US20040259632A1 - System and method for crediting a player of a gaming machine - Google Patents
System and method for crediting a player of a gaming machine Download PDFInfo
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- US20040259632A1 US20040259632A1 US10/661,198 US66119803A US2004259632A1 US 20040259632 A1 US20040259632 A1 US 20040259632A1 US 66119803 A US66119803 A US 66119803A US 2004259632 A1 US2004259632 A1 US 2004259632A1
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- Prior art keywords
- player
- gaming machine
- credits
- voucher
- set forth
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3234—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
Definitions
- the present invention relates generally to gaming machines, and more particularly, to a system and method for crediting a player of a gaming machine.
- Players may also be given an incentive through a player tracking club.
- a player is identified during play by a player tracking ID card and/or a player identification number (PIN).
- PIN player identification number
- the player tracking system tracks the player's play and awards player tracking points according to established criteria.
- the player tracking points may be redeemed for prizes, such as complimentary meals or merchandise.
- the present invention is aimed at one or more of the problems as set forth above.
- a method for crediting a player of a gaming machine with bonus points is provided.
- the player has a player account stored in a computer coupled to the gaming machine.
- the computer including a database for storing vouchers having a parameter. Each voucher having a first number of bonus points and being assignable to the player account.
- a method for crediting a player of a gaming machine with bonus points is provided.
- the player has a player account stored in a computer.
- the computer being coupled to the gaming machine and including a database for storing vouchers.
- Each voucher having a parameter related to an expiration of the voucher.
- the method includes the steps of assigning a first number of bonus points to a first voucher, assigning a first expiration date to the parameter of the first voucher, and assigning the first voucher to the player account.
- a method for crediting a player of a gaming machine with incentive points is provided.
- the player has a player account stored in a computer.
- the computer is coupled to the gaming machine and includes a database for storing vouchers.
- Each voucher has a parameter.
- the method includes the steps of assigning a first number of bonus points to a first voucher, defining the parameter of the first voucher as being one of cashable and non-cashable, and assigning the first voucher to the player account.
- a method for crediting a player of a gaming machine with bonus points is provided.
- the gaming machine is capable of accepting a variable wager.
- the variable wager has a maximum wager value.
- the player has a player account stored in a computer.
- the method includes the steps of crediting the player account with a first number of bonus points and downloading the first number of bonus points to a player tracking device coupled to the gaming machine as a first number of credits.
- the method further includes the steps of allowing the player to place a wager, playing the gaming machine, decrementing the wager from the credit meter, decrementing the maximum wager from the player tracking device, and crediting the maximum wager to the credit meter.
- a system for crediting a player of a gaming machine with bonus points includes a computer and a database stored on the computer.
- the computer is coupled to the gaming machine for tracking a player account.
- the database stores vouchers. Each voucher has a parameter.
- the computer assigns a first number of bonus ⁇ points to a first voucher and assigns the first voucher to the player account.
- a system for crediting a player of a gaming machine with bonus points includes a computer and a database stored on the computer.
- the computer tracks a player account.
- the database stores vouchers. Each voucher has a parameter related to an expiration of the voucher.
- the computer assigns a first number of bonus points to a first voucher, assigns a first expiration date to the parameter of the first voucher, and assigns the first voucher to the player account.
- a system for crediting a player of a gaming machine with bonus points includes a computer for tracking a player account and a database stored on the computer for storing vouchers. Each voucher has a parameter.
- the computer assigns a first number of bonus points to a first voucher, defines the parameter of the first voucher as being one of cashable and non-cashable, and assigns the first voucher to the player account.
- a system in an eighth aspect of the present invention, includes a gaming machine, a computer, and a database stored on the computer.
- the gaming machine has a player tracking device and a credit meter.
- the computer is coupled to the gaming machine for tracking a player account.
- the database stores information related to the player account.
- the computer credits the player account with a first number of bonus points, converts the first number of bonus points associated to a first number of credits, and downloads the first number of credits to the player tracking device.
- the gaming machine allows the player to place a wager and play the gaming machine.
- the gaming machine also decrements the wager from the credit meter, decrements the maximum wager from the player tracking device, and credits the maximum wager to the credit meter.
- FIG. 1 is block diagram of a system for providing credit to a player of a gaming machine, according to an embodiment of the present invention
- FIG. 2 is a block diagram of a gaming machine for use with the system of FIG. 1;
- FIG. 3 is a diagrammatic illustration of a sample database tracking a plurality of player tracking accounts, according to an embodiment of the present invention
- FIG. 4 is a diagrammatic illustration of a sample database with a plurality of vouchers assigned to player tracking accounts, according to an embodiment of the present invention
- FIG. 5 is a flow diagram of a method for crediting a player of a gaming machine, according to a first embodiment of the present invention
- FIG. 6 is a flow diagram of a method for crediting a player of a gaming machine, according to a second embodiment of the present invention.
- FIG. 7 is a flow diagram of a method for crediting a player of a gaming machine, according to a third embodiment of the present invention.
- FIG. 8 is a flow diagram of a method for crediting a player of a gaming machine, according to a fourth embodiment of the present invention.
- FIG. 9 is a flow diagram of a method for crediting a player of a gaming machine, according to a fifth embodiment of the present invention.
- the present invention provides a system 10 and method 50 , 52 , 54 , 56 , 58 for providing credit to a player of a gaming machine 12 .
- the system 10 and method 50 , 52 , 54 , 56 may be embodied or implemented via an entertaining management and monitoring system 14 which is shown in block diagram form in FIG. 1.
- the entertainment and monitoring system 14 may include may additional functions such as, real-time multi-site, slot accounting, player tracking, cage credit and vault, sports book data collection, Point of Sale (POS) accounting, keno accounting, bingo accounting, and table game accounting, a wide area progressive jackpot, and electronic funds transfer (EFT).
- POS Point of Sale
- EFT electronic funds transfer
- the system 10 includes a plurality of gaming machines 12 .
- Gaming machines 12 may include, but are note limited to electronic gaming machines (such as video slot, video poker machines, or video arcade games), electric gaming machines, virtual gaming machines, e.g., for online gaming, an interface to a table management system (not shown) for table games.
- EGM electronic gaming machines
- FIG. 12 the machines 12 are organized into banks (not shown), each bank containing a plurality of machines 12 .
- the gaming machines 12 are connected via a network 16 to one or more host computers 18 , which are generally located at a remote or central location.
- the computer 18 includes a computer program application 20 which maintains one or more databases 22 .
- the database(s) are Oracle database(s).
- the computer program application 20 and databases 22 may be used to record, track, and report accounting information regarding the gaming machines 12 and players of the gaming machines 12 . Additionally, the computer program application 20 and databases 22 may be used to maintain information related to player tracking accounts (see below).
- the gaming machines 12 are playable by a player 24 .
- the player 24 may select one of the gaming machines 12 C to play and insert a coin, credit, coupon, and/or player tracking card (not shown) into the chosen EGM 12 C.
- the gaming machines 12 C have an associated number of credits or coins required in order to play.
- the game is played and an award in the form of credits may be awarded based on a pay table of the gaming machine 12 .
- FIG. 2 a block diagram of a suitable electronic gaming machine 12 C is shown.
- the machine 12 C comprises a game controller 26 , or central processing unit (CPU), a coin-bill management device 28 , a display processor 30 , a RAM 32 as a memory device and a ROM 34 (generally provided as an EPROM).
- the CPU 26 is mainly composed of a microprocessor unit and performs various calculations and motion control necessary for the progress of the game.
- the coin-bill management device 28 detects the insertion of a coin or a bill and performs a necessary process for managing the coin and the bill.
- the display processor 30 interprets commands issued from the CPU 26 and displays desirable images on a display 36 .
- the RAM 32 temporarily stores programs and data necessary for the progress of the game
- the ROM 34 stores, in advance, programs and data for controlling basic operation of the machine 12 C, such as the booting operation thereof, game code and graphics.
- Input to the gaming device 12 C may be accomplished via mechanical switches or buttons or via a touchscreen interface (not shown).
- Such gaming machines 12 are well known in the art and are therefore not further discussed.
- the player 24 is identified via the player tracking card and/or a player identification number entered into player tracking device 38 at each EGM 12 (see below).
- Player tracking accounts may be used, generally, to provide bonuses to a player, in addition to the award designated by, in the case of a video slot or poker machine, the EGM's 12 paytable. These bonuses may be awarded to the player 24 based a set of criteria, including, but not limited to, a) the player's play on the machine 12 C, b) the player's overall play, c) play during a predetermined period of time, and d) the player's birthday or anniversary, or e) any other definable criteria.
- bonuses may be awarded on a random basis, i.e., to a randomly chosen player or randomly chosen game 12 . Bonuses may also be awarded in a discretionary manner or based on other criteria, such as, purchases made at a gift shop or other affiliated location.
- the player tracking device 38 includes a processor 40 , a player identification card reader 42 and/or a numeric keypad 44 , and a display 46 .
- the display 46 is a touchscreen panel and the numeric keypad 44 is implemented thereon.
- the player 24 may be identified by entry of a player tracking card into the player identification card reader 42 and/or entry of a player identification number (PIN) on the numeric key pad 46 .
- the play tracking device 38 may also be used to communicate information between the computer 18 and the corresponding EGM 12 C.
- the player tracking device 40 may also be used to track bonus points, i.e., incentive points or credits, downloaded from the computer 18 .
- the bonuses are awarded as bonus points.
- the bonus points are incentive points.
- the bonus points are credits.
- the incentive points may converted to credits using a predetermined ratio.
- the predetermined ratio may be 1 or any other desired ratio.
- the predetermined ratio may also be varied based on determined criteria, e.g., the gaming machine 12 being played, the player, or the time of day.
- Incentive points may be designated as cashable or non-cashable.
- the incentive points in a player account may be downloaded to one of the gaming machines 12 for play.
- Incentive points stored in the player account may be designated as cashable or non-cashable.
- the player account may include only cashable incentive points.
- the player account may include only non-cashable incentive points.
- the player account may include both cashable and non-cashable incentive points.
- the player account may include incentive points, cashable and/or non-cashable, and credits, cashable and/or non-cashable.
- Cashable credits, or incentive points converted into credits may be downloaded to an EGM 12 .
- any remaining credits may be cashed out, i.e., retrieved as coins or placed on a printed ticket or player tracking card for redemption or play on another gaming machine 12 .
- Non-cashable credits must be played. When the player stops playing an EGM 12 C, any remaining non-cashable credits which were downloaded to the EGM 12 C are either lost or uploaded back to the player account (see below).
- the database 22 tracks the player account for each player in the player tracking system.
- the following is tracked for each player: account number, incentive points, name, cashable credits and non-cashable credits.
- bonus points in the form of incentive points, cashable credits and non-cashable credits may be awarded.
- bonus points are awarded via electronic vouchers 48 , i.e., records in the database 22 .
- a voucher 48 is created each time bonus points are awarded.
- three vouchers 48 A, 48 B, 48 C are shown.
- Each voucher 48 has a voucher number and an amount (in the case a dollar or credit amount).
- Each voucher 48 is assigned to a player account and includes the player account number to which it is assigned.
- Each voucher 48 may include additional parameters or fields based on the needs of the system 10 . For example, an expiration date could be included which gives a date at which the respective voucher 48 expires.
- the voucher 48 may also designate the bonus points as cashable or non-cashable.
- the computer 18 may create a first voucher 48 and assign a first number of bonus points to the first voucher 48 .
- the computer 18 may also create a second voucher 48 and assign a second number of bonus points to the second voucher 48 .
- the first and second vouchers 48 may be assigned to a player account.
- Each voucher has a parameter.
- the parameter of the first voucher has a first value and the parameter of the second voucher has a second value.
- the bonus points are incentive points which may be converted to credits and downloaded to the EGM 12 C.
- the bonus points are credits which may be downloaded to the EGM 12 C.
- the gaming machine 12 C may display to the player 24 a list of the vouchers 48 which have been assigned to their player account.
- the player 24 may then indicate at least one voucher to download.
- the list may displayed whenever appropriate, for example, when the player 24 is identified to the system 10 , when the player requests the list (through a menu system), when a new voucher has been created, or any other suitable time.
- the list may be displayed on the EGM display 36 .
- the list may be displayed on the player tracking device display 44 .
- the first and second values of the parameters of the first and second vouchers 48 may be equal or different.
- the parameter relates to an expiration date of the respective voucher.
- the expiration date may be a function of the date of the voucher was created.
- the expiration dates of the first and second vouchers 48 may be different if the vouchers 48 were created on different days or may be the same if created on the same day.
- the parameter is one of cashable and non-cashable.
- the computer 18 may designed a voucher 48 as cashable or non-cashable. Typically, this is defined by predefined criteria based on how the voucher 48 was created.
- the bonus points for a specific voucher 48 are incentive points
- the incentive points may be converted to credits prior to downloading to the gamine machine 12 C. As described above, this is done using a predetermined ration which may be 1 or some other ratio.
- the gaming machine 12 may provide an indication to the player 24 when the first voucher or second voucher 48 has been assigned to the player account.
- the indication may be an audio signal and/or a visual signal.
- the parameter may be an expiration date of the respective voucher.
- Each voucher may also include a second parameter designating the respective bonus points as being cashable or non-cashable.
- the computer 18 may convert the first number of bonus points to a first number of credits and download the first number of credits to the player tracking device 38 .
- the gaming machine 12 has a credit meter for tracking available credits for play of the gaming machine by the player 24 .
- the computer 18 may convert the first number of bonus points to a first number of credits and download the first number of credits to the credit meter.
- the parameter may be one lump-sum and pay for play.
- the computer 18 may convert the first number of bonus points to credits and download the credits to the credit meter if the first voucher 48 is designated as lump-sum.
- the gaming machine 12 is capable of accepting a variable wager.
- the variable wager has a maximum wager value or MAX BET.
- the maximum wager value is equal to the lesser of a value defined by the configuration of the gaming machine 12 , a value defined by the incentive setup, or the remaining balance of bonus points.
- the computer 18 converts the first number of bonus points associated with the first voucher 48 to a first number of credits and downloads the first number of bonus points to the player tracking device 38 as credits.
- the gaming machine 12 C allows the player 24 to place a wager and play the gaming machine 12 C.
- the gaming machine 12 C decrements the wager from the credit meter, decrements the maximum wager from the player tracking device 38 , and credits the maximum wager to the credit meter in response to the player 24 playing the gaming machine 12 C.
- a method 50 credits a player 24 of the gaming machine 12 C with bonus points.
- the player 24 has a player account stored on the computer 18 .
- the computer 18 includes the database 22 for storing vouchers 48 .
- Each voucher 48 has at least one parameter.
- a first number of bonus points is assigned to a first voucher 48 .
- the parameter of the first voucher 48 has a first value.
- a second step 50 B the first voucher 48 is assigned to the player account.
- a third step 50 C a second number of bonus points is assigned to a second voucher 48 .
- the parameter of the second voucher has a second value.
- the second voucher 48 is assigned to the player account.
- a method 52 credits a player of the gaming machine 12 C with bonus points.
- the player 24 has a player account stored on computer 18 .
- the computer 18 includes a database for storing vouchers 48 .
- Each voucher 48 has a parameter related to an expiration of the voucher 48 .
- a first step 52 A a first number of bonus points is assigned to a first voucher 48 .
- a second step 52 B a first expiration date is assigned to the first voucher.
- the first voucher 48 is assigned to the player account.
- a method 54 credits a player of the gaming machine 12 C with bonus points.
- the player 24 has a player account stored in the computer 18 .
- the computer 18 includes a database for storing vouchers 48 .
- Each voucher 48 has a parameter.
- a first number of bonus point is assigned to a first voucher.
- the parameter of the first voucher 48 is defined as one of cashable and non-cashable.
- the first voucher 48 is assigned to the player account.
- a method 56 credits a player of an gaming machine 12 with bonus points.
- the gaming machine 12 is capable of accepting a variable wager.
- the variable wager has a maximum wager value (MAX BET).
- the player 24 has a player account stored on the computer 18 .
- the player account is credited with a first number of bonus points.
- the first number of bonus points is downloaded to the player tracking device 38 as a first number of credits.
- the player 24 places a wager.
- the gaming machine 12 is played.
- the wager is decremented from the credit meter.
- the maximum wager is decremented from the player tracking device 38 .
- the maximum wager is credited to the credit meter.
- a method 58 credits a player of a gaming machine 12 with bonus points.
- the gaming machine is capable of accepting a variable wager.
- the variable wager has a maximum wager value (MAX BET).
- the player 24 has a player account stored on the computer 18 .
- the player account is credited with a first number of bonus points.
- the bonus points are downloaded to the player tracking device 38 as credits.
- the player 24 places a wager.
- the gaming machine 12 is played.
- a fifth step 58 D if the total of the player's wagers are greater or equal to a predetermined value, i.e., a predetermined match play amount, then the method 58 proceeds to a sixth step 58 F. Otherwise, the method 58 allows the player 24 to place another wager.
- the match play amount is decremented from the player tracking device 38 .
- the match play amount is credited to the credit meter.
Abstract
A system and method credits a player of a gaming machine with bonus points. The bonus points may be credits or incentive points convertible to credits for playing the gaming machine. The player has a player account stored in a computer coupled to the gaming machine. The computer including a database for storing vouchers having a parameter. Each voucher having a first number of bonus points and being assignable to the player account.
Description
- The present application claims priority to U.S. Provisional Application Ser. No.(not assigned), filed Sep. 11, 2003 (Attorney Docket No: 60518,169) and is a continuation-in-part application of U.S. patent application Ser. No. 09/967,571, filed Sep. 28, 2001.
- The present invention relates generally to gaming machines, and more particularly, to a system and method for crediting a player of a gaming machine.
- The growth and competition in the casino gaming market in recent years and the increasingly sophisticated and complex technology being integrated into the gaming environment, at the individual game, casino management, and auditing levels, presents both challenges and opportunities to game manufacturers, gaming establishment operators, and regulatory agencies. The technological capabilities and requirements of, for example, advanced electronic games, multi-site gaming operations, detailed player tracking, wide area progressive jackpots, and various alternatives to the use of currency and coins by players, all present a potentially huge pool of ever-changing data which can be of great value to casino operators (from a management standpoint) and to regulators from an audit/compliance standpoint.
- One area that has received a lot of attention in recent years has been providing added bonuses or incentives to players of electronic gaming machines, such as video slot machines video poker machines. An award may be selected at random or be based on a player's previous level of play. Once a player has met the selected criteria, the award in credits paid from the machine's hopper is released.
- Players may also be given an incentive through a player tracking club. Usually, a player is identified during play by a player tracking ID card and/or a player identification number (PIN). The player tracking system tracks the player's play and awards player tracking points according to established criteria. The player tracking points may be redeemed for prizes, such as complimentary meals or merchandise.
- However, both of these systems are inflexible and do not provide the casino operator with the maximum benefit and advantages available from the information and systems now available.
- The present invention is aimed at one or more of the problems as set forth above.
- In a first aspect of the present invention, a method for crediting a player of a gaming machine with bonus points is provided. The player has a player account stored in a computer coupled to the gaming machine. The computer including a database for storing vouchers having a parameter. Each voucher having a first number of bonus points and being assignable to the player account.
- In a second aspect of the present invention, a method for crediting a player of a gaming machine with bonus points is provided. The player has a player account stored in a computer. The computer being coupled to the gaming machine and including a database for storing vouchers. Each voucher having a parameter related to an expiration of the voucher. The method includes the steps of assigning a first number of bonus points to a first voucher, assigning a first expiration date to the parameter of the first voucher, and assigning the first voucher to the player account.
- In a third aspect of the present invention, a method for crediting a player of a gaming machine with incentive points is provided. The player has a player account stored in a computer. The computer is coupled to the gaming machine and includes a database for storing vouchers. Each voucher has a parameter. The method includes the steps of assigning a first number of bonus points to a first voucher, defining the parameter of the first voucher as being one of cashable and non-cashable, and assigning the first voucher to the player account.
- In a fourth aspect of the present invention, a method for crediting a player of a gaming machine with bonus points is provided. The gaming machine is capable of accepting a variable wager. The variable wager has a maximum wager value. The player has a player account stored in a computer. The method includes the steps of crediting the player account with a first number of bonus points and downloading the first number of bonus points to a player tracking device coupled to the gaming machine as a first number of credits. The method further includes the steps of allowing the player to place a wager, playing the gaming machine, decrementing the wager from the credit meter, decrementing the maximum wager from the player tracking device, and crediting the maximum wager to the credit meter.
- In a fifth aspect of the present invention, a system for crediting a player of a gaming machine with bonus points is provided. The system includes a computer and a database stored on the computer. The computer is coupled to the gaming machine for tracking a player account. The database stores vouchers. Each voucher has a parameter. The computer assigns a first number of bonus~points to a first voucher and assigns the first voucher to the player account.
- In a sixth aspect of the present invention, a system for crediting a player of a gaming machine with bonus points is provided. The system includes a computer and a database stored on the computer. The computer tracks a player account. The database stores vouchers. Each voucher has a parameter related to an expiration of the voucher. The computer assigns a first number of bonus points to a first voucher, assigns a first expiration date to the parameter of the first voucher, and assigns the first voucher to the player account.
- In a seventh aspect of the present invention, a system for crediting a player of a gaming machine with bonus points is provided. The system includes a computer for tracking a player account and a database stored on the computer for storing vouchers. Each voucher has a parameter. The computer assigns a first number of bonus points to a first voucher, defines the parameter of the first voucher as being one of cashable and non-cashable, and assigns the first voucher to the player account.
- In an eighth aspect of the present invention, a system includes a gaming machine, a computer, and a database stored on the computer. The gaming machine has a player tracking device and a credit meter. The computer is coupled to the gaming machine for tracking a player account. The database stores information related to the player account. The computer credits the player account with a first number of bonus points, converts the first number of bonus points associated to a first number of credits, and downloads the first number of credits to the player tracking device. The gaming machine allows the player to place a wager and play the gaming machine. The gaming machine also decrements the wager from the credit meter, decrements the maximum wager from the player tracking device, and credits the maximum wager to the credit meter.
- Other advantages of the present invention will be readily appreciated as the same becomes better understood by reference to the following detailed description when considered in connection with the accompanying drawings wherein:
- FIG. 1 is block diagram of a system for providing credit to a player of a gaming machine, according to an embodiment of the present invention;
- FIG. 2 is a block diagram of a gaming machine for use with the system of FIG. 1;
- FIG. 3 is a diagrammatic illustration of a sample database tracking a plurality of player tracking accounts, according to an embodiment of the present invention;
- FIG. 4 is a diagrammatic illustration of a sample database with a plurality of vouchers assigned to player tracking accounts, according to an embodiment of the present invention;
- FIG. 5 is a flow diagram of a method for crediting a player of a gaming machine, according to a first embodiment of the present invention;
- FIG. 6 is a flow diagram of a method for crediting a player of a gaming machine, according to a second embodiment of the present invention;
- FIG. 7 is a flow diagram of a method for crediting a player of a gaming machine, according to a third embodiment of the present invention;
- FIG. 8 is a flow diagram of a method for crediting a player of a gaming machine, according to a fourth embodiment of the present invention;
- FIG. 9 is a flow diagram of a method for crediting a player of a gaming machine, according to a fifth embodiment of the present invention.
- With reference to the drawings and in operation, the present invention provides a
system 10 andmethod gaming machine 12. In one embodiment, thesystem 10 andmethod monitoring system 14 which is shown in block diagram form in FIG. 1. The entertainment andmonitoring system 14 may include may additional functions such as, real-time multi-site, slot accounting, player tracking, cage credit and vault, sports book data collection, Point of Sale (POS) accounting, keno accounting, bingo accounting, and table game accounting, a wide area progressive jackpot, and electronic funds transfer (EFT). Two such systems are disclosed in U.S. patent application Ser. No. 09/967,571, filed Sep. 28, 2001, and U.S. Provisional Application Ser. No. (not assigned), filed Sep. 11, 2003, (Attorney Docket No. 60518-169), both of which are hereby incorporated by reference. - As shown, the
system 10 includes a plurality ofgaming machines 12.Gaming machines 12 may include, but are note limited to electronic gaming machines (such as video slot, video poker machines, or video arcade games), electric gaming machines, virtual gaming machines, e.g., for online gaming, an interface to a table management system (not shown) for table games. In the illustrated embodiment, eight electronic gaming machines (or EGM) 12A-12H are shown. However, it should be noted that the present invention is not limited to any number or type ofmachines 12. In one embodiment, themachines 12 are organized into banks (not shown), each bank containing a plurality ofmachines 12. - Other types of gaming machines which may be included (see above) are indicated with
reference number 121. - The
gaming machines 12 are connected via anetwork 16 to one ormore host computers 18, which are generally located at a remote or central location. Thecomputer 18 includes acomputer program application 20 which maintains one ormore databases 22. In one embodiment, the database(s) are Oracle database(s). - The
computer program application 20 anddatabases 22 may be used to record, track, and report accounting information regarding thegaming machines 12 and players of thegaming machines 12. Additionally, thecomputer program application 20 anddatabases 22 may be used to maintain information related to player tracking accounts (see below). - In general, the
gaming machines 12 are playable by aplayer 24. Theplayer 24 may select one of thegaming machines 12C to play and insert a coin, credit, coupon, and/or player tracking card (not shown) into the chosenEGM 12C. Generally, thegaming machines 12C have an associated number of credits or coins required in order to play. In the case of video slot or poker games, the game is played and an award in the form of credits may be awarded based on a pay table of thegaming machine 12. - With reference to FIG. 2, a block diagram of a suitable
electronic gaming machine 12C is shown. - The
machine 12C comprises agame controller 26, or central processing unit (CPU), a coin-bill management device 28, adisplay processor 30, aRAM 32 as a memory device and a ROM 34 (generally provided as an EPROM). TheCPU 26 is mainly composed of a microprocessor unit and performs various calculations and motion control necessary for the progress of the game. The coin-bill management device 28 detects the insertion of a coin or a bill and performs a necessary process for managing the coin and the bill. Thedisplay processor 30 interprets commands issued from theCPU 26 and displays desirable images on adisplay 36. TheRAM 32 temporarily stores programs and data necessary for the progress of the game, and theROM 34 stores, in advance, programs and data for controlling basic operation of themachine 12C, such as the booting operation thereof, game code and graphics. - Input to the
gaming device 12C may be accomplished via mechanical switches or buttons or via a touchscreen interface (not shown).Such gaming machines 12 are well known in the art and are therefore not further discussed. - The
player 24 is identified via the player tracking card and/or a player identification number entered intoplayer tracking device 38 at each EGM 12 (see below). Player tracking accounts may be used, generally, to provide bonuses to a player, in addition to the award designated by, in the case of a video slot or poker machine, the EGM's 12 paytable. These bonuses may be awarded to theplayer 24 based a set of criteria, including, but not limited to, a) the player's play on themachine 12C, b) the player's overall play, c) play during a predetermined period of time, and d) the player's birthday or anniversary, or e) any other definable criteria. Additionally, bonuses may be awarded on a random basis, i.e., to a randomly chosen player or randomly chosengame 12. Bonuses may also be awarded in a discretionary manner or based on other criteria, such as, purchases made at a gift shop or other affiliated location. - In one embodiment, the
player tracking device 38 includes aprocessor 40, a playeridentification card reader 42 and/or anumeric keypad 44, and adisplay 46. In one embodiment, thedisplay 46 is a touchscreen panel and thenumeric keypad 44 is implemented thereon. - The
player 24 may be identified by entry of a player tracking card into the playeridentification card reader 42 and/or entry of a player identification number (PIN) on the numerickey pad 46. Theplay tracking device 38 may also be used to communicate information between thecomputer 18 and thecorresponding EGM 12C. Theplayer tracking device 40 may also be used to track bonus points, i.e., incentive points or credits, downloaded from thecomputer 18. - In one aspect of the present invention, the bonuses are awarded as bonus points. In one embodiment, the bonus points are incentive points. In another embodiment, the bonus points are credits.
- The incentive points may converted to credits using a predetermined ratio. The predetermined ratio may be 1 or any other desired ratio. The predetermined ratio may also be varied based on determined criteria, e.g., the
gaming machine 12 being played, the player, or the time of day. Incentive points may be designated as cashable or non-cashable. As described below, the incentive points in a player account may be downloaded to one of thegaming machines 12 for play. - Incentive points stored in the player account may be designated as cashable or non-cashable. In one embodiment, the player account may include only cashable incentive points. In another embodiment, the player account may include only non-cashable incentive points. In a third embodiment, the player account may include both cashable and non-cashable incentive points.
- In still another embodiment, the player account may include incentive points, cashable and/or non-cashable, and credits, cashable and/or non-cashable.
- Cashable credits, or incentive points converted into credits, may be downloaded to an
EGM 12. When the player has finished playing theEGM 12, any remaining credits may be cashed out, i.e., retrieved as coins or placed on a printed ticket or player tracking card for redemption or play on anothergaming machine 12. - Non-cashable credits must be played. When the player stops playing an
EGM 12C, any remaining non-cashable credits which were downloaded to theEGM 12C are either lost or uploaded back to the player account (see below). - With reference to FIG. 3, the
database 22 tracks the player account for each player in the player tracking system. In the illustrated example, the following is tracked for each player: account number, incentive points, name, cashable credits and non-cashable credits. Thus in this example, bonus points in the form of incentive points, cashable credits and non-cashable credits may be awarded. - With reference to FIG. 4, in one aspect of the present invention, bonus points are awarded via
electronic vouchers 48, i.e., records in thedatabase 22. Avoucher 48 is created each time bonus points are awarded. In the diagrammatic illustration of FIG. 4, threevouchers voucher 48 has a voucher number and an amount (in the case a dollar or credit amount). Eachvoucher 48 is assigned to a player account and includes the player account number to which it is assigned. Eachvoucher 48 may include additional parameters or fields based on the needs of thesystem 10. For example, an expiration date could be included which gives a date at which therespective voucher 48 expires. Thevoucher 48 may also designate the bonus points as cashable or non-cashable. - In one aspect of the present invention the
computer 18 may create afirst voucher 48 and assign a first number of bonus points to thefirst voucher 48. Thecomputer 18 may also create asecond voucher 48 and assign a second number of bonus points to thesecond voucher 48. The first andsecond vouchers 48 may be assigned to a player account. Each voucher has a parameter. The parameter of the first voucher has a first value and the parameter of the second voucher has a second value. - In one embodiment, the bonus points are incentive points which may be converted to credits and downloaded to the
EGM 12C. - In another embodiment, the bonus points are credits which may be downloaded to the
EGM 12C. - In one embodiment, the
gaming machine 12C may display to the player 24 a list of thevouchers 48 which have been assigned to their player account. Theplayer 24 may then indicate at least one voucher to download. The list may displayed whenever appropriate, for example, when theplayer 24 is identified to thesystem 10, when the player requests the list (through a menu system), when a new voucher has been created, or any other suitable time. In one embodiment, the list may be displayed on theEGM display 36. In another embodiment, the list may be displayed on the playertracking device display 44. - The first and second values of the parameters of the first and
second vouchers 48 may be equal or different. For example, in one embodiment the parameter relates to an expiration date of the respective voucher. The expiration date may be a function of the date of the voucher was created. Thus, the expiration dates of the first andsecond vouchers 48 may be different if thevouchers 48 were created on different days or may be the same if created on the same day. - In another embodiment, the parameter is one of cashable and non-cashable. The
computer 18 may designed avoucher 48 as cashable or non-cashable. Typically, this is defined by predefined criteria based on how thevoucher 48 was created. - If the bonus points for a
specific voucher 48 are incentive points, the incentive points may be converted to credits prior to downloading to thegamine machine 12C. As described above, this is done using a predetermined ration which may be 1 or some other ratio. - In one embodiment, the
gaming machine 12 may provide an indication to theplayer 24 when the first voucher orsecond voucher 48 has been assigned to the player account. For example, the indication may be an audio signal and/or a visual signal. - In one embodiment, the parameter may be an expiration date of the respective voucher. Each voucher may also include a second parameter designating the respective bonus points as being cashable or non-cashable.
- In one embodiment, the
computer 18 may convert the first number of bonus points to a first number of credits and download the first number of credits to theplayer tracking device 38. - In another embodiment, the
gaming machine 12 has a credit meter for tracking available credits for play of the gaming machine by theplayer 24. Thecomputer 18 may convert the first number of bonus points to a first number of credits and download the first number of credits to the credit meter. - In one embodiment, the parameter may be one lump-sum and pay for play. The
computer 18 may convert the first number of bonus points to credits and download the credits to the credit meter if thefirst voucher 48 is designated as lump-sum. - In one embodiment of the present invention, the
gaming machine 12 is capable of accepting a variable wager. The variable wager has a maximum wager value or MAX BET. In one embodiment, the maximum wager value is equal to the lesser of a value defined by the configuration of thegaming machine 12, a value defined by the incentive setup, or the remaining balance of bonus points. Thecomputer 18 converts the first number of bonus points associated with thefirst voucher 48 to a first number of credits and downloads the first number of bonus points to theplayer tracking device 38 as credits. Thegaming machine 12C allows theplayer 24 to place a wager and play thegaming machine 12C. Thegaming machine 12C decrements the wager from the credit meter, decrements the maximum wager from theplayer tracking device 38, and credits the maximum wager to the credit meter in response to theplayer 24 playing thegaming machine 12C. - With reference to FIG. 5, in one aspect of the present invention, a
method 50 credits aplayer 24 of thegaming machine 12C with bonus points. Theplayer 24 has a player account stored on thecomputer 18. Thecomputer 18 includes thedatabase 22 for storingvouchers 48. Eachvoucher 48 has at least one parameter. In afirst step 50A, a first number of bonus points is assigned to afirst voucher 48. The parameter of thefirst voucher 48 has a first value. In asecond step 50B, thefirst voucher 48 is assigned to the player account. In athird step 50C, a second number of bonus points is assigned to asecond voucher 48. The parameter of the second voucher has a second value. In a forth step SOD, thesecond voucher 48 is assigned to the player account. - With reference to FIG. 6, a method52 credits a player of the
gaming machine 12C with bonus points. Theplayer 24 has a player account stored oncomputer 18. Thecomputer 18 includes a database for storingvouchers 48. Eachvoucher 48 has a parameter related to an expiration of thevoucher 48. In afirst step 52A, a first number of bonus points is assigned to afirst voucher 48. In asecond step 52B, a first expiration date is assigned to the first voucher. In athird step 52C, thefirst voucher 48 is assigned to the player account. - With reference to FIG. 7, in another aspect of the present invention a
method 54 credits a player of thegaming machine 12C with bonus points. Theplayer 24 has a player account stored in thecomputer 18. Thecomputer 18 includes a database for storingvouchers 48. Eachvoucher 48 has a parameter. In afirst step 54A, a first number of bonus point is assigned to a first voucher. In asecond step 54B, the parameter of thefirst voucher 48 is defined as one of cashable and non-cashable. In athird step 54C, thefirst voucher 48 is assigned to the player account. - With reference to FIG. 8, in still one more aspect of the present invention a
method 56 credits a player of angaming machine 12 with bonus points. Thegaming machine 12 is capable of accepting a variable wager. The variable wager has a maximum wager value (MAX BET). Theplayer 24 has a player account stored on thecomputer 18. In afirst step 56A, the player account is credited with a first number of bonus points. In asecond step 56B, the first number of bonus points is downloaded to theplayer tracking device 38 as a first number of credits. In athird step 56C, theplayer 24 places a wager. In afourth step 56D, thegaming machine 12 is played. In afifth step 56E, the wager is decremented from the credit meter. In asixth step 56F, the maximum wager is decremented from theplayer tracking device 38. In aseventh step 56G, the maximum wager is credited to the credit meter. - With reference to FIG. 9, in a still further aspect of the present invention, a
method 58 credits a player of agaming machine 12 with bonus points. The gaming machine is capable of accepting a variable wager. The variable wager has a maximum wager value (MAX BET). Theplayer 24, has a player account stored on thecomputer 18. In afirst step 56B, the player account is credited with a first number of bonus points. In asecond step 58B, the bonus points are downloaded to theplayer tracking device 38 as credits. In athird step 58C, theplayer 24 places a wager. In afourth step 58D, thegaming machine 12 is played. In afifth step 58D, if the total of the player's wagers are greater or equal to a predetermined value, i.e., a predetermined match play amount, then themethod 58 proceeds to asixth step 58F. Otherwise, themethod 58 allows theplayer 24 to place another wager. In thesixth step 58F, the match play amount is decremented from theplayer tracking device 38. In aseventh step 58G, the match play amount is credited to the credit meter. - Obviously, many modifications and variations of the present invention are possible in light of the above teachings. The invention may be practiced otherwise than as specifically described within the scope of the appended claims
Claims (140)
1. A method for crediting a player of a gaming machine with bonus points, the player having a player account stored in a computer, the computer being coupled to the gaming machine and including a database for storing vouchers, each voucher having a parameter, including the steps of:
assigning a first number of bonus points to a first voucher, the parameter of the first voucher having a first value;
assigning the first voucher to the player account;
assigning a second number of bonus points to a second voucher, the parameter of the second voucher having a second value; and,
assigning the second voucher to the player account.
2. A method, as set forth in claim 1 , wherein the bonus points are incentive points.
3. A method, as set forth in claim 1 , wherein the bonus points are credits.
4. A method, as set forth in claim 3 , wherein the bonus points are credits, the method including the step of downloading the bonus points as credits to the electronic gaming machine.
5. A method, as set forth in claim 4 , wherein the step of downloading the bonus points to the gaming machine includes the steps of:
displaying to the player a list of vouchers; and,
allowing the player to indicate at least one voucher to download.
6. A method, as set forth in claim 1 , wherein the parameter relates to an expiration date of the respective voucher.
7. A method, as set forth in claim 6 , wherein the first and second values of the parameter are equal.
8. A method, as set forth in claim 6 , wherein the first and second values are different.
9. A method, as set forth in claim 1 , wherein the parameter is one of cashable and non-cashable.
10. A method, as set forth in claim 9 , further including the step of designating the first number of bonus points assigned to the first voucher as one of cashable and non-cashable.
11. A method, as set forth in claim 1 , including the steps of converting the first number of bonus points to a first number of credits and downloading the first number of credits to the gaming machine.
12. A method, as set forth in claim 11 , wherein the step of downloading the first number of credits to the gaming machine includes the steps of:
displaying to the player a list of vouchers; and,
allowing the player to indicate at least one voucher to download.
13. A method, as set forth in claim 1 , including the steps of:
allowing the player to identify the player to the gaming machine;
displaying to the player a list of vouchers available for download;
allowing the player to indicate at least one voucher to download;
converting bonus points associated with the at least one voucher to credits; and,
downloading the credits to the gaming machine.
14. A method, as set forth in claim 13 , wherein the step of identifying the player is performed using at least one of a player tracking identification card and a player tracking identification number.
15. A method, as set forth in claim 1 , including the steps of:
allowing the player to play the gaming machine; and,
providing an indication to the player through the gaming machine when the second voucher has been assigned to the player account.
16. A method, as set forth in claim 15 , wherein the indication is at least one of an audio signal and a visual signal.
17. A method, as set forth in claim 1 , wherein the parameter relates to an expiration date of the respective voucher, each voucher having a second parameter designating the respective bonus points as being cashable or non-cashable.
18. A method, as set forth in claim 1 , the gaming machine having a player tracking device, the method including the steps of:
converting the first number of bonus points to a first number of credits; and,
downloading the first number of credits to the player tracking device.
19. A method, as set forth in claim 1 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the method including the steps:
converting the first number of bonus points to a first number of credits; and,
downloading the first number of credits to the credit meter.
20. A method, as set forth in claim 1 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the method including the steps of:
designating the first voucher as one of lump-sum and pay for play; and,
converting the first number of bonus points to credits and downloading the credits to the credit meter if the first voucher is designated as lump-sum.
21. A method, as set forth in claim 1 , the gaming machine having a player tracking device coupled to the computer and a credit meter for tracking available credits for play of the gaming machine by the player, the gaming machine being capable of accepting a variable wager, the variable wager having a maximum wager value, the method including the steps of:
converting the first number of bonus points associated with the first voucher to a first number of credits;
downloading the first number of credits to the player tracking device;
allowing the player to place a wager;
playing the gaming machine;
decrementing the wager from the credit meter;
decrementing the maximum wager from the player tracking device; and,
crediting the maximum wager to the credit meter.
22. A method, as set forth in claim 1 , the gaming machine having a player tracking device coupled to the computer and a credit meter for tracking available credits for play of the gaming machine by the player, the gaming machine being capable of accepting a variable wager, the method including the steps of:
converting the first number of bonus points associated with the first voucher to a first number of credits;
downloading the first number of credits to the player tracking device;
allowing the player to place a wager;
playing the gaming machine; and,
if a total of the player's wagers is greater or equal to a predetermined value, decrementing the predetermined threshold value from the player tracking device and crediting the predetermined threshold value to the credit meter.
23. A method for crediting a player of a gaming machine with bonus points, the player having a player account stored in a computer, the computer being coupled to the gaming machine and including a database for storing vouchers, each voucher having a parameter related to an expiration of the voucher, including the steps of:
assigning a first number of bonus points to a first voucher;
assigning a first expiration date to the parameter of the first voucher; and,
assigning the first voucher to the player account.
24. A method, as set forth in claim 23 , wherein the bonus points are incentive points.
25. A method, as set forth in claim 23 , wherein the bonus points are credits.
26. A method, as set forth in claim 25 , wherein the bonus points are credits, the method including the step of downloading the bonus points as credits to the gaming machine.
27. A method, as set forth in claim 26 , wherein the step of downloading the bonus points to the gaming machine includes the steps of:
displaying to the player a list of vouchers; and,
allowing the player to indicate at least one voucher to download.
28. A method, as set forth in claim 23 , each voucher having a second parameter, the second parameter being one of cashable and non-cashable.
29. A method, as set forth in claim 28 , further including the step of designating the first number of bonus points assigned to the first voucher as one of cashable and non-cashable.
30. A method, as set forth in claim 23 , including the steps of converting the first number of bonus points to a first number of credits and downloading the first number of credits to the gaming machine.
31. A method, as set forth in claim 30 , the player account having a plurality of vouchers, wherein the step of downloading the first number of credits to the gaming machine includes the steps of:
displaying to the player a list of vouchers assigned to the player account; and,
allowing the player to indicate at least one voucher to download.
32. A method, as set forth in claim 23 , the player account having a plurality of vouchers, the method including the steps of:
allowing the player to identify the player to the gaming machine;
displaying to the player a list of vouchers assigned to the player account;
allowing the player to indicate at least one voucher to download;
converting bonus points associated with the at least one voucher to credits; and,
downloading the credits to the gaming machine.
33. A method, as set forth in claim 32 , wherein the step of identifying the player is performed using at least one of a player tracking identification card and a player tracking identification number.
34. A method, as set forth in claim 23 , the gaming machine having a player tracking device, the method including the steps of:
converting the first number of bonus points to a first number of credits; and,
downloading the first number of credits to the player tracking device.
35. A method, as set forth in claim 23 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the method including the steps:
converting the first number of bonus points to a first number of credits; and,
downloading the first number of credits to the credit meter.
36. A method, as set forth in claim 23 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the method including the steps of:
designating the first voucher as one of lump-sum and pay for play; and,
converting the first number of bonus points to credits and downloading the credits to the credit meter if the voucher is designated as lump-sum.
37. A method, as set forth in claim 23 , the gaming machine having a player tracking device coupled to the computer and a credit meter for tracking available credits for play of the gaming machine by the player, the gaming machine being capable of accepting a variable wager, the variable wager having a maximum wager value, the method including the steps of:
converting the first number of bonus points associated with the first voucher to a first number of credits;
downloading the first number of credits to the player tracking device;
allowing the player to place a wager;
playing the gaming machine;
decrementing the wager from the credit meter;
decrementing the maximum wager from the player tracking device; and,
crediting the maximum wager to the credit meter.
38. A method, as set forth in claim 23 , the gaming machine having a player tracking device coupled to the computer and a credit meter for tracking available credits for play of the gaming machine by the player, the gaming machine being capable of accepting a variable wager, the method including the steps of:
converting the first number of bonus points associated with the first voucher to a first number of credits;
downloading the first number of credits to the player tracking device;
allowing the player to place a wager;
playing the gaming machine; and,
if a total of the player's wagers is greater or equal to a predetermined value, decrementing the predetermined threshold value from the player tracking device and crediting the predetermined threshold value to the credit meter.
39. A method for crediting a player of a gaming machine with bonus points, the player having a player account stored in a computer, the computer being coupled to the gaming machine and including a database for storing vouchers, each voucher having a parameter, including the steps of:
assigning a first number of bonus points to a first voucher;
defining the parameter of the first voucher as being one of cashable and non-cashable; and,
assigning the first voucher to the player account.
40. A method, as set forth in claim 39 , wherein the bonus points are incentive points.
41. A method, as set forth in claim 39 , wherein the bonus points are credits.
42. A method, as set forth in claim 41 , wherein the bonus points are credits, the method including the step of downloading the bonus points as credits to the gaming machine.
43. A method, as set forth in claim 42 , wherein the step of downloading the bonus points to the gaming machine includes the steps of:
displaying to the player a list of vouchers; and,
allowing the player to indicate at least one voucher to download.
44. A method, as set forth in claim 39 , including the steps of converting the first number of bonus points to a first number of credits and downloading the first number of credits to the gaming machine.
45. A method, as set forth in claim 44 , the player account having a plurality of vouchers, wherein the step of downloading the first number of credits to the gaming machine includes the steps of:
displaying to the player a list of vouchers assigned to the player account; and,
allowing the player to indicate at least one voucher to download.
46. A method, as set forth in claim 39 , the player account having a plurality of vouchers, the method including the steps of:
allowing the player to identify the player to the gaming machine;
displaying to the player a list of vouchers available for download;
allowing the player to indicate at least one voucher to download;
converting bonus points associated with the at least one voucher to credits; and,
downloading the credits to the gaming machine.
47. A method, as set forth in claim 46 , wherein the step of identifying the player is performed using at least one of a player tracking identification card and a player tracking identification number.
48. A method, as set forth in claim 39 , including the steps of:
allowing the player to play the gaming machine; and,
creating a second voucher containing any remaining credits after the player stops playing the game, if the first voucher has been defined as being non-cashable; and,
dispensing credits to the player after the player stops playing the game, if the first voucher has been defined as being cashable.
49. A method, as set forth in claim 39 , the first voucher having a second parameter relating to an expiration date of the first voucher.
50. A method, as set forth in claim 39 , the gaming machine having a player tracking device, the method including the steps of:
converting the first number of bonus points to a first number of credits; and,
downloading the first number of credits to the player tracking device.
51. A method, as set forth in claim 39 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the method including the steps:
converting the first number of bonus points to a first number of credits; and,
downloading the first number of credits to the credit meter.
52. A method, as set forth in claim 39 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the method including the steps of:
designating the first voucher as one of lump-sum and pay for play; and,
converting the first number of bonus points to credits and downloading the credits to the credit meter if the first voucher is designated as lump-sum.
53. A method, as set forth in claim 39 , the gaming machine having a player tracking device coupled to the computer and a credit meter for tracking available credits for play of the gaming machine by the player, the gaming machine being capable of accepting a variable wager, the variable wager having a maximum wager value, the method including the steps of:
converting the first number of bonus points associated with the first voucher to a first number of credits;
downloading the first number of credits to the player tracking device;
allowing the player to place a wager;
playing the gaming machine;
decrementing the wager from the credit meter;
decrementing the maximum wager from the player tracking device; and,
crediting the maximum wager to the credit meter.
54. A method, as set forth in claim 39 , the gaming machine having a player tracking device coupled to the computer and a credit meter for tracking available credits for play of the gaming machine by the player, the gaming machine being capable of accepting a variable wager, the method including the steps of:
converting the first number of bonus points associated with the first voucher to a first number of credits;
downloading the first number of credits to the player tracking device;
allowing the player to place a wager; and,
if a total of the player's wagers is greater or equal to a predetermined value, decrementing the predetermined threshold value from the player tracking device and crediting the predetermined threshold value to the credit meter.
55. A method for crediting a player of a gaming machine with bonus points, the gaming machine being capable of accepting a variable wager, the variable wager having a maximum wager value, the player having a player account stored in a computer, the computer being coupled to the gaming machine, including the steps of:
crediting the player account with a first number of bonus points;
downloading the first number of bonus points as a first number of credits to a player tracking device coupled to the gaming machine;
allowing the player to place a wager;
playing the gaming machine;
decrementing the wager from the credit meter;
decrementing the maximum wager from the player tracking device; and,
crediting the maximum wager to the credit meter.
56. A method, as set forth in claim 55 , wherein the bonus points are incentive points.
57. A method, as set forth in claim 55 , wherein the bonus points are credits.
58. A method, as set forth in claim 55 , wherein the step of crediting the player account with a first number of bonus points includes the steps of:
assigning a first number of bonus points to a first voucher, the parameter of the first voucher having a first value; and,
assigning the first voucher to the player account;
59. A method, as set forth in claim 58 , wherein the parameter relates to an expiration date of the respective voucher.
60. A method, as set forth in claim 58 , wherein the parameter is one of cashable and non-cashable.
61. A method, as set forth in claim 60 , further including the step of designating the first number of bonus points assigned to the first voucher as one of cashable and non-cashable.
62. A method, as set forth in claim 58 , including the steps of converting the first number of bonus points to a first number of credits and downloading the first number of credits to the gaming machine.
63. A method, as set forth in claim 62 , the player account having a plurality of vouchers, wherein the step of downloading the first number of credits to the gaming machine includes the steps of:
displaying to the player a list of vouchers; and,
allowing the player to indicate at least one voucher to download.
64. A method, as set forth in claim 58 , the player account having a plurality of vouchers, the method including the steps of:
allowing the player to identify the player to the gaming machine;
displaying to the player a list of vouchers available for download;
allowing the player to indicate at least one voucher to download;
converting bonus points associated with the at least one voucher to credits; and,
downloading the credits to the gaming machine.
65. A method, as set forth in claim 64 , wherein the step of identifying the player is performed using at least one of a player tracking identification card and a player tracking identification number.
66. A method, as set forth in claim 58 , wherein the parameter relates to an expiration date of the respective voucher, each voucher having a second parameter designating the respective bonus points as being cashable or non-cashable.
67. A method, as set forth in claim 58 , the gaming machine having a player tracking device, the method including the steps of:
converting the first number of bonus points to a first number of credits; and,
downloading the first number of credits to the player tracking device.
68. A method, as set forth in claim 58 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the method including the steps:
converting the first number of bonus points to a first number of credits; and,
downloading the first number of credits to the credit meter.
69. A method, as set forth in claim 58 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the method including the steps of:
designating the first voucher as one of lump-sum and pay for play; and,
converting the first number of bonus points to credits and downloading the credits to the credit meter if the first voucher is designated as lump-sum.
70. A method, as set forth in claim 58 , the gaming machine having a player tracking device coupled to the computer and a credit meter for tracking available credits for play of the gaming machine by the player, the gaming machine being capable of accepting a variable wager, the variable wager having a maximum wager value, the method including the steps of:
converting the first number of bonus points associated with the first voucher to a first number of credits;
downloading the first number of credits to the player tracking device;
allowing the player to place a wager;
playing the gaming machine;
decrementing the wager from the credit meter;
decrementing the maximum wager from the player tracking device; and,
crediting the maximum wager to the credit meter.
71. A method for crediting a player of a gaming machine with bonus points, the gaming machine being capable of accepting a variable wager, the player having a player account stored in a computer, the computer being coupled to the gaming machine, including the steps of:
crediting the player account with a first number of bonus points;
downloading the first number of bonus points as a first number of credits to a player tracking device coupled to the gaming machine;
allowing the player to place a wager;
playing the gaming machine; and,
if a total of the player's wagers is greater or equal to a predetermined value, decrementing the predetermined threshold value from the player tracking device and crediting the predetermined threshold value to the credit meter.
72. A system, comprising:
a gaming machine playable by a player;
a computer coupled to the gaming machine for tracking a player account; and,
a database stored on the computer for storing vouchers, each voucher having a parameter, the computer for assigning a first number of bonus points to a first voucher, for assigning a second number of bonus points to a second voucher, and for assigning the first and second vouchers to the player account, the parameter of the first voucher having a first value and the parameter of the second voucher having a second value.
73. A system, as set forth in claim 72 , wherein the bonus points are incentive points.
74. A system, as set forth in claim 72 , wherein the bonus points are credits.
75. A system, as set forth in claim 74 , wherein the bonus points are credits, the computer for downloading the bonus points as credits to the gaming machine.
76. A system, as set forth in claim 75 , the gaming machine for displaying to the player a list of vouchers and allowing the player to indicate at least one voucher to download.
77. A system, as set forth in claim 72 , wherein the parameter relates to an expiration date of the respective voucher.
78. A system, as set forth in claim 77 , wherein the first and second values of the parameter are equal.
79. A system, as set forth in claim 77 , wherein the first and second values are different.
80. A system, as set forth in claim 72 , wherein the parameter is one of cashable and non-cashable.
81. A system, as set forth in claim 80 , the computer for designating the first number of bonus points assigned to the first voucher as one of cashable and non-cashable.
82. A system, as set forth in claim 72 , the computer for converting the first number of bonus points to a first number of credits and downloading the first number of credits to the gaming machine.
83. A system, as set forth in claim 82 , the gaming machine for displaying to the player a list of vouchers and allowing the player to indicate at least one voucher to download.
84. A system, as set forth in claim 72 , the gaming machine for allowing the player to identify the player to the gaming machine, displaying to the player a list of vouchers available for download, and allowing the player to indicate at least one voucher to download, the computer for converting bonus points associated with the at least one voucher to credits and downloading the credits to the gaming machine.
85. A system, as set forth in claim 84 , wherein player identification is performed using at least one of a player tracking identification card and a player tracking identification number.
86. A system, as set forth in claim 72 , the gaming machine for providing an indication to the player through the gaming machine when the first voucher has been assigned to the player account.
87. A system, as set forth in claim 86 , wherein the indication is at least one of an audio signal and a visual signal.
88. A system, as set forth in claim 72 , wherein the parameter relates to an expiration date of the respective voucher, each voucher having a second parameter designating the respective bonus points as being cashable or non-cashable.
89. A system, as set forth in claim 72 , the gaming machine having a player tracking device, the computer for converting the first number of bonus points to a first number of credits and downloading the first number of credits to the player tracking device.
90. A system, as set forth in claim 72 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the computer for converting the first number of bonus points to a first number of credits and downloading the first number of credits to the credit meter.
91. A system, as set forth in claim 72 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the computer for designating the first voucher as one of lump-sum and pay for play and converting the first number of bonus points to credits and downloading the credits to the credit meter if the first voucher is designated as lump-sum.
92. A system, as set forth in claim 72 , the gaming machine having a player tracking device coupled to the computer and a credit meter for tracking available credits for play of the gaming machine by the player, the gaming machine being capable of accepting a variable wager, the variable wager having a maximum wager value, the computer for converting the first number of bonus points associated with the first voucher to a first number of credits and downloading the first number of credits to the player tracking device, the gaming machine for allowing the player to place a wager and play the gaming machine, and for decrementing the wager from the credit meter, decrementing the maximum wager from the player tracking device, and crediting the maximum wager to the credit meter in response to the player playing the gaming machine.
93. A system, comprising:
a gaming machine for playing by a player;
a computer coupled to the gaming machine for tracking a player account; and,
a database stored on the computer for storing vouchers, each voucher having a parameter related to an expiration of the voucher, the computer for the player having a player account stored in a computer, the computer for assigning a first number of bonus points to a first voucher, assigning a first expiration date to the parameter of the first voucher, and assigning the first voucher to the player account.
94. A system, as set forth in claim 93 , wherein the bonus points are incentive points.
95. A system, as set forth in claim 93 , wherein the bonus points are credits.
96. A system, as set forth in claim 95 , wherein the bonus points are credits, computer for downloading the bonus points as credits to the gaming machine.
97. A system, as set forth in claim 96 , the gaming machine displaying to the player a list of vouchers and allowing the player to indicate at least one voucher to download.
98. A system, as set forth in claim 93 , each voucher having a second parameter, the second parameter being one of cashable and non-cashable.
99. A system, as set forth in claim 98 , the computer for designating the first number of bonus points assigned to the first voucher as one of cashable and non-cashable.
100. A system, as set forth in claim 93 , the computer for converting the first number of bonus points to a first number of credits and downloading the first number of credits to the gaming machine.
101. A system, as set forth in claim 100 , the player account having a plurality of vouchers, the gaming machine for displaying to the player a list of vouchers assigned to the player account and allowing the player to indicate at least one voucher to download.
102. A system, as set forth in claim 93 , the player account having a plurality of vouchers, the gaming machine for displaying to the player a list of vouchers assigned to the player account and allowing the player to indicate at least one voucher to download, the computer for converting bonus points associated with the at least one voucher to credits and downloading the credits to the gaming machine.
103. A system, as set forth in claim 102 , wherein the player is identified using at least one of a player tracking identification card and a player tracking identification number.
104. A system, as set forth in claim 93 , the gaming machine having a player tracking device, the computer for converting the first number of bonus points to a first number of credits and downloading the first number of credits to the player tracking device.
105. A system, as set forth in claim 93 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the computer for converting the first number of bonus points to a first number of credits and downloading the first number of credits to the credit meter.
106. A system, as set forth in claim 93 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the computer for designating the first voucher as one of lump-sum and pay for play and converting the first number of bonus points to credits and downloading the credits to the credit meter if the voucher is designated as lump-sum.
107. A system, as set forth in claim 93 , the gaming machine having a player tracking device coupled to the computer and a credit meter for tracking available credits for play of the gaming machine by the player, the gaming machine being capable of accepting a variable wager, the variable wager having a maximum wager value, the computer for converting the first number of bonus points associated with the first voucher to a first number of credits and downloading the first number of credits to the player tracking device, the gaming machine for allowing the player to place a wager and playing the gaming machine and for decrementing the wager from the credit meter, decrementing the maximum wager from the player tracking device, and crediting the maximum wager to the credit meter.
108. A system, comprising:
the gaming machine for playing by a player;
a computer coupled to the gaming machine for tracking a player account; and,
a database stored on the computer for storing vouchers, each voucher having a parameter, the computer for assigning a first number of bonus points to a first voucher, defining the parameter of the first voucher as being one of cashable and non-cashable, and assigning the first voucher to the player account.
109. A system, as set forth in claim 108 , wherein the bonus points are incentive points.
110. A system, as set forth in claim 108 , wherein the bonus points are credits.
111. A system, as set forth in claim 110 , the computer for downloading the bonus points as credits to the gaming machine.
112. A system, as set forth in claim 111 , the gaming machine for displaying to the player a list of vouchers and allowing the player to indicate at least one voucher to download.
113. A system, as set forth in claim 108 , the computer for converting the first number of bonus points to a first number of credits and downloading the first number of credits to the gaming machine.
114. A system, as set forth in claim 113 , the player account having a plurality of vouchers, for displaying to the player a list of vouchers assigned to the player account and allowing the player to indicate at least one voucher to download.
115. A system, as set forth in claim 108 , the player account having a plurality of vouchers, the gaming machine for displaying to the player a list of vouchers available for download, and allowing the player to indicate at least one voucher to download, the computer for converting bonus points associated with the at least one voucher to credits and downloading the credits to the gaming machine.
116. A system, as set forth in claim 115 , wherein the player is identified using at least one of a player tracking identification card and a player tracking identification number.
117. A system, as set forth in claim 108 , the gaming machine for creating a second voucher containing any remaining credits after the player stops playing the game, if the first voucher has been defined as being non-cashable and for dispensing credits to the player after the player stops playing the game, if the first voucher has been defined as being cashable.
118. A system, as set forth in claim 108 , the first voucher having a second parameter relating to an expiration date of the first voucher.
119. A system, as set forth in claim 108 , the gaming machine having a player tracking device, the computer for converting the first number of bonus points to a first number of credits, and downloading the first number of credits to the player tracking device.
120. A system, as set forth in claim 108 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the computer for converting the first number of bonus points to a first number of credits, and downloading the first number of credits to the credit meter.
121. A system, as set forth in claim 108 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the computer for designating the first voucher as one of lump-sum and pay for play and converting the first number of bonus points to credits and downloading the credits to the credit meter if the first voucher is designated as lump-sum.
122. A system, as set forth in claim 108 , the gaming machine having a player tracking device coupled to the computer and a credit meter for tracking available credits for play of the gaming machine by the player, the gaming machine being capable of accepting a variable wager, the variable wager having a maximum wager value, the computer for converting the first number of bonus points associated with the first voucher to a first number of credits, and downloading the first number of credits to the player tracking device, the gaming machine for allowing the player to place a wager, playing the gaming machine, decrementing the wager from the credit meter, decrementing the maximum wager from the player tracking device, and crediting the maximum wager to the credit meter.
123. A system, as set forth in claim 108 , the gaming machine having a player tracking device coupled to the computer and a credit meter for tracking available credits for play of the gaming machine by the player, the gaming machine being capable of accepting a variable wager, the computer for converting the first number of bonus points associated with the first voucher to a first number of credits, and downloading the first number of credits to the player tracking device, the gaming machine for allowing the player to place a wager, playing the gaming machine, and if a total of the player's wagers is greater or equal to a predetermined threshold, decrementing the predetermined threshold from the player tracking device, and crediting the predetermined threshold to the credit meter.
124. A system, comprising
a gaming machine having a player tracking device and a credit meter;
a computer coupled to the gaming machine for tracking a player account; and,
a database stored on the computer for storing information related to the player account, the computer for crediting the player account with a first number of bonus points, converting the first number of bonus points associated to a first number of credits, and downloading the first number of credits to the player tracking device, the gaming machine for allowing the player to place a wager and play the gaming machine and for decrementing the wager from the credit meter, decrementing the maximum wager from the player tracking device, and crediting the maximum wager to the credit meter.
125. A system, as set forth in claim 124 , wherein the bonus points are incentive points.
126. A system, as set forth in claim 124 , wherein the bonus points are credits.
127. A system, as set forth in claim 124 , the computer for assigning a first number of bonus points to a first voucher and assigning the first voucher to the player account, the parameter of the first voucher having a first value.
128. A system, as set forth in claim 126 , wherein the parameter relates to an expiration date of the respective voucher.
129. A system, as set forth in claim 126 , wherein the parameter is one of cashable and non-cashable.
130. A system, as set forth in claim 129 , the computer for designating the first number of bonus points assigned to the first voucher as one of cashable and non-cashable.
131. A system, as set forth in claim 128 , the computer for converting the first number of bonus points to a first number of credits and downloading the first number of credits to the gaming machine.
132. A system, as set forth in claim 131 , the player account having a plurality of vouchers, the gaming machine for displaying to the player a list of vouchers and allowing the player to indicate at least one voucher to download.
133. A system, as set forth in claim 128 , the player account having a plurality of vouchers, the gaming machine for allowing the player to identify the player to the gaming machine, displaying to the player a list of vouchers available for download, and allowing the player to indicate at least one voucher to download, the computer for converting bonus points associated with the at least one voucher to credits, and downloading the credits to the gaming machine.
134. A system, as set forth in claim 133 , wherein the player is identified using at least one of a player tracking identification card and a player tracking identification number.
135. A system, as set forth in claim 128 , wherein the parameter relates to an expiration date of the respective voucher, each voucher having a second parameter designating the respective bonus points as being cashable or non-cashable.
136. A system, as set forth in claim 128 , the gaming machine having a player tracking device, the computer for converting the first number of bonus points to a first number of credits and downloading the first number of credits to the player tracking device.
137. A system, as set forth in claim 128 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the computer for converting the first number of bonus points to a first number of credits and downloading the first number of credits to the credit meter.
138. A system, as set forth in claim 128 , the gaming machine having a credit meter for tracking available credits for play of the gaming machine by the player, the computer for designating the first voucher as one of lump-sum and pay for play and converting the first number of bonus points to credits and downloading the credits to the credit meter if the first voucher is designated as lump-sum.
139. A system, as set forth in claim 128 , the gaming machine having a player tracking device coupled to the computer and a credit meter for tracking available credits for play of the gaming machine by the player, the gaming machine being capable of accepting a variable wager, the variable wager having a maximum wager value, the computer for converting the first number of bonus points associated with the first voucher to a first number of credits and downloading the first number of credits to the player tracking device, the gaming machine for allowing the player to place a wager, playing the gaming machine, decrementing the wager from the credit meter, decrementing the maximum wager from the player tracking device, and crediting the maximum wager to the credit meter.
140. A system, comprising
a gaming machine having a player tracking device and a credit meter;
a computer coupled to the gaming machine for tracking a player account; and,
a database stored on the computer for storing information related to the player account, the computer for crediting the player account with a first number of bonus points, converting the first number of bonus points associated to a first number of credits, and downloading the first number of credits to the player tracking device, the gaming machine for allowing the player to place a wager and play the gaming machine and if a total of the player's wagers is greater or equal to a predetermined threshold, decrementing the predetermined threshold from the player tracking device, and crediting the predetermined threshold to the credit meter.
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Also Published As
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US20030069071A1 (en) | 2003-04-10 |
US20040092314A1 (en) | 2004-05-13 |
US9033788B2 (en) | 2015-05-19 |
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CA2398869A1 (en) | 2003-03-28 |
US20060052169A1 (en) | 2006-03-09 |
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US20040116185A1 (en) | 2004-06-17 |
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US20040116184A1 (en) | 2004-06-17 |
US20060009282A1 (en) | 2006-01-12 |
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US20040092307A1 (en) | 2004-05-13 |
US20040127291A1 (en) | 2004-07-01 |
US7303470B2 (en) | 2007-12-04 |
US20040092303A1 (en) | 2004-05-13 |
US20040092306A1 (en) | 2004-05-13 |
US20040092305A1 (en) | 2004-05-13 |
US7303475B2 (en) | 2007-12-04 |
US20090069079A1 (en) | 2009-03-12 |
US20050181864A1 (en) | 2005-08-18 |
US20050027381A1 (en) | 2005-02-03 |
CA2398869C (en) | 2013-02-19 |
US20050075165A1 (en) | 2005-04-07 |
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