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Publication numberUS1760642 A
Publication typeGrant
Publication dateMay 27, 1930
Filing dateApr 2, 1928
Priority dateApr 2, 1928
Publication numberUS 1760642 A, US 1760642A, US-A-1760642, US1760642 A, US1760642A
InventorsGraham Tom C
Original AssigneeEmbossing Company
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Game outfit
US 1760642 A
Abstract  available in
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Claims  available in
Description  (OCR text may contain errors)

May 27, 1930. T. c. GRAHAM v Z GAME OUTFIT Filed April 2, 1928 INVENTOR. 70777 C Grof/a/m I ATTORNEYS.



This invention relates to game apparatus, and its chief object is to provide simple apparatus by which an amusing game can be played, especially by children. A further object is to provide apparatus for the purpose which is attractive in appearance and can be manufactured and sold at low cost. To these and other ends the invention comprises the novel devices and features hereinafter described.

One form of the invention, in which all the parts are made of wood, is shown in the accompanying drawing, in which Fig. 1 is a perspective View of one of the two or more blocks or boards on which the playing pieces or countersare placed in play. d Fig. 2 is a perspective view of one of the ice.

Fig. 3 is a development of the die faces on a flat surface showing the three colors of the faces. I

Fig. 4 shows one of the playing pieces or counters, which in the present form of the invention are small balls or marbles.

Fig. 5 is a plan view showing a complete game outfit embodying the invention.

The playing board or counting block 10, Fig. 1, is preferably made of wood in about the form and proportions of an ordinary domino though considerably larger. In size it may be about 2 'by 1 by inches, or approximately 6.6by 4 by 8.9 centimeters. In one of the larger faces the board is provided with two or more longitudinal rows of recesses 11 to receive the counters or playing pieces, the latter being preferably marbles of suitable size, in which case the recesses are usually spherical or conical. One of the marbles is shown at 12, Fig. 4, and for boards of the size suggested the marbles may be about inch or 1.2 cm. in diameter. The marbles are colored in as many different colors as there are rows of recesses in the board 10, and since a board is provided for each player there should be at least as many marbles as the total number of recesses in the boards. Thus with four boards each having three rows of five recesses each, the outfit would have at least sixty marbles, providing each player with fifteen marbles, five 1928. Serial .No. 266,526.

of each color. Any colors may be used, preferably contrastive, as for example red, white and blue. The recesses in the boards may, if desired, be correspondingly colored, one row being red, another white, and the third blue. It will be understood that in playing the game in the preferred way a marble can be placed only in a recess of its own color. 7 The number of marbles that can be placed in a playing board ateach play'or turn is determined by the player throwing one or more dice the faces of which are colored in correspondence with the marbles. One of the dice is shown at 13, Fig. 2, and in Fig. 3 it is shown developed on a plane surface to show more clearly the preferred coloring of its six faces. As indicated in the last mentioned figure two opposite faces (14, 15) are red, two others (16, 17) are white, and the others (18, 19) are blue. Preferably three such dice are provided for each player. A one-inch or 2.7 cm. block makes a die of convenient size. Y

A complete outfit for four players is shown in Fig. 5, packed in a suitable box 20, and

comprises four boards or counting blocks 10, twelve dice 13, and a compartment or, removable tray 21 containing the counters or marbles 12. The counting blocks, dice and marbles or playing pieces may be made of wood or other suitable material as for example plastic material capable of hardening after molding.

The game may be pla ed as follows with the outfit illustrated in ig. 5. Each player takes his marbles (five of each color) and his three dice, and places his board in front of him. The first player throws his dice. If two dice come up with the same color, say white, he puts one white marble in one row of recesses in his board. Thereafter only white marbles'can be placed in that row, which is thus-appropriated to white. If all three dice turn up the same color he places two marbles of the corresponding color in the appropriate row. When the play has been made, or if the dice turn up three diiferent colors, the turn passes to the next player, who throws and plays in the same'manner. At thesecond turn of the first player, sup


; block.

blocks at once.

pose the dice come up with two blue faces.

He then places a blue marble in the row ap-' propriated to blue on his board or counting block, and of course each player follows the same rule. That is, the colors coming up on the dice determine the row in which the play is to be made and the color of the marble to be played. The player who first fills his board with marbles, (five of each color) wins the game. Or, the first to fill his board may be considered to have won the round, and

scores as many points as there are "empty recesses in his opponents boards, in which case the player whose score first reaches some predetermined number, for example twentyfive,wins the game. Of course the players may pair off as partners, in which case both partners score the same amount (the number of empty recesses in their opponents boards) when either wins a round. Obviously the .rules and method of play can be varied to .row and up the next, and so on. It will thus be seen that the method and rules may be varied widely, making the game easy or difiicult, short or longer, as the players may de- ..sire, and various modifications can be included in the instruction sheet (not shown) accompanying the out-fit. The sheet may be pasted on the inside of the lid of the box, and may read as follows:

-Players2, 3 or 4. Each player takes 3 cubes and a counting Marbles should be left in pool or container until points are made.

First to pZay.-Each player: tosses his 3 The one whose blocks turn up red, white and blue, should begin the game. If the blocks of more than one player turn up red, whiteand blue, they toss again until only one has tossed those colors.

The game.lhe first player tosses and if 2 of the same color. turn up, a marble of that color is taken from pool and placed on the players counting block. If 3 of the same color turn up, 2 marbles or points are allowed the tosser. next player to the left, and soon.

The counting block contains depressions for 15 points or marbles.

The object of the game is to fill the counting block with rows of 5 red, 5 white and 5 ,blue marbles or points.

For very young childrem The first to fill the counter with the proper colors wins.

The neXt toplay or toss is. the 7 F01 0thers.If a player throws 3 blocks of the same color (that is all red, all white or all blue) twice in succession, he loses 'all marbles on his counting block and has to begin over.

When any row contains 4 marbles, and three of that same color are tossed, the tosser is not allowed the 5th point. He must toss 2 only of that color to obtain it. t I

If when any row is completed with 5 marbles, the tosser should toss 2 or more of that same color he should return 1 marble to the pool, leaving only 4 in that row on the counting block, or if-the tosser throws three of a color already completed, he must return 2 marbles to the'pool, leaving only 3 marbles in that row on his counter. i

The player who first fills the counting block with 15 points or marbles of 5 of each color wins the game.

The winner scores as many points as there are unfilled spaces of all other players It is to be understood that the invention is not limited to the devices herein specifically described but can be embodied in other forms without departing from its spirit. Nor is the invention limited toany particular number of boards, playing pieces and dice, since the number of these depends upon the number of players forwhich the outfit is intended. I

I claim'' A game apparatus comprising a plurality of blocks of uniform size constltuting playing boards, each having 'a plurality of depressions arranged in a plurality of rows allsaid blocks having the same number of depressions and rows; ,a plurality of sets of dice, three dice in each set,-each die having two parallel faces of one color, two parallel faces of another. color, and two parallel faces of a third color; and a plurality of marbles to fill the depressions in said blocks, one-third of the marbles being ofthe first mentioned nature.


Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US2470310 *Jun 8, 1946May 17, 1949Herman HeymanIndicator card for bingo or lotto games
US3148886 *Jul 14, 1961Sep 15, 1964Olen D SharpGame board with integral dice-rolling pockets
US3405943 *Mar 21, 1966Oct 15, 1968MarshBoard game apparatus with letter selecting dice
US3441280 *Sep 22, 1966Apr 29, 1969Eggermont Mildred HGame apparatus
US4046381 *Jul 26, 1976Sep 6, 1977Comeaux George EBoard game with selector die
US4111429 *Jan 17, 1977Sep 5, 1978Janys Designs LimitedGame apparatus
US4149727 *Dec 22, 1977Apr 17, 1979Penney Jerry AGame apparatus
US4163560 *Oct 27, 1977Aug 7, 1979Arieh SolomonBoard game
US4221387 *Jun 27, 1978Sep 9, 1980Carter Danny LGame board apparatus for game of strategy and chance
US5415413 *Sep 9, 1994May 16, 1995Morinich; Andrew G.Board game apparatus and method of playing the same
US5429370 *Nov 30, 1993Jul 4, 1995Binder; HenryMill game
U.S. Classification273/271
International ClassificationA63F7/00, A63F7/04
Cooperative ClassificationA63F7/041
European ClassificationA63F7/04B