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Publication numberUS1640261 A
Publication typeGrant
Publication dateAug 23, 1927
Filing dateAug 26, 1926
Priority dateAug 26, 1926
Publication numberUS 1640261 A, US 1640261A, US-A-1640261, US1640261 A, US1640261A
InventorsEckenwiler Cleo W, Whaley Marshal H
Original AssigneeEckenwiler Cleo W, Whaley Marshal H
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Card game
US 1640261 A
Abstract  available in
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Claims  available in
Description  (OCR text may contain errors)

Aug. 23,1921'. 1,640,261,

M. H. WHALEY ET AL CARD GAME Filed Aug. ze, 192e Patented Aug. 23, 1927.

UNITED STATESv PATENT OFFICE.Y

MARSHAL H. WHALEY AND CLEO W. EGKENWILER, `OF MORRISON, OKLAHOMA..

CARD GAME.

Application filed August 26, `1926. Serial No. 131,734.

This invention relates to card games and has for a particular object thereof the provision of a card game which may be played by two persons and in' which the play may be 'characterized by skill rather than chance.

A further and more specific object of the invention is the provision of a cardA deck including game terminating cards, the successful leading of which terminates thegame in favor of the leader and other cards which, when played in response .to a lead of one of the gaine .terminating cards, .oifsets the game terminating card, permitting the continuation of play. p

A further object of the invention is to produce a deck including cards of the character just described in which answering cards are subdivided into groups, the playing of certain of which imposes .a penalty upon the player, his opponent or both players and the playing of others of which cancels the lead and terminates an interval of the game.

These and other objects we attain by the construction shown in the accompanying drawings, wherein for the purpose of illus tration is shown a preferred embodiment of our invention and wherein Figure 1 is a view showing sample cards of the offensive no count group; v

Figure-2 is a similar view showing the cards of the defensive no count77 group;

Figure 3 is a view showing sample countcards of the offensive group;

Figure 4i is al view showing the sample count cards of the defensive group. Referring lnow more particularly to the drawings, the deck, which preferably contains iifty-two cards, is `generally divided into two groups which, for the purpose of illustration, will be termed oiiensive and defensivengroups and the cards o-f thesegroups are su-itably differentiated from one another. Each group contains both count cards and cards which have no count, the count cards having graded values and a trick taking capacity in accordance with their value, as compa-red with any of the remaining count cards.

The no count cards of the offensive vgroup in the deck illustrated are vthree in number including two game. terminating cards 10 ,the successful playing of which terminates the .game in favor of the player, and a penalty-card 11, the playing of which penalizes the opponent of the player by canceiling previously taken tricks. The no count cards of the defensive group, which are thirteen in numbeigare roughly divided into two sections 12 and 13. The section 12 includes cards which cancel any lead, except the lead ofthe penalty card 11, while the section 13 includes cards which cancel the lead of an y' count card of the otfensive deck.

The first section, which includes .the cards cancelling any lead, includes .both penalty cards 14 and no penalty cards 15, the penalty l cards including cards 14a cancelling the lead of a game terminating card by the opponent but penalizing the player by giving his opponent an uncancellable addition .to his score and the cards 14h cancelling an opponents lead of a gaine terminating card and penalizinghim thereby. The no penalty` cards include cards 15EL which simply cancel any offensive lead and other cards 15b which terminate .an interval of play or in ordinary playing parlance a hand. The section '13 comprises penalty cards, certain cards 16 cancelling not only the trick on which they are played, but likewise all previous tricks taken by the opponent, while the remaining cards 17 of the section cancel both the actual 'trick upon which they are played and all previously taken tricks of both players. These cards can be provided with the designations pertaining to Iany sport or sequence 4of events. In the present instance, the cards -have been given designations of 'boxing terms. For example, the count cards 4of the offensive group have been given legends, such as Bushes opponent to ropes, Hard right and left to body, "Right to heart, Straight similarly provided with legends indicating defensive actions on` the part of the boxer. The no count cards of the o'ensivedeck have their play terminating cards designed as Leads for Knock-out and their penalty card as Recovers from a Foul blow. From an observation of the legends, -it will be seen that these legends, in so far as possible, conform to actual operations of the game with which they are concerned and the penalties are imposed much as they would be in the actual game.`

The following rules may be conveniently employed in the use of the deck. After thoroughly vshuffling the deck, the dealer sha-ll give four cards to each player. The cards .are dealt one at a time to the players.

In leading, the player not dealing shall lead and takes the offensive and may lead only offensive cards. The lead is made by playing an offensive card and may be either a count or no count card of the oHensive group. The defensive player may either play defensive cards or offensive count cards. The lead stays with the offensive player until the defensive player takes the lead from him by playing an offensive card of higher' count point value than the one led or until his opponent plays a card 14? or until he holds no further offensive cards,

and must, therefore, pass the lead. Finding that he has no further offensive card, he states I pass the offensive.7 Should his opponent likewise fail to hold an offensive card, he replies I pass the offensive. The player Who first passes shall vdiscard one card from his hand and take the top card from the draw-pack which is formed by the remainingundealt cards of the deck. If still unable to lead, he shall say I pass. I-Iis opponent Will then discard and draw, this operation continuing until a lead is secured. The defensive player may play any defensive card and any aggressive count card.

of oensive and defensive cards, of whichv the defensive card has the greatest value, the defense takes the trick1 but the lead remains with the offensive. As an offensive card must alvvays be led, no trick Will ever con-y tain tWo defensive cards. Each trick, as taken, is placed in the Winners trick pack and each trick Which is cancelled is placed in the discard pack. Each player, as he plays a card, immediately takes the top card from the deck, so that his hand will, at all times, contain four cards. When an End of the Round dard 15b is played, each player' Will add the count points showing all of the cards in his trick pack and the sum thereof is his count for the round or play interval. In this manner, the complete score is obtained, except tho-se points given to the offensive as a penalty on the defense lWhen a card lta is played.

The discard pack is built up of tricks that cancel, the cards discarded from the hands and cancelled trick packs provided by the playing of a card 11, 16 or 17. This discard pack is shuffled and employed as a draw-pack should the original deck be entirely used up in a play interval'. The penn alty card 11 has the power to cancel the opponents trick pack under all conditions,

While the card 14", designated as Block and Counter Attack cancels any lead, with the exception of the lead of the card ll and transfers the offensive to the player vvho was previously defensive. The lead of a card 10 must be met by playing a card 11i, 14h, 15a, or 15b or the game is terminated in favor of the offensive player playing the same. If met by a card 14e, the player of the card 14a is penalized to the extent indicated upon the card and his opponent immediately adds this amount to hisl score. AThis penalty is uncancellable. If met by a card 14h, the lead changes, as stated above. If met by a card 15, the trick is simply cancelled and placed in the discard While if met by a card 15", the trick is cancelled and the interval of play terminates. At this time, the values of the trick packs are computedand added to the scores of the players, as above noted.

It Will be obvious that with a deck containing cards valued as above, a considerable measure ofy skillis involved in playing the game and that 'many situations may arise calling for quick and accurate thinking on the part of the players, thus giving the game considerable interest to two players. It will also be obvious that the designations employed for the cards of the deck, the valuations given these cards and the number of cards employed in the deck are arbitrary and may be varied to suit the needs of the particular game or sport from which the cards of the deck derive their title. We accordingly do not limit ourselves to the specific arrangement hereinbefore described except as hereinafter claimed.

Ve claim 1. A card deck comprising offensive and defensive groups, the offensive group including a card the playing of Which inn fiicts a penalty upon the defensive player,

the defensive group including cards cann celling the lead of any card in the offensive group, with the exception of said penalty card.

2. A card deck comprising offensive and defensive groups, the oensive group including a card the playing of which infiicts a penalty upon the defensive player, the defensive group including cards canceiling the lead of any card in the offensive group with the exception of said penalty card at the expense of the player of the cancelling card.

3. A card deck comprising offensive and defensive groups, the offensive group including a card the playing of Which inflicts a penalty upon the defensive player, the defensive group including cards cancelling the lead of any card in the offensive group with the exception of said penalty card and terminating the playing inte'ival.

.4. A card deck comprising offensive and defensive groups, the offensive group including a card the playing of which iniiicts a penalty upon the defensive player, the defensive group including cards cancelling the lead of any card in the offensive group With the exception of said penalty card and transferring the offensive lead to the defensive player.

5. A card deck comprising oensive and defensive groups, the oiensive group including a card the playing of Which inflicts a penalty upon the defensive player, the defensive group including cards cancelling the lead of any card in the offensive group With the exception of said penalty card, certain of which involve a penalty to the player of the cancelling card and others of which translfer the oiensive lead to the defensive player.

6. A card deck comprising offensive and defensive groups, the offensive group including a card the playing of which inflicts a penalty upon the defensive player, the defensive group including cards cancelling the lead of any card in the offensive group with the exception of said penalty card, certain of which involve a penalty to the player of the cancelling card and others of which transfer the offensive lead to the defensive player and the remainder terminate the playing interval.

7. A card deck comprising offensive and defensive groups, the offensive group including a card the playing of Which inflictsa penalty upon the defensive player, the defensive group including cards cancelling the lead of any card in the Voffensive group With the exception of said penalty card, certain of Which involve a penalty to the player of the cancelling card and others of Which terminate the playing interval.

8. A card deck comprising offensive and defensive groups, the offensive group including a card the playing of which inflicts a penalty upon the defensive player, the defensive group including cards cancelling the lead of .any card in the offensive group with the exception of said penalty card, certain of which transfer the offensive lead to the defensive player and others of Which terminate the playing interval.

9. A card deck comprising offensive and defensive groups each including count and no count cards, the no count cards of the defensive group including cards cancelling the lead of any count card of the offensive group.

10. A card deck comprising offensive and defensive groups each including count and no count cards, the no count cards of the defensive group including cards cancelling the lead of any count card of the offensive group and all previously taken tricks.

11. A card deck comprising offensive and defensive groups each including count and no count cards, the no count cards of the defensive group including cards cancelling the lead of any count card of the oensive group and all previously taken tricks of the offensive player.

12. A card deck comprising offensive and defensive groups each including count .and no count cards, the no count cards of the defensive group including cards cancelling the lead of any count card of the offensive group, the no count cards of the offensive group including cards the successful leading of Whichterminates the game in the favor of the player of the card.

13. A card deck comprising offensive and defensive groups each including count and no count cards, the no count cards of the defensive group including cards cancelling the lead of any Count card of the offensive group, the no count cards of the offensive group including cards the successful leading of which terminates the game in the favor of the player of the card, the no count cards of the defensive group further including cards cancelling the lead of the no count cards of the offensive group.

14. A card deckcomprising offensive and defensive groups each including count and no count cards, the no count cards of the defensive group including cards cancelling the lead of any count card of the offensive group, the no count cards of the offensive group including cards the successful leading of which terminates the game in the favor of the player of the card and a further card the pla ing of which inflicts a penalty upon the defensive player.

15. A card deck comprising offensive and defensive groups each including count and no count cards, the no count cards of the defensive group including cards cancelling the lead of any count card of the offensive group, the no count cards of the oEensive group including cards the successful leading of which terminates the game in the favor of the player of the card and a. further card the playing of which cancels previously taken tricks in the possession of the defensive player.

In testimony whereof We hereunto aflix our signatures.

MARSHAL H. VVHALEY. CLEO W. ECKENWILER.

Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US4861031 *Apr 18, 1988Aug 29, 1989Simms Cosmian ECard wrestling game
US5163688 *Sep 13, 1991Nov 17, 1992Simms Cosmian EMethod of playing a card game simulating wrestling
US6354594Apr 7, 2000Mar 12, 2002Dayne T. PriesterFolkstyle wrestling card game
US6554702 *Apr 5, 2001Apr 29, 2003Shaun MaharCard game and method thereof for playing a real time card game
US7628403Feb 7, 2008Dec 8, 2009Marx Robert GFencing card game
Classifications
U.S. Classification273/298
International ClassificationA63F1/02, A63F1/00
Cooperative ClassificationA63F1/02
European ClassificationA63F1/02