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Publication numberUS1322954 A
Publication typeGrant
Publication dateNov 25, 1919
Filing dateMar 7, 1919
Publication numberUS 1322954 A, US 1322954A, US-A-1322954, US1322954 A, US1322954A
InventorsRosenfeld
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Playing-cards
US 1322954 A
Abstract  available in
Images(1)
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Claims  available in
Description  (OCR text may contain errors)

A. ROSENFELD.

PLAYING CARDS.

APPLICATION FILED MAR-7.1919

RIGHT JAB T0 NOSE KNOCK OUT 15 KNou DOWN g ggf BLOCKED HARD mam FOR MOUTH Patented Nov. 25, 1919 FOUL mow as re."

ADOLPH ROSE1\TFELD, 0F PITTSBURGH, PENNSYLVANIA, ASSIGNOR TO ENGELBERT MUELLER, OF RESERVE TOWNSHIP, PENNSYLVANIA.

PLAYING-CARDS.

Specification of Letters Patent.

Patented Nov. 25, 1919.

Application filed. March 7, 1919. Serial No.'2 81,130.

To all whom it may concern:

Be .it known that I, ADOLPH ROSENFELD, residing at Pittsburgh, in the county of A1- legheny and State of Pennsylvania, a citizen of the United States, have invented or discovered certain new and useful Improvements in PlayingCards, of which improvements the following is a specification.

My invention relates to games, and consists in a card game of novel character. The game is planned in semblance to a boxingmatch; the cards, by picture, or by legend, or by both, indicate particular strokes or incidents in the progress of a boxing contest, and the cards or some of them preferably bear characters of varying numerical value. It is possible to give numerical value to every card'and it is possible to give negative values to somebut I have worked out a plan of the game which I prefer, and which I am about to describe, in which a part only of the cards, have numerical value. It is possible also to omit from the cards characters of numerical value, and to have valuation of the several cards fixed by convention, either in a set of rules, or otherwise. The game includes also, as has been indicated, rules of play, conventions, and these may conveniently be put in printed form, that a set of rules may accompany each deck of cards. These rules may, of course, be so obvious, or may become so generally understood, that multiplication of them in printed form is unnecessary; but, of course, in the playing of the game, conventions or rules, however simple, will be followed.

The cards-not a whole deck, but a suflicient number for present purposesare illustrated in the accompanying sheet of drawings. Eleven cards are show-n; each bears a legend, such as Clinch, Right jab to nose, Blocked, indicative of a stroke or incident in the progress of a boxing-match. Two of the cards bear pictorial representation of the stroke, and it will be understood that either legend or picture may be alone suflicient, although I prefer that each card shall bear both picture and legend. It will further be observed that some of the cards illustrated bear numerical indication of value, and others bear none. To one who understanding boxing reads the ensuing rules it will be plain that, while the actual numbers given are arbitrarily fixed, the

relative values reflect essential features of the sport of boxing itself It will be plain too that the actual values may be altered and that numerical values maybe given to a greater or less number of cards, even to the numbering of every card in the deck. The possibility of using negative valuation for individual cards will also be plain. It should also be said again that such nunibering serves merely to indicate relative values; and if in legend or in picture relative value is sufliciently indicated or deductible-for if a convention in this matter lies in the rulesnumbers need not appear on the cards. I prefer, however, that numbers appear. Finally, it will be noted of the cards shown in the drawing that one of them bears the legend Counter blow and the character C. This feature figures, as will be found, in the ensuing rules; it is a feature not essential to the gamethough I prefer to employ it,and, when used, it

may be indicated on the face of individual cards in this or in other preferred manner.

The deck of cards, made up according to my preference, numbers one hundred. They bear legends (or equivalent pictures or both) and valuations as follows 1 card Knock out, no numerical valuation.

1 card Foul blow, nonumerical valua tion.

' 15 cards Clinchno numerical valuation.

5 cards Knock down numerical valuation 15.

5 cards Out no numerical valuation.

5 cards Saved by hell no numerical valuation.

5 cards Blocked no numerical valuation.

5 cards Missed no numerical valuation.

10 cards for blows (2'. 6. bearing legend, or equivalent picture, Hard right for mouth, Hard left for body, etc.) Of these ten cards, two bear numerical value 1; two, two, 3; two, 4; one, 5; and one, 7.

3 cards Warned by referee, no numerical valuation.

45 cards to blows 6. bearing legend, or equivalent picture, Right jab to nose, A terrific right to mouth: staggering, etc.) Of these 45 cards, eight bear numerical value 1; two, 2; two, 3; three, 4:; four, 5; four, 6; two, 7; two. 8; two, 9; two, 10; one, 11; four, 12; two, 13; two, 14; five, 15.

Total number of cards, 100.

Of the 45 to-blow cards, fourteen are marked Counterblow; and three more ofthe to-blow cards, all three bearing the numerical value 15, bear severally the additional legends, Down count 7, Down count 8, and Down count 9. These legends suggest that the contestant is knocked down and remains down'while the referee counts 7, 8, or 9, but then resumes the fiight; he is not knocked out.

An exemplary set of the rules of the game follows. These rules admit, as will readily be understood, of wide modification.

1. This game is known as Boxing game playing cards. It is played with one hundred cards. There are two players and no more. 5 v

2. The cards are dealt, five to each player for each round. The players in alternation face the cards one by one on the table. Each card is played to the credit (or loss) of the player-who faces it, and the relative standing ofthe two players is determined according to the legend ornumerical value of the successive cards, The numerical value of the card played is either added to the score of the contestant who plays it or deducted from that of his opponent, as the case may be. The player who at the end of the round is numerically in the lead, or otherwise prevails, wins the round, Thus: Theround begins by player A facing a card having numerical value 2; B then plays a card valued at 6. Bs score stands. at hand it is As play. If'neither player scores; the round willbe called even.

w 3. The card marked .Knock out then played wins, not the round only, but the match; and the card marked Foul blow loses the game for him who plays it. A player who faces in thecourse ofone game three cards marked Warned by referee loses the game. Once a card marked Warned b referee is faced, it may be thrown asi e, and not returned to the deck until the match is ended.

at. If a player faces successively in one round cards marked Knock down and Out; he has played the equivalent of Knock out, and he wins thematch.

5. If a player faces Saved by bell immediately after his adversary has faced Knock down, the round ends. The player who faced Knock down cannot then face Out. I r

6. A card marked Counterblow is Worth one point more than is otherwise indicated as its numerical value. Such card marked Counterblow is good only as an exchange of blows; it is not good if played after Clinch; Blocked, Missed, Warned by referee, Knock down, Out, or.

Down count 7, S, or 9.

7. A card marked Blocked or Missed is of Value to the holder onlyif faced im mediately after his adversary has faced a for-blow card. For example, if when A plays Right jab for nose with valuationof 1, B follows with Blocked or Missed, A fails to retain the credit of one point which otherwise he would have enjoyed.

8. A match may consist of as many rounds as may be agreed upon by the players at the outset. In order to play a fight to the finish, one player or the other must either be knocked out or must lose the game in the manner indicated in Rules 3 and 4:. If at the end of seven rounds (7 0 cards of the total 100 having then been dealt) the fight is unsettled, the cards are gathered and shuffled, before dealing for the eighth round.

The game then proceeds as before. The last thirty cards of the deck should never be dealt. This rule may be modified; the cards may be shufiled at the end of five rounds, or

at the end of any other number'of rounds my hand. 7 v

ADOLPH ROSENFELDL lVitnesses v BAYARD H. OHRIs'rY, FRANCIS J TOMASSON.

Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US4861031 *Apr 18, 1988Aug 29, 1989Simms Cosmian ECard wrestling game
US5163688 *Sep 13, 1991Nov 17, 1992Simms Cosmian EMethod of playing a card game simulating wrestling
US6354594Apr 7, 2000Mar 12, 2002Dayne T. PriesterFolkstyle wrestling card game
US6474648 *Oct 11, 2001Nov 5, 2002Rick RogersBilliards card game
US6554702 *Apr 5, 2001Apr 29, 2003Shaun MaharCard game and method thereof for playing a real time card game
US6631351Sep 14, 2000Oct 7, 2003Aidentity MatrixSmart toys
US7234701 *Oct 5, 2004Jun 26, 2007Hungerford Scott CRiposte sword-fighting card game
US7469901 *Sep 22, 2005Dec 30, 2008Hilliard Michael JBattle play card game
US7628403Feb 7, 2008Dec 8, 2009Marx Robert GFencing card game
US8020873 *Feb 20, 2009Sep 20, 2011Michel KunemanTrading card game with attack graphic
Classifications
U.S. Classification273/298
Cooperative ClassificationA63F1/02