pleases.

Sec. Gr.-/Vhen a player hasv only the ruler of the'crea-tion played in opening a prey, he may (in this instance only), if he chooses, in order to guard his ruler, play a powercreature, but ifv he has nopower-creatures, then he must play that ruler.

Sec. H.-Should a player however, hold other 'creatures in the creation. played, in 'addition to the ruler, them a power-creaturev cannot be substituted (as Sec. G above). Here the ruler has natural guards.

RuZe-EZeoea Oy'ease.

See. A.--Any player who fails to comply with any and all sect-ions of Rules 7 8- 9-10 offends. `Whether by accident or intent.

See. B.-A player who offends shall surrender to his opponent (the one who calls attention to the oifense), not only the offending prey; but also all subsequent captures made between the offense, and up to, and including the capture at the time the offense is called.

Sec. C Any player oending, may correct the error before the capture is placed in a haunt. In such a case the players adversaries may, if they desire, change their play, but his partner cannot.

Sec. D It is obvious that section A of Rule 8, and section B of Rule 1l, cannot be enforced while the universe remains to be taken from, as at the time of play a player might not have, a ish say; yet, in the very next'tako from the universe may receive one, so while the universe remains uneXhausted the honor of the players must be relied upon.

Having thus described the invention, what is claimed as new is:

l. A pack of playing cards for playing an allegorical game of creation instructive as to the classes, order and values of creatures, composed of suits each having a ruler card and other cards bearing representations and legends of creatures of one class different from the other suits, the cards of each suit bearing value numeralsproportional to the power and size of the various creatures represented.

2. A pack of playing cards for playing an allegorical game of creation instructive as to the classes, order and values of creatures, composed of suits each having a ruler7 card and other cards bearing represcnsations and legends of creatures of one class different from the other suits, the cards of each suit bearing value numerals proportional to the power and size of the various creatures represented, the ruler cards bearing representations of diEerent human beings and bearing value numerals greater than the other cards and differing from one another according to the value and power of the human beings represented.

3. A pack of playing cards for playing an allegorical game of creation instructive as to the classes, order and values of creatures, composed of suits each having a ruler card and other cards bearing representations and legends of creatures of one class different from the other suits, the cards of each suit bearing value numerals proportional to the power and size of the various creatures, represented, and a controlling card representing the Creator.

4. A pack of playing cards for playing an allegorical game of creation instructive as to the classes, order and values of creatures, composed of suits each having a ruler7 card and other cards bearing representations and legends of creatures of one class different from the other suits, the cards of each suit bearing value numerals proportional to the power and size of the various creatures represented, the ruler cards bearing representations of different human beings and bearing value numerals greater than the other cards and differing from one another according to the value and power of the human beings represented, and a controlling card bearing a representation of the Creator and a value numeral greater than those of the ruler cards.

5. A pack of playing cards representing the universe for playing an allegorical game of creation instructive as to the classes, order and values of creatures, composed of suits representing dilerent creations and having ruler cards bearing representations of man, woman, boy, girl and Satan, respectively, and other cards having representations and legends of animals, birds, articulata, fish and reptiles, respectively, the cards of each suit bearing value numerals proportional to the power and size of the various creatures represented.

6. A pack of playing cards representing the universe for playing an allegorical game of creation instructive as to the classes, order and values of creatures, composed of suits representing different creations and having ruler7 cards bearing representations of man, woman, boy, girl, and Satan, respectively, and other cards having representations and legends of animals, birds, articulata, fish and reptiles, respectively, the cards of each suit bearing value numerals proportional to the power and size of the various creatures represented, the ruler cards bearing value numerals greater than those of the other cards and differing from one another according to the value and power of the rulers represented, and a controlling card representing the Creator and bearing a value numeral greater than those of the aforesaid cards.

In testimony that I claim the foregoing as my own, I have hereto aiiiXed my signature in the presence of two witnesses.

PHILLIP SEYMOUR COHEN.

Witnesses:

FRANK MALONEY, CHAs. E. CARVER.

Copies oi this patent may be obtained for ve cents each, by addressing the Commissioner of Patents,

Washington, D. C.

Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US5810666 *May 8, 1996Sep 22, 1998Mero; George T.Role playing game
US5954332 *Jan 30, 1998Sep 21, 1999Mero; George T.Role playing game
US6698760 *Jan 10, 2002Mar 2, 2004Angie FranciseEducational game
US20040227290 *Feb 24, 2004Nov 18, 2004Angela FranciseEducational game
Classifications
U.S. Classification273/308, 273/306
Cooperative ClassificationA63F1/02