Search Images Maps Play YouTube News Gmail Drive More »
Sign in
Screen reader users: click this link for accessible mode. Accessible mode has the same essential features but works better with your reader.

Patents

  1. Advanced Patent Search
Publication numberUS20020123378 A1
Publication typeApplication
Application numberUS 10/072,401
Publication dateSep 5, 2002
Filing dateFeb 6, 2002
Priority dateFeb 7, 2001
Also published asUS8727864, US20070111788
Publication number072401, 10072401, US 2002/0123378 A1, US 2002/123378 A1, US 20020123378 A1, US 20020123378A1, US 2002123378 A1, US 2002123378A1, US-A1-20020123378, US-A1-2002123378, US2002/0123378A1, US2002/123378A1, US20020123378 A1, US20020123378A1, US2002123378 A1, US2002123378A1
InventorsHelen Bucknall, Amanda Emmett, Craig Woodcroft, Nigel Crompton
Original AssigneeHelen Bucknall, Amanda Emmett, Craig Woodcroft, Nigel Crompton
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Gaming machine with transparent symbol carriers
US 20020123378 A1
Abstract
A method of enhancing a screen display of a gaming machine includes creating a background scene for a game screen, creating a plurality of composite symbols to overlie the background scene, and rendering at least a portion of each composite symbol transparent to enable the background scene to be viewed through the composite symbol.
Images(8)
Previous page
Next page
Claims(13)
We claim:
1. A method of enhancing a screen display of a gaming machine, the method including the steps of:
creating a background scene for a game screen;
creating a plurality of composite symbols to overlie the background scene; and
rendering at least a portion of each composite symbol transparent to enable the background scene to be viewed through the composite symbol.
2. The method of claim 1 which includes rendering a carrier of each of at least certain of the composite symbols transparent.
3. The method of claim 1 which includes rendering said portion of each composite symbol transparent by a software implementation.
4. The method of claim 4 which includes setting said portion of each composite symbol to an appropriate alpha channel value in an alpha channel range.
5. The method of claim 4 which includes employing an objects based graphics system for development of the composite symbol with portions of the composite symbol being rendered opaque.
6. The method of claim 1 which includes creating a representation of a flashing composite symbol.
7. The method of claim 6 which includes placing a part of the background scene over the composite symbol and placing a flashing composite symbol animation on top of the part of the background scene to provide a flashing composite symbol.
8. The method of claim 6 which includes causing the composite symbol itself to be flashed on and off directly on top of the underlying part of the background scene so that the background scene remains visible and any background animations continue while the composite symbol flashes.
9. A gaming machine screen display which includes:
a background scene for a game screen; and
a plurality of composite symbols which overlie the background scene, at least a portion of each composite symbol being transparent to enable the background scene to be viewed through the composite symbol.
10. The screen display of claim 9 in which a carrier of each of at least certain of the composite symbols is rendered transparent.
11. The screen display of claim 9 in which said portion of each composite symbol is rendered transparent by an appropriate selection of alpha channel value in an alpha channel range.
12. The screen display of claim 9 which comprises a composite image with the composite symbols overlying the background scene.
13. The screen display of claim 12 which incorporates various animations.
Description
    FIELD OF THE INVENTION
  • [0001]
    This invention relates to a gaming machine. More particularly, the invention relates to a method of enhancing a screen display of a gaming machine and to a gaming machine screen display.
  • BACKGROUND TO THE INVENTION
  • [0002]
    Players regularly playing gaming machines quickly tire of particular games. It is therefore necessary for manufacturers of these machines to develop innovative game features which add interest to the games. In so doing, it is hoped to keep players amused and therefore willing to continue playing the game as well as to attract new players. Also, with the growth that has occurred in the gaming machine market, there is intense competition between manufacturers to supply various existing and new venues. When selecting a supplier of gaming machines, the operator of a venue will often pay close attention to the popularity of various games and their displays with the patrons of the venue. Therefore, gaming machine manufacturers are keen to devise games and/or gaming machine features which are popular with the players and which are also distinguishable from gaming machines of other manufacturers as a mechanism for improving sales, retaining customers and attracting new customers.
  • [0003]
    These days, particularly with spinning reel type games, the reels and the symbols carried on the reels used by the various manufacturers can be very similar to each other and it may be hard for a player or an operator of a venue to determine, at a glance, which manufacturer has manufactured a particular machine.
  • [0004]
    The invention will be described with reference to a spinning reel-type game and, more particularly, a video simulation of spinning reels. It will, however, be appreciated that the invention is equally applicable to other types of games played on gaming machines such as card games, bingo game, keno games, or the like.
  • [0005]
    In a video simulation of a spinning reel, a background of a symbol is opaque to give the appearance of a periphery of a reel. In a typical screen display, three reel positions are visible for each reel. Accordingly, symbols are arranged end-to-end to provide an appearance of an opaque periphery of a reel.
  • [0006]
    Technically, in the terminology of gaming machines, a symbol incorporates a background portion plus an indicium carried on the background portion. It is the background portion of the symbol that is opaque to provide the appearance of a part of the periphery of the reel.
  • [0007]
    However, for ease of explanation in this specification, the term “composite symbol” shall be used with a background portion of the composite symbol being referred to as a “carrier” and the indicium arranged on the background portion being referred to as a “symbol”.
  • SUMMARY OF THE INVENTION
  • [0008]
    According to a first aspect of the invention, there is provided a method of enhancing a screen display of a gaming machine, the method including the steps of:
  • [0009]
    creating a background scene for a game screen;
  • [0010]
    creating a plurality of composite symbols to overlie the background scene; and
  • [0011]
    rendering at least a portion of each composite symbol transparent to enable the background scene to be viewed through the composite symbol.
  • [0012]
    As indicated above, the invention shall be described, for ease of reference, with reference to a spinning reel type game in which the screen display embodies a video simulation of a number of spinning reels. In most gaming machines, the screen display comprises from three to five spinning reels. Further, as indicated above, at least three positions are visible in respect of each reel on the screen display so that a matrix of composite symbol positions is displayed on the screen. In a typical example, the screen display comprises a matrix of 35 composite symbol positions.
  • [0013]
    Typically, the method may include rendering a carrier of each of at least certain of the composite symbols transparent so that, with a matrix of composite symbols displayed on the screen display, an appearance is created that a periphery of each of the reels is transparent. In so doing, the background scene, applied to the game screen is visible through said transparent carriers of each of the composite symbols.
  • [0014]
    The method may include rendering the portion of each composite symbol transparent by an appropriate software implementation. In articular, the method may include setting the portion of each composite symbol to an appropriate alpha channel value in an alpha channel range.
  • [0015]
    Accordingly, the method may include employing an objects based graphics system for development of the composite symbol with portions of the composite symbol being rendered opaque.
  • [0016]
    Further, it will be appreciated that, in use, when a composite symbol forms part of a prize winning combination it flashes.
  • [0017]
    Hence, the method may include creating a representation of a flashing composite symbol.
  • [0018]
    The method may include placing a part of the background scene over the composite symbol and placing a flashing composite symbol animation on top of the part of the background scene to provide a flashing composite symbol. Instead, the method may cause the actual composite symbol itself to be flashed on and off directly on top of the underlying part of the background scene so that the background scene remains visible and any background animations, if applicable, continue while the composite symbol flashes.
  • [0019]
    According to a second aspect of the invention, there is provided a gaming machine screen display which includes:
  • [0020]
    a background scene for a game screen; and
  • [0021]
    a plurality of composite symbols which overlie the background scene, at least a portion of each composite symbol being transparent to enable the background scene to be viewed through the composite symbol.
  • [0022]
    A carrier of each of at least certain of the composite symbols may be rendered transparent. The portion of each composite symbol may be rendered transparent by an appropriate selection of alpha channel value in an alpha channel range.
  • [0023]
    The screen display may comprise a composite image with the composite symbols overlying the background scene.
  • [0024]
    The screen display may incorporate various animations, either in the background scene, in the composite symbols themselves or in a foreground part of the screen display where the animations interact with particular composite symbols of the screen display.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • [0025]
    The invention is now described by way of example with reference to the accompanying diagrammatic drawings.
  • [0026]
    In the drawings,
  • [0027]
    [0027]FIG. 1 shows a three dimensional view of a gaming machine, including a screen display in accordance with the invention;
  • [0028]
    [0028]FIG. 2 shows a block diagram of a control circuit of the gaming machine;
  • [0029]
    [0029]FIG. 3 shows a background part of a screen display forming part of the gaming machine of FIG. 1;
  • [0030]
    [0030]FIG. 4 shows a screen display including some composite symbols;
  • [0031]
    [0031]FIG. 5 shows a screen display including all the composite symbol visible at any one time;
  • [0032]
    [0032]FIG. 6 shows a selection of composite symbols forming part of the screen display, in use, together with their associated transparent carriers; and
  • [0033]
    [0033]FIG. 7 shows a flow chart of a manner of implementing the screen display.
  • DETAILED DESCRIPTION OF THE DRAWINGS
  • [0034]
    In FIG. 1, reference numeral 10 generally designates a gaming machine, including a game, in accordance with the invention. The machine 10 includes a console 12 having a video display unit 14 on which a game 16 is played, in use. The game 16 is a spinning reel game which simulates the rotation of a number of spinning reels 18. A midtrim 20 of the machine 10 houses a bank 22 of buttons for enabling a player to play the game 16. The midtrim 20 also houses a credit input mechanism 24 including a coin input chute 24.1 and a bill collector 24.2. The machine 10 includes a top box 26 on which artwork 28 is carried. The artwork 28 includes paytables, details of bonus awards, etc.
  • [0035]
    A coin tray 30 is mounted beneath the console 12 for cash payouts from the machine 10.
  • [0036]
    Referring now to FIG. 2 of the drawings, a control means or control circuit 40 is illustrated. A program which implements the game and user interface is run on a processor 42 of the control circuit 40. The processor 42 forms part of a controller 44 which drives the screen of the video display unit 14 and which receives input signals from sensors 46. The sensors 46 include sensors associated with the bank 22 of buttons and touch sensors mounted in the screen. The controller 44 also receives input pulses from the mechanism 24 to determine whether or not a player has provided sufficient credit to commence playing. The mechanism 24 may, instead of the coin input chute 24.1 or the bill collector 24.2, or in addition thereto, be a credit card reader (not shown) or any other type of validation device.
  • [0037]
    Finally, the controller 44 drives a payout mechanism 48 which, for example, may be a coin hopper for feeding coins to the coin tray 30 to make a pay out to a player when the player wishes to redeem his or her credits.
  • [0038]
    To develop a screen display for the gaming machine 10 an objects based graphics system is used. The objects based graphics system makes use of an audiovisual library or media file. Each game 16 played on the gaming machine 10 has its own audio visual library file from which a developer of a program to implement the game obtains characters for use on composite symbols which are dedicated to that particular game.
  • [0039]
    In order to enhance the appearance of a screen display 50 (FIGS. 3 to 5) of a game 16 played on the gaming machine 10, a background scene or image 52 is created. For example, for the applicant's Flaming Arrow™ game (Flaming Arrow is a trade mark of the Applicant), the background scene 52 is part of a castle.
  • [0040]
    Composite symbols for use with the particular game are then created. A selection of the symbols for use in the Flaming Arrow™ game is shown in FIG. 6 of the drawings. Each composite symbol 54 includes a carrier 56 and a symbol 58.
  • [0041]
    For each composite symbol 54, the carrier 56 is selected to have an alpha channel value which renders it at least partly transparent. Alpha channel values generally lie in a range between 0 and 255. For a completely transparent carrier 56, an alpha channel value of 255 is selected. If it is desired that the carrier 56 have a degree of translucence a lower alpha channel value can be selected.
  • [0042]
    It will be appreciated that, in FIG. 6 of the drawings, although the carrier 56 of each composite symbol 54 is shown as black, it is, as described above, transparent.
  • [0043]
    Once the composite symbols 54 have been generated with their appropriate alpha channel values for the carriers 56, various feature animations etc. are created in accordance with standard game development procedure.
  • [0044]
    The feature animations, composite symbols 54 with their appropriate alpha channel values and background scene 52 are merged into an audiovisual library (AVL) media file.
  • [0045]
    The AVL media file is then added to the software developed for the particular game.
  • [0046]
    In this software, an alpha mode is enabled so that the alpha channel value of the composite symbols 54 is taken into consideration by the AVL when displaying the composite symbols 54.
  • [0047]
    If the alpha channel value of each composite symbol 54 indicates that the symbol has a transparency component, that part of each composite symbol 54 will be transparent.
  • [0048]
    It will be appreciated that, for a spinning reel game, the composite symbols 54 are arranged end-to-end to form the reels 18 of the game 16. With the transparent carrier 56 of each composite symbol 54, an appearance of a reel 18 with a transparent periphery is created so that the underlying background scene 52 is visible through the transparent carriers 56 of the composite symbols 54.
  • [0049]
    Once the alpha mode has been enabled, the background scene 52 is added to the main game screen by appropriate programming.
  • [0050]
    Reel symbol animation is then carried out. Reel symbol animation is applicable when a particular composite symbol 54 of one of the reels 18 forms part of a winning combination. Normally, when a symbol of a spinning reel game forms part of a winning combination, that symbol flashes.
  • [0051]
    In most cases the reel symbol animation can simply involve the relevant composite symbols 54 flashing on and off. Each composite symbol forming part of the winning combination could also animate, for example, with a moving image or could simply fade on and off bearing in mind that a background 52 is now in place. Instead, a part of the background scene could be applied to overlie the relevant composite symbol 54 with the flashing symbol animation then being placed over the top of the overlying part of the background scene to flash to represent the winning composite symbols 54. Instead, the actual composite symbol 54 may simply flash as described above. An example of this is shown in FIG. 4 of the drawings where some of the composite symbols are shown in an “off” condition so as to be, effectively, invisible with the background scene 52 then being visible where the composite symbols 54 are in their “off” conditions.
  • [0052]
    Payline indicators 60 are shown in FIG. 5 of the drawings.
  • [0053]
    The game feature code and a game binary are implemented using standard game programming procedures.
  • [0054]
    The game feature code can include animations associated with the composite symbols 54. Once again, using the applicant's Flaming Arrow™ game as an example, an archer shoots flaming arrows at the composite symbols 54 causing them to ignite and various bonuses or features may be awarded in respect of such “burning” composite symbols 54. The operation of the Flaming Arrows game is discussed in greater detail in the applicant's international patent application number PCT/AU00/01233 which is incorporated herein by reference.
  • [0055]
    In addition, other animations may occur either behind the composite symbols 54 in the background scene 52 or in the foreground of the composite symbols 54.
  • [0056]
    It will be appreciated that the manner in which the images are composited depends on the priorities assigned to those images. Thus, the background scene 52 has a lower priority than the composite symbols 54 so is, effectively, at a greater “depth” than the composite symbols 54. Similarly, a label 62 (FIG. 4) designating the denomination of the game has a higher priority than the composite symbol 54 so that it is in the foreground and is always visible.
  • [0057]
    It is an advantage of the invention that a game screen display 50 is provided which greatly enhances the appearance of the game 16 played on the gaming machine 10. Not only does this provide a more attractive appearance to the game screen display 50 but also enables an operator or a player to determine whose gaming machine 10 is being played by players at a particular venue.
  • [0058]
    It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive.
Patent Citations
Cited PatentFiling datePublication dateApplicantTitle
US1681683 *May 4, 1927Aug 21, 1928Ramer Sarah KCard game
US3580581 *Dec 26, 1968May 25, 1971Raven Electronics CorpProbability-generating system and game for use therewith
US4448419 *Feb 24, 1982May 15, 1984Telnaes Inge SElectronic gaming device utilizing a random number generator for selecting the reel stop positions
US4686521 *Mar 6, 1985Aug 11, 1987International Business Machines CorporationDisplay apparatus with mixed alphanumeric and graphic image
US4718672 *Nov 17, 1986Jan 12, 1988Kabushiki Kaisha UniversalSlot machine
US4743024 *Dec 6, 1985May 10, 1988Elton Fabrications LimitedAmusement arcade machines for use in amusement and/or gaming or the like
US4756531 *Aug 17, 1987Jul 12, 1988Dire Felix MApparatus and process for multiple wins in one game
US4826169 *Jun 27, 1988May 2, 1989Kabushiki Kaisha UniversalSlot machine with a marker symbol
US4838552 *Jun 20, 1988Jun 13, 1989Sigma Enterprises, IncorporatedMultiline slot machine
US4856787 *May 3, 1988Aug 15, 1989Yuri ItkisConcurrent game network
US5042818 *Dec 1, 1989Aug 27, 1991Gary WeingardtMulti-deck poker game
US5088737 *Sep 12, 1990Feb 18, 1992Alan FrankPlayer operable lottery machine with system for automatically identifying spheres
US5150907 *Jun 7, 1991Sep 29, 19921-800 GeopolyMethod of playing an educational geography game
US5152529 *Jul 30, 1990Oct 6, 1992Kabushiki Kaisha UniversalGame machine
US5228693 *Feb 11, 1992Jul 20, 1993Bell-Fruit Manufacturing Company LimitedGaming and amusement machines and reels for them
US5283560 *Jun 25, 1991Feb 1, 1994Digital Equipment CorporationComputer system and method for displaying images with superimposed partially transparent menus
US5344145 *Dec 21, 1992Sep 6, 1994Bell-Fruit Manufacturing Company LimitedGaming or amusement machines
US5351966 *Feb 3, 1993Oct 4, 1994Namco Ltd.Image synthesizing scope and image synthesizer using the same
US5354069 *Jan 21, 1992Oct 11, 1994Ahbrew CompanyLottery emulation system
US5380007 *Jan 21, 1994Jan 10, 1995Travis; Christopher P.Video lottery gaming device
US5395111 *Jan 5, 1994Mar 7, 1995Eagle Co., Ltd.Slot machine with overlying concentric reels
US5462277 *Jul 13, 1994Oct 31, 1995Kabushiki Kaisha Ace DenkenGame machine having an apparatus for showing prize awarding combinations on rotating drums
US5596693 *Jul 31, 1995Jan 21, 1997The 3Do CompanyMethod for controlling a spryte rendering processor
US5630753 *Jul 9, 1993May 20, 1997Novo-Invest Casino Development AktiengesellschaftGaming machine
US5664999 *Sep 8, 1995Sep 9, 1997Sammy Industries, Co., Ltd.Picture amusement apparatus
US5673401 *Jul 31, 1995Sep 30, 1997Microsoft CorporationSystems and methods for a customizable sprite-based graphical user interface
US5704835 *Dec 13, 1995Jan 6, 1998Infinity Group, Inc.Electronic second spin slot machine
US5732950 *Nov 25, 1996Mar 31, 1998Moody Ernest WElectronic video poker games
US5752881 *Sep 12, 1996May 19, 1998Eagle Co., Ltd.Symbol display device and gaming machine including the same
US5803809 *Sep 18, 1996Sep 8, 1998Shuffle Master, Inc.Method of playing a multi-decked poker type game
US5807172 *Aug 15, 1996Sep 15, 1998Sigma Game Inc.Three reel slot machine with nine ways to win
US5807178 *Mar 17, 1997Sep 15, 1998Staff Co., Ltd.Horse race game instrument
US5867166 *Jun 27, 1996Feb 2, 1999Microsoft CorporationMethod and system for generating images using Gsprites
US5868619 *Oct 10, 1997Feb 9, 1999Wood; Michael W.Method for playing a poker game
US5870097 *Jun 27, 1996Feb 9, 1999Microsoft CorporationMethod and system for improving shadowing in a graphics rendering system
US5880709 *Aug 29, 1995Mar 9, 1999Kabushiki Kaisha Sega EnterprisesImage processing devices and methods
US5890962 *Dec 28, 1994Apr 6, 1999Kabushiki Kaisha Ace DenkenGaming machine with multiple independent display gaming areas
US5902184 *Jan 19, 1996May 11, 1999Aristocrat Leisure Industries Pty Ltd.Slot machine game with dynamic scorecard
US5935002 *Apr 28, 1997Aug 10, 1999Sal Falciglia, Sr. Falciglia EnterprisesComputer-based system and method for playing a bingo-like game
US5951397 *Jul 24, 1992Sep 14, 1999International Game TechnologyGaming machine and method using touch screen
US5956180 *Dec 31, 1996Sep 21, 1999Bass; RobertOptical viewing system for asynchronous overlaid images
US6050568 *Jun 30, 1998Apr 18, 2000Hachquet; Michael P.Method of playing double draw royal video poker
US6059289 *Jul 1, 1999May 9, 2000Mikohn Gaming CorporationGaming machines with bonusing
US6062978 *Dec 11, 1995May 16, 2000Four Star Software, Inc.Rotating cube computer video games
US6086066 *May 13, 1998Jul 11, 2000Aruze CorporationReel apparatus for game machine
US6089977 *Feb 28, 1997Jul 18, 2000Bennett; Nicholas LukeSlot machine game with roaming wild card
US6089978 *Sep 22, 1998Jul 18, 2000Anchor GamingMethod of playing game and gaming games with an additional payout indicator
US6098985 *Oct 20, 1998Aug 8, 2000Moody; Ernest W.Electronic video poker games
US6105962 *Dec 15, 1998Aug 22, 2000Sierra Design GroupRotating disks slot machine
US6106393 *Aug 27, 1997Aug 22, 2000Universal Sales Co., Ltd.Game machine
US6113102 *Aug 10, 1998Sep 5, 2000Ptt, LlcModified black jack card game (side bet 21™)
US6118427 *Apr 18, 1996Sep 12, 2000Silicon Graphics, Inc.Graphical user interface with optimal transparency thresholds for maximizing user performance and system efficiency
US6120031 *Apr 16, 1997Sep 19, 2000D. D. Stud, Inc.Game with reservable wild indicia
US6120378 *Sep 13, 1999Sep 19, 2000Ernest W. MoodyMulti-line slot machine method
US6123333 *Mar 17, 1998Sep 26, 2000Mcginnis, Sr.; Richard G.Method of playing a wagering game
US6173955 *Dec 22, 1998Jan 16, 2001Mikohn Gaming CorporationPoker dice casino game method of play
US6190254 *Feb 21, 1997Feb 20, 2001Aristarat Leisure Industries, Pty LtdSlot machine game with dynamic special symbols
US6203429 *Aug 27, 1998Mar 20, 2001Wms Gaming Inc.Gaming machine with bonus mode
US6211881 *Aug 12, 1998Apr 3, 2001Compaq Computer CorporationImage format conversion with transparency color adjustment
US6213875 *Nov 5, 1998Apr 10, 2001Aruze CorporationDisplay for game and gaming machine
US6234897 *Aug 25, 1999May 22, 2001Wms Gaming Inc.Gaming device with variable bonus payout feature
US6251013 *Feb 26, 1999Jun 26, 2001Aristocrat Technologies Australia Pty Ltd.Slot machine game with randomly designated special symbols
US6254481 *Sep 10, 1999Jul 3, 2001Wms Gaming Inc.Gaming machine with unified image on multiple video displays
US6261177 *Aug 28, 1997Jul 17, 2001Aristocrat Technologies Australia Pty Ltd.Slot machine game-hidden object
US6270405 *May 20, 1999Aug 7, 2001Dan FergusonCasino poker game and method
US6270411 *Sep 10, 1999Aug 7, 2001Wms Gaming Inc.Gaming machine with animated reel symbols for payoff
US6290600 *Sep 8, 1999Sep 18, 2001Naomi GlassonElectronic game with moving bonus symbol
US6334613 *Sep 13, 1999Jan 1, 2002Shuffle Master, Inc.Multiple pay poker game
US6346043 *Sep 13, 1999Feb 12, 2002International Game TechnologyImage matching game method and apparatus
US6347996 *Sep 12, 2000Feb 19, 2002Wms Gaming Inc.Gaming machine with concealed image bonus feature
US6354939 *Oct 8, 1997Mar 12, 2002Kabushiki Kaisha Sega EnterprisesGame processing apparatus, game processing methods and recording media
US6364766 *Aug 3, 2000Apr 2, 2002Wms Gaming Inc.Gaming machine with sorting feature
US6368216 *Jul 14, 2000Apr 9, 2002International Game TechnologyGaming machine having secondary display for providing video content
US6375570 *Jun 29, 2000Apr 23, 2002IgtGaming device displaying an exhibition for replacing video reels
US6380956 *Jun 12, 1998Apr 30, 2002Sun Microsystems, Inc.Method and apparatus for emulating an environment's drag and drop functionality in a host environment
US6398220 *Mar 27, 2000Jun 4, 2002Eagle Co., Ltd.Symbol displaying device and game machine using the same
US6428412 *Sep 15, 2000Aug 6, 2002Wms Gaming Inc.Gaming machine with interlinked arrangements of puzzle elements
US6435509 *Jan 2, 2001Aug 20, 2002Michael WichinskyMethod of playing a multiple-draw poker card game
US6443837 *May 26, 1999Sep 3, 2002Wms Gaming Inc.Bonus games for gaming machines with strategy options
US6454266 *Aug 13, 2001Sep 24, 2002Shuffle Master, Inc.Bet withdrawal casino game with wild symbol
US6505117 *Feb 16, 2000Jan 7, 2003Nokia Mobile PhonesMethod for navigating an object
US6506116 *Jan 28, 1998Jan 14, 2003Universal Sales Co., Ltd.Game machine
US6508707 *Aug 27, 2001Jan 21, 2003Wms Gaming Inc.Gaming machines with board game theme, apparatus and method
US6517432 *Mar 21, 2000Feb 11, 2003Wms Gaming Inc.Gaming machine with moving symbols on symbol array
US6517433 *May 22, 2001Feb 11, 2003Wms Gaming Inc.Reel spinning slot machine with superimposed video image
US6520855 *Mar 7, 2002Feb 18, 2003Wms Gaming Inc.Gaming machines with board game theme
US6529626 *Oct 27, 1999Mar 4, 2003Fujitsu Limited3D model conversion apparatus and method
US6533660 *Apr 21, 2001Mar 18, 2003Atlantic City Coin & Slot Service Company, Inc.Ball selector and display device for use with gaming devices
US6554704 *Jul 23, 2001Apr 29, 2003Wms Gaming Inc.Maze-based game for a gaming machine
US6569018 *Jun 8, 2001May 27, 2003Wms Gaming Inc.Gaming machine with unified image on multiple video displays
US6582305 *Apr 7, 2000Jun 24, 2003Andrew Dennis CarterBlackout bingo with winner determined by date
US6587118 *Mar 24, 2000Jul 1, 2003Sony CorporationImage displaying processing method, medium including an image displaying processing program stored thereon, and image displaying processing apparatus
US6598877 *Aug 14, 2000Jul 29, 2003Sierra Design GroupSlot machine using peripheral gears engaged by multiple drive systems
US6607437 *Jul 30, 2001Aug 19, 2003Wms Gaming Inc.Selection feature for a game of chance
US6672958 *Oct 18, 2001Jan 6, 2004Aristocrat Technologies Australia Pty LtdMulti-draw poker game
US6675387 *Apr 6, 1999Jan 6, 2004Liberate TechnologiesSystem and methods for preparing multimedia data using digital video data compression
US20020119818 *Mar 1, 2002Aug 29, 2002Konami Gaming, Inc.Apparatus and method for playing a video slot gaming machine having a bonus game
US20070226621 *Sep 10, 2003Sep 27, 2007Porto Ranelli, SaComputerized advertising method and system
Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US6942572 *Aug 1, 2002Sep 13, 2005Dragon Co., Ltd.Symbol display device and game machine
US7115033Aug 6, 1999Oct 3, 2006Aristocrat Technologies Australia Pty. Ltd.Gaming console with transparent sprites
US7628694Oct 2, 2006Dec 8, 2009Aristocrat Leisure Industries Pty Ltd.Gaming console with transparent sprites
US7690984Nov 17, 2005Apr 6, 2010Konami Australia Pty Ltd.Feature game with random population feature
US7850520Apr 28, 2006Dec 14, 2010Konami Australia Pty. Ltd.Gaming machine with multiple reel matrix
US7878903 *Jul 29, 2005Feb 1, 2011Konami Australia Pty LtdMethod and gaming machine for symbol enhancement using a semi-transparent overlay
US7901284Aug 12, 2009Mar 8, 2011Aristocrat Leisure Industries Pty Ltd.Gaming console with transparent sprites
US8096869Dec 9, 2005Jan 17, 2012Konami Australia Pty Ltd.Gaming machine with runs of consecutive identical symbols
US8137182 *Aug 21, 2008Mar 20, 2012Bally Gaming, Inc.System for animating mechanical reels on a gaming machine
US8137183 *Aug 21, 2008Mar 20, 2012Bally Gaming, IncMethod for animating mechanical reels on a gaming machine
US8348758 *May 21, 2004Jan 8, 2013Aristocrat Technologies, Inc.Gaming system having selective synchronized multiple video streams for composite display at the gaming machine
US8366540Dec 9, 2011Feb 5, 2013Konami Gaming, Inc.Gaming machine with runs of consecutive identical symbols
US8376832Feb 1, 2008Feb 19, 2013Wms Gaming Inc.Gaming system having dynamically translucent symbol backgrounds
US8545322Dec 6, 2011Oct 1, 2013Konami Gaming, Inc.Gaming machine with proximity sensing touchless display
US8616955Nov 26, 2012Dec 31, 2013Konami Games, Inc.Gaming machine with runs of symbols populated with identical symbols during spinning of reels
US8622809Sep 25, 2012Jan 7, 2014IgtGaming system and method providing a multiplay game with resultant symbols
US8622810Nov 26, 2012Jan 7, 2014Konami Gaming, Inc.Gaming machine with replacement of runs of symbols containing identical symbols with new identical symbols
US8628401Nov 26, 2012Jan 14, 2014Konami Gaming, Inc.Gaming machine replacing runs of symbols with identical symbols
US8641508Nov 26, 2012Feb 4, 2014Konami Gaming, Inc.Gaming machine which determines a quantity of runs of symbols on a reel or a number of symbol positions in a run of symbols
US8684808 *Dec 9, 2011Apr 1, 2014Wms Gaming Inc.Wagering game with overlaying transmissive display for providing enhanced game features
US8727864Jan 16, 2007May 20, 2014Aristocrat Technologies Austrualia Pty. Ltd.Gaming machine with transparent symbol carriers
US9111420Dec 26, 2013Aug 18, 2015IgtGaming system and method providing a multiplay game with resultant symbols
US9199162Oct 11, 2013Dec 1, 2015Konami Gaming, Inc.Gaming machine with runs of symbols
US9208655Jul 3, 2013Dec 8, 2015Konami Gaming, Inc.Gaming machine and methods of allowing a player to play gaming machines having synchronized symbols
US9349243Jul 13, 2015May 24, 2016IgtGaming system and method providing a multiplay game with resultant symbols
US9361763Mar 12, 2013Jun 7, 2016Bally Gaming, Inc.Wagering game having reels with dynamic growing-symbol feature
US9452351Aug 29, 2013Sep 27, 2016Konami Gaming, Inc.Gaming machine with proximity sensing touchless display
US9607476Sep 12, 2014Mar 28, 2017Bally Gaming, Inc.Wagering game having mystery-symbol reveal scheme
US9619960Oct 26, 2015Apr 11, 2017Konami Gaming, Inc.Gaming machine with runs of symbols
US20030232643 *Aug 1, 2002Dec 18, 2003Dragon Co., Ltd.Symbol display device and game machine
US20050020358 *May 21, 2004Jan 27, 2005Marc CramGaming system having selective synchronized multiple video streams for composite display at the gaming machine
US20060068887 *Sep 13, 2005Mar 30, 2006Pryor David MTransparent gaming objects in a video wagering game
US20060183533 *Nov 17, 2005Aug 17, 2006Toan TranFeature game with random population feature
US20060183534 *Dec 9, 2005Aug 17, 2006Osamu YoshimiGaming machine with runs of symbols
US20060287060 *Apr 28, 2006Dec 21, 2006Osamu YoshimiGaming machine with multiple reel matrix
US20070015565 *Jul 29, 2005Jan 18, 2007Edward ChanSymbol enhancement method
US20070032292 *Oct 2, 2006Feb 8, 2007David TimperleyGaming console with transparent sprites
US20080045300 *Dec 17, 2004Feb 21, 2008Konami Australia Pty. Ltd.Gaming Machine with Extended Payline and N-Sided Element
US20080248859 *Apr 4, 2008Oct 9, 2008Gaming Enhancements, Inc.Multiple game play in a stacked configuration
US20080287178 *Mar 20, 2008Nov 20, 2008Bradley BermanFloating reel gaming activity
US20090305781 *Aug 12, 2009Dec 10, 2009David TemperleyGaming console with transparent sprites
US20100048280 *Aug 21, 2008Feb 25, 2010Bally Gaming, Inc.System for animating mechanical reels on a gaming machine
US20100048281 *Aug 21, 2008Feb 25, 2010Bally Gaming, Inc.Method for animating mechanical reels on a gaming machine
US20100099482 *Feb 1, 2008Apr 22, 2010Wms Gaming IncGaming System Having Dynamically Translucent Symbol Backgrounds
US20110098098 *Oct 27, 2009Apr 28, 2011Aristocrat Technologies Australia Pty LimitedMultiple simultaneous symbols
US20120225711 *Apr 27, 2012Sep 6, 2012Wms Gaming Inc.Wagering game with multiple viewpoint display feature
USD777172 *Dec 4, 2013Jan 24, 2017Net Entertainment Malta Services, Ltd.Display screen or portion thereof with graphical user interface
USD777174 *Dec 10, 2013Jan 24, 2017Net Entertainment Malta Services, Ltd.Display screen or portion thereof with graphical user interface
USD777175 *Feb 11, 2014Jan 24, 2017Net Entertainment Malta Services, Ltd.Display screen or portion thereof with graphical user interface
Classifications
U.S. Classification463/16
International ClassificationG07F17/32
Cooperative ClassificationG07F17/3211
European ClassificationG07F17/32C2F
Legal Events
DateCodeEventDescription
May 7, 2002ASAssignment
Owner name: ARISTOCRAT TECHNOLOGIES AUSTRUALIA PTY. LTD., AUST
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:BUCKNALL, HELEN;EMMETT, AMANDA;WOODCROFT, CRAIG;AND OTHERS;REEL/FRAME:012851/0626;SIGNING DATES FROM 20020107 TO 20020115
Owner name: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY. LTD., AUSTR
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:BUCKNALL, HELEN;EMMETT, AMANDA;WOODCROFT, CRAIG;AND OTHERS;SIGNING DATES FROM 20020107 TO 20020115;REEL/FRAME:012851/0626