Search Images Maps Play YouTube News Gmail Drive More »
Sign in
Screen reader users: click this link for accessible mode. Accessible mode has the same essential features but works better with your reader.

Patents

  1. Advanced Patent Search
Publication numberUS20030008698 A1
Publication typeApplication
Application numberUS 09/757,915
Publication dateJan 9, 2003
Filing dateJan 10, 2001
Priority dateJan 10, 2001
Also published asEP1351747A1, EP1351747A4, WO2002062439A1
Publication number09757915, 757915, US 2003/0008698 A1, US 2003/008698 A1, US 20030008698 A1, US 20030008698A1, US 2003008698 A1, US 2003008698A1, US-A1-20030008698, US-A1-2003008698, US2003/0008698A1, US2003/008698A1, US20030008698 A1, US20030008698A1, US2003008698 A1, US2003008698A1
InventorsJay Stone
Original AssigneeJay Stone
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Gaming device and method
US 20030008698 A1
Abstract
A method and apparatus for a gaming device in which a player is awarded outright for a winning combination and is eligible for a reward if the displayed outcome can be manipulated by the gaming device to produce a winning combination.
Images(4)
Previous page
Next page
Claims(16)
I claim:
1 —A gaming device, comprising, in combination:
a display,
a plurality of decision making means,
wagering means,
a processor including random means operatively coupled to said display, said decision making means and said wagering means to receive and transmit information therebetween,
said display including a plurality of symbols oriented in an RXC matrix,
said plurality of symbols changing as a function of said wagering means and said random means to provide a first outcome,
said processor including a comparison means between said first outcome and a paytable, and including means to change the location of one or more symbols if said first outcome is not recognized by said paytable such that said one or more symbols move from their first outcome orientation to a different area in said RXC matrix to provide a second outcome recognized by said comparison means to be on said paytable.
2 —The gaming device of claim 1 wherein said symbols move from said first outcome orientation to any other area in said RXC matrix to produce said second outcome recognized by said comparison means to be on said paytable.
3 —The gaming device of claim 1 wherein said symbols only move from said first outcome orientation to an area within the same row or column, or along the same diagonal, in said RXC matrix to produce said second outcome recognized by said comparison means to be on said paytable.
4 —A gaming device according to claim 1, wherein said symbols only move from said first outcome orientation to an adjacent area in said RXC matrix to produce said second outcome recognized by said comparison means to be on said paytable.
5 —The gaming device of claim 1 wherein said symbols only move in one direction from said first outcome orientation to an adjacent area in said RXC matrix to produce said second outcome recognized by said comparison means to be on said paytable.
6 —The gaming device of claim 1 wherein said symbols that move from said first outcome orientation in said RXC matrix to produce said second outcome recognized by said comparison means to be on said paytable are located in a subset of rows or columns of said RXC matrix.
7 —The gaming device of claim 1 wherein said symbols that move from said first outcome orientation in said RXC matrix to produce said second outcome recognized by said comparison means to be on said paytable are located in one specific column of said RXC matrix.
8 —The gaming device of claim 1 wherein z symbols move from said first outcome orientation to create said second outcome recognized by said comparison means to be on said paytable where z is the number of symbols necessary for a winning outcome
9 —The gaming device of claim 8 wherein any subset of z symbols move from said first outcome orientation to create said second outcome recognized by said comparison means to be on said paytable.
10 —The gaming device of claim 1 wherein said symbols move from said first outcome orientation to produce said second outcome recognized by said comparison means to be on said paytable, wherein said second outcome is recognized by said comparison means to be the highest-ranking combination on said paytable of possible combinations of said symbols of said first outcome orientation.
11 —The gaming device of claim 1 wherein said symbols move from said first outcome orientation to produce said second outcome, wherein said second outcome is recognized by said comparison means to be the lowest-ranking combination on said paytable of possible combinations of said symbols of said first outcome orientation.
12 —The gaming device of claim 1 wherein said means to change the location of one or more symbols if said first outcome is not recognized by said paytable is active during all times of operation.
13 —The gaming device of claim 1 wherein said means to change the location of one or more symbols if said first outcome is not recognized by said paytable is not active during all times of operation.
14 —The gaming device of claim 1 wherein a subset of said plurality of symbols may move from said first outcome orientation to produce said second outcome recognized by said comparison means to be on said paytable.
15 —A method for wagering on a gaming device, including the steps of:
making a wager to enable the gaming device,
evoking chance means to trigger an outcome,
displaying the outcome,
comparing the outcome to a paytable,
awarding credits if the outcome is found on the paytable,
determining whether an outcome found on the paytable can be made by permuting the initial outcome if the outcome is not on the paytable,
manipulating the losing outcome to produce a winning outcome, and
awarding credits for the manipulated outcome found on the paytable.
16 —An apparatus for wagering, comprising, in combination:
wagering means,
means for displaying a plurality of symbols in an RXC matrix with N paylines,
means for comparing displayed symbols to a paytable,
means for incrementing an award due in the presence of a winning outcome, and
means for changing the location of displayed symbols to produce a winning outcome
Description
    FIELD OF THE INVENTION
  • [0001]
    The following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a gaming device having a winning outcome where the player wins directly and a non-winning outcome which may be modified by the gaming device to produce a winning outcome. The invention transforms a non-winning outcome into a winning outcome if a permutation of the displayed symbols would produce a winning outcome according to a rule set. Most specifically, the following invention allows a gaming device to transform an initial non-winning outcome into a winning outcome by changing the location of one of more displayed symbols.
  • BACKGROUND OF THE INVENTION
  • [0002]
    One problem common to all gaming machines is the frustration experienced by a player who is unable to achieve a winning combination, yet sees a “near miss” combination that shows a winning combination was just missed. For example, two symbols on a line match, but a third matching symbol is one position off. Players may be superstitious and seek a “hot” machine because players want to believe that their machine is about to pay off. While successive “near miss” results retain the player's interest by encouraging this belief, if the player continues to lose in this situation, interest in the game is not retained and the player leaves the machine and stops gaming.
  • [0003]
    Several games have been developed that allow displayed symbols to change positions in a limited manner, giving the player another chance to win. These methods are capable of producing more winning combinations for the player, and thus may retain the player's interest more than traditional machines would. However, these changes in orientation are limited in the ways symbols may move and the changes are not guaranteed to produce winning results. In the end, these machines may be less popular with some players because the supposed “second chance” gives them little advantage over traditional methods.
  • [0004]
    A traditional reel slot has a single payline for three reels with twenty-two physical stops on each reel. A typical game play consists of spinning the reels and stopping the reels to indicate a winning or losing position. Some games in the industry have special “nudge” symbols that have an indicator pointing up or down. When a nudge symbol pointing down lands above the payline, the symbol automatically moves down. When a nudge symbol pointing up lands below the payline, the symbol automatically moves up.
  • [0005]
    In these nudge games, only particular symbols can nudge. Usually the symbols have an up or down indicator, but sometimes a symbol can nudge both up and down. In all cases, the nudge symbols always nudge, whether a winning combination is made or lost by nudging.
  • [0006]
    The following prior art reflects the state of the art of which applicant is aware and is included herewith to discharge applicant's acknowledged duty to disclose relevant prior art. It is stipulated, however, that none of these references teach singly nor render obvious when considered in any conceivable combination the nexus of the instant invention as disclosed in greater detail hereinafter and as particularly claimed.
    Pat. No. ISSUE DATE INVENTOR
    5,704,835 Jan. 6, 1998 Dietz
    5,997,401 Dec. 7, 1999 Crawford
  • SUMMARY OF THE INVENTION
  • [0007]
    The present invention is distinguishable over the prior art in a multiplicity of ways. For example, the instant invention provides a method and apparatus to transform certain non-winning outcomes into winning outcomes without further effort on the part of the player. This effectively provides the player with a greater opportunity of winning the game. The game transforms the first outcome only if the second outcome provides a payout.
  • [0008]
    In addition, the present invention transforms the initial outcome only when a winning outcome can be achieved based on a defined rule set. If an initial non-winning outcome cannot be transformed into a winning outcome, the player loses. If the initial non-winning outcome is a “near miss,” or could be a winning outcome if the displayed symbols were in a different orientation, this invention automatically provides a win to the player by merely changing the orientation of these symbols to a winning outcome. The player is then rewarded for this winning outcome. In this way, the player's interest in gaming is retained by rewarding the player by adjusting an outcome that is not contemplated by the paytable into one that is contemplated.
  • OBJECTS OF THE INVENTION
  • [0009]
    Accordingly, it is a primary object of the present invention to provide a new and novel method and apparatus for rewarding a player whether the player wins or nearly wins an initial game according to both a paytable and a rule set.
  • [0010]
    A further object is to provide a device and method as characterized above wherein the player is rewarded if the outcome of the initial game can be manipulated according to a rule set to produce a second outcome that is contemplated by the paytable.
  • [0011]
    Viewed from a first vantage point, it is an object of the present invention to provide a gaming device, comprising, in combination: a display, a plurality of decision making means, wagering means, a processor including random means operatively coupled to the display, the decision making means and the wagering means to receive and transmit information therebetween, the display including a plurality of symbols oriented in an RXC matrix, the plurality of symbols changing as a function of the wagering means and the random means to provide a first outcome, the processor including a comparison means between the first outcome and a paytable, and including means to change the location of one or more symbols if said first outcome is not recognized by said paytable such that said one or more symbols move from their first outcome orientation to a different area in said RXC matrix to provide a second outcome recognized by said comparison means to be on said paytable.
  • [0012]
    Viewed from a second vantage point, it is an object of the present invention to provide a method for wagering on a gaming device, comprising the steps of: making a wager to enable the gaming device, evoking chance means to trigger an outcome, displaying the outcome, comparing the outcome to a paytable, awarding credits if the outcome is found on the paytable, determining whether an outcome found on the paytable can be made by permuting a losing outcome if the losing outcome is not on the paytable, manipulating the losing outcome to produce a winning outcome, and awarding credits for the manipulated outcome found on the paytable.
  • [0013]
    Viewed from a third vantage point, it is an object of the present invention to provide an apparatus for wagering, comprising, in combination: wagering means, means for displaying a plurality of symbols in an RXC matrix, means for comparing displayed symbols with N paylines to a paytable, means for incrementing an award due in the presence of a winning outcome, means for changing the location of at least one displayed symbol to produce a winning outcome and means for incrementing an award due in the presence of a manipulated outcome that is a winning outcome.
  • [0014]
    These and other objects will be made manifest when considering the following detailed specification when taken in conjunction with the appended drawing figures.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • [0015]
    [0015]FIG. 1 is a flowchart of the methodology according to the present invention.
  • [0016]
    [0016]FIG. 2 is a depiction of the apparatus associated therewith.
  • [0017]
    [0017]FIG. 3 is a depiction of the display screen shown in FIG. 2, depicting an RXC matrix, having N paylines.
  • [0018]
    [0018]FIG. 4 parallels FIG. 3, illustrating a card game.
  • DESCRIPTION OF PREFERRED EMBODIMENTS
  • [0019]
    Considering the drawings, wherein like reference numerals denote like parts throughout the various drawing figures, reference numeral 10 as shown in FIG. 2 is directed to the device according to the present invention.
  • [0020]
    In its essence, the apparatus 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin. Alternatively, the device may use a mechanical reel system. The display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player. For example, the window 8 can be used to describe the initiation of the feature of the present invention or its duration, or describe the particular rule set, delineated infra. The device also includes an LED readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player. The device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play. A plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to initiate play as an alternative to supplement the decision-making buttons 12. A coin hopper 18 may be included to effectuate an output of an award due the player. The apparatus 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable. A plurality of speakers 34 may be included on the device for aural interaction with the player. The apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes.
  • [0021]
    More specifically, and with reference to FIG. 3, greater details with respect to the video display 2 can be explored. The display 2 features a plurality of symbols 20 arranged in a row and column (RXC) matrix 21. Paylines 22 correspond to areas on the matrix in which winning combinations may be located.
  • [0022]
    Referring to FIG. 1, the flow chart associated with the apparatus of FIGS. 2 and 3 can be explored. Initially, the player plays the game with a maximum bet or less. Preferably, but optionally, a maximum bet enables the features of the invention. Assume a maximum bet is required. If the player plays with less than a maximum bet, the outcome is determined by the symbols displayed according to the display in FIG. 3. If the player opts to play with a maximum bet, then after initial outcome is displayed, the player is immediately rewarded if the initial outcome corresponds to a value on an associated paytable, and is then given the option to play again or to quit and cash out. However, if the initial outcome does not correspond to a value on the paytable, all of the displayed symbols and their locations are compared to the paytable to determine whether a winning outcome may be produced by reorienting the symbols shown according to a rule set. If no winning combination can be produced from the displayed symbols, the player loses, and is given the option to play again or to quit and cash out. Should a winning combination be possible, the initial outcome is automatically manipulated to produce this winning combination by automatically moving one or more displayed symbols to correspond to the winning combination. The player is then rewarded, according to the paytable, for the winning outcome that was produced.
  • [0023]
    The following rule set controls potential reorientation when the initial outcome does not correspond to the paytable. Some of the following rules in the rule set may be mutually exclusive.
  • [0024]
    1. Symbols may move one stop in either direction in a column.
  • [0025]
    2. Symbols may only move one stop from a single particular reel to establish winners. For instance, only reel three from a three reel machine may be allowed to move one stop to establish an outcome recognized by the paytable.
  • [0026]
    3. Symbols may only move one stop from a single reel to establish winners, but the symbol is not limited to a particular reel. For instance, two of the three winning symbols may be on reels two and three, and reel one moves one stop to establish an outcome recognized by the paytable.
  • [0027]
    4. Symbols may move one stop from multiple reels to establish winners, but not all reels. For instance, a five reel game may only allow moves on reels four and five.
  • [0028]
    5. All symbols may move one stop to establish an outcome recognized by the paytable.
  • [0029]
    6. A subset of symbols may move to complete an outcome recognized by the paytable. For example, only cards less than a ten may move in a five reel video poker machine.
  • [0030]
    7. Symbols may indicate a move direction (up or down) or symbols may move both directions.
  • [0031]
    8. A move can be based on precedence. For example, the highest winning combination recognized by the paytable may be used, the lowest winning combination may be used, or a bonus event combination of symbols might be used.
  • [0032]
    9. Symbols may move only during special events. Special events resulting in this invention may include, but are not limited to: time intervals whose occurrence and duration may vary (e.g., happy hour), a special symbol which triggers the invention on subsequent spins, system generated events, player card events, or random events. The special event times may or may not be indicated on the game with a light or other means.
  • [0033]
    10. These features may be applied to any number of reels or rows. For instance, a five reel, three row game could be used, or a six reel, four row game could be used.
  • [0034]
    11. These features may be applied to multiline games.
  • [0035]
    12. These features may be applied to video poker. For example, cards can move form row to row to establish the best possible winners, or cards may change rank or suit to provide a winning hand. For example, FIG. 4 shows an arrangement where a King and a Queen will move to a central row, providing a winning hand. As shown, the new hand yields a straight and a four card flush. In one embodiment (e.g. a maximum bet), if the spade King could transform to any heart, a flush would result. If the spade King transforms to a heart King, a royal flush would result.
  • [0036]
    13. These features may be applied to table card games. For example, cards can move from row to row to establish the best possible winners, or cards may change rank or suit to provide a sinning hand.
  • [0037]
    14. These features may be applied to video slot machines. In addition, the symbols do not have to be in different columns, the symbols can “shuffle” to establish winners.
  • [0038]
    15. These features may be applied to dice games. For example, one die (or more) can be rotated beyond an initial at rest position.
  • [0039]
    16. Dice can also move from row to row to establish the best possible winners.
  • [0040]
    Moreover, having thus described the invention, it should be apparent that numerous structural modifications and adaptations may be resorted to without departing from the scope and fair meaning of the instant invention as set forth hereinabove and as described hereinbelow by the claims.
Patent Citations
Cited PatentFiling datePublication dateApplicantTitle
US6315663 *Nov 12, 1999Nov 13, 2001Aruze CorporationGame machine and method with shifting reels in two directions
Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US7445547 *Jul 8, 2002Nov 4, 2008Aruze CorporationGaming apparatus and gaming apparatus control method
US7467999 *Dec 20, 2002Dec 23, 2008Walker Digital, LlcMethod and apparatus for outputting apparent and actual outcomes of a gaming device
US7585222Jun 29, 2006Sep 8, 2009IgtGaming device and method providing a near miss insurance pool or fund
US7771271Oct 8, 2003Aug 10, 2010IgtMethod and apparatus for deriving information from a gaming device
US8113935Mar 12, 2007Feb 14, 2012IgtSystem and method for presenting payout ranges and audiovisual clips at a gaming device
US8142280Jul 25, 2006Mar 27, 2012IgtMethod and apparatus for conditional payouts in a gaming device
US8152623 *Jun 13, 2005Apr 10, 2012Wms Gaming Inc.Wagering game with two-way cascading reel
US8162735Nov 19, 2007Apr 24, 2012IgtMethod and apparatus for outputting outcomes of a gaming device
US8197335Nov 14, 2008Jun 12, 2012IgtGaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game
US8408990May 13, 2010Apr 2, 2013IgtGaming system, gaming device, and method for providing benefit in a future play of a wagering game
US8506388Mar 12, 2012Aug 13, 2013IgtMethod and apparatus for conditional payouts in a gaming device
US8602872Apr 10, 2012Dec 10, 2013IgtMethod and apparatus for outputting outcomes of a gaming device
US8616963Jun 7, 2012Dec 31, 2013IgtGaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game
US8764547Aug 9, 2011Jul 1, 2014Aristocrat Technologies Australia Pty LimitedMethod of gaming, a gaming system, and a game controller
US8771055Aug 10, 2011Jul 8, 2014Aristocrat Technologies Australia Pty LimitedMethod of gaming, a gaming system, and a game controller
US8870646Jul 31, 2013Oct 28, 2014IgtMethod and apparatus for conditional payouts in a gaming device
US9028319Dec 18, 2013May 12, 2015IgtGaming system, gaming device and method for enabling a current bet to be placed on a future play of a wagering game
US9224261Aug 5, 2013Dec 29, 2015IgtMethod and apparatus for conditional payouts in a gaming device
US9275524Sep 17, 2013Mar 1, 2016IgtGaming system and method for providing a cascading symbol game with multiple symbol display position elements
US9299224Sep 17, 2013Mar 29, 2016IgtGaming system and method for providing a cascading symbol game with symbol class eliminations
US9311781Sep 17, 2013Apr 12, 2016IgtGaming system and method for providing a cascading symbol game with upgrade events
US9349251Sep 17, 2013May 24, 2016IgtGaming system and method for providing a cascading symbol game with upgrade events
US9355528Sep 17, 2013May 31, 2016IgtGaming system and method for providing a cascading symbol game with shifting symbols between multiple symbol display position matrices
US9390587Sep 17, 2013Jul 12, 2016IgtGaming system and method for providing a cascading symbol game with multiple symbol display position symbols
US9401069May 6, 2015Jul 26, 2016IgtGaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game
US9418518Sep 17, 2013Aug 16, 2016IgtGaming system and method for providing a cascading symbol game with interacting symbols
US9449465Sep 17, 2013Sep 20, 2016IgtGaming system and method for providing a cascading symbol game with upgrade events
US9460587Sep 17, 2013Oct 4, 2016IgtGaming system and method for providing a cascading symbol game with shifting symbols in different directions between multiple symbol display position matrices
US9472065Sep 17, 2013Oct 18, 2016IgtGaming system and method for providing a cascading symbol game with interacting symbols
US9514270Feb 7, 2013Dec 6, 2016IgtGaming system, gaming device, and method for providing benefit in a future play of a wagering game
US9576420Dec 17, 2015Feb 21, 2017IgtMethod and apparatus for conditional payouts in a gaming device
US9640039Oct 3, 2016May 2, 2017IgtGaming system and method for providing a cascading symbol game with shifting symbols in different directions between multiple symbol display position matrices
US20020094857 *Jan 15, 2002Jul 18, 2002Jason MeyerGaming machine
US20030008701 *Jul 8, 2002Jan 9, 2003Aruze CorporationGaming apparatus and gaming apparatus control method
US20030220133 *Dec 20, 2002Nov 27, 2003Walker Jay S.Method and apparatus for outputting outcomes of a gaming device
US20070021177 *Jul 20, 2006Jan 25, 2007Aruze Corp.Gaming machine
US20070060254 *Jun 29, 2006Mar 15, 2007IgtGaming device and method providing a near miss insurance pool or fund
US20070167221 *Mar 12, 2007Jul 19, 2007Walker Jay SSystem and method for presenting payout ranges and audiovisual clips at a gaming device
US20080039174 *Aug 1, 2006Feb 14, 2008Litman Mark AMultiline video game play and apparatus with loss-line payout enhancing
US20080051174 *Jun 13, 2005Feb 28, 2008Wms Gaming Inc.Wagering Game with Two-Way Cascading Reel
US20080070669 *Nov 19, 2007Mar 20, 2008Walker Jay SMethod and apparatus for outputting outcomes of a gaming device
US20080242394 *Jan 8, 2008Oct 2, 2008Aruze Corp.Gaming machine determining a symbol to be rearranged in every game
US20090291736 *Jul 25, 2006Nov 26, 2009Walker Jay SMethod and apparatus for conditional payouts in a gaming device
US20100124973 *Nov 14, 2008May 20, 2010IgtGaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game
US20120309489 *Jun 3, 2011Dec 6, 2012Scott James RValue engine providing current cash value for wagering game indicia
Classifications
U.S. Classification463/16
International ClassificationG07F17/34
Cooperative ClassificationG07F17/3265
European ClassificationG07F17/32M2B
Legal Events
DateCodeEventDescription
Jan 10, 2001ASAssignment
Owner name: CASINO DATA SYSTEMS, NEVADA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:STONE, JAY;REEL/FRAME:011447/0282
Effective date: 20001128