US 1642711 A
Description (OCR text may contain errors)
Sept. 20, 1927. 1,642,711
E. C. ALFONSO GAME Filed May 24 1926 Inventor Patented Sept. 20, 1927.
UNITED STATES PATENT OFFICE.
Application filed May 24,
The present invention relates to a game and has for its principal object to provlde an apparatus Wl'llCll may be played by four persons to afford them a great amount of 6 amusement and at the same time afford them considerable mental exercise.
A still further very important object of the invention lies in the production of a game of this nature which is exceedingly 1 simple in its construction, inexpensive to manufacture, and otherwise well adapted to the purpose for which it is designed.
With the above and numerous other objects in view as will appear as the description proceeds, the invention resides 1n certain novel features of construction and in the combination and arrangement of parts as will be hereinafter more fully described and claimed.
In the drawing: Figure 1 is a p an view of the game board,
Fig. 2 is a perspective view of the playing discs, and
Fig. 3 is a perspective view of the d ce.
Referring to the drawing in detail, 1t w1ll be seen that the playing board 5 is preferably constructed to be square in formation and at the center of the edges is rovi-ded with starting areas 6 of different co ors, corresponding to the colors of the discs of the players. One set of discs is shown in Flg. 2. Each player will be furnished with four discs and a pair of dice. A sinuous path 7 leads from the starting area 6 and terminates in a circular path arranged concentrically about the center of the bore. A plurality of resting areas 9 are provided in the circuitous path 8, and have leading therefrom s1nuous paths 10 terminating in resting areas 11 adjacent the finishing area 12.
In the circuitous path 8 there is one resting area 9 corresponding in color to each starting area 6 and the resting area 11 at the end of each continuous path 10 leading from the resting area 9 is of the same color therewith. The various paths are provided in a plurality of spaces which is apparent from an inspection of Fig. 1.
The present embodiment, of the game may.
be played by two, three, or four persons, either individually or in partners. In starting the game, each player throws the dice, and the one throwing the highest number begins the (game, the player at his left, following, an so on. After the beginning has been determined, the winner begins the game 1926. Serial No. 111,306.
by throwing the dice again, in order to put each disc in action one of the dice must register one, and the player moves his disc as many places as are registered on the second dice, and he must do this for each disc. After the discs are placed in action in the manner described, the player will move them as many places as the same registers on both the dice each time he throws them, but if he desires, he can move one disc accordin to one of the dice and the other disc accor ing to the other number. Whenever a player makes a pair, that is, both of the dice re 's ter the same not only obtains his move, ut also has the opportunity to throw the dice again to take another move.
When a player makes a point on the dice, such as to place one of his discs where his opponent already is, then he is entitled to send his opponent back to the starting place. He has the privilege of moving hls discs over eighteen 5 aces, but these eighteen spaces can only e taken advantage of by one disc. When the player has moved more than one disc in his safety zone or area 9,
the players cannot pass him, but must stop their discs in the same zone if they make the exact number which will place them there. In order that a player may leave the circuitous path 8, to move toward the center, he must do so through his own safety zone, after having arrived thereto in a counter-clockwise direction.
If a player has one of his discs come to rest on the black spaces in the sinuous paths 10, he must take this disc back to the starting point. When a player reaches the area simi ar in color to his starting point, which is immediately around the circle 12, that is, the zones 11, he must then register one on one of the dice before he can get into the finishin circle. The player that obtains all of his iscs in the finishing circle first, wins the game.
It is thought that the construction, and advantages of this invention will now be clearly understood without a more detailed description thereof. The present embodiment of the invention has been disclosed in detail merel by way of example, since in actual practice, it attains the features of advantage enumerated as desirable in the statement of the invention and the above description.
Changes in the details of construction, and in the arrangement may be resorted to without departing from the spiritor scope of the invention as hereinafter claimed, or sacrificing any of its advantages.
Having thus described my invention, what I claim as new is A game consistin of a board having a plane surface provi ed thereonwith a plurality of starting areas with sinuous paths leading inwardly therefrom and terminating in a circular path which has a plurality of inwardly directed sinuous paths terminating in a finishing circle positioned concentrically within the circular path, a plurality of game pieces, one for each starting area, a plurality of rest areas provided at junctures of the circular path with the circumventing sinuous aths said startin areas being colored simi arly to correspon ing resting areas so that the resting areas denote the particular second sinuous path which corresponds to the first sinuous paths and which must be followed by the particular game pieces starting on the corresponding starting areas, said resting areas preventing the passage of other non-corresponding game pieces in the circular path when occupied by corresponding game pieces.
In testimony whereof I affix my signature.
ERNESTO OABARGA ALFONSO.