Search Images Maps Play YouTube News Gmail Drive More »
Sign in
Screen reader users: click this link for accessible mode. Accessible mode has the same essential features but works better with your reader.

Patents

  1. Advanced Patent Search
Publication numberUS1389162 A
Publication typeGrant
Publication dateAug 30, 1921
Filing dateJun 25, 1920
Priority dateJun 25, 1920
Publication numberUS 1389162 A, US 1389162A, US-A-1389162, US1389162 A, US1389162A
InventorsReed Charles Paul
Original AssigneeReed Charles Paul
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Educational game
US 1389162 A
Abstract  available in
Images(1)
Previous page
Next page
Claims  available in
Description  (OCR text may contain errors)

' C. P. REED.

EDUCATIONAL GAME.

APPLICATION FILED JUNE 25, 1920.

1,389,162. Patented Aug- 30, 1921..

HIV N93!!! i L. n. V) o I UNITED STATES CHARLES 'EA'UL REED, OF INDIANA, PENNSYLVANIA.

EDUCATIONAL GAME.

Specification of Letters Patent.

Patented Au 30, 1921.

Application filed June 25, 1920. Serial No. 391,588.

T 0 all w 710m it may concern Be it known. that I, Dr. Crmnnns PAUL REED, a citizen of thellnited States, residing at Indiana, State of Pennsylvania, (whose post-oflice address is 225 South Seventh street, Indiana, Pennsylvania,) have invented certain new and useful Improvements in Educational Games; and I do hereby declare the following to be a full, clear, and exact description of the invention, such as will enable others skilled in the art to which it appertains to make and use the same.

This invention relates to games of the game board type with particular reference to an instructive or educational game to be played by children for the purpose of bringing to their attention, as well as their parents, by way of amusement, some of the cardinal principles pertaining to their development and hygiene.

Children as a rule do not take advice in a serious way regarding health and hygiene and although they are taught these doctrines in the schools to-day, they do not realize the importance and seriousness of this question and regard health talks as a part of their school discipline.

The average child is always ready for play and will quickly dispose of any task if the same can be submitted to him by way of amusement, which facthas been recog nized by teachers to a great extent in the schools for primary grades.

It is one of the principal objects of this invention to provide a game outlining, during the course of the playing thereof, some of the simple and cardinal principles relating to the various and common complaints arising during the development of the child.

Another object'of the invention is to present these facts to children in an interesting manner during their play time in the form of a game which will not only be by way of amusement but at the same time deeply impress upon them in an educational and instructive manner these various important points aforementioned.

In the accompanying drawing is illus trated a game board particularly designed for accomplishing this result.

Referring to the drawing in detail the game board 1 which is of substantially square formation has arranged around the outer edge thereof a circuit 2, divided into anumber of spaces 3 extending from squares l,arranged in the four corners of said circuit. In addition to the spaces 3 in the main circuit 2 are a number of other spaces 5 containing hazards or legends pertaining to various problems relating to the health and hygiene of children.

Branching off from the main circuit 2, extending inwardly and arranged intermediate the corner squares 4, are a series of spaces or sub-circuits 6, the inner ends of which having indicated thereon certain in formation in the form of penalties, to which the players are directed from a hazard or legend, arranged in the main circuit, said information indicating the necessary answers for, or relief from, the various. complaints indicated in the legends. In addition to the branching off spaces or sub-circuits 6, there are also arranged in themain circuit, intermediate the branches 6 and the corner squares 4, another series of inwardly projecting sub-circuits or branches 7, which form other penalties in addition to those indicated on the branches 6.

Leading off from four of the branches 7, adjacent the corner squares 4, moving to the right around the main circuit, are passage-ways 8,- containing spaces 9, leading to a home sector 10, centrally located on the game board.

' In playing the game, which can be done with two, three or four players, each player has two men or checkers of the same color and must start his men or chcck-ersfrom one of the four large squares 4L occupying the four corners of the game board. It is, of course, to be understood that each players men are of the same color but the men of the various pl yers are to be of different colors. Any player can begin the game but the or- 'der of the play passes from right to left,

each space 3 and 5, including the large squares l at the corners, represents one move for each man or checker. For playing the game and determining the number of spaces to move, ordinary dice can be used or a common spinning indicator dial, each player taking his turn in advancing his men or checkers, the men or checkers being moved from space to space from right to left, according to the spinning of the indicator or throwing of the dice, continuing in this direction until his men or checkers reach the space marked for his corresponding number to leave the base line for home, which it will be noted will carry the men of each player substantially around the entire circuit.

The object of the game, of course, is to Cir avoid the penalties as much as possible, since by doing so the route home is shorter, but each player must move one of his men checkers the number of spaces indicated by the throwing of the dice or spinning of the indicator in his proper turn of play. If, during the course around the circuit, any one of the players men or checkers should land on a hazard 5 containing a legend, said player must follow up the penalty according to the direction indicated by the arrow, which will carry him off the main circuit to one of the various sub-circuits or branches 6 and 7, around which he must proceed and return to the main circuit during his regular turn of play and thereby retarding him to that extent. If, however, this branch or penalty is just prior to the )layers going home space he does not return to the main circuit but continues his course homeward.

No player is allowed to stop his men or checkers on any one of the large corner squares 4:. These squares, however, represent one move, the same as the spaces 8 and 5, but a player must pass over these corner squares without stopping on them. 7

If in moving, one opponents man or checker should happen to stop on a. space occupied by another man or checker, said player making such a move shall have to return his man or checker back to the first space containing a hazard or legend, where this player will have to fulfil the penalty and follow out the course prescribed by the legend.

During the course of play any player can have both of his men or checkers on any space except the four large squares on the corners of the game board.

In making the final run home each player will'have to turn the exact number corresponding to the number of spaces from his present position to the square marked Home, the winner of the game being the player who first gets both of his men or checkers in the home sector.

From the foregoing it will be apparent that the game herein described, it properly and persistently played will not only attord a source of amusement to the player but will bring to his attention and firmly impress upon his mind the various points and problems incident to the care and health of the player, the game primarily being, as herebefore stated, particularly for the use and amusement of children.

What I claim is: i

l; in an instructive or educational game, the combination with a game board comprising a continuous main circuit divided into spaces, some of said spaces containing hazards or legends involving certain problems, of a series of sub-circuits or branching ofi retarding spaces containing penalities, to

which the players are directed, and around which they are conducted from, and returned to, the main circuit, said branches indicating the necessary answers for, or relief from said problems, and a home sector furnishing tl e final objective adapted to'be connected to. certain selected sub-circuits or branching oft sections.

2. In an instructive or educational game, the combination with a game board comprising acontinuous main circuit of substantially square formation, divided into spaces extending from squares arranged in the four corners of said circuit, some ofsaid spaces containing hazards or legends involving certain problems, ot'a series of sub-circuits or branching oil retarding spaces-arranged in said main circuit intermediate the corner squares, a series of additional sub-circuits, or branching off retarding spaces also in said circuit and intermediate the first mentioned branching ofi' spaces and said corner squares, and around which the players are conducted from, and returned to, the main circuit, all of which contain penalties to which the players are directed from said hazards or legends, said branches indicating the necessary anwers for, or relief from said problems and a home sector centrally located on said game board, furnshing the final objective adapted to be connected to certain sub-circuits or branches arranged adjacent the corner squares.

in an instructive or educational game, thecombination with a game board comprising a continuous main circuit of substantially square formation, divided into spaces extending from squares arranged in the four corners of said circuit, some of said spaces containing hazards or legends involving certain problems, pertaining to. the development and hygiene of children, of a series of subcircuits, or branching off or retarding stations arranged in said main circuit, intermediate the corner squares, a series of smaller, sub-circuits or branch.- ing off stations also insaid circuit and intermediate the first mentioned branching stations and said corner squares, and around which the players are conducted from, and returned to, the main circuit, all of which extend inwardly from ,themain circuit and contain penalties to which the ture,

C. PAUL REED.

Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US2693961 *Jun 14, 1951Nov 9, 1954Jr Glenn Q RipleyGame apparatus
US3371931 *May 17, 1965Mar 5, 1968Saunders Robert CarltonGame board having plural paths and token-receiving pockets
US4032153 *Jul 6, 1976Jun 28, 1977Daum Daniel EBoard game assembly
US4113259 *Nov 29, 1976Sep 12, 1978Terry Michael SandsBoard game apparatus with water ejecting device
US4440396 *Apr 16, 1982Apr 3, 1984Rosalie FrudakisMethod for encouraging self improvement
US5195751 *Nov 21, 1991Mar 23, 1993Senart Joseph CBoard game with spray nozzle
US6572380Jul 12, 2000Jun 3, 2003Kathryn Sue BuckleyGame apparatus and method for teaching favorable behavior patterns
Classifications
U.S. Classification273/249
International ClassificationA63F3/00
Cooperative ClassificationA63F3/00031
European ClassificationA63F3/00A4B