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Publication numberUS1631009 A
Publication typeGrant
Publication dateMay 31, 1927
Filing dateSep 29, 1926
Priority dateSep 29, 1926
Publication numberUS 1631009 A, US 1631009A, US-A-1631009, US1631009 A, US1631009A
InventorsClark Chester H
Original AssigneeClark Chester H
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
US 1631009 A
Abstract  available in
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Claims  available in
Description  (OCR text may contain errors)

1,631,009 M 31 1927' c. H. CLARK GAME Filed Sept. 29, 1926 2 Sheets-Sheet l QUARTER MASTER DEPT.

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iasi erfi'f Patented May 31, 1927.



Application filed. September 28, 1926. Serial No. 138,488.

The object of this invention is to provide a game suitable for any number of players, each of whom shall have a set representing a particular country or nation, represented by a set of fourteen cards all carrying the flag of that nation, in the upper left hand corner, when the cards are held in either direction with numbers below the flag, and the name of the country below the number. To the right of the flags are the words indicated in the drawings. A peace card has a white flag, the peace base card has ,a red cross in place of the flag, and another card termed a home base has a flag to match the set.

The first thirteen cards of the set are numbered preferably in the upper left hand corners under the flags, the series of numbers from one to thirteen being provided for in this manner, the peace card, peace base card and home base card having nonumbers.

In playing the game, the peace card is shuflled with the thirteen cards, while the colored counters are placed upon the home base card in front of each player. The counters have different values assigned thereto, indicating the assumed wealth of the country represented by the player having the counters. Hence, each country enters the War versus Peace game with equal resources and an equal armament. I

Players are eliminated during the game, as indicated below, one of the countries, represented by the player finally remaining in the game, winning universal empire, or .should the peace base have the greater number of counters,-a universal peace is declared.

In the drawings forming part of this application,

Figure 1 shows twelve of the cards. Figure 2 illustrates a major card carrying special wording, indicating the branches of the service, this card, or a similar card,

being used in each set with the name of, the

proper country thereon. Figure 3 shows a home base card of one of the sets, all sets being similarly supplied. Figu-res 4, 5 and 6 show sample cards belonging to the sets of other countries and other players. Figure 7 illustrates a peace base card. Figure 8 shows a peace card, one of which is used with each group of players. r

Figures 9 and 10 show respectively a counter in plan, and in edge elevation.

Referring to Figure 1, the first twelve cards are'not only designated by the reference characters '1 to 12, inclusive, but the cards are actually numbered from 1 to 12 in practice. In Figure 2, card 13 is similarly (riiumbered, this being termed a major car The cards of Figures 3, 7 and 8 are designated 14, 15, 16.

In Figures 4, 5 and 6, cards 17, 18 and 19 represent cards of other sets, that is sets belonging to other players andrepresenting other countries.

Counters 20 are shown in Figures 9 and 10, these counters are valued as indicated below and are to be the size of a silver quarter.


Each player chooses a set of the cards representing a nation different from that of any other player, for which he hopes to win. a world empire, and thirty counters. The player now puts the home base card in the center of the table in front of his position, and places the counters upon it. The peace base card is placed in the-center of the home base cards.

The counters aredivided as follows: 10 white valued at 100 million each; 10 red valued at 200 million each 10 blue valued at 300 million. The total assumed national wealth of each nation being 6 billion in gold reserve, plus the national resources of each nation, as shown on the cards, it will be seen that the nations enter. the worlds struggle with an equal gold reserve and armament.

Playe'ra- -Two or more players may play at the same game or there may be groups of four playing progressively.

, DeaZev'8.The dealer isdetermined by all the cards up to and including number 13 of eachset used and one peace card being put into a common pack and the player card they hold. Should any one hold the followed by the others (should any other player pick up his cards first he must contribute one white counter over to the peace base). -Should he hold a major card, he declares Open for bids, whereupon the first player to his left not holding a major card opens the bids, and every one holding major cards, says pass. The bids are continued in this manner until there are no further bids, whereupon the successful bidder pays his bid into thefpeace base, picks up his reserve force, after he has discarded his hand. As soon as he has had time to arrange his cards, the first player to the left of the dealer holding a major card or 123, says: I declare war, whereupon all the other players pay him one red counter. The player places the lowest card in the suit he chooses and so on until all the cards are played, one upon the other in piles directly in front of the player having the next card in higher rotation. If the dealer holds no major card he maysay Not for sale, discard his hand and pick up the reserve force, whereupon the first player to his left holding a major card, declares war, and the play proceeds as before.

Change of suit.When there is a pause in the placing of cards, the player putting down the last card says: Is the play blocked?, pause a moment and says: 1 change suit. Whereupon all the other players surrender to him one white counter and he announces the lowest card of the next suit.

Peace card.-The player holding the peace card has the right to play it when he gets the change of suit, whereupon all the other players pay him one red disk and a blue disk to the peace base.

Play er closing out hand flrst.Calls for a white counter from the other players for each card they hold and a red counter to be paid into peace base for each major each as the toll of the engagement. As a result of this stage of the world war, there aregj likely to be numerous engagements all 'over the several battle fronts and the game at this stage is very exciting.

A kamL-As soon as one player has dis posed of all his cards, that is called a hand.

And as soon as he has received all of his plunder of war, the player to the left of the first dealer deals again. When progressive tables are used. four hands are usually played when the two having the highest count progress, but if peace higher than any, the difference is counted as a minus count on the score of such'players.

Sue for peace 01" b0r-r'0w.-VVhen any nation has lost all its counters, the player may sue for peace or negotiate a loan equal to his former gold reserve or six billion. Should he sue for peace he borrows only enough to finish out his present hand. After peace has been sued for, no other player can borrow more than enough to finish out his hand.

Double and 7U(Z0'U])Z.-AS soon as one player has dropped out. all counts are doubled in number, and as soon as the second player drops out they are redoubled, that is, for everv former counter called for, four are called for with a redouble. In this way there is little time lost where players are thrown out of the play.

W inm er.'lhe last player in the game counts over the counters to see whether he or peace has won. If he has won there is a universal empire under his nation. Should peace win there is a universal peace.

Amnistz'ce.VVhen cards are still held and no change of suit can be made by any player, an armistice is forced and peace is declared.

Treaty c0ntr0Z.Should any player hold four congresses, or four peace envoys or four arbitration cards, as soon as he may acquire the right for a change of suit he may sue for peace and demand four blue counters from each of the other players, and four red counters to peace base for each major card held by any player. The peace card counts as before by forcing the holder thereof to sue for peaceand drop out of the game at the close of his hand.

Having described the invention what is claimed is In a card game, a plurality of sets of cards, each set representing a different country and each set including cards carrying data representing military and civil resources, counters for use by each player, a major card entitling the holder thereof to special privilege, a card in each set for use in a central group, to which counters are contributed and from which loans may be made, and a peace card to be played into the central group and entitling the holder who makes the play to payments of counters from all of the other players, the two cards last namedcarrying characteristic designations. I

In testimony whereof I aflix my signature.


Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US5435568 *Nov 12, 1993Jul 25, 1995Black; P. GregoryCard games to recreate some of the atmosphere of the middle ages
US5810666 *May 8, 1996Sep 22, 1998Mero; George T.Role playing game
US5954332 *Jan 30, 1998Sep 21, 1999Mero; George T.Role playing game
US6003870 *Aug 6, 1998Dec 21, 1999Johnson; BrysonHierarchical method of playing a card game
US7234701 *Oct 5, 2004Jun 26, 2007Hungerford Scott CRiposte sword-fighting card game
US20060071428 *Oct 5, 2004Apr 6, 2006Hungerford Scott CRiposte sword-fighting card game
US20060202423 *Mar 10, 2006Sep 14, 2006Konami CorporationBattle card game
US20100264595 *Apr 21, 2009Oct 21, 2010Carey Brent AMilitary card game
U.S. Classification273/306
International ClassificationA63F1/02, A63F1/00
Cooperative ClassificationA63F1/02
European ClassificationA63F1/02