US 20020066999 A1 Abstract A game for a multitude of players based on driving rules applied according to a player's social status The game has a playing field and a segmented path, disposed on the playing field, the path including a set of indicia-bearing segments. The game has a multitude of tokens, each of the tokens for marking one player's path segment. The game has a first provision for issuing player-directives in response to the path indicia and a second provision for issuing player-directives in response to the directives issued by the first provision. The game has a provision for assigning each player indicia-bearing segments for starting and ending the game and a provision for assigning each player at least one game role. The game has a third provision for issuing player-directives for altering directives issued by the first and second provisions, a provision for temporarily positioning the tokens according to player directives issued by the second provision, and a provision for recording player-directives.
Claims(46) 1. A game for a plurality of players, the game comprising:
a playing field; a means, disposed on the playing field, for traversing the field, the playing field traversing means having a plurality of discrete positions, the plurality of discrete positions comprising a set of indicia-bearing discrete positions and a set of non-indicia-bearing discrete positions; a means for exchanging and measuring fictitious value during play; a means for identifying the discrete position occupied by each player at each instant of play; a chance means for randomly generating numerical and non-numerical outcomes, the numerical outcomes for at least determining the number of discrete positions to be moved by the position-identifying means during play; a first means for issuing player-directives in response to indicia born by the set of indicia-bearing discrete positions; a second means for issuing player-directives in response to the directives issued by the first means for issuing player directives; a means for assigning each player a discrete-position from the set of indicia-bearing discrete positions for starting the game and a discrete-position from the set of indicia-bearing discrete positions for ending the game; a means for assigning each player at least one game role; a third means for issuing player-directives for altering directives issued by the first and second means for issuing player-directives; a means, remote from the playing-field-traversing means, for temporarily positioning the discrete-position-identifying means according to player directives issued by the second provision for issuing player directives; and a means for recording player-directives. 2. The game of 3. The game of 4. The game of 5. The game of 6. The game of 7. The game of 8. The game of 9. The game of 10. The game of 11. The game of 12. The game of 13. The game of 14. The game of 15. The game of 16. The game of 17. The game of 18. The game of 19. The game of 20. The game of 21. The game of 22. The game of 23. The game of 24. The game of 25. A game for a plurality of players, the game comprising:
a playing field; a path, disposed on the playing field, comprising at least a first set of path segments bearing first indicia, a second set of path segments bearing second indicia, a third set of path segments bearing third indicia, a fourth set of path segments bearing fourth indicia, a fifth set of path segments comprising one start-segment for each of the plurality of players, each start-segment bearing a unique start indicium, a sixth set of path segments comprising one end-segment for each of the plurality of players, each end-segment bearing a unique end indicium, a set of blank path segments, and a center path segment, bearing a center indicium, located at the center of the playing field; at least first, second, third, and fourth regions, disposed on the playing field, each region bounded by a portion of the path; play money for conducting monetary transactions during play; a token for marking each player's path segment at each instant of play; a first chance means for randomly generating a plurality of numerical and non-numerical outcomes; a second chance means for randomly issuing a player a first player-directive, in response to the first indicia, from a plurality of distinct first player-directives; a third chance means for randomly issuing a player a second player-directive, in response to the second indicia, from a plurality of distinct second player-directives; a fourth chance means for randomly issuing a player a third or fourth player-directive, in response to the third and fourth indicia, from a plurality of distinct third and fourth player-directives; a fifth chance means for randomly issuing a player a fifth player-directive, in response to particular first and second player-directives, from a plurality of distinct fifth player-directives; a means for issuing a player a sixth player-directive, in response to particular second player-directives, from a plurality of distinct sixth player-directives; a sixth chance means for randomly assigning each player a path segment for starting the game and a path segment for ending the game; a jail indicium, disposed on the playing field, for temporarily positioning a player's token according to player directives issued by the fifth or sixth chance means; a seventh chance means for randomly assigning each player at least one societal role; an eighth chance means for randomly issuing a player at least one seventh player-directive for altering particular first-, second-, third-, fourth-, fifth-, or sixth-player directives; and a recording means for recording player directives. 26. The game of 27. The game of 28. The game of 29. The game of 30. The game of 31. The game of 32. The game of 33. The game of 34. The game of 35. The game of 36. The game of 37. The game of 38. The game of 39. A method for playing a game for a plurality of players, the method comprising:
providing a playing field having a path disposed thereon, the path having a plurality path segments, the plurality of path segments comprising at least a first set of path segments bearing first indicia, a second set of path segments bearing second indicia, a third set of path segments bearing third indicia, a fourth set of path segments bearing fourth indicia, a fifth set of path segments comprising one start-segment for each of the plurality of players, each start-segment bearing a unique start indicium, a sixth set of path segments comprising one end-segment for each of the plurality of players, each end-segment bearing a unique end indicium, a set of blank path segments, and a center path segment, bearing a center indicium, located at the center of the playing field, the playing field also having at least first, second, third, and fourth regions, each region bounded by a portion of the path; providing play money for conducting monetary transactions during play; providing each player with token for identifying the path segment occupied by each player at each instant of play; providing a first chance means for randomly generating a plurality of numerical and non-numerical outcomes, the plurality of numerical outcomes including at least one set of special numerical outcomes and the plurality of non-numerical outcomes including at least first, second, and third sets of non-numerical outcomes; providing a second chance means for randomly issuing a player a first player-directive from a plurality of distinct first player-directives, the plurality of distinct first player-directives including at least first, second, and third types of first player-directives; providing a third chance means for randomly issuing a player a second player-directive from a plurality of distinct second player-directives, the plurality of distinct second player-directives including at least first, second, and third types of second player-directives; providing a fourth chance means for randomly issuing a player a third or fourth player-directive from a plurality of distinct third and fourth player-directives, the plurality of distinct third player-directives including at least first and second types of third player-directives, and the plurality of distinct fourth player-directives including at least first, second, and third types of fourth player-directives; providing a fifth chance means for randomly issuing a player a fifth player-directive from a plurality of distinct fifth player-directives, in response to the first type of first or second player-directives, the plurality of distinct fifth player-directives including at least first, second, third, and fourth types of fifth player-directives; providing a sixth chance means for randomly assigning each player a path segment for starting the game and a path segment for ending the game; providing a means for issuing a player a sixth player-directive from a plurality of distinct sixth player-directives in response to the second type of second player-directives, the plurality of distinct sixth player-directives including at least first and second types of sixth player-directives, the second type of sixth player-directive including at least first, second, third, and fourth subtypes; providing a means for players to record at least the second type of second player-directive, the second and third types of fifth player-directives, the first and second types of sixth-player-directives, and the second and third subtypes of the second type of sixth-player-directives; providing a jail; providing a seventh chance means for randomly assigning each player a societal role; providing an eighth chance means for randomly issuing a player a seventh player-directive, from a plurality of distinct seventh player-directives, for negating or mitigating a corresponding directive from the first type of first, second, third, fourth, fifth, or sixth player-directives, the second type of second or fifth player-directives, the first, second, third, or fourth subtypes of the second type of sixth player-directive, or the third type of fifth player-directives, as appropriate, or for getting out of jail; assigning each player at least one societal role using the seventh chance means; distributing an identical amount of play money to each player; assigning each player a path segment on which to place the token at the start of the game and a path segment on which the token will reside at the end of the game using the sixth chance means; issuing each player at least one seventh player-directive using the eighth chance means; determining the order in which the players start the game using the first chance means to randomly generate numerical outcomes, the player having the highest numerical outcome going first, the second highest numerical outcome going second, etc.; initiating a player's turn by generating a numerical or non-numerical outcome using the first chance means; stopping on a path segment bearing the first indicium; using the second chance means to randomly obtain a first-player directive; following the first player-directive; using the fifth chance means to randomly obtain a fifth player-directive for the first type of first player-directive; opting to use the seventh player-directive for negating or mitigating a corresponding first type of first player-directive; stopping on a path segment bearing the second indicium; using the third chance means to randomly obtain a second-player directive; following the second player-directive; using the fifth chance means to randomly obtain a fifth player-directive for the first type of second player-directive; recording the receipt of the second type of second player-directive using the recording means; using the means for obtaining a sixth player-directive for the second type of second player-directive; opting to use the seventh player-directive for negating or mitigating a corresponding first or second type of second player-directive; stopping on a path segment bearing the third or fourth indicium; using the fourth chance means to randomly obtain a third or a fourth player-directive; following the third or fourth player directive; opting to use the seventh player-directive for negating or mitigating a corresponding first type of third or fourth player-directive; opting to change at least one societal role with one of the plurality of players or of relinquishing at least one assigned societal role and obtaining at least one different societal role using the seventh chance means for the third type of fourth player-directive; opting to use the seventh player-directive for negating or mitigating a corresponding first, second, or third type of fifth player-directive, first type of sixth player-directive, or first, second, third, or fourth subtype of the second type of sixth player-directive; recording the non-negated or non-mitigated first, second, or third type of fifth player-directive, first type of sixth player-directive, or second or third subtype of the second type of sixth player-directive; going to jail for the first type of fifth player-directive and the first subtype of the second type of sixth player-directive, in the absence of a corresponding seventh player-directive; getting out of jail; ejecting a player from the game when the player posses more than two of the second types of sixth player-directives; reaching the assigned end-segment with the token; receiving a first sum of play money when the token reaches the player's assigned end-segment; terminating play when all the players' tokens reach the players' respective end segments; and declaring the winner of the game to be the player having the most play money. 40. The method of moving the token the number of path segments equal to the numerical outcome for a numerical outcome not included in the set of special numerical outcomes; opting to move the token the number of path segments equal to the numerical outcome or moving the token the number of path segments equal to twice the numerical outcome for a numerical outcome from the set of special numerical outcomes; fining the player and depriving the player of at least one turn for a non-numerical outcome from the first set of non-numerical outcomes; depriving the player of at least one turn for a non-numerical outcome from the second set of non-numerical outcomes; or collecting a sum of play money and opting to use the first chance means to generate another numerical or non-numerical outcome for a non-numerical outcome from the third set of non-numerical outcomes. 41. The method of paying a fine using the play money; obtaining a special numerical outcome using the first chance means; or using the seventh player-directive for getting out of jail. 42. The method of 43. The method of 44. The method of relinquishing the seventh player-directive after use and using the eighth chance means to issue at least one new seventh player-directive. 45. The method of opting to play additional rounds; using the sixth chance provision to obtain new start and end path segments; receiving twice the first sum of money when reaching the assigned end-segment after each additional round; and removing at least one second type of sixth player-directive from the recording means when reaching the assigned end-segment after each additional round. 46. The method of opting to increase the first sum of play money using the first chance means to generate a first numerical or non-numerical outcome and receiving the product of a second sum of play money, that is less than the first sum of money, and a first numerical outcome from the first chance means for a numerical outcome not included in the set of special numerical outcomes; obtaining a sixth player-directive using the means for obtaining a sixth player-directive for a first non-numerical outcome from the first set of non-numerical outcomes; or opting to receive twice the first sum of play money or to use the first chance provision to generate a second numerical or non-numerical outcome for a first non-numerical outcome from the third set of non-numerical outcomes and receiving twice the product of the second sum of play money and a second numerical outcome. Description [0001] The present invention relates to games and game playing. More particularly, the present invention relates to a game based on drunk-driving rules and other rules of the road, the financial consequences of drunk driving, and the different ways of applying drunk-driving rules and other rules of the road according social status. [0002] The object of the game disclosed herein, is to provide amusement for the players while they acquaint themselves with the financial liability incurred by being arrested for driving drunk. It is also is an object of the game is to provide amusement for the players while they acquaint themselves with the behind the scene manipulations resulting in special treatment for drunk-driving offenders according to their social status. [0003] Embodiments of the present invention provide a game for a multitude of players based on driving rules applied according to a player's social status. The game has a playing field and a provision disposed on the playing field for traversing the playing field. The traversing provision has a multitude of discrete positions, including a set of indicia-bearing discrete positions and a set of non-indicia-bearing discrete positions. The game has a provision for identifying the discrete position occupied by each player at each instant of play, a provision for exchanging and measuring fictitious value during play, and a first chance provision for randomly generating a plurality of numerical and non-numerical outcomes. The game has a first provision for issuing player-directives in response to indicia born by the set of indicia-bearing discrete positions and a second provision for issuing player-directives in response to the directives issued by the first provision. The game has a provision for assigning each player discrete indicia bearing positions for starting and ending the game and a provision for assigning each player at least one game role. The game has a third provision for issuing player-directives for altering directives issued by the first and second provisions for issuing player-directives. The game has a provision, remote from the field traversing provision, for temporarily positioning the discrete-position-identifying provisions according to player directives issued by the second provision for issuing player directives. The game has a provision for recording player-directives. [0004]FIG. 1 is the playing field of the preferred embodiment of the invented game. [0005]FIG. 2 shows the die faces of one die of the pair of dice of the preferred embodiment of the invented game. [0006]FIG. 3 shows the outcomes of the pair of dice of the preferred embodiment of the invented game. [0007]FIG. 4 presents the back and fronts of the first deck of cards of the preferred embodiment of the invented game, including examples of the possible first player-directives. [0008]FIG. 5 presents the back and fronts of the second deck of cards of the preferred embodiment of the invented game, including examples of the possible second player-directives. [0009]FIG. 6 presents the back and fronts of the third deck of cards of the preferred embodiment of the invented game, including examples of the possible third player-directives. [0010]FIG. 7 presents the back and fronts of the fourth deck of cards of the preferred embodiment of the invented game, including examples of the possible fourth player-directives. [0011]FIG. 8 presents the back and fronts of the fifth deck of cards of the preferred embodiment of the invented game, including examples of the possible fifth player-directives. [0012]FIG. 9 presents the sixth player-directives of the preferred embodiment of the invented game. [0013]FIG. 10 presents the back and fronts of the sixth deck of cards of the preferred embodiment of the invented game, including examples of the possible start and end assignments. [0014]FIG. 11 is an example of the recording device of the preferred embodiment of the invented game. [0015]FIG. 12 presents the back and fronts of the seventh deck of cards of the preferred embodiment of the invented game, including examples of the possible societal roles assigned to the game players. [0016]FIG. 13 presents the back and fronts of the eighth deck of cards of the preferred embodiment of the invented game, including examples of the possible seventh player-directives. [0017] The preferred embodiment of the present invention is game [0018] Game [0019] The plurality of path segments have a second set of path segments, as demonstrated by path segment [0020] The plurality of path segments have a third set of path segments, as demonstrated by path segment [0021] The plurality of path segments have a fourth set of path segments, as demonstrated by path segment [0022] The plurality of path segments have a fifth set of path segments having one start-segment, as demonstrated by start-segment [0023] The plurality of path segments have a set of blank path segments, demonstrated by path segment [0024] Playing field [0025] Game [0026] Game [0027] Preferably the first chance means is a pair of dice. FIG. 2 displays the six die faces of each die, generally denoted by [0028]FIG. 3 shows the possible numerical and non-numerical outcomes of the first chance means, as demonstrated using the preferred first chance means (the pair of dice), generally denoted by [0029] Game [0030] Preferably, the second chance means is a first deck of shuffled cards, demonstrated by deck [0031]FIG. 4 provides examples of the first ( [0032] Alternatively, the second chance means may be a spinner having a distribution of at least first, second, and third types of first player-directives, such that the assignment of a given first player-directive type is statistically random. The second chance means may be a random generator, similar to random number generators used by computers, to randomly generate at least the first, second, and third types of first player-directives of the second chance means. [0033] The first means for issuing player-directives also has a third chance means for randomly issuing a player a second player-directive from a plurality of distinct second player-directives, the plurality of distinct second player-directives including at least first, second, and third types of second player-directives. [0034] Preferably, the third chance means is a second deck of shuffled cards, demonstrated by deck [0035]FIG. 5 provides examples of the first ( [0036] Alternatively, the third chance means may be a spinner having a distribution of at least first, second, and third types of second player-directives, such that the assignment of a given second player-directive type is statistically random. The third chance means may be a random generator, similar to random number generators used by computers, to randomly generate at least the first, second, and third types of second player-directives of the third chance means. [0037] The first means for issuing player-directives also has a fourth chance means for randomly issuing a player a third or fourth player-directive from a plurality of distinct third and fourth player-directives. The plurality of distinct third player-directives includes at least first and second types of third player-directives, and the plurality of distinct fourth player-directives includes at least first, second, and third types of fourth player-directives. [0038] Preferably, the fourth chance means includes third and fourth decks of cards. The third deck of cards is demonstrated by deck [0039]FIG. 6 provides examples of the first ( [0040] The fourth deck of cards is demonstrated by deck [0041]FIG. 7 provides examples of the first ( [0042] Decks [0043] Alternatively, the fourth chance means may be a spinner having a distribution of at least first and second types of third player-directives and at least first, second, and third types of fourth player-directives, such that the assignment of a given third or fourth player-directive type is statistically random. The fourth chance means may be a random generator, similar to random number generators used by computers, to randomly generate at least first and second types of third player-directives and at least the first, second, and third types of fourth player-directives of the fourth chance means. [0044] Game [0045] Preferably, the fifth chance means is a fifth deck of shuffled cards, demonstrated by deck [0046]FIG. 8 provides examples of the first ( [0047] Alternatively, the fifth chance means may be a spinner having a distribution of at least first, second, third, and fourth types of fifth player-directives, such that the assignment of a given fifth player-directive type is statistically random. The fifth chance means may be a random generator, similar to random number generators used by computers, to randomly generate at least the first, second, third, and fourth types of fifth player-directives of the third chance means. [0048] The second means for issuing player directives also has a means for issuing a player a sixth player-directive from a plurality of distinct sixth player-directives, in response to the second type of second player-directives. The plurality of distinct sixth player-directives includes at least first and second types of sixth player-directives. The second type of sixth player-directive includes at least first, second, third, and fourth subtypes. [0049] The means for issuing a player a sixth player-directive is preferably Table [0050] Sixth player-directive type [0051] Sixth player-directive subtype [0052] Alternatively, the above-described functions of Table [0053] Game [0054] The front of each card of the sixth deck bears an indicium, demonstrated by indicium [0055] Alternatively, the sixth chance means may be a spinner having at least [0056] Game [0057] The recording means is preferably Table [0058] Alternatively, the recording means may be an electronic recording means capable of receiving inputs containing the information of the first, second, and third types of fifth player-directives, the first and second types of sixth-player-directives, and the second and third subtypes of the second type of sixth-player-directives. The recording means may be computer software. [0059] Game [0060] Game [0061] The seventh deck is demonstrated by deck [0062] The player assigned societal role [0063] Alternatively the seventh chance means may be a spinner having at least societal roles [0064] Game [0065] Preferably the eighth chance means is an eighth deck of shuffled cards, demonstrated by deck [0066] At the start of the game, each player draws at least one card from the eighth deck. After use, the card from the eighth deck is placed on the bottom of the eighth deck and another card is drawn from the top of the eighth deck, so as to have at least one card from the eighth deck during the entire game. If a player needs a particular card from the eighth deck he/or she may purchase the desired card from another player, if possessed by another player. Or, he/or she may trade, with another player, an eighth-deck card in his/or her possession for the desired card, if possessed by the other player. [0067]FIG. 13 provides examples of the seventh player-directives appearing on the fronts of the cards of deck [0068] Arrow [0069] Alternatively, the eighth chance means may be a spinner having a distribution of the different seventh player-directives, such that the assignment of a given second player-directive type is statistically random. The eighth chance means may be a random generator, similar to random number generators used by computers. [0070] To play the preferred embodiment, game [0071] Each player is assigned at least one, but preferably two societal roles, by rolling the pair of dice to obtain one of the numerical values shown in FIG. 3. The player with the largest numerical value draws the card from deck [0072] Players assigned societal roles other than [0073] The banker then distributes an identical sum of play money to each player, preferably $10,000.00 as follows: 5 $1,000.00, 6 $500.00 15 $100.00, and 10 $50.00 denominations. The banker receives the same sum of play money as the other players plus an additional sum, preferably $10,000.00. Each player is then assigned a start-segment, as demonstrated by start-segment [0074] During play each player's turn includes rolling the pair of dice and responding to the outcome of the roll. A player rolling one of the numerical outcomes of FIG. 3 moves the token the number of path segments, equal to the numerical outcome, toward the player's destination. If the player rolls one of numerical outcomes [0075] During play, when a player's token lands on a path segment [0076] When a player's token lands on a path segment [0077] When a player's token lands one of the path segments [0078] When a player draws a card from deck [0079] Using Table [0080] If the numerical outcome is even or the offender declines the option to pay the appeal fee, the player receives sixth player-directive type [0081] A player receiving fifth player-directive type [0082] Upon reaching the assigned end-segment, the player receives a first sum of play money, preferably $500.00. However, the player has the option of increasing the sum of play money by rolling the pair of dice and multiplying the numerical outcome by a second sum of play money, preferably $150.00, that is less than the first sum. If non-numerical outcome [0083] After a player has completed the desired number of rounds of play, the game play is over for the player when that player's token reaches his/her assigned end segment for the terminal round. The game is over when all of the players' tokens reach their assigned end segments for the terminal round. At this point, each player pays the fines recorded in column [0084] Although the present invention has been described with reference to preferred embodiments, workers skilled in the art will recognize that changes may be made in form and detail without departing from the spirit and scope of the invention. Referenced by
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