US 20030193137 A1 Abstract A method and apparatus for playing a game of chance and skill. The apparatus includes a group of dice comprising a scoring die, a challenge die, and a choice die. The scoring die relates to the scoring of points. The challenge die relates to challenging another player in attempt to take points away from the other player, and to having an opportunity to roll the choice die. The choice die provides opportunities for challenging, gaining a free turn, losing a turn, and gaining extra points. The players take turns in rolling the dice. A player becomes the winner of the game by acquiring a predetermined number of points, having a predetermined excess of points of points relative to the points of any other player, and rolling one of predetermined die combinations to end the game.
Claims(79) 1. A game apparatus, comprising a group of dice, said group of dice including a scoring die and a challenge die:
said scoring die having six faces, wherein each face of the scoring die includes a scoring symbol of N scoring symbols, wherein N is at least 2 and no greater than 6, and wherein each of the N scoring symbols appears on at least one face of the scoring die, said challenge die having six faces, wherein each face of the challenge die includes a null symbol, a challenge symbol, a pick-challenge symbol, or a choice symbol, wherein the challenge symbol and at least one of the choice symbol, the null symbol, and the pick-challenge symbol must each appear on at least one face of the challenge die, wherein if the choice symbol appears on at least one face of the challenge die then the group of dice further comprises a third die. 2. The game apparatus of 3. The game apparatus of 4. The game apparatus of 5. The game apparatus of 6. The game apparatus of _{n }denotes an n^{th }scoring symbol of the N scoring symbols for n=1, 2, . . . , N, wherein P_{n }denotes a scoring power of S_{n }for n=1, 2, . . . , N, and wherein P_{n+1 }>P_{n }for n=1, 2, . . . , N−1. 7. The game apparatus of 8. The game apparatus of 9. The game apparatus of 10. The game apparatus of 11. The game apparatus of 12. The game apparatus of 13. The game apparatus of 14. The game apparatus of 15. The game apparatus of 16. The game apparatus of a scoring board that includes a plurality of scoring regions, each said scoring region identifying a scoring value; and a plurality of score pointers, wherein the score pointers are each placed in a scoring region of the plurality of scoring regions while a Challenge Game is being played, and wherein the Challenge Game utilizes the game apparatus. 17. A method of playing a game for play by a plurality of M players, comprising:
providing a game apparatus, said game apparatus including a group of dice, said group of dice including a scoring die and a challenge die:
said scoring die having six faces, wherein each face of the scoring die includes a scoring symbol of N scoring symbols, wherein N is at least 2 and no greater than 6, and wherein each of the N scoring symbols appears on at least one face of the scoring die,
said challenge die having six faces, wherein each face of the challenge die includes a null symbol, a challenge symbol, a pick-challenge symbol, or a choice symbol, wherein the challenge symbol and at least one of the choice symbol, the null symbol, and the pick-challenge symbol must each appear on at least one face of the challenge die, wherein if the choice symbol appears on at least one face of the challenge die then the group of dice further comprises a third die;
establishing an initial order of play wherein the M players are denoted and order-sequenced as P _{1}, P_{2}, . . . , P_{M}; initializing each player's score; playing the game in which the players each have at least one turn of play in the order of P _{1}, P_{2}, . . . , P_{M}, P_{1}, P_{2}, . . . until an end-game condition occurs, wherein for m=1, 2, . . . , and M executing P_{m}'s turn of play includes:
firstly rolling the scoring die by P
_{m}, rolling the challenge die by P
_{m}, if k is one of 1, 2, . . . , M such that k≠m and if one of P
_{m }and P_{k }procedurally challenges a remaining other of P_{m }and P_{k }and if the one of P_{m }and P_{k }is challenge-qualified, then executing a challenge sequence between P_{k }and P_{m}; updating P
_{m}'s score if P_{m }gains or loses points during executing P_{m}'s turn of play exclusive of any points gained or lost by P_{m }during the challenge sequence if executed; and ending the game by occurrence of the end-game condition. 18. The method of _{m }and P_{k }procedurally challenges the remaining other and if the one is not challenge-qualified then said challenge by the one is void and the one loses the one's next turn of play. 19. The method of 20. The method of _{m}'s turn of play secondly rolling by P_{m }the scoring die or a second scoring die, wherein updating P_{m}'s score includes algebraically incrementing P_{m}'s score by a number of points that is a function of S_{α} and S_{β}, wherein S_{α} denotes a scoring symbol rolled by said firstly rolling, and wherein S_{β} denotes a scoring symbol rolled by said secondly rolling. 21. The method of _{m }occurs prior to executing a challenge die result, and wherein executing the challenge die result follows rolling the challenge die by P_{m}. 22. The method of _{m }of the second scoring die at a same time as the firstly rolling by P_{m }of the scoring die. 23. The method of _{m }occurs following executing a challenge die result, and wherein executing the challenge die result follows rolling the challenge die by P_{m}. 24. The method of _{m }includes rolling the null symbol. 25. The method of _{m }includes rolling the challenge symbol. 26. The method of _{m }includes rolling the pick-challenge symbol. 27. The method of _{α} and V_{β} are associated with S_{α} and S_{β}, respectively, and wherein the number of points is a function of the algebraic sum of V_{α} and V_{β}. 28. The method of _{m}'s turn of play includes executing the challenge sequence, wherein after the challenge sequence ends secondly rolling the scoring die by P_{m}, wherein updating P_{m}'s score includes algebraically incrementing P_{m}'s score by a number of points that is a function of S_{α} and S_{β}, wherein S_{α} denotes a scoring symbol rolled by said firstly rolling, and wherein S_{β} denotes a scoring symbol rolled by said secondly rolling. 29. The method of _{m}'s turn of play includes executing the challenge sequence, and wherein after the challenge sequence ends terminating executing P_{m}'s turn of play without updating P_{m}'s score exclusive of any points gained or lost by P_{m }during the challenge sequence. 30. The method of _{m}'s turn of play includes executing the challenge sequence, wherein the challenge sequence includes alternately rolling the scoring die by P_{k }and P_{m }until a predetermined first symbol of the N symbols is rolled by a particular one of P_{k }and P_{m}, and wherein executing P_{m}'s turn of play further comprises transferring at least one point between the particular one of P_{k }and P_{m }and a remaining one of P_{k }and P_{m }as a consequence of the rolling of the predetermined first symbol by the particular one. 31. The method of _{m }includes rolling the challenge symbol. 32. The method of _{m }includes rolling the pick-challenge symbol. 33. The method of _{m }includes rolling the choice symbol, wherein the third die includes a choice die, wherein the choice die has six faces, wherein a face of the six faces of the choice die includes the challenge symbol, and wherein executing P_{m}'s turn of play further comprises:
electing by P _{m }to roll the choice die; and rolling the choice die by P _{m }including rolling the challenge symbol. 34. The method of _{m }includes rolling the choice symbol, wherein the third die includes a choice die, wherein the choice die has six faces, wherein a face of the six faces of the choice die includes the pick-challenge symbol, and wherein executing P_{m}'s turn of play further comprises:
electing by P _{m }to roll the choice die; and rolling the choice die by P _{m }including rolling the pick-challenge symbol. 35. The method of 36. The method of 37. The method of _{k }and P_{m }is by the one of P_{k }and P_{m}. 38. The method of _{m}'s score or executing the challenge sequence would make P_{m}'s score numerically negative then alternatively updating P_{m}'s score to zero points, and wherein if executing the challenge sequence would make P_{k}'s score numerically negative then alternatively updating P_{k}'s score to zero points. 39. The method of 40. The method of _{i }and P_{j }to different numerical values, wherein i is one of 1, 2, . . . , M, and wherein j is another of 1, 2, . . . , M. 41. The method of _{i }of P_{1}, P_{2}, . . . , P_{M}, and wherein the end-game condition must occur during execution of one of P_{i}'s turns of play. 42. The method of _{i }of P_{1}, P_{2}, P_{M}, and wherein the end-game condition must occur after execution of one of P_{M}'s turns of play. 43. The method of _{i }of P_{1}, P_{2}, . . . P_{M}, and wherein the end-game condition comprises P_{i }reaching at least a predetermined. 44. The method of _{i}'s score exceeding each other player's score by at least a predetermined numerical amount. 45. The method of _{i }in which P_{i }has secondly rolled the scoring die, wherein P_{i }has firstly rolled S_{A }and secondly rolled S_{B}, and wherein S_{A }and S_{B }collectively comprise a predetermined game-ending combination. 46. The method of 47. The method of 48. The method of 49. The method of 50. The method of 51. The method of _{n }denotes an n^{th }scoring symbol of the N scoring symbols for n=1, 2, . . . , N, wherein P_{n }denotes a scoring power of S_{n }for n=1, 2, . . . , N, and wherein P_{n+1}>P_{n }for n=1, 2, . . . , N−1. 52. The method of 53. The method of 54. The method of 55. The method of 56. The method of 57. The method of _{m }includes rolling the choice symbol, and wherein executing P_{m}'s turn of play further comprises:
electing by P _{m }to roll the choice die; rolling the choice die by P _{m }including rolling the first free-roll symbol; and incrementing P _{m}'s score by a math power of the first free-roll symbol. 58. The method of 59. The method of _{m }includes rolling the choice symbol, and wherein executing P_{m}'s turn of play further comprises:
electing by P _{m }to roll the choice die; rolling the choice die by P _{m }including rolling a free-roll symbol selected from the group consisting of the first free-roll symbol and the second free-roll symbol; and incrementing P _{m}'s score by the math power of the free-roll symbol. 60. The method of _{m }includes rolling the choice symbol, and wherein executing P_{m}'s turn of play further comprises:
electing by P _{m }to roll the choice die; rolling the choice die by P _{m }including rolling the first free-roll symbol, wherein the first free-roll symbol has an associated dynamic game rule; rolling the scoring die, the scoring die twice, or the scoring die and a second scoring die, as dictated by the dynamic game rule; and changing P _{m}'s score as a result of the rolling the scoring die, the scoring die twice, or the scoring die and a second scoring die. 61. The method of 62. The method of 63. The method of _{m }includes rolling the choice symbol, and wherein executing P_{m}'s turn of play further comprises:
electing by P _{m }to roll the choice die; rolling the choice die by P _{m }including rolling the free-turn symbol; and taking by P _{m }a free-turn token of the at least one free-turn token. 64. The method of _{m}'s turn of play immediately after termination of executing P_{m}'s turn of play. 65. The method of 66. The method of _{m }includes rolling the choice symbol, and wherein executing P_{m}'s turn of play further comprises:
electing by P _{m }to roll the choice die; rolling the choice die by P _{m }including rolling the lose-turn symbol; and terminating executing P _{m}'s turn of play without further rolling the scoring die by P_{m}. 67. A scoring sheet for a Challenge Game, said scoring sheet comprising a player's portion for at least one player, said player's portion comprising a Scoring Dice column, Challenges columns, a Total Score Of Turn column, and a Total Game Score column. 68. The scoring sheet of 69. The scoring sheet of 70. The scoring sheet of 71. The scoring sheet of 72. A scoring board apparatus for a Challenge Game, said scoring board apparatus comprising:
a scoring board that includes a plurality of scoring regions, each said scoring region identifying a scoring value; and a plurality of score pointers, said score pointers each being placed in a scoring region of the plurality of scoring regions while the Challenge Game is being played. 73. The scoring board apparatus of 74. The scoring board apparatus of 75. The scoring board apparatus of 76. The scoring board apparatus of 77. The scoring board apparatus of 78. The scoring board apparatus of 79. The scoring board apparatus of Description [0001] 1. Technical Field [0002] The present invention relates to a method and apparatus for playing a game of chance and skill, using a group of dice for scoring, challenging, gaining a free turn, losing a turn, and gaining extra points. [0003] 2. Related Art [0004] Dice games involve players rolling dice and scoring points based on the result of the rolling. A standard die is a six-sided cube having numbers 1, 2, 3, 4, 5, and 6 (or symbols representing the numbers 1-6) on the six faces of the cube. Having alternative dice with other designs and functionality, and an associated method of playing with the alternative dice, would facilitate a much more interesting and challenging game. Thus, there is a need for an alternative dice game with alternative dice having designs and functionality, and an associated method of playing with the alternative dice, such that the alternative dice game differs from dice games in current use. [0005] The present invention provides a game apparatus, comprising a group of dice, said group of dice including a scoring die and a challenge die: [0006] said scoring die having six faces, wherein each face of the scoring die includes a scoring symbol of N scoring symbols, wherein N is at least 2 and no greater than 6, and wherein each of the N scoring symbols appears on at least one face of the scoring die, [0007] said challenge die having six faces, wherein each face of the challenge die includes a null symbol, a challenge symbol, a pick-challenge symbol, or a choice symbol, wherein the challenge symbol and at least one of the choice symbol, the null symbol, and the pick-challenge symbol must each appear on at least one face of the challenge die, wherein if the choice symbol appears on at least one face of the challenge die then the group of dice further comprises a third die. [0008] The present invention provides a method of playing a game for play by a plurality of M players, comprising: [0009] providing a game apparatus, said game apparatus including a group of dice, said group of dice including a scoring die and a challenge die: [0010] said scoring die having six faces, wherein each face of the scoring die includes a scoring symbol of N scoring symbols, wherein N is at least 2 and no greater than 6, and wherein each of the N scoring symbols appears on at least one face of the scoring die, [0011] said challenge die having six faces, wherein each face of the challenge die includes a null symbol, a challenge symbol, a pick-challenge symbol, or a choice symbol, wherein the challenge symbol and at least one of the choice symbol, the null symbol, and the pick-challenge symbol must each appear on at least one face of the challenge die, wherein if the choice symbol appears on at least one face of the challenge die then the group of dice further comprises a third die; [0012] establishing an initial order of play wherein the M players are denoted and order-sequenced as P [0013] initializing each player's score; [0014] playing the game in which the players each have at least one turn of play in the order of P [0015] firstly rolling the scoring die by P [0016] rolling the challenge die by P [0017] if k is one of 1, 2, . . . , M such that k≠m and if one of P [0018] updating P [0019] ending the game by occurrence of the end-game condition. [0020] The present invention provides a scoring sheet for a Challenge Game, said scoring sheet comprising a player's portion for at least one player, said player's portion comprising a Scoring Dice column, Challenges columns, a Total Score Of Turn column, and a Total Game Score column. [0021] The present invention provides a scoring board apparatus for a Challenge Game, said scoring board apparatus comprising: [0022] a scoring board that includes a plurality of scoring regions, each said scoring region identifying a scoring value; and [0023] a plurality of score pointers, said score pointers each being placed in a scoring region of the plurality of scoring regions while the Challenge Game is being played. [0024] The present invention provides an alternative dice game with alternative dice having designs and functionality, and an associated method of playing with the alternative dice, such that the alternative dice game differs from dice games in current use. [0025]FIG. 1 depicts a perspective view of a scoring die and a challenge die, in accordance with embodiments of the present invention. [0026]FIG. 2 depicts the scoring die and the challenge die of FIG. 1 with all faces showing, in accordance with embodiments of the present invention. [0027]FIG. 3 depicts a perspective view of a scoring die, a challenge die, and a choice die, in accordance with embodiments of the present invention. [0028]FIG. 4 depicts the scoring die, the challenge die, and the choice die of FIG. 3 with all faces showing, in accordance with embodiments of the present invention. [0029]FIG. 5 depicts a flow chart of playing a game including a player's turn of play, in accordance with embodiments of the present invention. [0030]FIG. 6 depicts a flow chart of a player's turn of play that is shown in FIG. 5, in accordance with embodiments of the present invention. [0031]FIG. 7 depicts a table of sample scoring systems, in accordance with embodiments of the present invention. [0032]FIG. 8 depicts a table of scoring power for the of sample scoring systems FIG. 7, in accordance with embodiments of the present invention. [0033]FIG. 9 depicts a scoring sheet for recording scoring by a player of the Challenge Game described by FIGS. [0034]FIG. 10 depicts the scoring sheet of FIG. 9, modified to show the scores of 2 players, in accordance with embodiments of the present invention. [0035]FIG. 11 depicts a scoring board for recording scoring by players of the Challenge Game described by FIGS. [0036]FIG. 12 depicts FIG. 11 with lanes added to the scoring board. [0037] The description herein of the present invention discloses a game of chance and skill for two or more players, called the “Challenge Game.” The Challenge Game utilizes a game apparatus that includes a group of dice. In first game embodiments of the Challenge Game, the group of dice comprises two die which are depicted in FIGS. 1 and 2. In second game embodiments of the Challenge Game, the group of dice comprises three die which are depicted in FIGS. 3 and 4. [0038]FIG. 1 depicts a perspective view of a group of dice [0039] There is a “scoring” symbol on each face of the scoring die [0040] A “Null” symbol, a “Challenge” symbol, and a “Pick-Challenge” symbol each appear on the faces of the challenge die [0041] If the challenge die includes at least 2 null symbols, then any 2 of the at least 2 null symbols may appear on opposite faces or on adjacent faces of the challenge die [0042] The challenge symbol is defined in terms of its functionality. If the challenge symbol is rolled by a player (P) as a result of rolling the challenge die by P, then any other player (Q) may “challenge” P. A challenge of P by Q results in a “challenge” sequence between P and Q in which P and Q compete for each other's points, as will be described infra. The Challenge Game rules may require a player to be “challenge-qualified” in order to make a challenge. Being challenge-qualified means meeting predetermined standards such as, inter alia, having a positive point score (i.e., a score that is greater than zero). If the game rules do not include such standards for challenge-qualification, however, then all players are automatically challenge-qualified. A particular symbol appearing on a die used in a game cannot be considered to be a challenge symbol unless upon being rolled by P, the challenge symbol permits the challenge by Q if Q is challenge-qualified. [0043] If the “Pick-challenge” (or “pick-challenge”) symbol is rolled, then the roller of the pick-challenge symbol has an option of picking a challenge with any other player. The discussion supra relating to challenging based on rolling the challenge symbol also applies to rolling the pick-challenge symbol, including requiring a player to be “challenge-qualified” in order to make a challenge regardless of whether the challenge symbol or the pick-challenge symbol has been rolled. [0044] The null symbol is defined generally in terms of its negative functionality; i.e., of not resulting in a challenge. Thus, if a null symbol is rolled by the player P, then the null symbol may cause any action, or lack thereof, not relating to challenging (e.g. not related to the challenge symbol and not related to the pick-challenge symbol). For example, a particular null symbol, when rolled, may result in nothing being done. It is within the scope of the present invention for two null symbols appearing on the challenge die to have different functionality. [0045]FIG. 3 depicts a perspective view a group of dice [0046] A “Null” symbol, a “Challenge” symbol, a “Pick-Challenge” symbol, and a “Choice” symbol each appear on the faces of the challenge die [0047] The “Choice” (or “choice”) symbol may have any visual appearance such as, inter alia, a color, a number, a fruit (e.g., a strawberry), a scene (e.g., a portion of a flower garden), etc. While FIG. 4 shows the challenge die [0048] If the challenge die includes at least 2 challenge symbols, then any 2 of the at least 2 challenge symbols may appear on opposite faces or on adjacent faces of the challenge die [0049] The challenge symbol and pick-challenge symbol on the challenge die [0050] The choice symbol is defined in terms of its functionality. If the choice symbol is rolled by the player (P) as a result of rolling the challenge die by P, then P has a choice of rolling the choice die or of not rolling the choice die [0051] In FIG. 4, the six faces of the choice die [0052] If the “Free-turn” (or “free-turn”) symbol is rolled, then the roller of the free-turn symbol receives a free turn. The details of what constitutes a free turn will be discussed infra. Free turns need to be kept track of. A method of keeping track of free turns is to have free-turn tokens such that the roller of the free-turn symbol takes a free-turn token. Thus, the game apparatus that includes the group of dice [0053] If the “Free-roll” (or “free-roll”) symbol is rolled, then the roller of the free-roll symbol may have points added or subtracted from his or her score. The number of points to be added or subtracted from having rolled the free-roll symbol may be predetermined as a static game rule or may be dynamically determined from a dynamic game rule. With a static game rule, points are added only (i.e., not subtracted) and the number of points added appears explicitly (e.g., “+1” denotes adding 1 point) on the choice die [0054] While FIG. 4 depicts a particular configuration of symbols for the choice die [0055]FIG. 5 depicts a flow chart [0056] The initialization [0057] The game comprises “rounds of play” or “rounds.” During each round, each player P [0058] If the end-game condition determines a winner P [0059]FIG. 6 depicts a flow chart [0060] The paths [0061] The updating of P [0062] The scoring symbols of the scoring die [0063]FIG. 6 shows the player P [0064] In FIG. 6 and as stated supra, the null symbol, the challenge symbol, the choice symbol, or the pick-challenge symbol may be rolled as a result of rolling the challenge die [0065] If the null symbol is rolled as a result of rolling the challenge die [0066] If in rolling challenge die [0067] If in rolling challenge die [0068] The Challenge Game rules may require a player to be “challenge-qualified” in order to make a challenge. Being “challenge-qualified” means meeting predetermined standards such as, inter alia, having a positive point score (i.e., a score that is greater than zero). If a player not challenge-qualified nonetheless makes the challenge, then said challenge by the unqualified player is illegal and void, and the player making the illegal challenge loses his or her next turn of play. Since an illegal challenge is void, any other challenge-qualified player may alternatively make the challenge. If more than one such other challenge-qualified player desires to alternatively make the challenge, then a tie-breaker rule (e.g., picking numbers or letters) determines which of the other challenge-qualified players will actually make the challenge. [0069] As shown in FIG. 6, after execution of the challenge sequence in step [0070] If in rolling the scoring die [0071] As stated supra in conjunction with FIGS. [0072] If a player makes a challenge that is in proper accord with the procedural rules stated supra (e.g., a challenge based on rolling a challenge symbol or a pick-challenge symbol), such a challenge is called a “procedural challenge,” as opposed to an improper challenge in which a player makes a challenge when such a challenge is not authorized under the game rules. In order for a procedural challenge to be allowed, however, the challenger must be challenge-qualified as discussed supra. [0073] As stated supra in conjunction with FIGS. [0074] As stated supra, the flow chart [0075] The Challenge Game with all embodiments described herein, may be played mechanically or electronically. Playing mechanically means playing with a physical die or dice which are physically rolled by the players. Playing electronically means playing with die or dice which are represented visually as in an electronic game or a computer game such that the die or dice are electronically rolled by the players by using a computer keyboard, joystick, or other device that is coupled to an electronic medium such as a computer. The result of rolling the die electronically may be implemented by software, which may include picking random numbers from a statistical distribution. [0076]FIG. 9 depicts a scoring sheet [0077] The “n” column identifies a “round of play” or “round.” In each round, each player has a turn of play. [0078] The “Scoring Dice” column records an amount of points to be added (positive or negative numbers) as a result of rolling the scoring die or dice in accordance with steps [0079] The “Challenges” columns records all challenges made by, or of, Player A during the round. Each column of the Challenges columns relates to a different challenge involving Player A. If there are more than two players in the game, an option is to place the initials of the other player (i.e., other than Player A) involved in a challenge next to the amount added in the pertinent Challenges column of Player A, which may be used to assist in recalling later who was the other player who challenged Player A and how the result of the challenge occurred. [0080] The “Choice Die” two columns are: a “Side” column and a “Results” column. The Side column records the symbol rolled from rolling the choice die. In the Side column for Player A, “FR” stands for the free-roll symbol, “FT” stands for the free-turn symbol, “chall” stands for the challenge symbol, “PAC” stands for the pick-challenge symbol, and “used” next to FT denotes that the free-turn has been used. The Results column records points (i.e., positive points or negative points) added as a result of rolling the choice die. [0081] The “Total Score Of Turn” column records, for each row, a summation of all Scoring Dice points, Challenges Results points, and Choice Die Results points. [0082] The “Total Game Score” column records the cumulative value of the Total Score Of Turn column. As stated supra, the initializing of each player's score may include setting the initial score of each player to a common initial score (e.g., zero), or to different initial scores for the players. The Total Score Of Turn value in the n=1 row could be used to record the initial score of each player. Alternatively, there could be a n=0 row preceding the n=1 row, for recording the initial score of each player. [0083]FIG. 10 shows how a partially used scoring sheet could be used for scoring two games. In FIG. 10, each game includes an end-game condition of the winner having at least 11 points and at least 2 points more than the points of any other player. [0084] The scoring sheets of the present invention may include having a scoring sheet that accommodates scores of one player (e.g., see the scoring sheet [0085] While FIGS. 9 and 10, are structured in a particular format, the scope of the present invention includes all variations of FIGS. 9 and 10, as would be obvious to one of ordinary skill in the art, that includes equivalent scoring-related information. [0086]FIG. 11 depicts a scoring board [0087]FIG. 11 depicts score pointers [0088] While the scoring board [0089]FIG. 12 depicts FIG. 11 with lanes [0090] While particular embodiments of the present invention have been described herein for purposes of illustration, many modifications and changes will become apparent to those skilled in the art. Accordingly, the appended claims are intended to encompass all such modifications and changes as fall within the true spirit and scope of this invention. Referenced by
Classifications
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