US1322954A - Playing-cards - Google Patents
Playing-cards Download PDFInfo
- Publication number
- US1322954A US1322954A US1322954DA US1322954A US 1322954 A US1322954 A US 1322954A US 1322954D A US1322954D A US 1322954DA US 1322954 A US1322954 A US 1322954A
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- cards
- card
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- 238000003197 gene knockdown Methods 0.000 description 10
- 210000000887 Face Anatomy 0.000 description 8
- 210000001331 Nose Anatomy 0.000 description 8
- 230000004048 modification Effects 0.000 description 2
- 238000006011 modification reaction Methods 0.000 description 2
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/02—Cards; Special shapes of cards
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Credit Cards Or The Like (AREA)
Description
A. ROSENFELD.
PLAYING CARDS.
APPLICATION FILED MAR-7.1919
RIGHT JAB T0 NOSE KNOCK OUT 15 KNou DOWN g ggf BLOCKED HARD mam FOR MOUTH Patented Nov. 25, 1919 FOUL mow as re."
ADOLPH ROSE1\TFELD, 0F PITTSBURGH, PENNSYLVANIA, ASSIGNOR TO ENGELBERT MUELLER, OF RESERVE TOWNSHIP, PENNSYLVANIA.
PLAYING-CARDS.
Specification of Letters Patent.
Patented Nov. 25, 1919.
Application filed. March 7, 1919. Serial No.'2 81,130.
To all whom it may concern:
Be .it known that I, ADOLPH ROSENFELD, residing at Pittsburgh, in the county of A1- legheny and State of Pennsylvania, a citizen of the United States, have invented or discovered certain new and useful Improvements in PlayingCards, of which improvements the following is a specification.
My invention relates to games, and consists in a card game of novel character. The game is planned in semblance to a boxingmatch; the cards, by picture, or by legend, or by both, indicate particular strokes or incidents in the progress of a boxing contest, and the cards or some of them preferably bear characters of varying numerical value. It is possible to give numerical value to every card'and it is possible to give negative values to somebut I have worked out a plan of the game which I prefer, and which I am about to describe, in which a part only of the cards, have numerical value. It is possible also to omit from the cards characters of numerical value, and to have valuation of the several cards fixed by convention, either in a set of rules, or otherwise. The game includes also, as has been indicated, rules of play, conventions, and these may conveniently be put in printed form, that a set of rules may accompany each deck of cards. These rules may, of course, be so obvious, or may become so generally understood, that multiplication of them in printed form is unnecessary; but, of course, in the playing of the game, conventions or rules, however simple, will be followed.
The cards-not a whole deck, but a suflicient number for present purposesare illustrated in the accompanying sheet of drawings. Eleven cards are show-n; each bears a legend, such as Clinch, Right jab to nose, Blocked, indicative of a stroke or incident in the progress of a boxing-match. Two of the cards bear pictorial representation of the stroke, and it will be understood that either legend or picture may be alone suflicient, although I prefer that each card shall bear both picture and legend. It will further be observed that some of the cards illustrated bear numerical indication of value, and others bear none. To one who understanding boxing reads the ensuing rules it will be plain that, while the actual numbers given are arbitrarily fixed, the
relative values reflect essential features of the sport of boxing itself It will be plain too that the actual values may be altered and that numerical values maybe given to a greater or less number of cards, even to the numbering of every card in the deck. The possibility of using negative valuation for individual cards will also be plain. It should also be said again that such nunibering serves merely to indicate relative values; and if in legend or in picture relative value is sufliciently indicated or deductible-for if a convention in this matter lies in the rulesnumbers need not appear on the cards. I prefer, however, that numbers appear. Finally, it will be noted of the cards shown in the drawing that one of them bears the legend Counter blow and the character C. This feature figures, as will be found, in the ensuing rules; it is a feature not essential to the gamethough I prefer to employ it,and, when used, it
may be indicated on the face of individual cards in this or in other preferred manner.
The deck of cards, made up according to my preference, numbers one hundred. They bear legends (or equivalent pictures or both) and valuations as follows 1 card Knock out, no numerical valuation.
1 card Foul blow, nonumerical valua tion.
' 15 cards Clinchno numerical valuation.
5 cards Knock down numerical valuation 15.
5 cards Out no numerical valuation.
5 cards Saved by hell no numerical valuation.
5 cards Blocked no numerical valuation.
5 cards Missed no numerical valuation.
10 cards for blows (2'. 6. bearing legend, or equivalent picture, Hard right for mouth, Hard left for body, etc.) Of these ten cards, two bear numerical value 1; two, two, 3; two, 4; one, 5; and one, 7.
3 cards Warned by referee, no numerical valuation.
45 cards to blows 6. bearing legend, or equivalent picture, Right jab to nose, A terrific right to mouth: staggering, etc.) Of these 45 cards, eight bear numerical value 1; two, 2; two, 3; three, 4:; four, 5; four, 6; two, 7; two. 8; two, 9; two, 10; one, 11; four, 12; two, 13; two, 14; five, 15.
Total number of cards, 100.
Of the 45 to-blow cards, fourteen are marked Counterblow; and three more ofthe to-blow cards, all three bearing the numerical value 15, bear severally the additional legends, Down count 7, Down count 8, and Down count 9. These legends suggest that the contestant is knocked down and remains down'while the referee counts 7, 8, or 9, but then resumes the fiight; he is not knocked out.
An exemplary set of the rules of the game follows. These rules admit, as will readily be understood, of wide modification.
1. This game is known as Boxing game playing cards. It is played with one hundred cards. There are two players and no more. 5 v
2. The cards are dealt, five to each player for each round. The players in alternation face the cards one by one on the table. Each card is played to the credit (or loss) of the player-who faces it, and the relative standing ofthe two players is determined according to the legend ornumerical value of the successive cards, The numerical value of the card played is either added to the score of the contestant who plays it or deducted from that of his opponent, as the case may be. The player who at the end of the round is numerically in the lead, or otherwise prevails, wins the round, Thus: Theround begins by player A facing a card having numerical value 2; B then plays a card valued at 6. Bs score stands. at hand it is As play. If'neither player scores; the round willbe called even.
at. If a player faces successively in one round cards marked Knock down and Out; he has played the equivalent of Knock out, and he wins thematch.
5. If a player faces Saved by bell immediately after his adversary has faced Knock down, the round ends. The player who faced Knock down cannot then face Out. I r
6. A card marked Counterblow is Worth one point more than is otherwise indicated as its numerical value. Such card marked Counterblow is good only as an exchange of blows; it is not good if played after Clinch; Blocked, Missed, Warned by referee, Knock down, Out, or.
Down count 7, S, or 9.
7. A card marked Blocked or Missed is of Value to the holder onlyif faced im mediately after his adversary has faced a for-blow card. For example, if when A plays Right jab for nose with valuationof 1, B follows with Blocked or Missed, A fails to retain the credit of one point which otherwise he would have enjoyed.
8. A match may consist of as many rounds as may be agreed upon by the players at the outset. In order to play a fight to the finish, one player or the other must either be knocked out or must lose the game in the manner indicated in Rules 3 and 4:. If at the end of seven rounds (7 0 cards of the total 100 having then been dealt) the fight is unsettled, the cards are gathered and shuffled, before dealing for the eighth round.
The game then proceeds as before. The last thirty cards of the deck should never be dealt. This rule may be modified; the cards may be shufiled at the end of five rounds, or
at the end of any other number'of rounds my hand. 7 v
ADOLPH ROSENFELDL lVitnesses v BAYARD H. OHRIs'rY, FRANCIS J TOMASSON.
Publications (1)
Publication Number | Publication Date |
---|---|
US1322954A true US1322954A (en) | 1919-11-25 |
Family
ID=3390411
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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US1322954D Expired - Lifetime US1322954A (en) | Playing-cards |
Country Status (1)
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Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4861031A (en) * | 1987-09-28 | 1989-08-29 | Simms Cosmian E | Card wrestling game |
US5163688A (en) * | 1990-09-18 | 1992-11-17 | Simms Cosmian E | Method of playing a card game simulating wrestling |
US6354594B1 (en) | 2000-04-07 | 2002-03-12 | Dayne T. Priester | Folkstyle wrestling card game |
US6474648B1 (en) * | 2001-10-11 | 2002-11-05 | Rick Rogers | Billiards card game |
US6554702B2 (en) * | 2001-04-05 | 2003-04-29 | Shaun Mahar | Card game and method thereof for playing a real time card game |
US6631351B1 (en) | 1999-09-14 | 2003-10-07 | Aidentity Matrix | Smart toys |
US20060071428A1 (en) * | 2004-10-05 | 2006-04-06 | Hungerford Scott C | Riposte sword-fighting card game |
US7469901B1 (en) * | 2005-09-22 | 2008-12-30 | Hilliard Michael J | Battle play card game |
US20090295092A1 (en) * | 2008-03-04 | 2009-12-03 | Michel Mblong Kuneman | Trading card game with attack graphic |
US7628403B2 (en) | 2005-04-28 | 2009-12-08 | Marx Robert G | Fencing card game |
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0
- US US1322954D patent/US1322954A/en not_active Expired - Lifetime
Cited By (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4861031A (en) * | 1987-09-28 | 1989-08-29 | Simms Cosmian E | Card wrestling game |
US5163688A (en) * | 1990-09-18 | 1992-11-17 | Simms Cosmian E | Method of playing a card game simulating wrestling |
US6631351B1 (en) | 1999-09-14 | 2003-10-07 | Aidentity Matrix | Smart toys |
US6354594B1 (en) | 2000-04-07 | 2002-03-12 | Dayne T. Priester | Folkstyle wrestling card game |
US6554702B2 (en) * | 2001-04-05 | 2003-04-29 | Shaun Mahar | Card game and method thereof for playing a real time card game |
US6474648B1 (en) * | 2001-10-11 | 2002-11-05 | Rick Rogers | Billiards card game |
US20060071428A1 (en) * | 2004-10-05 | 2006-04-06 | Hungerford Scott C | Riposte sword-fighting card game |
US7234701B2 (en) * | 2004-10-05 | 2007-06-26 | Hungerford Scott C | Riposte sword-fighting card game |
US7628403B2 (en) | 2005-04-28 | 2009-12-08 | Marx Robert G | Fencing card game |
US7469901B1 (en) * | 2005-09-22 | 2008-12-30 | Hilliard Michael J | Battle play card game |
US20090295092A1 (en) * | 2008-03-04 | 2009-12-03 | Michel Mblong Kuneman | Trading card game with attack graphic |
US8020873B2 (en) * | 2008-03-04 | 2011-09-20 | Michel Kuneman | Trading card game with attack graphic |
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