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Publication numberUS20050096130 A1
Publication typeApplication
Application numberUS 10/958,577
Publication dateMay 5, 2005
Filing dateOct 5, 2004
Priority dateOct 7, 2003
Publication number10958577, 958577, US 2005/0096130 A1, US 2005/096130 A1, US 20050096130 A1, US 20050096130A1, US 2005096130 A1, US 2005096130A1, US-A1-20050096130, US-A1-2005096130, US2005/0096130A1, US2005/096130A1, US20050096130 A1, US20050096130A1, US2005096130 A1, US2005096130A1
InventorsWayne Mullins
Original AssigneeWayne Mullins
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Gaming system for players of different games to compete for the same progressive jackpots in various gameplay settings
US 20050096130 A1
Abstract
The gaming method or system has at least two different games and a participating progressive jackpot. The progressive jackpot is the same for some or all games within the gaming system. For example, if a given gaming system has two different games, a player can win the progressive jackpot while playing either of the two games. More than two games and more than one progressive jackpot can utilized within the gaming system described herein. Almost any game can be used in the gaming method and system. It is generally preferred that the games be games of skill and/or chance such as playing card games, high/low card games, twenty-one card games, poker card games, dice games, slot machine casino style games, lottery, pull tab, keno, bingo type games or any other suitable game (i.e. having table fixed jackpots and/or progressive jackpots). All games included within the gaming system utilize at least one progressive jackpot as a prize but may also provide smaller win amounts like table jackpots or a one game jackpot or a one-machine jackpot. The games may be played in whole or in part electronically.
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Claims(91)
1. A gaming system comprising:
a first game,
a second game, and
a progressive jackpot,
wherein the second game is not the same as the first game,
wherein the progressive jackpot is available as a prize to a player playing the first game and the progressive jackpot is available to a player playing the second game.
2. The gaming system of claim 1 wherein the odds of the player winning the progressive jackpot while playing the first game are approximately the same as the odds of the player winning the progressive jackpot playing the second game.
3. The gaming system of claim 1 further comprising a first game jackpot, wherein the first game jackpot is only available to a player playing the first game.
4. The gaming system of claim 1 further comprising a second game jackpot wherein the second game jackpot is only available to a player playing the second game.
5. The gaming system of claim 1 further comprising a first game progressive jackpot, wherein the first game progressive jackpot is only available to a player playing the first game.
6. The gaming system of claim 1 further comprising a second game progressive jackpot wherein the second game progressive jackpot is only available to a player playing the second game.
7. The gaming system of claim 1 wherein the progressive jackpot further comprises a first progressive jackpot and a second progressive jackpot.
8. The gaming system of claim 1 wherein the first game is played electronically.
9. The gaming system of claim 1 wherein the first game is played in a charitable setting.
10. The gaming system of claim 1 wherein the first game is played in a casino setting.
11. The gaming system of claim 1 further comprising a computer.
12. The gaming system of claim 11 wherein the player plays the first game by accessing the computer via the internet.
13. The gaming system of claim 1, wherein the first game further comprises a bonus round.
14. The gaming system of claim 1, wherein the second game further comprises a bonus round.
15. The gaming system of claim 1, the first game further comprising a random symbol generator,
nine reels,
a set of symbols,
a play line, wherein the play line is a predetermined subset of the nine reels and
a pay table,
wherein the random symbol generator associates a randomly generated symbol with each of the nine reels,
wherein each of the randomly generated symbols is randomly selected from the group consisting of the set of symbols, and
wherein a prize is awarded to a player according to the pay table if the play line matches a win line identified by the pay table.
16. The gaming system of claim 15, wherein the set of symbols further comprises a wild card symbol.
17. The gaming system of claim 15, wherein the nine reels are arranged in a three by three grid.
18. The gaming system of claim 15 further comprising multiple play lines.
19. The gaming system of claim 15 further comprising five different play lines.
20. The gaming system of claim 15 wherein the odds of the play line matching the win line associated with the progressive jackpot is approximately 1 in 1.3 billion.
21. The gaming system of claim 1, the first game further comprising
a random symbol generator,
fifteen reels,
a set of symbols,
a play line, wherein the play line is a predetermined subset of the fifteen reels and
a pay table,
wherein the random symbol generator associates a randomly generated symbol with each of the fifteen reels,
wherein each of the randomly generated symbols is randomly selected from the group consisting of the set of symbols, and
wherein a prize is awarded to a player according to the pay table if the play line matches a win line identified by the pay table.
22. The gaming system of claim 21, wherein the set of symbols further comprises a wild card symbol.
23. The gaming system of claim 21, wherein the fifteen reels are arranged in a three by five grid.
24. The gaming system of claim 21 further comprising multiple play lines.
25. The gaming system of claim 21 further comprising nine different play lines.
26. The gaming system of claim 21 wherein the odds of the play line matching the win line associated with the progressive jackpot is approximately 1 in 1.3 billion.
27. The gaming system of claim 21, wherein the set of symbols further comprise the symbols of a 52-card deck.
28. The gaming system of claim 21 wherein the set of symbols consists of a 67 symbol universe having a standard 52-card deck, 1 joker, and 14 other non-joker wild cards.
29. The gaming system of claim 21, wherein the set of symbols is reset after each random symbol generation (the card is replaced and the deck reshuffled).
30. The gaming system of claim 29 wherein the odds of the play line matching the win line designated for the progressive jackpot is approximately 1 in 1.3 billion.
31. The gaming system of claim 1, the first game further comprising
a random symbol generator,
eighteen reels,
a set of symbols,
a play line, wherein the play line is a predetermined subset of the fifteen reels
a pic set, wherein the pic set is comprised of symbols selected from the group consisting of the set of symbols,
a pay table,
wherein the random symbol generator associates a randomly generated symbol with each of the eighteen reels,
wherein each of the randomly generated symbols is randomly selected from the group consisting of the set of symbols, and
wherein a prize is awarded to a player according to the pay table if the play line matches the pic set.
32. The gaming system of claim 31, wherein the set of symbols further comprise a subset of power draw symbols.
33. The gaming system of claim 31 wherein a player selects the pic set.
34. The gaming system of claim 31 further comprising a second random symbol generator wherein a second random generator selects the pic set.
35. The gaming system of claim 31, wherein the eighteen reels are arranged in a three by six grid.
36. The gaming system of claim 31 further comprising multiple play lines.
37. The gaming system of claim 31 further comprising nine different play lines.
38. The gaming system of claim 31 further comprising multiple pic sets.
39. The gaming system of claim 31 wherein the odds of the play line matching the pic set associated with the progressive jackpot is approximately 1 in 1.3 billion.
40. The gaming system of claim 31, the set of symbols further comprising a wild ball.
41. The gaming system of claim 40 wherein the odds of the play line matching the pic set associated with the progressive jackpot is approximately 1 in 1.3 billion.
42. The gaming system of claim 31, wherein the set of symbols further comprise a second set of symbols.
43. The gaming system of claim 42 wherein the odds of the play line matching the pic set associated with the progressive jackpot is approximately 1 in 1.3 billion.
44. The gaming system of claim 31, wherein the second game further comprises a third set of symbols.
45. The gaming system of claim 44 wherein the odds of the play line matching the pic set associated with the progressive jackpot is approximately 1 in 1.3 billion.
46. The gaming system of claim 1 wherein the first game is a game selected from the group consisting of the TREASURE ISLAND™ game, the HOLLYWOOD GAME™, the RED HOT POKER™ game, the POWER DRAW LOTTO™ game, the WILD BALL LOTTO™ game, the CRAZY WILD BALL LOTTO™ game, and the LUCKY WILD BALL LOTTO™ game.
47. The gaming system of claim 1 wherein the second game is a game selected from the group consisting of the TREASURE ISLAND™ game, the HOLLYWOOD GAME™, the RED HOT POKER™ game, and the POWER DRAW VIDEO LOTTO™ game, the WILD BALL LOTTO™ game, the CRAZY WILD BALL LOTTO™ game, and the LUCKY WILD BALL LOTTO™ game.
48. The gaming system of claim 1 wherein the first game further comprises a 1st game element.
49. The gaming system of claim 48 further comprising 1st Random Generator.
50. The gaming system of claim 49 further comprising a 2nd game element.
51. The gaming system of claim 50 further comprising a “2nd random generator” from which the 2nd game element and the algorithms thereto, can be created in conjunction with the 1st game element, and delivered for use to a gaming system.
52. The gaming system of claim 51 further comprising a separate game screen to deliver the 2nd game element.
53. The gaming system of claim 52 further comprising a means to integrate a “first play element” with a “second play element” and provide a means to integrate the “second play element” with the “first play element.
54. The gaming system of claim 53 further comprising the generation of an outcome assigned to and displayed for the first and second game elements.
55. The gaming system of claim 54 further comprising a means to activate the 1st and 2nd play elements.
56. The gaming system of claim 55 further comprising a means to identify a first a place prize, second, and a third place prize.
57. The gaming system of claim 1, further comprising two separate dice (indicia) were electronically rolled and when stopped (or other animation means could be used), the play results from the logistics and algorithms of the RED HOT POKER™ game 2nd random generator and the 1st random generator, could determine in real time the 2nd element game win, if there is such a win to define, and display the results thereof via the gaming system.
58. The gaming system of claim 57 further comprising a 3rd game element, where the indicia's are generated via the 1st random generator and are displayed on three (3) rows of six (6) numbers (indicia) each, that can be played in various combinations of balls on multiply lines with balls on different rows than the sequence of those balls originally displayed on the original row from a universe of the same designated numbers on each row without replacement of numbers, symbols or indicia, wherein the 1st random generator can perform and produce the results of a instant “electronic lotto drawing” by randomly drawing from [I] a “1st universe of numbers”, five balls (indicia's) selected for draw by the player for play and [ii] from a “2nd universe of numbers”, one ball selected for draw by the player for play, from which a 3rd game element and the algorithms thereto, can be created in conjunction with the 1st game element and delivered for use to a gaming system and display the results real-time along with win combinations or means to view win combinations and other elements of the games.
59. The gaming system of claim 1 wherein the first game, has a “3rd game element to a 1st game element” game such as the RED HOT POKER™ game, whereas, the 3rd game element could consists in part of: (i) certain indicia's such as a deck of 52 playing cards integrated with, (ii) a certain number of playing cards that contain additional indicia that are not normally found on a commercial deck of playing cards such as the word “Bonus”, and (iii) certain non standard card indicia such as fruits and other slot style indicia's, from which a 3rd game element and the algorithms thereto, can be created in conjunction with the 1st game element and delivered for use to a gaming system for the use intended herein.
60. A method of making a charitable donation, the method comprising the steps of:
Making a donation to a charitable organization
Receiving a gaming credit
Using the gaming credits to play a game
wherein the game is selected from the group consisting of a first game and a second game a progressive jackpot,
wherein the second game is not the same as the first game,
wherein a progressive jackpot is available as a prize to a player playing the first game and the progressive jackpot is available to a player playing the second game.
61. The method of claim 60 wherein the odds of the player winning the progressive jackpot while playing the first game are approximately the same as the odds of the player winning the progressive jackpot while playing the second game.
62. The method of claim 60 wherein the first game further comprises a first game progressive jackpot, wherein the first game progressive jackpot is only available to a player playing the first game.
63. The method of claim 60 wherein the second game further comprises a second game progressive jackpot wherein the second game progressive jackpot is only available to a player playing the second game.
64. The method of claim 60 wherein the progressive jackpot further comprises a first progressive jackpot and a second progressive jackpot.
65. The method of claim 60 wherein the first game is played electronically.
66. The method of claim 60 wherein the first game is played in a charitable setting.
67. The method of claim 60 wherein the first game is played in a casino setting.
68. The method of claim 60 wherein the first game is played using a computer.
69. The method of claim 68 wherein the player plays the first game by accessing the computer via a communication device, such as the internet.
70. A game comprising
a random symbol generator,
nine reels, wherein the nine reels are arranged in a three by three grid.
a set of symbols,
a play line, wherein the play line is a predetermined subset of the nine reels and
a pay table,
wherein the random symbol generator associates a randomly generated symbol with each of the nine reels,
wherein each of the randomly generated symbols is randomly selected from the group consisting of the set of symbols, and
wherein a prize is awarded to a player according to the pay table if the play line matches a win line identified by the pay table.
71. The gaming system of claim 70, wherein the set of symbols further comprises a wild card symbol.
72. The gaming system of claim 70 further comprising multiple play lines.
73. The gaming system of claim 70 further comprising five different play lines.
74. The gaming system of claim 73 wherein the five different play lines further comprise three vertical sub-play lines and two diagonal play lines.
75. The gaming system of claim 70 further comprising eight different play lines.
76. A game comprising
a random symbol generator,
fifteen reels, wherein the fifteen reels are arranged in a three by five grid,
a set of symbols,
a play line, wherein the play line is a predetermined subset of the nine reels and
a pay table,
wherein the random symbol generator associates a randomly generated symbol with each of the nine reels,
wherein each of the randomly generated symbols is randomly selected from the group consisting of the set of symbols, and
wherein a prize is awarded to a player according to the pay table if the play line matches a win line identified by the pay table.
77. The gaming system of claim 76, wherein the set of symbols further comprises a wild card symbol.
78. The gaming system of claim 76 further comprising multiple play lines.
79. The gaming system of claim 76 further comprising nine different play lines.
80. The game of claim 76, wherein the set of symbols further comprise the symbols of a 52-card deck.
81. The game of claim 76, wherein the set of symbols further comprise the symbols of a set of 52-card deck in conjunction with a set of symbols of a non-card deck.
82. A game comprising
a random symbol generator,
eighteen reels, wherein the eighteen reels are arranged in a three by five grid,
a set of symbols,
a play line, wherein the play line is a predetermined subset of the eighteen reels
a pic set, wherein the pic set is comprised of symbols selected from the group consisting of the set of symbols,
a pay table,
wherein the random symbol generator associates a randomly generated symbol with each of the nine reels,
wherein each of the randomly generated symbols is randomly selected from the group consisting of the set of symbols, and
wherein a prize is awarded to a player according to the pay table if the play line matches the pic set as identified by the pay table.
83. The game of claim 82, wherein the set of symbols further comprise a subset of power draw symbols.
84. The game of claim 82 wherein a player selects the pic set.
85. The game of claim 82 further comprising a second random symbol generator wherein the second random generator selects the pic set.
86. The game of claim 82 further comprising multiple play lines.
87. The game of claim 82 further comprising nine different play lines.
88. The game of claim 82 further comprising multiple pic sets.
89. The game of claim 82, the set of symbols further comprising a wild ball.
90. The game of claim 82, wherein the set of symbols further comprise a second set of symbols.
91. The game of claim 82, wherein the second game further comprises a third set of symbols.
Description
BACKGROUND OF THE INVENTION

1. Field of the Invention

The present invention relates to games, and in particular to real-time progressive jackpot games that permit players of different games to compete for the same real-time or non real time, progressive jackpot. The gaming system described herein can be employed jointly or separately in lottery, casino and charitable modes.

2. Discussion of Related Art

A number of games, gaming apparatuses and methods exist in the prior art. Various games of skill or chance are used in lotteries, charities, casinos, gambling halls and gambling via the Internet. Some of these games of skill or chance involve drawing of numbers or balls games, playing card games, dice games, roulette wheels, slot machines, etc. Other games of skill or chance involve lottery tickets, pull tab tickets or raffle tickets in which a person purchases such a ticket in hoping that he/she will win an instant amount or a jackpot amount. Most of these games can be grouped into three categories: (1) instant win games (2) fixed jackpot games or (3) progressive jackpot games.

An “instant win” game is a game that where the win/loss outcome and the win/loss amount is determined at the end of a hand or play, by (i) scratching a ticket to reveal the predetermined indicia (symbols) for play on that ticket or play, (ii) activating of an electronic method to display the results of the play with or without uncovering the hidden predetermined symbols for play on the ticket, via, key board, buttons, touch screen monitor or by pulling the lever of a slot machine related device. Slot machines, “scratch-type” lottery tickets, and blackjack are typically played as instant win games. A “progressive jackpot” game is a game where a player typically competes simultaneously against other players to win a constantly growing amount of money. For example, in progressive lottery jackpot games, the player purchases the progressive lottery ticket for a particular draw time and date and then must wait until that time and date of the draw when the numbers are drawn picked. After the draw for the progressive lottery jackpot game, the player knows whether he/she is a winner and knows how much or what he/she has won.

Some games have been developed to combine instant win games with progressive jackpot games (“instant win/progressive jackpot games”). For example, some casinos link together slot machines to allow players to compete for a progressive jackpot. Similarly, lottery ticket games have been created to combine both instant win/jackpot games and progressive jackpot games on single tickets. U.S. Pat. No. 5,158,293 to Mullins (“Mullins”) discloses an example of such a combination lottery ticket and game. This prior art patent is incorporated herein by reference.

It is well known in the gaming industry that “jackpot drives play” and “play drives jackpot,” meaning that the bigger a progressive jackpot gets the more people will play. One limitation of the combined instant win/progressive jackpot games is that no method or system is known to allow players playing different games to compete simultaneously for the same progressive jackpot. For example, a player who likes to play video or slot machine type games, cannot compete for a participating multi-game progressive jackpot against a player or players who prefers to play other non participating, multi-game slot machine games, or draw poker, pull tabs or “lotto.” etc. In this specification, the term “participating” means two games that share a jackpot. The term “non-participating” means two games that do not share a jackpot. Similarly, a player who likes to play poker, pull tabs or “lotto” cannot compete for a progressive jackpot against a player or players who prefers to play other non participating multi-game lotto, pull tabs, draw poker or Slot machine games. As a result, the total jackpot for each game by itself is less than if a designated amount of each participating game allocated to the jackpots could be pooled together.

Another limitation of the known combined instant win/progressive jackpot games is that even players playing the same game cannot compete for the progressive jackpot unless the players are playing the same exact version of a particular game. For example in the field of lottery tickets, a player playing “lotto” and a player playing “megabucks” cannot compete for the same progressive jackpot. Similarly, progressive jackpots for slot machines are not available to all slot machines, only to the same participating games make and model played on participating of slot machine. A player playing one type of slot machine cannot compete for a progressive jackpot for a different make and model of slot machine. As a result, the total jackpot for each game by itself is less than if the jackpots could be pooled together.

What is needed is a gaming method or system that allows players of different participating games to simultaneously compete for the same real-time progressive jackpot. Combining progressive jackpots of different games and/or different versions of the same game will increase play and increased play would create bigger jackpots—and so forth.

SUMMARY OF INVENTION

The invention is summarized below only for purposes of introducing embodiments of the invention. The ultimate scope of the invention is to be limited only to any claims that may ultimately be allowed.

It is an object of the invention to provide more incentive, drive, entertainment and fun for players to play a game or games.

It is an object of the invention to have a game that includes multi-level game play. Often, multi-level game play includes a “base” game and one or more bonus rounds. This specification will sometimes refer to multi-level game play as having a 1st game element, the term “1st game element” referring to the “base” game. Similarly, this specification will sometimes refer to multi-level game play as further including a 2nd game element, the “2nd game element” referring to a first level of bonus play. Likewise, a “3rd game element” refers to a second level of bonus play, and so on.

It is an object of the invention to have a 1st game element to the game that enables players to play the game for an opportunity to win a 1st game element prize. It is another object of the invention to have a 2nd game element to the 1st game element. Certain 2nd game element plays may provide for a means to integrate a first play element with a second play element and integrate the second play element with the first play element for the total Win/Lose results for a 2nd element game play. Players playing the 1st game element, also play for an opportunity to win a 2nd element (of the game to the 1st game element) prize.

It is another object of the invention to have a 3rd game element to the 1st game element. Certain 3rd game element plays for a prize may be played in conjunction with indicia of the 1st game element. Players playing the 1st game element, also play for an opportunity to win a 3rd element (of the game to the 1st game element) prize.

It is another object of the invention to have a 4th game element to the 1st game element. Certain 4th game element plays for a prize may be played in conjunction with indicia of either or both the 1st and 3rd game elements. Players playing the 1st game element, also play for an opportunity to win either or both a 3rd or 4th game element to the 1st game element, prize.

It is another object of the invention to combine different games to provide bigger progressive jackpots.

It is another object of the invention to enhance real time progressive jackpots.

It is another object of the invention to provide a framework to enable players of different games to compete simultaneously for the same real-time progressive jackpot for charitable donations or gambling bets.

It is another object of the invention to provide a framework to enable players of different games to compete simultaneously for the same real-time progressive jackpot in a for-profit casino setting.

It is another object of the invention to provide a framework to enable players of different games to compete simultaneously for the same real-time progressive jackpot on via the Internet.

It is another object of the invention to provide a game with multiple levels of game play.

It is a further object of the invention to provide a game with multiple levels of game play wherein at least one level of game play drives at least another level of game play.

It is a further object of the invention to provide a game wherein the smaller jackpot win amounts drive the play of the larger win amount game and the larger jackpot win amounts, in turn, drive the play of the smaller win amount game.

It is a further object of the invention to provide a game wherein the jackpot of one type of game drives the play of a different type of game, which in turn, drives the combined progressive jackpot of both games.

It is still another object of the invention to provide a game that allows continue of play and roll over and building of a larger jackpot(s).

It is still another object of the invention to provide a method to produce at least one random generator, hereinafter referred to as the “1st random generator” from which the “primary game(s)” (1st game element of the game) and algorithms thereto, can be created.

It is still another object of the invention to provide a method to produce at least one random generator, hereinafter referred to as the “1st random generator” from which the “primary game(s)” (1st game element of the game) and algorithms thereto, can deliver the primary game for commercial use.

It is still another object of the invention to provide a method to produce at least another random, hereinafter referred to as the “2nd random generator” generator (that is independent of the “primary game(s)” random generator) from which the “sub-primary game(s)” 2nd, 3rd, 4th (and so on) game element (to the is primary game element) and algorithms can be created.

It is still another object of the invention to provide a method to produce at least another random generator, hereinafter referred to as the “2nd random generator” (that is independent of the “primary game(s)” random generator) from which the “sub-primary game(s)” 2nd, 3rd, 4th (and so on) game element (to the primary game element) and algorithms thereto, can deliver the “sub-primary game” elements along with the “primary game” elements for commercial use.

The above and other objects are achieved by a gaming method or system having at least two different games and a participating progressive jackpot. The progressive jackpot is the same for some or all games within the gaming system. For example, if a given gaming system has two different games, a player can win the progressive jackpot while playing either of the two games. More than two games and more than one progressive jackpot can utilized within the gaming system described herein.

Almost any game can be used in the gaming method and system. It is generally preferred that the games be games of skill and/or chance such as playing card games, high/low card games, twenty-one card games, poker card games, dice games, slot machine casino style games, lottery, pull tab, keno, bingo type games or any other suitable game (i.e. having table fixed jackpots and/or progressive jackpots). All games included within the gaming system utilize at least one progressive jackpot as a prize but may also provide smaller win amounts like table jackpots or a one game jackpot or a one-machine jackpot. The games may be played in whole or in part electronically.

Generally, the gaming system comprises at least two games (e.g., a first game and a second game) and a progressive jackpot, wherein the second game is not the same as the first game, wherein the progressive jackpot is available as a prize to a player playing the first game and the progressive jackpot is available to a player playing the second game. It is preferred that the odds of the player winning the progressive jackpot while playing the first game are approximately the same as the odds of the player winning the progressive jackpot playing the second game.

In addition, the gaming system can include a first game progressive jackpot, wherein the first game progressive jackpot is only available to a player playing the first game. Similarly, the gaming system can also include a second game progressive jackpot wherein the second game progressive jackpot is only available to a player playing the second game. In addition, the gaming system can also provide multiple progressive jackpots (e.g., a first progressive jackpot and a second progressive jackpot) available to the players of the gaming system. The gaming system can be provided electronically, including the use of a computer, a computer network, internets, intranets, extranets and other date transmission and exchange platforms. The gaming system can be played in a charitable setting and well as casino and non-casino settings. The gaming system can also include a bonus round play.

It is preferred that the gaming system also comprise a random symbol generator, a plurality of reels, at least one a set of symbols, a play line, wherein the play line is a predetermined subset of the nine reels and a pay table, wherein the random symbol generator associates a randomly generated symbol with each of the nine reels, wherein each of the randomly generated symbols is randomly selected from the group consisting of the set of symbols, and wherein a prize is awarded to a player according to the pay table if the play line matches a win line identified by the pay table. The set of symbols can include one or more wild card symbols. The randomly generated symbols can be generated with or without replacement from the set of symbols. The plurality of reels cam be arranged in a variety of patterns or grids. The gaming system can employ multiple play lines, not just one play line. It is preferred that the odds of the play line matching the win line associated with the progressive jackpot is approximately 1 in 1.3 billion.

The preferred embodiments of the inventions are described below in the Figures and Detailed Description. Unless specifically noted, it is intended that the words and phrases in the specification be given the ordinary and accustomed meaning to those of ordinary skill in the applicable art or arts. If any other meaning is intended, the specification will specifically state that a special meaning is being applied to a word or phrase.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a block diagram showing two different games funding one progressive jackpot and one progressive jackpot supplying payoffs to two progressive jackpot winners of two different games.

FIG. 1A is a block diagram showing two different games funding two progressive jackpots and two progressive jackpots supplying payoffs to two progressive jackpot winners of two different games. FIG. 1A also shows that each game can have jackpots that are not combined jackpots and are available only to each game respectively.

FIG. 2 is a screen shot showing a method of Registration, Security and Processing Options interface for donations or cash deposits and a means to proceed to play the various available game(s) such as FIG. 3, FIG. 4, FIG. 5, FIG. 6, FIG. 7, FIG. 8 and FIG. 9, which are all further described herein.

FIG. 3 is a computer “screen shot” of the player interface for the preferred version of the TREASURE ISLE™ game.

FIG. 3 a is a diagram showing the preferred version of the play lines for the TREASURE ISLE™ game.

FIG. 3 b is a diagram showing the “preferred prize board” or “preferred pay table” for the TREASURE ISLE™ game.

FIG. 3 c is a computer “screen shot” of the player interface for a version of the 2nd game element (a bonus round game play) to the 1st game element, of the TREASURE ISLE™ game.

FIG. 4 is a computer “screen shot” of the player interface for the preferred version of the HOLLYWOOD™ game.

FIG. 4 a is a diagram showing the preferred version of the play lines for the HOLLYWOOD™ game.

FIG. 4 b is a diagram showing the “preferred prize board” or “preferred pay table” for the HOLLYWOOD™ game.

FIG. 4 c is a computer “screen shot” of the player interface for a version of the 2nd game element (a bonus round game play) to the 1st game element, of the HOLLYWOOD™ game.

FIG. 5 is a computer “screen shot” of the player interface for the preferred version of the RED HOT POKER™ game.

FIG. 5 a is a diagram showing the preferred version of the play lines for the RED HOT POKER™ game.

FIG. 5 b is a diagram showing the “preferred prize board” or “preferred pay table” for the RED HOT POKER™ game.

FIG. 5 c is a computer “screen shot” of the player interface for a version of the 2nd game element (bonus round game play).

FIG. 6 is a computer “screen shot” of the player interface for the preferred version of the POWER DRAW LOTTO™ game.

FIG. 6 a is a diagram showing the preferred version of the play lines for the POWER DRAW LOTTO™ game.

FIG. 6 b is a screen shot showing certain indicia depicting the preferred version of a Lotto Numbers Board with two separate independent universe of numbers.

FIG. 6 c is a diagram showing the “preferred prize board” or “preferred pay table” for the POWER DRAW LOTTO™ game.

FIG. 7 is a computer “screen shot” of the player interface for the preferred version of the WILD BALL LOTTO™ game.

FIG. 7 a is a diagram showing the preferred version of the play lines for the WILD BALL LOTTO™ game.

FIG. 7 is a computer “screen shot” of the player interface for a preferred version of the 2nd game element (Wild Ball Lotto) to the 1st game element of the WILD BALL LOTTO™ game.

FIG. 7 b is a screen shot showing certain indicia depicting the preferred version of a “Lotto Numbers Board” with a universe of 80 numbers (WB) 491.

FIG. 7 c is a diagram illustrating a model of a “preferred prize board” or “preferred pay table” for the WILD BALL LOTTO™ game.

FIG. 7 d is a computer “screen shot” of the player interface for a version of the 2nd game element (a bonus round game play) to the 1st game element of the WILD BALL LOTTO™ game.

FIG. 8 is a computer “screen shot” of the player interface for the preferred version of the CRAZY WILD BALL LOTTO™ game.

FIG. 8 a is a diagram showing the preferred version of the play lines for the CRAZY WILD BALL LOTTO™ game.

FIG. 8 b is a computer screen shot showing certain indicia depicting the preferred version of a “Lotto Numbers Board” (CB) 591 with a universe of numbers.

FIG. 8 c is a diagram illustrating a model of a “preferred prize board” or “preferred pay table” (CB) 579 for the CRAZY WILD BALL LOTTO™ game.

FIG. 8 d is a computer “screen shot” of the player interface for a version of the 2nd game element (a bonus round game play).

FIG. 9 is a computer “screen shot” of the player interface for the preferred version of the LUCKY WILD BALL LOTTO™ game.

FIG. 9 a is a diagram showing the preferred version of the play lines for the LUCKY WILD BALL LOTTO™ game.

FIG. 9 b is a screen shot showing certain indicia depicting a preferred version of the “Lotto Numbers Board” (LB) 691 with one field of numbers.

FIG. 9 c is a diagram illustrating a model of a “preferred prize board” or “preferred pay table” for the LUCKY WILD BALL LOTTO™ game.

FIG. 9 d is a computer “screen shot” of the player interface for a version of the 2nd element game play (a bonus round game play) to the 1st game element of the LUCKY WILD BALL LOTTO™ game.

FIG. 10 discloses an embodiment of an individual primary separated strip showing how a $20 “Donation,” “Bet” or “Purchase” could be used within the gaming system.

FIG. 11 is a diagram illustrating one example of how, from 100% of the gross charity donation or gambling bet, 50% could be allocated to fund the “total prize pool” of the games within the gaming system.

FIG. 12 is a block diagram showing an embodiment of the gaming system wherein the RED HOT POKER™ game and the TREASURE ISLE™ game contribute and draw from five different prize pools which feed certain jackpots and the progressive jackpots to each game.

DESCRIPTIONS OF EMBODIMENTS

The present invention is a gaming system and method that allows players of different games to compete simultaneously for the same real-time progressive jackpot. FIG. 1 discloses two games: Game 1 and Game 2. Game 1 and Game 2 can be different games. For example, Game 1 could be a version of draw poker such as RED HOT POKER™, which is described more fully below. Again, both game contribute to at least one participating multi game progressive jackpot and offer a chance to win the participating multi-game progressive jackpot.

Alternatively, Game 1 and Game 2 could be different varieties of the same game. For example, both games could be slot machine type games. Game 1 could be a three-reel game such as TREASURE ISLE™ and GAME 2 could be a five-reel game such as HOLLYWOOD™. Additional games could be integrated with Game 1 or Game 2, such as GAME 3 RED HOT POKER™, GAME 4 POWER DRAW LOTTO™, Game 5 WILD BALL LOTTO™, Game 6 CRAZY WILD BALL LOTTO™ Game 7 LUCKY WILD BALL LOTTO™ (all games described in more detail below). Some or all games can contribute to one progressive jackpot and some or all games can offer a chance to win the participating multi-game grand progressive jackpot as desired.

Alternatively, the gaming system can offer more than one progressive jackpot. For example, as shown in FIG. 1A, two progressive jackpots (progressive jackpot #1 and progressive jackpot #2) can be offered for Game 1 and Game 2.

Alternatively, game jackpots can be offered for each game in the gaming system. A game jackpot is a jackpot that is not shared with a different game, similar to a table jackpot in a game of poker. As shown in FIG. 1 a, Game 1 and Game 2 both offer a game jackpot that is not shared by the other games. In addition, progressive game jackpots can be offered for each game in the gaming system. A game jackpot can be a progressive game jackpot (grows with game play) or a non-progressive game jackpot (a fixed amount).

It is preferred that the odds of winning a particular progressive jackpot be almost the same for each game. For example, if GAMES 1 and 2 are RED HOT POKER™, and TREASURE ISLE™, then it is preferred that the odds of winning the progressive jackpot be almost the same for a player playing RED HOT POKER™ as the odd of winning the progressive jackpot for a player playing TREASURE ISLE™. Doing so allows players to play the particular game of his choice without regard to which game provides the best odds of winning. In addition, it makes no difference to the “house” whether players prefer one game to another.

The following sections refer to games of skill or chance. These games of skill or chance are not in any way limited to any particular games of skill or chance, and any suitable games of skill or chance may be used in conjunction with the present invention, including but not limited to lottery reel or draw games, lottery games such as instant scratch ticket games, pull-tab ticket games, card games such as high card, blackjack or twenty-one, poker, dice games, roulette games, etc.

1. At Least Seven Embodiments of Games that can be Used to Compete for the Same Real-Time Progressive Jackpot

The following sections describe seven examples of games that can be used within the gaming system. The embodiments of the games are described below as though the embodiment of the game is played in “casino mode.” For the purposes of this disclosure, the term “casino mode” includes a typical for-profit casino such as those commonly encountered in Las Vegas, Nev. As will be described in more detail in a subsequent section, all of these games can also be played in “charity mode.” For the purposes of this invention, the term “charity mode” includes an environment where a player makes a donation to an entity that may qualify as a tax exempt donation to a charitable organization under §501(c)3 of the Internal Revenue Code or other tax-exempt organization in exchange for certain consideration that can be used or exchanged for game play.

The gaming system described herein can incorporate almost any game. As described in greater detail in the specification that follows, the TREASURE ISLAND™ game, the HOLLYWOOD™ game, the RED HOT POKER™ game, the POWER DRAW LOTTO™ game, the WILD BALL LOTTO™ game, the CRAZY WILD BALL LOTTO™ game and the LUCKY WILD BALL LOTTO™ game are examples of games that could be used within the gaming system.

For the TREASURE ISLAND™ game, the HOLLYWOOD™ game, the RED HOT POKER™ game, the POWER DRAW LOTTO™ game, the WILD BALL LOTTO™ game, the CRAZY WILD BALL LOTTO™ game and the LUCKY WILD BALL LOTTO™ game, the draw numbers, symbols or other indicia, are from a designated universe of numbers, symbols or other indicia and are played on selected designated number of rows with a designated number of reels, where the drawing for each indicia (symbol) is a unique integer drawn from a designated universe of indicia.

A. Embodiment One: TREASURE ISLE™ Game

FIG. 3 shows a computer “screen shot” of the player interface for the preferred embodiment of the TREASURE ISLE™ game. At first glance, the TREASURE ISLE™ game is played in a manner similar to that of a typical Las Vegas-style slot machine. The game can be played on a mechanically operated machine, but it is preferred that the game be played using a computer and a screen interface. The description that follows is that of the computer and screen interface embodiment.

FIG. 3 shows nine different reels: a first reel (TI) 40, a second reel (TI) 41, a third reel (TI) 42, a fourth reel (TI) 43, a fifth reel (TI) 44, a sixth reel (TI) 45, a seventh reel (TI) 46 and eighth reel (TI) 47, and a ninth reel (TI) 48.

FIGS. 3 and 3A illustrate five selected “play lines”: a first selected play line (TI) 31, a second selected play line (TI) 32, a third selected play line (TI) 33, a fourth selected play line (TI) 34, a fifth selected play line (TI) 35. The first selected play line (TI) 31 comprises the second reel (TI) 41, the fifth reel (TI) 44 and the eighth reel (TI) 47. The second selected play line (TI) 32 comprises the first reel (TI) 40, the fourth reel (TI) 43 and the seventh reel (TI) 46. The third selected play line (TI) 33 comprises the third reel (TI) 42, the sixth reel (TI) 45 and the ninth reel (TI) 48.

The fourth selected play line (TI) 34 comprises three alternative play lines: a first alternative play line (TI) 34 a, a second alternative play line (TI) 34 b, and a third alternative play line (TI) 34 c. The first alternative play line (TI) 34 a comprises the first reel (TI) 40, the second reel (TI) 41, and the third reel (TI) 42. The second alternative play line (TI) 34 b comprises the fourth reel (TI) 43, the fifth reel (TI) 44 and the sixth reel (TI) 45. The third alternative play line (TI) 34 c comprises the seventh reel (TI) 46, the eighth reel (TI) 47 and the ninth reel (TI) 48. The fifth selected play line (TI) 35 comprises the first reel (TI) 40, the third reel (TI) 42, the fifth reel (TI) 44, the seventh reel (TI) 46 and the ninth reel (TI) 48.

The three reel configurations are in a 3×3 matrix, with up to 8 combinations of three reels chosen for indicia displayed for each play, of which the player can play any number of from 1 to 5 play lines with 1 through 8 line combinations to win. The winning symbol would appear only once on each reel, resulting in the probability of a winning combination defined as 1 in a universe of 67{circumflex over ( )}5 (extrapolated=1:1,350,125,107).

There are three rows of three indicia each row and 1 through 5 lines to select from, for a combination of from 1 to 8 play lines (i.e., the first selected play line (TI) 31, the second selected play line (TI) 32, the third selected play line (TI) 33, the fourth selected play line (TI) 34, the fifth selected play line (TI) 35, the first alternative play line (TI) 34 a, the second alternative play line (TI) 34 b, and the third alternative play line (TI) 34 c. The player can play three indicia from a set (or universe) of symbols. It is preferred the set of symbols have a universe of 67 (which could be increased or decreased to accommodate different game odds) on each selected reel on each row of reels. The player can select the number of play lines to be played for play of the 1st game element of the Treasure Isle™ game.

Once a player has selected the play lines for a given play, a random symbol generator generates one symbol randomly selected from the set of symbols for each of the nine reels and associates the randomly generated symbol with its corresponding reel. Because the Treasure Isle™ game is played on “reels” and the draw numbers are not selected by the player, the draw numbers (indicia) played can be played with or without replacement. Once each of the nine reels has a symbol associated with it the play lines selected can be compared to the win lines of the pay table to determine if any of the play lines are winners. If any winners are found, a prize is awarded to a player according to the pay table.

For example, as illustrated in FIG. 3, a player playing the TREASURE ISLE™ game must match up three designated number of symbols (sometimes referred to as “indicia”) on a active play line to win, like a typical Las Vegas type slot machine. The symbols can be any symbols including fruit (grapes, cherries, lemons, etc.), ornamental objects (bells, treasure chests, goblets, etc.), numbers, and “bars” like the ones shown in FIG. 3, The TREASURE ISLE™ game offers four “selected lines” with five six active “play lines” and each “play line” for a chance to win a (i) “stand alone game progressive jackpot” or (ii) a network linked “fixed jackpot or (iii) a “progressive jackpot,” and the fifth “selected line” offers 2 separate active “play lines” for a chance to win the grand progressive jackpot network linked within the gaming system.”

To initiate play, the player must make a selection of the lines to play, next make a bet for each line selected for play. This can be accomplished in the ordinary fashion through cash money, chips, coin or available credit(s). Accounting of cash, chips, coin, credits and winnings is tracked electronically by the computer and displayed on the screen at the accounting section (TI) 08. The player can make the minimum bet by pressing the “play one” button (TI) 10. A player can double his bet by pressing the “play one” button (TI) 10 again, and so on. A player can make the maximum bet by pressing the “play max” button (TI) 14. Next, a player must spin the reels by activating the “spin” button (TI) 12. Upon activation of the spin button (TI) 12, each of the nine different reels displays a new randomly generated symbol.

To play the 1st game element of the “Treasure Isle™ game, the indicia's are generated via the 1st random generator. If a player catches a designated set of matching indicia's (generated via the 1st random generator) on a active play line, the player would win a corresponding designated prize (i.e., player caught 3 “Treasure Map” indicia's on a active play line, player would win that corresponding prize).

To initiate play for the 1st game element, the player must make a selection of the lines to play, next make a bet. This can be accomplished in the ordinary fashion through cash, tokens, script, money or available credits. Accounting of cash, tokens, script, credits and winnings is tracked electronically by the computer and displayed on the screen at the accounting section (TI) 08.

A player wins if all or a designated number of the reels in on a “play line” have the same matching symbol. For example, if the second reel (TI) 41 shows an apple, the fifth reel (TI) 44 shows an apple and the eighth reel (TI) 47 shows an apple, then the first play line (TI) 31 is a winner and the player would win the prize associated with having the first play line (TI) 31 being all apples. Another example, if the 1st reel (TI) 40 shows a cherry (and one cherry on any active play line is designated as a win) then; the 5th play line (TI) 35 showing a cherry at (TI) 40 and a apple at (TI) 44 and a bell at (TI) 48 is a winner and the player would win the prize associated with having a cherry the 5th diagonal play line (TI) 25, and the 2nd play line (TI) 32 showing a cherry at (TI) 40 and a goblet at (TI) 43 and a bell at (TI) 46 is a winner and the player would win the prize associated with having a cherry on the 2nd play line (TI) 32, and the 4th play line (TI) 34 on line (TI) 34 a showing a cherry at (TI) 40 and a seven at (TI) 41 and a bell at (TI) 42 is a winner and the player would win the prize associated with having a cherry the 4th play line (TI) 34.

A player can win a progressive jackpot if all the reels on an activated play lines (TI) 31, (TI) 32, (TI) 33, (TI) 34 alternative play lines 34 a, 34 b, 34 c and on both play lines (TI) 35 a and (TI) 35 b, match the progressive jackpot symbol (TI) 60. FIG. 3 shows that the progressive jackpot symbol is a treasure chest, but any pre-defined symbol can suffice. For the preferred embodiment of the TREASURE ISLE™ game, if all of the reels for the first play line (TI) 31 match the progressive jackpot symbol (TI) 60, the player wins the first progressive jackpot (TI) 59. If all of the reels for the second play line (TI) 32 match the progressive jackpot symbol (TI) 60, the player wins the second progressive jackpot 62. If all of the reels for the third play line (TI) 33 match the progressive jackpot symbol (TI) 60, the player wins the third progressive jackpot 63. If all of the reels for the first alternative play line (TI) 34 a, the second alternative play line (TI) 34 b, or the third alternative play line (TI) 34 c, match the progressive jackpot symbol (TI) 60, the player wins the fourth progressive jackpot (TI) 64. For the fifth selected play line (TI) 35 a, if reels 40, 44, 48 and (TI) 35 b reels 46, 44 and 42 all match the progressive jackpot symbol (TI) 60, the player wins the fifth progressive jackpot (TI) 59.

A player may navigate from one screen element to another screen element by selecting various navigational command buttons on the “main play screen” FIG. 3 such as (TI) 22 or on a display screen associated to the main play screen. For Example from the main play screen, if a player wants to view the “make a donation” screen, or open or add to the player “donation or cash account” screen, player would select/activate (TI) 20 and screen FIG. 2 would be displayed with the means for the player to make a donation, open a player cash account or add to players existing cash account. Player could exit from FIG. 2 and return to the main screen FIG. 3.

To view the “preferred pay table” or “preferred prize board,” a player would select/activate (TI) 28 and FIG. 3 b, would be displayed. Player could exit from (TI) 3 b by activating (TI) 90 or other means and return to the main screen FIG. 3. To view the “options” screen, a player would select/activate (TI) 26 and a screen menu would be displayed containing various options for playing, viewing, or accounting, etc. that player may elect. A player could exit from the options display menu by activating a return button or other means and return to the main screen FIG. 3.

To view the “Help” menu, player would select/activate (TI) 24 and a screen menu would be displayed containing various topics such as how to play the game, the game rules, how to make donations, how to collect a prize, technical support, etc. A Player could exit from the “Help” menu by activating a return button (TI) 90 or other means and return to the main screen FIG. 3. To view the “Casino,” a player could exit from FIG. 3 and enter the “Casino” by selecting/activating (TI) 22 and a screen would appear containing the preferred word “Casino” or “Arcade” or certain other elements thereto of thereof, like different games or game rooms pertaining or links to various organizations, entities, affiliates, web pages, casino sights, casino locations, etc. associated with or participating with games, gaming method or gaming system that allows players of different participating games to simultaneously play the games and compete for the same real-time progressive jackpot or combine progressive jackpots of different games and/or different versions of the same game for the purpose to increase play and increased play to create bigger jackpots—and so forth.

The Treasure Isle™ game has a bonus game play, which is the 2nd game element to the 1st game element of the Treasure™ game. The TREASURE ISLE™ game has a method to play a 2nd game element (TI) FIG. 3 to the 1st game element (TI) FIG. 3 c for a opportunity to win a game prize. FIG. 3 c is a computer “preferred screen shot” of the player interface for a version of the 2nd element game play (a bonus round game play) to the 1st element of the game, the Treasure Isle™ game.

If two matching winning symbols (TI) FIG. 3 b, 67 appear on an active play line, the 1st game element of the game is exited to the 2nd game element FIG. 3 c and the 2nd game element offers a separate random generated set of at least two possible elements to select for a chance to win a prize. Prizes for the 2nd game element are determined from within the overall gaming system of the 1st game element FIG. 3.

The 2nd game element to the 1st game element of the Treasure Isle game would provide a means for a separate game screen to deliver a 2nd game element play of a Bonus Round game or other appropriate names therefore. Example, If player caught a Treasure Chest (indicia) on the fly, the treasure chest would “open” (or other animation means could be used) and the play results from the logistics and algorithms of the 2nd random generator and the 1st random generator, could determine in real time the 2nd element game win, if there is such a win to define. The TREASURE ISLE™ game may, of course, be offered without a 2nd elements of the game to the 1st game element.

To play the 2nd game element to the 1st game element of the Treasure Isle™ game, the indicia's are generated via the 2nd random generator. If player caught two illustrated “Treasure Chest” indicia's on a active play line, player would advance to a separate computer screen to play the 2nd game element for an opportunity to win a prize.

A player can learn the various prizes available by activating the preferred pay table button (TI) 28. Doing so, takes the player to a pay table screen as shown in FIG. 3 b. The player would receive the appropriate credit or other prize illustrated in the accounting section (TI) 08.

B. Embodiment Two: Hollywood™ Game

FIG. 4 is a computer “screen shot” of the player interface for the preferred embodiment of the HOLLYWOOD™ game. At first glance, the HOLLYWOOD™ game is played in a manner similar to that of a typical Las Vegas-style slot machine game. The game can be played on a mechanically operated machine, but it is preferred that the game be played using a computer and a screen interface. The description that follows is that of the computer and screen interface embodiment.

FIG. 4 shows fifteen different reels: a first reel (HW) 140, a second reel (HW) 141, a third reel (HW) 142, a fourth reel (HW) 143, a fifth reel (HW) 144, a sixth reel (HW) 145, a seventh reel (HW) 146 an eighth reel (HW) 147, a ninth reel (HW) 148, a tenth reel (HW) 149, an eleventh reel (HW) 150, a twelfth reel (HW) 151, a thirteenth reel (HW) 152, a fourteenth reel (HW) 153, and a fifteenth reel (HW) 154.

FIG. 4 a show nine play lines: a first play line (HW) 131, a second play line (HW) 132, a third play line (HW) 133, a fourth play line (HW) 134, a fifth play line (HW) 135, a sixth play line (HW) 136, a seventh play line (HW) 137, an eighth play line (HW) 138, and a ninth play line (HW) 139. The first play line (HW) 131 comprises the second reel (HW) 141, the fifth reel (HW) 144, the eighth reel (HW) 147, the eleventh reel (HW) 150, and the fourteenth reel (HW) 153. The second play line (HW) 132 comprises the first reel (HW) 140, the fourth reel (HW) 143, the seventh reel (HW) 146, the tenth reel (HW) 149, and the thirteenth reel (HW) 152. The third play line (HW) 133 comprises the third reel (HW) 142, the sixth reel (HW) 145, the ninth reel (HW) 148, the twelfth reel (HW) 151 and the fifteenth reel (HW) 154.

The fourth play line (HW) 134 comprises the third reel (HW) 142, the fifth reel (HW) 144, the seventh reel (HW) 146, the eleventh reel (HW) 150, and the fifteenth reel (HW) 154. The fifth play line (HW) 135 comprises the first reel (HW) 140, the fifth reel (HW) 144, the ninth reel (HW) 148, the eleventh reel (HW) 150, and the thirteenth reel (HW) 152. The sixth play line (HW) 136 comprises the first reel (HW) 140, the fourth reel (HW) 143, the eighth reel (HW) 147, the tenth reel (HW) 149 and the thirteenth reel (HW) 152. The seventh play line (HW) 137 comprises the third reel (HW) 142, the sixth reel (HW) 145, the eighth reel (HW) 147, the twelfth reel (HW) 151, and the fifteenth reel (HW) 154. The eighth play line (HW) 138 comprises the second reel (HW) 141, the fourth reel (HW) 143, the seventh reel (HW) 146, the tenth reel (HW) 149, and the fourteenth reel (HW) 153. The ninth play line (HW) 139 comprises the second reel (HW) 141, the sixth reel (HW) 145, the ninth reel (HW) 148, the twelfth reel (HW) 151, and the fourteenth reel (HW) 153.

FIG. 4 a illustrates the preferred embodiment of three rows of five indicia each row (FIG. 4 a 140 through 154) and 1 through 9 play lines (FIG. 4 a) (HW) 131, (HW) 132, (HW) 133, (HW) 134, (HW) 135, (HW) 136, (HW) 137, (HW) 138, (HW) 139. The player can play five indicia from a preferred universe of 67, which could be increased or decreased to accommodate different game odds. The player can select the number of rows from 1 through 3 and from 1 to 9 play lines that the five indicia will be played on for play of the 1st game element of the Hollywood game. In playing the Hollywood™ game, player would attempt to line up the designated matching indicia on a active play line to win a corresponding prize. The Hollywood™ game has a bonus game play, which is the 2nd game element to the 1st game element of the Hollywood™ game. Because the Hollywood™ game is played on “reels” and the draw numbers are not selected by the player, the draw numbers (indicia) can be played with or without replacement.

In the HOLLYWOOD™ game, a player must match up a stated number of symbols to win. The symbols can be any symbols including fruit (bananas, watermelon, lemons, etc.), ornamental objects (diamonds, movie reels, street signs, etc.), numbers, and “bars” like the ones shown in FIG. 4. The HOLLYWOOD™ game offers the ability to win the top fixed jackpot or progressive jackpot upon activation of the 1st play line, and again, upon the activation of each of the remaining up to eight “play lines.” However, it could require the activation of the last play line to win the top fixed jackpot or progressive jackpot.

To play the 1st game element “Hollywood™ game, the indicia's are generated via the 1st random generator. If a player catches a designated set of matching indicia's on a active play line, the player would win a corresponding prize (ie; player caught 3 “Hollywood & Vine” indicia's, player would win that corresponding prize.

To initiate play, the player must make a selection of the lines to play, next make a bet for each line selected for play. This can be accomplished in the ordinary fashion through cash money, tokens, script or available credits. Accounting of cash, credit and winnings is tracked by the computer and displayed on the screen at the accounting section (HW) 108. The player can make the minimum bet by pressing the “play one” button (HW) 110. A player may double his bet by pressing the “play one” button 110 (HW) again, and so on. A player can make the maximum bet by pressing the “play max” button (HW) 114. Next, a player must spin the reels by activating the “spin” button (HW) 112. Upon activation of the spin button (HW) 112, each of the fifteen different reels displays a new randomly generated symbol.

A player wins if the symbols on the reels in a activated play line have the required designated number of matching win symbols. For example, if the second reel (HW) 141, the fifth reel (HW) 144, the eighth reel (HW) 147, the eleventh reel (HW) 150, and the fourteenth reel (HW) 153 all show and apple, then the first play line (HW) 131 is a winner and the player would win the prize associated with having the first play line (HW) 131 being all apples.

Another example, player can win different prizes at the same time on different activated lines. If two matching winning symbols (HW) 167 appear on a active play line, the 1st game element of the game is exited to the 2nd game element FIG. 4 c and the 2nd game element offers a separate random generated set of at least two possible game elements to select from for a chance to win a prize. Prizes for the 2nd game element are determined from within the overall gaming system of the 1st game elements, FIG. 4.

A player can win a progressive jackpot if all the reels of a activated play line match the progressive jackpot symbol (HW) 160. FIG. 4 shows that progressive jackpot symbol, (HW) 160 is a wolf, but any predetermined symbol can suffice. For the preferred embodiment of the HOLLYWOOD™ game, if all of the reels for any of the nine play lines match the progressive jackpot symbol (HW) 160, the player wins the progressive jackpot (HW) 159.

FIG. 4 is a computer “screen shot” of the player interface for the preferred version of the HOLLYWOOD™ game which would be the 1st game element of the game, if the 1st game element offered a 2nd game element play, for a opportunity to win a prize.

To initiate play for the 1st game element of the game, the player first makes a selection of the various play lines to play, (HW) 131, (HW) 132, (HW) 133, (HW) 134, (HW) 135, (HW) 136, (HW) 137, (HW) 138, (HW) 139, and then make a bet. This can be accomplished in the ordinary fashion through cash, tokens, script, money or available credit. Accounting of cash, tokens, script, credits and winnings is tracked electronically by the computer and displayed on the screen at the accounting section (HW) 108.

A player may navigate from one screen element to another screen element by selecting various navigational command buttons on the “preferred main play screen” FIG. 4 such as (HW) 124 or on a display screen associated to the main play screen. For Example, if from the main play screen, the player wants to:

To view the “make a donation” screen, or open or add to the player “donation or cash account” screen, player would select/activate (HW) 120 and screen FIG. 2 would be displayed with the means for the player to make a donation, open a player cash account or add to players existing cash account. Player could exit from FIG. 2 and return to the main screen FIG. 4.

To view the “preferred pay table” or “preferred prize board,” player would select/activate (HW) 128 and (HW) FIG. 4 b, would be displayed. Player could exit from (HW) 4 b by activating (HW) 190 or other means and return to the main screen FIG. 4.

To view the “preferred options” screen, player would select/activate (HW) 126 and a screen menu would be displayed containing various options for playing, viewing, or accounting, etc. that player may elect. Player could exit from the options display menu by activating a return button or other means and return to the main screen FIG. 4.

To view the “Help” menu, player would select/activate (HW) 124 and a screen menu would be displayed containing various topics such as how to play the game, the game rules, how to make donations, how to collect a prize, technical support, etc. Player could exit from the “Help” menu by activating a return button (HW) 130 or other means and return to the main screen FIG. 4.

To view the “Casino,” a player could exit from FIG. (HW) 4 and enter the “Casino” by selecting/activating (HW) 124 and a screen would appear containing the “Casino” or certain other elements thereto of thereof, like different games or game rooms pertaining, or links to various organizations, entities, affiliates, web pages, casino sights, casino locations, etc. associated with or participating with games, gaming method or gaming system that allows players of different participating games to simultaneously play the games and compete for the same real-time progressive jackpot or combine progressive jackpots of different games and/or different versions of the same game for the purpose to increase play and increased play to create bigger jackpots—and so forth.

The HOLLYWOOD™ game has a method to play a 2nd game element FIG. 4 c to the 1st game element FIG. 4 for an opportunity to win a game prize. The 2nd game element to the 1st game element of the Hollywood™ game would provide a means for a separate game screen to deliver a 2nd game element play of a Bonus Round game or other appropriate names therefore. Example, If player caught a moving diamond (indicia) on the fly, the indicia would “explode” (or other animation means could be used) and the play results from the logistics and algorithms of the 2nd random generator and the 1st random generator, could determine in real time the 2nd element game win, if there is such a win to define. The HOLLYWOOD™ game may, of course, be offered without a 2nd game element to the 1st game element.

To play the 2nd game element FIG. 4 c to the 1st game element of the Hollywood™ game FIG. 4, the indicia's are generated via the 2nd random generator. If player would catch two “Wolf” indicia's on an active play line (HW) 131, (HW) 132, (HW) 133, (HW) 134, (HW) 135, (HW) 136, (HW) 137, (HW) 138 or (HW) 139, player would advance to a separate computer screen to play the 2nd game element FIG. 4 c for an opportunity to win a prize.

A player can learn the various prizes available by activating the pay table button (HW) 128. Doing so, takes the player to a pay table screen as shown in FIG. 4 b. The player would receive the appropriate credit in the accounting section (HW) 108.

C. Embodiment Three: RED HOT POKER™ Game.

FIG. 5 is a computer “screen shot” of the preferred player interface for the preferred embodiment of the RED HOT POKER™ game which would be the 1st game element of the game, if the 1st game element of the game offered a 2nd element of game play FIG. 5 c for a opportunity to win a prize. The description that follows is that of the computer and screen interface embodiment.

(RHP) FIG. 5 shows fifteen different reels: a first reel (RHP) 240, a second reel (RHP) 241, a third reel (RHP) 242, a fourth reel (RHP) 243, a fifth reel (RHP) 244, a sixth reel (RHP) 245, a seventh reel (RHP) 246 an eighth reel (RHP) 247, a ninth reel (RHP) 248, a tenth reel (RHP) 249, an eleventh reel (RHP) 250, a twelfth reel (RHP) 251, a thirteenth reel (RHP) 252, a fourteenth reel (RHP) 253, and a fifteenth reel (RHP) 254.

FIG. 5 a illustrate nine play lines: a first play line (RHP) 231, a second play line (RHP) 232, a third play line (RHP) 233, a fourth play line (RHP) 234, a fifth play line (RHP) 235, a sixth play line (RHP) 236, a seventh play line (RHP) 237, an eighth play line (RHP) 238, and a ninth play line (RHP) 239. FIG. 5 a, the first play line (RHP) 231 comprises the second reel (RHP) 241, the fifth reel (RHP) 244, the eighth reel (RHP) 247, the eleventh reel (RHP) 250, and the fourteenth reel (RHP) 253.

The second play line (RHP) 232 comprises the first reel (RHP) 240, the fourth reel (RHP) 243, the seventh reel (RHP) 246, the tenth reel (RHP) 249, and the thirteenth reel (RHP) 252. The third play line (RHP) 233 comprises the third reel (RHP) 242, the sixth reel (RHP) 245, the ninth reel (RHP) 248, the twelfth reel (RHP) 251 and the fifteenth reel (RHP) 254. The fourth play line (RHP) 234 comprises the third reel (RHP) 242, the fifth reel (RHP) 244, the seventh reel (RHP) 246, the eleventh reel (RHP) 250, and the fifteenth reel (RHP) 254. The fifth play line (RHP) 235 comprises the first reel (RHP) 240, the fifth reel (RHP) 244, the ninth reel (RHP) 248, the eleventh reel (RHP) 250, and the thirteenth reel (RHP) 252. The sixth play line (RHP) 236 comprises the first reel (RHP) 240, the fourth reel (RHP) 243, the eighth reel (RHP) 247, the tenth reel (RHP) 249 and the thirteenth reel (RHP) 252. The seventh play line (RHP) 237 comprises the third reel (RHP) 242, the sixth reel (RHP) 245, the eighth reel (RHP) 247, the twelfth reel (RHP) 251, and the fifteenth reel (RHP) 254. The eighth play line (RHP) 238 comprises the second reel (RHP) 241, the fourth reel (RHP) 243, the seventh reel (RHP) 246, the tenth reel (RHP) 249, and the fourteenth reel (RHP) 253. The ninth play line (RHP) 239 comprises the second reel (RHP) 241, the sixth reel (RHP) 245, the ninth reel (RHP) 248, the twelfth reel (RHP) 251, and the fourteenth reel (RHP) 253.

At first glance, The RED HOT POKER™ game is played in a manner similar to that of a typical Las Vegas-style video poker machine. The game can be played on a mechanically operated machine, but it is preferred that the game be played using a computer and a screen interface. The RED HOT POKER™ game offers the ability to win the top fixed jackpot or progressive jackpot upon activation of the 1st play line (RHP) 231, and again, upon the activation of each of the remaining up to eight “play lines.” However, it could require the activation of the last play line to win the top fixed jackpot or progressive jackpot.

To initiate play for the 1st game element of the game FIG. 5., the player must make a selection of the lines to play (RHP) 231, (RHP) 232, (RHP) 233, (RHP) 234, (RHP) 235, (RHP) 236, (RHP) 237, (RHP) 239, next make a bet. This can be accomplished in the ordinary fashion through cash, tokens, script, money or available credit. Accounting of cash, tokens, script, credits and winnings is tracked electronically by the computer and displayed on the screen at the accounting section (RHP) 208.

A player may navigate from one screen element to another screen element by selecting various navigational command buttons on the “main play screen” FIG. 5 such as (RHP) 222 or on a display screen associated to the main play screen. For Example, if from the main play screen, the player wants to:

To view the “make a donation” screen, or open or add to the player” donation or cash account” screen, player would select/activate (RHP) 220 and screen FIG. 2 would be displayed with the means for the player to make a donation, open a player cash account or add to players existing cash account. Player could exit from FIG. 2 and return to the main screen FIG. 5.

To view the preferred “pay table” or “prize board,” player would select/activate (RHP) 228 and FIG. 5 b, would be displayed. Player could exit from (RHP) 5 b by activating (RHP) 290 or other means and return to the main screen FIG. 5.

To view the preferred “options” screen, player would select/activate (RHP) 226 and a screen menu would be displayed containing various options for playing, viewing, or accounting, etc. that player may elect. Player could exit from the options display menu by activating a return button or other means and return to the main screen FIG. 5.

To view the preferred “Help” menu, player would select/activate (RHP) 224 and a screen menu would be displayed containing various topics such as how to play the game, the game rules, how to make donations, how to collect a prize, technical support, etc. Player could exit from the “Help” menu by activating a return button (RHP) 230 or other means and return to the main screen FIG. 5.

To view the preferred “Casino” Screen, Player could exit from FIG. 5 and enter the “Casino” by selecting/activating (RHP) 222 and a screen would appear containing the “Casino” or certain elements thereto of thereof, like different games or game rooms pertaining, or links to various organizations, entities, affiliates, web pages, casino sights, casino locations, etc. associated with or participating with games, gaming method or gaming system that allows players of different participating games to simultaneously play the games and compete for the same real-time progressive jackpot or combine progressive jackpots of different games and/or different versions of the same game for the purpose to increase play and increased play to create bigger jackpots, and so forth.

(RHP) FIG. 5 a is a diagram showing the “play lines” (RHP) 131, (RHP) 132, (RHP) 133, (RHP) 134, (RHP) 135, (RHP) 136, (RHP) 137, (RHP) 138, (RHP) 139 for the RED HOT POKER™ game.

(RHP) FIG. 5 b is a diagram showing the preferred “prize board” or preferred “pay table” for the RED HOT POKER™ game.

(RHP) FIG. 5 c is a computer “screen shot” of the player interface for a version of the 2nd element game play (a bonus round game play) to the 1st game element, (RHP) FIG. 5, the RED HOT POKER™ game.

In the RED HOT POKER™ game, the object of the game is to have a play line display a winning five-card poker hand or hands. The RED HOT POKER™ game has eleven winning hands: (1) five jokers, (2) five of a kind, (3) straight flush, (4) five of a kind [ace through kings], (5) four of a kind [suited], (6) four of a kind, (7) three of a kind suited, (8) three of a kind [jacks or better], (9) full house, (10) flush, and (11) straight. In the preferred embodiment, the RED HOT POKER™ game “deck” consists of 67 cards: the standard 52-card deck, 1 jokers, and 14 other non-joker wild cards, which could be decreased or increased accordingly to accommodate the game.

To initiate play of the 1st game element of the game (RHP) FIG. 5, the player must make a selection of the lines (RHP) 231, (RHP) 232, (RHP) 233, (RHP) 234, (RHP) 235, (RHP) 236, (RHP) 237, (RHP) 238, (RHP) 239 to play, next make a bet. This can be accomplished in the ordinary fashion through cash money, token, script or available credits. Accounting of cash, tokens, script, credits and winnings is tracked by the computer and displayed on the screen at the accounting section 208. The player can make the minimum bet by pressing the “play one” button (RHP) 210. A player can double his bet by pressing the “play one” button (RHP) 210 again, and so on. A player can make the maximum bet by pressing the “play max” button (RHP) 214. Next, a player must spin the reels by activating the “spin” button (RHP) 212. Upon activation of the spin button (RHP) 212, each of the fifteen different reels displays a new randomly generated card selected from the RED HOT POKER™ game deck.

A player wins if, one or more of the activated play line (RHP) 231, (RHP) 232, (RHP) 233, (RHP) 234, (RHP) 235, (RHP) 236, (RHP) 237, (RHP) 238, (RHP) 239 display on one or more of the reels, have on of the following (illustrated) designated win combinations: (1) five jokers, (2) five of a kind, (3) straight flush, (4) five of a kind [ace through kings], (5) four of a kind [suited], (6) four of a kind, (7) three of a kind suited, (8) three of a kind [jacks or better], (9) full house, (10) flush, and (11) a straight. For example, if the second reel (RHP) 241, the fifth reel (RHP) 244, the eighth reel (RHP) 247, the eleventh reel (RHP) 250, and the fourteenth reel (RHP) 253 all display the Queen of hearts, then the first play line (RHP) 231 is a winner and the player would win the prize associated with having the first play line (RHP) 231 being a “five of a kind” [ace through kings]. A player can learn the various prizes available by activating the pay table button 228. Doing so, takes the player to a pay table screen as shown in FIG. 5 c. The player would receive the appropriate cash or credit in the accounting section (RHP) 208.

In the RED HOT POKER™ game, a 67-card deck with or without replacement and reshuffling after each card dealt on each reel strip, wherein the 67-card deck consists of the standard deck of 52-cards, one joker that is wild, and 14 other non-joker wild cards: (1) based on one formula, the odds of getting five jokers is 1 in 1,350,125,107, (2) the odds of five of kind (suited) is 1 in 837,550, (3) the odds of getting a straight flush is 1 in 31,023, (4) the odds of getting five of kind (unsuited) is 1 in 34,619, (5) the odds of getting four of a kind (suited) is 1 in 6,331.78, (6) the odds of four of a kind (unsuited) is 1 in 594.00, (7) the odds of getting a full house is 1 in 615.68, (8) the odds of getting a straight is 1 in 501.12, and (9) the odds of getting bonus prize is 1 in 545.27.

A player can win a progressive jackpot (RHP) 259 if all the reels of a selected activated play line match the progressive jackpot symbol (RHP) 260. FIG. 5 (RHP) 260 shows that the progressive jackpot symbol is a Joker, but any predetermined symbol can suffice. For the preferred embodiment of the RED HOT POKER™ game, if all of the reels for any of the selected activated nine play lines match the progressive jackpot symbol (RHP) 260, the player wins the first progressive jackpot (RHP) 259.

The 1st game element of the RED HOT POKER™ game (RHP) FIG. 5 would provide a means for a separate game screen (RHP) FIG. 5 c to deliver the 2nd game element play of a Bonus Round game or other appropriate names therefore. Example, If the two separate dice (or other indicia) were rolled and when stopped (or other animation means could be used), the play results from the logistics and algorithms of the 2nd random generator (RHP) FIG. 5 c and the 1st random generator (RHP) FIG. 5, could determine in real time the 2nd element game win, if there is such a win to define. Further example, bonus play dice (RHP) 275 provides a means to integrate a “first play element” with a “second play element” and (RHP) 265 provides a means to integrate the “second play element” with the “first play element.” (RHP) 277 provides a means to activate play elements (RHP) 275 and (RHP) 276. (RHP) 269 defines a means to identify a first place prize. (RHP) 270 defines the first place prize. (RHP) 271 defines a means to identify a second place prize. (RHP) 272 defines the second place prize. (RHP) 273 defines a means to identify a third place prize. (RHP) 274 defines the third place prize. The generation of the outcome assigned to and displayed for, the first and second play elements, are provided by a 2nd random generator that is independent from the 1st random generator used for the 1st game element

The Red Hot Poker™ game has a method to play a 2nd game element to the 1st game element for a opportunity to win a game prize and a 3rd game element to the 1st game element for a opportunity to produce a game prize for the 1st game element. The Red Hot Poker™ game may be offered without a 2nd or a 3rd elements of the game to the 1st game element.

FIG. 5 and FIG. 5 a illustrates various indicia of the 1st game element and indicia of a 3rd game element to the 1st game element. The indicia's are generated via the 1st random generator and played on various 1 through 9 play lines. The 1st game element for the Red Hot Poker game consists of a standard deck of 52 cards with two jokers indicia placed on each of the 5 reel strips.

The 3rd game element to the 1st game element consists of indicia depicted on each of the 5 reel strips; (i) one 7 (of each suit) with the word BONUS thereon, (ii) one COIN with the word BONUS thereon and (iii) two additional JOKERS (that are wild with any card). Each of the 5 reel strips 1st game element consist of 54 indicia's (symbols) and the 3rd game element to the 1st game element consist of 15 indicia's (symbols), for a total universe of 67 indicia (symbols) which could vary +/−.

Combining of the 1st game element and the 3rd element to the game to the 1st game element, illustrated Win Combinations for FIG. 5 are described:

    • Line 1. (RHP) 231 “3 of a Kind” (a King on (RHP) 241, a King on (RHP) 244, and a Joker on (RHP) 250).
    • Line 3. (RHP) 233 “Full House” (a King on (RHP) 245, (RHP) 248, (RHP) 251, and a 7 on (RHP) 241, and a 7 on (RHP) 254).
    • Line 4. (RHP) 234, “5 of a Kind”, (a 7 on (RHP) 242, a 7 on (RHP) 244, a 7 on (RHP) 246, a 7 on (RHP) 250, and a 7 on (RHP) 254).
    • Line 9. (RHP) 239 “5 of a Kind” plus a “Bonus Play” (a King on (RHP) 241, (RHP) 243, (RHP) 248, (RHP) 251, (RHP) 253, and a 7 [bonus] on (RHP) 246 and a 7 [bonus] on (RHP) 245.

There are three rows of five indicia on each row and 1 through 9 play lines (RHP) 231, (RHP) 232, (RHP) 233, (RHP) 234, (RHP) 235, (RHP) 236, (RHP) 237, (RHP) 238, (RHP) 239. The player can play five indicia from a (illustrated) universe of 80 (RHP) 5 b, which could be increased or decreased to accommodate different game odds. The player can select the number of rows and from 1 to 9 play lines that the five indicia will be played on for play of the 1st game element of the Red Hot Poker™ game. In playing the Red Hot Poker™ game, player would attempt to line up the designated matching indicia on a active play line to win a corresponding prize.

For the “Red Hot Poker game,” a royal straight flush, straight flush or a flush would consist of 6 cards verses 5 cards in conventional poker games played without a joker and 5 of a Kind would be played, verses 4 of a Kind played in regular poker games without a joker, and so on.

Because the Red Hot Poker game is played on “reels” and the draw numbers can be selected by the player, the draw numbers (indicia) can be played with or without replacement.

To play the 1st game element of the “Red Hot Poker™ game (RHP) FIG. 5, the indicia's are generated via the 1st random generator. if a player catches a designated set of matching indicia's on a active play line, the player would win a corresponding prize (ie; player caught 3 Kings, player would win that corresponding prize.

To play the 2nd game element (RHP) FIG. 5 c, to the 1st game element of the Red Hot poker™ game (RHP) FIG. 5, the indicia's are generated via the 2nd random generator. If player would catch any “5 Bonus” indicia's on a active play line, player would advance to a separate computer screen to play the 2nd game element (RHP) 5 c for an opportunity to win a prize.

D. Embodiment Four: POWER DRAW LOTTO™ Game

FIG. 6 b is a screen shot showing certain indicia depicting a Lotto Numbers Board with two separate independent universe of numbers. In this illustration, the player could select 5 numbers from the “1st universe” of 80 numbers (PDL) 395 and the player could select one number from the “2nd universe” of 56 numbers (PDL) 396 for a total of 6 numbers from the two separate universe of numbers to play (PDL) 316, (PDL) 317, (PDL) 318 in a lotto draw for a chance to win a prize. Either or both of the separate “1st universe” and “2nd universe” of numbers could be increased or decreased to accommodate the various odds for playing the 1st game element and determining prizes.

FIG. 5 shows eighteen different reels: a first reel (PD) 340, a second reel (PD) 341, a third reel (PD) 342, a fourth reel (PD) 343, a fifth reel (PD) 344, a sixth reel (PD) 345, a seventh reel (PD) 346 an eighth reel (PD) 347, a ninth reel (PD) 348, a tenth reel (PD) 349, an eleventh reel (PD) 350, a twelfth reel (PD) 351, a thirteenth reel (PD) 352, a fourteenth reel (PD) 353, a fifteenth reel (PD) 354, a sixteenth reel (PD) 355, a seventeenth reel (PD) 356, and an eighteenth reel (PD) 357. FIG. 5 a illustrates nine play lines: a first play line (PD) 331, a second play line (PD) 332, a third play line (PD) 333, a fourth play line (PD) 334, a fifth play line (PD) 335, a sixth play line (PD) 336, a seventh play line (PD) 337, an eighth play line (PD) 338, and a ninth play line (PD) 339.

The first play line (PD) 331, comprises the second reel (PD) 341, the fifth reel (PD) 344, the eighth reel (PD) 347, the eleventh reel (PD) 350, the fourteenth reel (PD) 353, and the seventeenth reel (PD) 356. The second play line (PD) 332, comprises the first reel (PD) 340, the fourth reel (PD) 343, the seventh reel (PD) 346, the tenth reel (PD) 349, the thirteenth reel (PD) 352, and the sixteenth reel (PD) 355. The third play line (PD) 333, comprises the third reel (PD) 342, the sixth reel (PD) 345, the ninth reel (PD) 348, the twelfth reel (PD) 351, the fifteenth reel (PD) 354, and the eighteenth reel (PD) 357. The fourth play line (PD) 334, comprises the third reel (PD) 342, the fifth reel (PD) 344, the seventh reel (PD) 346, the 10th reel (PD) 350, the fourteenth reel (PD) 354, and the eighteenth reel (PD) 357.

The fifth play line (PD) 345, comprises the first reel (PD) 340, the fifth reel (PD) 343, the ninth reel (PD) 347, the twelfth reel (PD) 350, and the fourteenth reel (PD) 352, and the sixteenth reel (PD) 355. The sixth play line (PD) 336, comprises the first reel (PD) 340, the fourth reel (PD) 343, the eighth reel (PD) 347, the tenth reel (PD) 349, the thirteenth reel (PD) 352 and the sixteenth reel (PD) 355.

The seventh play line (PD) 337, comprises the third reel (PD) 342, the sixth reel (PD) 344, the eighth reel (PD) 347, the twelfths reel (PD) 351, the fifteenth reel (PD) 354 and the eighteenth reel (PD) 357. The eighth play line (PD) 338, comprises the second reel (PD) 341, the fourth reel (PD) 343, the seventh reel (PD) 346, the tenth reel (PD) 349, the fourteenth reel (PD) 353 and the seventeenth reel (PD) 356. The ninth play line (PD) 339, comprises the second reel (PD) 341, the sixth reel (PD) 345, the ninth reel (PD) 348, the twelfth reel (PD) 351, the fourteenth reel (PD) 353 and the seventh reel (PD) 356.

The 1st game element of the POWER DRAW LOTTO™ game (PDL) FIG. 6, the indicia's are generated via the 1st random generator and are displayed with three (3) rows of six (6) numbers (indicia) each, that can be played in various combinations of balls on multiply lines (PLD) 331, (PLD) 332, (PLD) 333, (PLD) 334, (PLD) 335, (PLD) 336, (PLD) 337, (PLD) 338, (PLD) 339 with balls on different rows than the sequence of those balls originally displayed on the original row from a universe of the same designated numbers on each row without replacement of numbers, symbols or indicia. The 1st random generator can perform and produce the results of a “electronic lotto drawing” by randomly drawing from the “1st universe of numbers” (PDL) FIG. 6 b (PDL) 393, five balls (indicia's) selected for draw by the player for play and from the “2nd universe of numbers” (PDL) FIG. 6 b (PDL) 394, one ball selected for draw by the player for play, and display the results real-time along with win combinations or means to view win combinations.

FIG. 6 is a computer “screen shot” of the player interface for a version of the POWER DRAW LOTTO™ game which can be played in a manner similar to that of a typical numbers lottery, keno and bingo type games. One way the game can be played is by the player obtaining a “set of numbers” (ie. 6) (PDL) FIG. 6 (PDL) 316, (PDL) 317, (PDL) 318 from a “universe of numbers” (ie. 80) displayed on a numbers board or any other method from which to make available the “universe of numbers” that can be played on one or more of the play lines available for the lotto draw play. Another way the game can be played id for the player obtaining a set of lotto numbers (or other indicia) from two separate universe of numbers. In this illustration, the player could select five numbers from the “1st universe” of 80 numbers (PDL) 395 and the player could select one number from the “2nd universe” of 56 numbers (PDL) 396 (that are independent of the 1st universe of numbers and that may be displayed artistically different than the selected “set of numbers” or indicia from the 1st universe of numbers) that together with the selected set of numbers for the 1st universe of numbers and the selected number(s) from the 2nd universe of numbers, would create one final set of numbers (ie 6) selected for play by the player illustrated on (PDL) FIG. 6, (PDL) 316, (PDL) 317, (PDL) 318, that the player can play any number of from 1 to 9 play lines illustrated on (PDL) FIG. 6 a, (PDL) 331, (PDL) 332, (PDL) 333, (PDL) 334, (PDL) 335, (PDL) 336, (PDL) 337, (PDL) 338, (PDL) 339 with 1 through 9 combinations to win a prize as the result of the electronic lotto draw. Either or both of the separate “1st universe” and “2nd universe” of numbers could be increased or decreased to accommodate the various odds for playing the 1st game element and determining prizes.

The game can be played on a mechanically operated machine, such as one with numbered balls, but it is preferred that the game be played using a computer and a screen Interface. The description that follows is that of the computer and screen interface embodiment.

In the POWER DRAW LOTTO™ game, the object of the game is to match the numbers that are randomly generated by the computer. In the preferred embodiment, the available numbers for the 1st universe of numbers (PDL) FIG. 6 b, (PDL) 393 range from 1 to 80 for each of the five of six reels displayed to play the game, and the available numbers for the 2nd universe of numbers (PDL) FIG. 6 b, (PDL) 394 range from 1 to 56 for one reel displayed to one of six reels to play the game. The chances of matching five pre-selected numbers randomly drawn from a 1st universe of 80 numbers distributed to a independent row of five independent reels, and one randomly generated number from a 2nd universe of 56 numbers distributed to a independent row of one independent reel, that collective play as one set of 6 numbers to the lotto draw, and there are three such rows of 6 numbers that can be played on from one to nine independent play lines (PDL) FIG. 6 a, (PDL) 331, (PDL) 332, (PDL) 333, (PDL) 334, (PDL) 335, (PDL) 336, (PDL) 337, (PDL) 338, (PDL) 339 for the lotto draw, can be defined as: (5!*(80−5)!))*(56!/(1!*(56−1)!))=1,346,240,896.

To initiate play for the 1st game element of the game (PDL) FIG. 6, the player must make a selection of the lines PDL) FIG. 6 a, (PDL) 331, (PDL) 332, (PDL) 333, (PDL) 334, (PDL) 335, (PDL) 336, (PDL) 337, (PDL) 338, (PDL) 339 to play, next select 6 numbers (PDL) FIG. 6 b, (PDL) 393, (PDL) 394, next make a bet. The bet can be accomplished in the ordinary fashion through cash, tokens, script, money or available credit. Accounting of cash, tokens, script, credits and winnings is tracked electronically by the computer and displayed on the screen at the accounting section (PDL) 308. The player can make the minimum bet by pressing the “select lines” button (PDL) 310, which will permit the player to play one draw line. A player can play two draw lines by pressing the “select line” button (PDL) 310 twice, and so on. A player can elect to play up to nine draw lines by pressing the “select line” button (PDL) 310 the requisite number of times or select the MAX button (PDL) 314. A player can pick a set of six numbers for play on from one to nine lines by selecting “Pic 1” (PDL) 316 which will advance player to FIG. 5 b (PDL) 395, where player can select 5 numbers on the “Pic 5 Numbers” board (PDL) 395 and one number on the “Pic 1 Number” board (PDL) 396 and then select enter (PDL) 398. A player can also allow the computer to randomly pick the six numbers for each of the nine play lines that will be played by pressing the “MAX” button (PDL) 314. This specification sometimes refers to the set of numbers selected by the player or randomly selected by a computer to be referred to as the “pic set.”

Next, a player must “draw’ the winning numbers by pressing the “draw” button (PDL) 312. Upon activation of the “draw” button (PDL) 312, each of the eighteen different reels displays a new randomly generated number selected from the numbers between 1 and 80 which could be increased or decreased to accommodate the game.

A player wins if all when all of the matching numbers (symbols) selected for play from the numbers board (PDL) 395, line up in any order, along with the Red Ball (symbol) number from the numbers board (PDL) 396 line up on a selected active play line on any of the six reels. For example, if the numbers shown in the fourth reel (PDL) 343, the third reel (PDL) 342, the fifth reel (PDL) 344, the seventh reel (PDL) 346, the tenth reel (PDL) 350, and the fourteenth reel (PDL) 354 and the red ball on the sixteenth reel (PDL) 357 match the six numbers drawn on draw line, is a winner and the player would win the progressive jackpot (PDL) 359.

Other combinations may win other prizes. A player can learn the various prizes available by activating the pay table button (PDL) 328. Doing so, takes the player to a pay table screen (PDL) 379 as shown in FIG. 6 c. The player would receive the appropriate credit in the accounting section (PDL) 308.

Power Draw Lotto™ game” (FIG. 6). There are three rows of six indicia each row and 1 through 9 play lines (PDL) FIG. 6 a, (PDL) 331, (PDL) 332, (PDL) 333, (PDL) 334, (PDL) 335, (PDL) 336, (PDL) 337, (PDL) 338, (PDL) 339 to play, next select 6 numbers (PDL) FIG. 6 b, (PDL) 393, (PDL) 394. The player can play six indicia for the selected first row (PDL) FIG. 6 (PDL) 316. Player can play another six indicia for the selected second row (PDL) FIG. 6 (PDL) 317. Player can play another six indicia for the selected third row (PDL) FIG. 6 (PDL) 318. The player can select the number of rows and from 1 to 9 play lines that the six indicia will be played on for play of the 1st game element of the Power Draw™ game.

Playing the Power Draw Lotto™ game involves, a first draw of 5 numbers from a (illustrated) first universe of 80 numbers (PDL) FIG. 6 b, (PDL 393, and a secondary draw of 1 number from a (illustrated) second universe of 56 numbers (PDL) FIG. 6 b, (PDL 396), for each of the three selected rows. Because the Power draw lotto game is not played on “reels” and the draw numbers (indicia's) are selected by the player, the numbers drawn from the first and second universe is without replacement. The number of draws from the first universe and secondary universe and the size of the first universe and the secondary universe can be adjusted +/_ to accommodate various game designs and game odds.

In playing the Power Draw Lotto™ game, the player would attempt to line up the designated matching indicia on a active play line to win a corresponding prize.

To play the 1st game element of the Power Draw Lotto™ game (PDL) FIG. 6, the indicia's are generated via the 1st random generator. If a player matches a determined set of lotto numbers drawn to the number of lotto numbers selected by or for the player, the player would win a corresponding prize (ie; player picks the numbers 27-14-70-34-55 23 for the draw, and the numbers drawn that lined up on the selected play line were 27-14-14-14-55-23) the player would catch numbers 27, 14, 55. 23 for a “4 of 6” of the numbers drawn and win the corresponding prize.

E. Embodiment Five: WILD BALL LOTTO™ Game

FIG. 7 is a computer “screen shot” of the player interface for the preferred version of the WILD BALL LOTTO™ game which would be the 1st game element of the WILD BALL LOTTO™ game if the 1st game element of the game offered a 2nd element of game play for a opportunity to win a prize.

The WILD BALL LOTTO™ game has a method to play a 2nd game element (WBL) FIG. 7 c (WBL) 482, to the 1st game element (WBL) FIG. 7 for a opportunity to win a game prize and a 3rd game element (WBL) FIG. 7 c, (WBL) to the 1st game element (WBL) FIG. 7 for a opportunity to win a game prize. However, the WILD BALL LOTTO™ game may be offered without a 2nd and/or a 3rd game element to the 1st game element.

The indicia's for the 2nd game element are generated via the 2nd random generator. In the 1st game element of the WILD BALL LOTTO™, any one or more of the 6 separate numbers (WBL) 491 selected by the player (WBL) 495 or any one or more of the 6 numbers selected by player via Quick Pic method (WBL) 497 for the player, may be played as “Wild Balls” for one or more designated WILD BALL LOTTO™ draw(s). During the 1st game element play, the player would hope to match up to 6 numbers held by the player to the 6 numbers drawn by the WILD BALL LOTTO™ game method (WBL) 412 spinning reels via spinning reels and attempt to catch 6 of 6, or 5 of 6, 4 of 6, or 3 of 6, 2 of 6 or in some cases 1 of 6 and so on, to win a prize. The number of balls drawn for the game could increase or decrease to accommodate the WILD BALL LOTTO™ game.

The 2nd game element (WBL) FIG. 7 c, (WBL) 481, (WBL) 482 and (WBL) 367 to the 1st game element of the WILD BALL LOTTO™ (WBL) FIG. 7 game would provide a means for a separate game screen to deliver a 2nd game element play of a Bonus Round game (WBL) FIG. 7 d or other appropriate names therefore. Example, If player caught a ball (indicia) on the fly, the ball would “explode” (or other animation means could be used) the play results from the logistics and algorithms of the 2nd random generator (WBL) FIG. 7 d and the 1st random generator (WBL) FIG. 7, could determine in real time the 2nd element game win, if there is such a win to define.

The 3rd element of the Wild Ball Lotto™ game (WBL) FIG. 7 c, (WBL) 481 and (WBL) 482 would provide for a means for a designated number of balls (or other indicia) selected or acquired by the player, illustrated on (WBL) FIG. 7 b, to be designated as “Wild Balls” (or any other name that may be given thereto), these same 6 numbers may also be used for a play separately or in combination with the 1st game element the WILD BALL LOTTO™ game (WBL) FIG. 7.

For 3rd game element illustration, (WBL) 418 displays 6 numbers selected by the player for a lotto game draw as 60-31-60-77-1-29 and (WBL) 433 illustrates indicia's generated via the 1st random generator, as the number 60 on (WBL) 442, (WBL) 445, (WBL) 448, the number 77 on (WBL) 451, the number 1 on (WBL) 454 and the number 29 on (WBL) 457. This illustration demonstrates that it would be impossible to play a conventional lottery draw and match 6 player numbers to 6 numbers drawn from a field of 80 numbers without the possible repeat of certain numbers. Therefore, by incorporating the 3rd game element to the 1st game element of the game, makes the 1st game element a workable means for: [a] the player to select 6 indicia from a universe of 80 and try to match those 6 numbers against those drawn by the 1st random generator (of the 1st game element of the game) from a universe of 80 with a fixed set of odds for each of the indicia selected from each reel strip, that are then displayed independently on each one of the six reels, that can then be played on a combinations of from 1 to 9 play lines (WBL) FIG. 7 a, (WBL) 431, (WBL) 432, (WBL) 433, (WBL) 434, (WBL) 435, (WBL) 436, (WBL) 437, (WBL) 438, (WBL) 439 to produce a standard type lottery draw set of six indicia displayed and played via “reels”, and[b] the player to have the opportunity to catch multi combinations of the same indicia of one or more of the same indicia selected by player for a WILD BALL LOTTO game play, that can result in a 3rd game element win combination for a prize (WBL) FIG. 7 d, (WBL) 466, (WBL) 465, (WBL) 468.

For the 1st game element illustration for the six numbers (indicia's generated via the 1st random generator) at (WBL) 433, the number 60 on (WBL) 448, the number 77 on (WBL) 451, the number 1 on (WBL) 454 and the number 29 on (WBL) 457 would show a win with the player catching 4 numbers selected for play out of 6 numbers drawn, and the 2nd game element for the six number on (WB) 433, the number 60 on (WBL) 442 and on (WBL) 445 and on (WBL) 448 would show a win with the player catching 3 “Wild Ball Lotto” numbers selected for play out of 6 numbers drawn. Therefore, the six numbers illustrated on line (WB) 433 could produce a “4 of 6” conventional type lotto win and a “3 of 6” “Wild Ball Lotto” lotto win. Therefore, combining of the 1st game element (WBL) FIG. 7 (WBL) 481 and the 3rd game element (WBL) FIG. 7 c, (WBL) 483 to the game to the 1st game element, illustrated Win Combinations for (WBL) FIG. 7 are described:

    • Line 1. (WBL) 231, “4 of 6” and “2 Wild Balls” for Pic 1. (the number 27 on (WBL) 441, the number 5 on (WBL) 444, the number 55 on (WBL) 447, the number 34 on (WBL) 350 for a 1st game element WIN and the number 34 on (WBL) 450 and the number 34 on (WBL) 453 for a 3rd game element WIN).
    • Line 2. (WBL) 233, “2 of 6” for Pic 1. (the number 2 on (WBL) 446, the number 27 on (WBL) 452 for a 1st game element WIN).
    • Line 4. (WBL) 234, “2 of 6” and “2 Wild Balls” for Pic 3. (the number 60 on (WBL) 442, the number 29 on (WBL) 457 for a 1st game element WIN and the number 60 on (WBL) 442 and (WBL) 449 for a 3rd element to the game WIN).
    • Line 5. (WBL) 235, “2 of 6” for Pic 1. (the number 5 on (WBL) 444, the number 34 on (WBL) 453 for a 1st game element WIN).
    • Line 6. (WBL) 236, “3 of 6” for Pic 1. (the number 34 on (WBL) 450, the number 27 on (WBL) 452 for a 1 st game element WIN).
    • Line 7. (WBL) 237, “3 of 6 for Pic 1. (the number 55 on (WBL) 447, the number 34 on (WBL) 450 and the number 1 on (WBL) 454 for a 1st element to the game WIN, and “3 of 6” plus “3 Wild Balls” for Pic 3. (the number 60 on (WBL) 442, the number 1 on (WBL) 454, the number 29 on (WBL) 457 for a 1st game element WIN, the number 60 (Wild Ball Lotto) on (WBL) 442, (WBL) 445, (WBL) 448 for a 3rd element to the game WIN).
    • Line 9. (WBL) 239, “2 of 6” for Pic 1. (the number 27 on (WBL) 441, the number 1 on (WBL) 454, for a 1st game element WIN, and “3 of 6” plus 2 Wild Balls for Pic 3. (the number 60 on (WBL) 445, the number 77 on (WBL) 451 the number 1 on (WBL) 454 for a 1st game element WIN and the number 60 (Wild Ball Lotto) on (WBL) 445 and (WBL) 448 for a 3rd element to the game WIN).

The WILD BALL LOTTO™ game has a method to play a 2nd game element (WBL) FIG. 7 c, (WBL) 367 to the 1st game element for a opportunity to win a game prize and a 3rd game element (WBL) 482, to the 1st game element for a opportunity to win a game prize. However, the WILD BALL LOTTO™ game may be offered without a 2nd and/or a 3rd game element to the 1st game element.

The 1st game element (WBL) FIG. 7, for the WILD BALL LOTTO™ game, the indicia's are generated via the 1st random generator and are displayed with three (3) rows of six (6) reels each, that can be played in various combinations of balls I(indicia) on multiply lines (WBL) FIG. 7 a, (WBL) 431, (WBL) 432, (WBL) 433, (WBL) 434, (WBL) 435, (WBL) 436, (WBL) 437, (WBL) 438, (WBL) 439, with balls on different rows than the sequence of those balls originally displayed on the original row from a field of the same designated numbers on each reel with or without replacement of numbers, symbols or indicia. Therefore during the 1st game element of the game, it would be most likely that there could be multiples of the same numbers, symbols, or indicia being displayed on one or more of the play line(s) which would be contrary to the normal design drawing for a lottery game.

The 1st game element, for the WILD BALL LOTTO™ game (WBL) FIG. 7, the indicia's are generated via the 1st random generator and are displayed with three (3) rows of six (6) reels each, that can be played in various combinations of balls I(indicia) on multiply (1 through 9) play lines with balls on different rows than the sequence of those balls originally displayed on the original row from a field of the same designated numbers on each reel with or without replacement of numbers, symbols or indicia. Therefore during the 1st game element of the game, it would be most likely that there could be multiples of the same numbers, symbols, or indicia being displayed on one or more of the play line(s) which would be contrary to the normal design drawing for a lottery game.

To initiate play for the 1st game element (WBL) FIG. 7, the player must make a selection of the lines to play (WBL) FIG. 7 a, (WBL) 431, (WBL) 432, (WBL) 433, (WBL) 434, (WBL) 435, (WBL) 436, (WBL) 437, (WBL) 438, (WBL) 439, next make a bet. This can be accomplished in the ordinary fashion through cash, tokens, script, money or available credit. Accounting of cash, tokens, script, credits and winnings is tracked electronically by the computer and displayed on the screen at the accounting section (WBL) 408 a player may navigate from one screen element to another screen element by selecting various navigational command buttons on the preferred “main play screen” (WBL) FIG. 7 or command buttons associated to the main play screen. For Example, if from the main play screen, the player wants to:

To view the “make a donation” screen, or open or add to the player “cash account” screen, player would select/activate (WBL) 420 and screen FIG. 2 would be displayed with the means for the player to make a donation, open a player cash account or add to players existing cash account. Player could exit from FIG. 2 and return to the main screen (WBL) FIG. 7.

To view the “preferred pay table” or “preferred prize board,” player would select/activate (WBL) 428 and preferred FIG. 7 c would be displayed. Player could exit from (WBL) 7 c by clicking on the screen (WBL) 479 or activating other means available and return to the main screen FIG. 7.

To view the preferred “options” screen, player would select/activate (WBL) 426 and a screen menu would be displayed containing various options for playing, viewing, or accounting, etc. that player may elect. Player could exit from the options display menu by activating a return button or other means and return to the main screen FIG. 7.

To view the preferred “Help” menu, player would select/activate (WBL) 428 and a screen menu would be displayed containing various topics such as how to play the game, the game rules, how to make donations, how to collect a prize, technical support, etc. Player could exit from the “Help” menu by activating a return button (WBL) 430 or other means and return to the main screen FIG. 7.

To view the preferred “Casino” screen. Player could exit from FIG. 7 and enter the “Casino” or arcade by selecting/activating (WBL) 422 and a screen would appear containing the “Casino” or certain elements thereto of thereof, like different games or game rooms pertaining, or links to various organizations, entities, affiliates, web pages, casino sights, casino locations, etc. associated with or participating with games, gaming method or gaming system that allows players of different participating games to simultaneously play the games and compete for the same real-time progressive jackpot or combine progressive jackpots of different games and/or different versions of the same game for the purpose to increase play and increased play to create bigger jackpots—and so forth.

FIG. 7 a is a diagram showing the preferred “play lines” for the WILD BALL LOTTO™ game.

FIG. 7 b is a computer “screen shot” diagram showing the preferred “Select Lotto Numbers Board” for the POWER DRAW LOTTO™ game.

FIG. 7 c is a diagram showing the preferred “prize board” or “pay table” for the WILD BALL LOTTO™ game.

FIG. 7 d is a computer “screen shot” of the player interface for a preferred version of the 2nd element game play (a bonus round game play) to the 1st element of the bonus round (WBL) FIG. 7 c, (WBL) 367, for the WILD BALL LOTTO™ game.

FIG. 2 is a diagram showing the preferred “log in” and “donation” or cash account screen associated to the WILD BALL LOTTO™ game.

The 2nd game element (Wild Ball Lotto) to the 1st game element of the WILD BALL LOTTO™ game. The indicia's for the 2nd game element are generated via the 2nd random generator. In the 1st game element of the WILD BALL LOTTO™, any one or more of the 6 separate numbers (WBL) 491 selected by the player (WBL) 495 or any one or more of the 6 numbers selected by player via Quick Pic method (WBL) 497 for the player, may be played as “Wild Balls” for one or more designated WILD BALL LOTTO™ draw(s). During the 1st game element play, the player would hope to match up to 6 numbers held by the player to the 6 numbers drawn by the WILD BALL LOTTO™ game method (WBL) 412 spinning reels via spinning reels and attempt to catch 6 of 6, or 5 of 6, 4 of 6, or 3 of 6, 2 of 6 or in some cases 1 of 6 and so on, to win a prize. The number of balls drawn for the game could increase or decrease to accommodate the WILD BALL LOTTO™ game.

The 2nd game element (WBL) FIG. 7 d, to the 1st game element of the WILD BALL LOTTO™ game (WBL) FIG. 7 would provide a means for, a separate game screen to deliver a 2nd game element play of a Bonus Round game or other appropriate names therefore. Example, If player caught a ball (indicia) on the fly, the ball would “explode” (or other animation means could be used) the play results from the logistics and algorithms of the 2nd random generator and the 1st random generator, could determine in real time the 2nd element game win, if there is such a win to define.

The 3rd game element (Wild Ball Lotto) would provide for a means for a designated number of balls (or other indicia) selected or acquired by the player to be designated as “Wild Balls” (or any other name that may be given thereto), these same 6 numbers may also be used for a play separately or in combination with the 1st game element the WILD BALL LOTTO™ game.

For 3rd game element illustration, (WBL) 418 displays 6 numbers selected by the player for a lotto game draw as 60-31-60-77-1-29 and (WBL) 433 illustrates indicia's generated via the 1st random generator, as the number 60 on (WBL) 442, (WBL) 445, (WBL) 448, the number 77 on (WBL) 451, the number 1 on (WBL) 454 and the number 29 on (WBL) 457. This illustration demonstrates that it would be impossible to play a conventional lottery draw and match 6 player numbers to 6 numbers drawn from a field of 80 numbers without the possible repeat of certain numbers. Therefore,

    • by incorporating the 3rd game element to the 1st game element of the game, makes the 1st game element a workable means for;
    • [a] the player to select 6 indicia from a universe of 80 and try to match those 6 numbers against those drawn by the 1st random generator (of the 1st game element of the game) from a universe of 80 with a fixed set of odds for each of the indicia selected from each reel strip, that are then displayed independently on each one of the six reels, that can then be played on a combinations of from 1 to 9 play lines to produce a standard type lottery draw set of six indicia displayed and played via “reels”, and
    • [b] the player to have the opportunity to catch multi combinations of the same indicia of one or more of the same indicia selected by player for a WILD BALL LOTTO game play, that can result in a 3rd game element win combination for a prize.

For the 1st game element illustration for the six numbers (indicia's generated via the 1st random generator) at (WBL) 433, the number 60 on (WBL) 448, the number 77 on (WBL) 451, the number 1 on (WBL) 454 and the number 29 on (WBL) 457 would show a win with the player catching 4 numbers selected for play out of 6 numbers drawn, and the 2nd game element for the six number on (WBL) 433, the number 60 on (WBL) 442 and on (WBL) 445 and on (WBL) 448 would show a win with the player catching 3 “Wild Ball Lotto” numbers selected for play out of 6 numbers drawn. Therefore, the six numbers illustrated on line (WBL) 433 could produce a “4 of 6” conventional type lotto win and a “3 of 6” “Wild Ball Lotto” lotto win. Therefore,

Combining of the 1st game element and the 3rd element to of the game to the 1st game element, illustrated Win Combinations for FIG. 7 are described:

    • Line 1. (WBL) 231, “4 of 6” and “2 Wild Balls” for Pic 1. (the number 27 on (WBL) 441, the number 5 on (WBL) 444, the number 55 on (WBL) 447, the number 34 on (WBL) 350 for a 1st game element WIN and the number 34 on (WBL) 450 and the number 34 on (WBL) 453 for a 3rd game element WIN).

Line 2. (WBL) 233, “2 of 6” for Pic 1 (the number 2 on (WBL) 446, the numbe4 27 on (WBL) 452 for a 1st game element WIN).

Line 4. (WBL) 234, “2 of 6” and “2 Wild Balls” for Pic 3. (the number 60 on (WBL) 442, the number 29 on (WBL) 457 for a 1 st game element WIN and the number 60 on (WBL) 442 and (WBL) 449 for a 3rd element to the game WIN).

Line 5. (WBL) 235, “2 of 6” for Pic 1. (the number 5 on (WBL) 444, the number 34 on (WBL) 453 for a 1st game element WIN).

Line 6. (WBL) 236, “3 of 6” for Pic 1. (the number 34 on (WBL) 450, the number 27 on (WBL) 452 for a 1st game element WIN).

Line 7. (WBL) 237, “3 of 6 for Pic 1. (the number 55 on (WBL) 447, the number 34 on (WBL) 450 and the number 1 on (WBL) 454 for a 1st element to the game WIN, and “3 of 6” plus “3 Wild Balls” for Pic 3. (the number 60 on (WBL) 442, the number 1 on (WBL) 454, the number 29 on (WBL) 457 for a 1st game element WIN, the number 60 (Wild Ball Lotto) on (WBL) 442, (WBL) 445, (WBL) 448 for a 3rd element to the game WIN).

Line 9. (WBL) 239, “2 of 6” for Pic 1. (the number 27 on (WBL) 441, the number 1 on (WBL) 454, for a 1st game element WIN, and “3 of 6” plus 2 Wild Balls for Pic 3. (the number 60 on (WBL) 445, the number 77 on (WBL) 451 the number 1 on (WBL) 454 for a 1st game element WIN and the number 60 (Wild Ball Lotto) on (WBL) 445 and (WBL) 448 for a 3rd element to the game WIN).

FIG. 7 b is a screen shot showing certain indicia depicting a preferred “Lotto Numbers Board” with a universe of 80 numbers (WBL) 491. In this illustration, the player could select 6 numbers (WBL) 495 and (WBL) 497 from a universe” of 80 numbers for play in a electronic lotto drawing for a chance to win a prize. The selection of any six numbers by a player or the selection of any six numbers via Quick Pic method for the player can not be duplicated. The universe of numbers could be increased or decreased to accommodate the various odds for playing the game and determining prizes. This specification sometimes refers to the set of numbers selected by the player or randomly selected by a computer to be referred to as the “pic set.”

FIG. 7 c is a diagram illustrating a model of a preferred “prize board” or “pay table” for the WILD BALL LOTTO™ game.

FIG. 7 d is a computer “screen shot” of the preferred player interface for the 3rd game element (Wild Ball Lotto) to the 1st game element of the WILD BALL LOTTO™ game. The indicia's for the 3rd game element are generated via the 2nd random generator. In the 1st game element of the WILD BALL LOTTO™, any one or more of the 6 separate numbers (WB) 491 selected by the player 495 or any one or more of the 6 numbers selected by player via Quick Pic method (WBL) 497 for the player, may be played as “Wild Balls” for one or more designated WILD BALL LOTTO™ draw(s). During the 1st game element play, the player would hope to match up to 6 numbers held by the player to the 6 numbers drawn by the WILD BALL LOTTO™ game method 412 spinning reels via spinning reels and attempt to catch 6 of 6, or 5 of 6, 4 of 6, or 3 of 6, 2 of 6 or in some cases 1 of 6 and so on, to win a prize. The number of balls drawn for the game could increase or decrease to accommodate the WILD BALL LOTTO™ game for a version of the 2nd game element (a bonus round game play) to the 1st game element of the WILD BALL LOTTO™ game.

7b In this illustration, the player could select 6 numbers (WBL) 495 and (WBL) 497 from a universe” of 80 numbers for play in a electronic lotto drawing for a chance to win a prize. The selection of any six numbers by a player or the selection of any six numbers via Quick Pic method for the player can not be duplicated. The universe of numbers could be increased or decreased to accommodate the various odds for playing the game and determining prizes.

WILD BALL LOTTO™ game FIG. 7, There are three rows of six indicia each row and 1 through 9 preferred play lines, (WBL) FIG. 7 a, (WBL) 431, (WBL) 432, (WBL) 433, (WBL) 434, (WBL) 435, (WBL) 436, (WBL) 437, (WBL) 438, (WBL) 439. Player can select six indicia from a (illustrated) universe of 99 (which can be increased or decreased to accommodate different game odds) for each row selected by the player. Player can select the number of rows and play lines and play any number of combinations from 1 to 9 of the selected play lines that the six selected indicia can be played on for play of the; 1st game element of the WILD BALL LOTTO™ game (WBL) FIG. 7, and the 3rd game element (WBL) FIG. 7 c, (WBL) 482, to the 1st game element, and the 4th game element (WBL) FIG. 7 c (WBL) 483, to the 1st game element. The WILD BALL LOTTO™ game has a bonus game play, which is the 2nd game element (WBL) FIG. 7 c, (WBL) 367, to the 1st game element of the WILD BALL LOTTO™ game.

In the “WILD BALL LOTTO™ game” player picks 6 numbers from a designated universe of numbers and enters those 6 numbers for the next draw/play (activated by player by player engaging the “Play”, “Spin”, “Max”, etc button) or for a stated lotto draw date and time or the player may elect for the game software to “Quick Pic” 6 numbers for the player and enter those numbers for the next draw/play (activated by player by player engaging the “Play”, “Spin”, “Max”, etc button) or for a stated draw date and time. A winning match is determined without consideration of the order drawn.

Because the WILD BALL LOTTO™ game is played on “reels” and the draw numbers can be selected by the player, the draw numbers (indicia) can be played with or without replacement. Therefore, numbers, symbols or indicia lining up on a play line could have multiples of the same number(s) or indicia that are of the same numbers picked by the player.

To play the 1st game element, the indicia's are generated via the 1st random generator. if a player matches a determined set of lotto numbers drawn to the number of lotto numbers selected by or for the player, the player would win a corresponding prize (ie; player picks the numbers 27-14-70-34-55 23 for the draw, and the numbers drawn that lined up on the selected play line (WBL) were 27-14-14-14-55-23) the player would catch numbers 27, 14, 55. 23 for a “4 of 6” of the numbers drawn and win the corresponding prize.

To play the 2nd game element (WBL) FIG. 7 c, to the 1st game element of the WILD BALL LOTTO™ game, the indicia's are generated via the 2nd random generator. Example, If player caught “2 of 6” of the numbers selected by player, and a “Wild Ball” Lotto number (a multiple set of duplicate lotto numbers drawn to one or more of the number of lotto numbers selected by the player) for a “3 of a Kind” on a active play line, player would advance to a separate computer screen to play the 2nd game element for an opportunity to win a prize.

To play the 3rd game element (WBL) FIG. 7 c, (WBL) 483, to the 1st game element of the WILD BALL LOTTO™ game, the indicia's are generated via the 1st random generator. If a player matches a multiple set of duplicate lotto numbers drawn to one or more of the number of lotto numbers selected by the player, the player would win a corresponding prize (ie; player picks the numbers 27-14-70-34-55 23 and the draw numbers that lined up on the selected play line were 29-14-14-14-45-14) the player would catch four times the number 14, a “Wild Ball” Lotto number, as one of the 6 numbers picked by the player for a “4 of a Kind” Wild Ball Lotto win combination and win the corresponding prize.

F. Embodiment Six: CRAZY WILD BALL LOTTO™ Game

FIG. 8 is a computer “screen shot” of the player interface for the preferred version of the CRAZY WILD BALL LOTTO™ game. The CRAZY WILD BALL LOTTO™ game has; (i) a method to play a 2nd game element to the 1st game element for a opportunity to win a game prize, and (ii) 3rd game element to the 1st game element for a opportunity to win a game prize, and (iii) a 4th game element to the 1st game element for a opportunity to win a game prize. However, the CRAZY WILD BALL LOTTO™ game may be offered without any or either of the 2nd, 3rd or 4th elements of the game to the 1st game element.

The CRAZY WILD BALL LOTTO™ game has; (i) a method to play a 2nd game element to the 1st game element for a opportunity to win a game prize, and (ii) 3rd game element to the 1st game element for a opportunity to win a game prize, and (iii) a 4th game element to the 1st game element for a opportunity to win a game prize. However, the CRAZY WILD BALL LOTTO™ game may be offered without any or either of the 2nd, 3rd or 4th elements of the game to the 1st game element.

The 1st game element for the CRAZY WILD BALL LOTTO™ game, is displayed with three (3) rows of six (6) reels each, played on 1 through 9 lines (CWB) 531, (CWB) 532, (CWB) 533, (CWB) 534, (CWB) 535, (CWB) 536, (CWB) 537, (CWB) 538, (CWB) 539, in various combinations of balls on multiply lines with balls on different rows than the sequence of those balls originally displayed on the original row from a field of the same designated numbers on each reel with or without replacement of numbers, symbols or indicia. Therefore during the 1st game element, it would be most likely that there could be multiples of the same numbers, symbols, or indicia being displayed on one or more of the play line(s) which would be contrary to the normal design drawing for a lottery game.

Any one or more of the 6 separate numbers (CWB) 591 selected by the player or any one or more of the 6 numbers selected by player (CWB) 597 via Quick Pic method for the player, may be played as “Wild Balls” (CWB) 506 for one or more designated CRAZY WILD BALL LOTTO™ draw(s). During the 1st game element, the player would hope to match up to 6 numbers held by the player to the 6 numbers drawn, similar to U.S. state lottery game plays, except, the CRAZY WILD BALL LOTTO™ game draw is conducted via a random generator method. The player tries to win a prize by catching, 6 of 6, or 5 of 6, or 4 of 6, or 3 of 6, or 2 of 6 or in some cases 1 of 6 of the six numbers selected by the player to the six number selected by the CRAZY WILD BALL LOTTO™ random generator method. The number of balls selected or drawn for the game could increase or decrease to accommodate the CRAZY WILD BALL LOTTO™ game.

The 1st game element for the CRAZY WILD BALL LOTTO™ game, is displayed with three (3) rows of six (6) reels each, played on 1 to 9 lines, in various combinations of balls on multiply lines with balls on different rows than the sequence of those balls originally displayed on the original row from a field of the same designated numbers on each reel with or without replacement of numbers, symbols or indicia. Therefore during the 1st game element, it would be most likely that there could be multiples of the same numbers, symbols, or indicia being displayed on one or more of the play line(s) which would be contrary to the normal design drawing for a lottery game.

Any one or more of the 6 separate numbers (CWB) 591 selected by the player or any one or more of the 6 numbers selected by player (CWB) 597 via Quick Pic method for the player, may be played as “Wild Balls” (CWB) 506 for one or more designated CRAZY WILD BALL LOTTO™ draw(s). During the 1st game element, the player would hope to match up to 6 numbers held by the player to the 6 numbers drawn, similar to U.S. state lottery game plays, except, the CRAZY WILD BALL LOTTO™ game draw is conducted via a random generator method. The player tries to win a prize by catching, 6 of 6, or 5 of 6, or 4 of 6, or 3 of 6, or 2 of 6 or in some cases 1 of 6 of the six numbers selected by the player to the six number selected by the CRAZY WILD BALL LOTTO™ random generator method. The number of balls selected or drawn for the game could increase or decrease to accommodate the CRAZY WILD BALL LOTTO™ game.

FIG. 8 a is a diagram showing the preferred play lines for the CRAZY WILD BALL LOTTO™ game.

FIG. 8 b is a computer screen shot showing certain indicia depicting a preferred “Lotto Numbers Board” (CWB) 591 with a universe of numbers. In this illustration, the player could select from a universe of 80 numbers (CWB) 591 any 6 numbers (CWB) 595 and enter the selection (CWB) 598 by a player for play, or the selection of any six numbers via Quick Pic method (CWB) 597 for the player for play in a lotto draw for a chance to win a prize. However, the universe of numbers could be increased or decreased to accommodate the various odds for playing the game and determining prizes.

The 2nd game element to the 1st game element of the Crazy Ball lotto™ game would provide a means for a separate game screen (CWB) FIG. 8 d to deliver a 2nd game element play of a Bonus Round game or other appropriate names therefore. Example, If player caught a ball (indicia) on the fly, the ball would “explode” (or other animation means could be used) the play results from the logistics and algorithms of the 2nd random generator and the 1st random generator, could determine in real time the 2nd element game win, if there is such a win to define.

The 3rd game element would provide for a means for a designated number of balls or other indicia selected or acquired by the player to be designated as “Wild Balls” (or any other name that may be given thereto), these same 6 numbers may also be used for a play separately or in combination with the 1st game element of the game for a chance to win a 3rd game element prize.

The 4th game element to the 1st game element provides for a means for a designated number of balls or other indicia that could also be used for a play in conjunction with the 1st game element and 3rd game element to the 1st game element, for a chance to win a 4th game element prize.

For this illustration, (CWB) 518 displays 6 numbers selected by the player for a lotto game draw as 60-31-60-77-1-29 and (CWB) 533 illustrates the number 60 on (CWB) 542, (CWB) 545, (CWB) 548, the number 77 on (CWB) 551, the number 1 on (CWB) 554 and the number 29 on (CWB) 557. This illustration demonstrates that it would be impossible to play a conventional lottery draw and match 6 player numbers to 6 numbers drawn from a field of 80 numbers without the possible repeat of certain numbers.

By incorporating the 3rd game element to the 1st game element of the game, makes the 1st game element a workable means for;

    • [a] the player to select 6 indicia from a universe of 80 and try to match those 6 numbers against those drawn by the 1st random generator (of the 1st game element of the game) from a universe of 80 with a fixed set of odds for each of the indicia selected from each reel strip, that are then displayed independently on each one of the six reels, that can then be played on a combinations of from 1 to 9 play lines to produce a standard type lottery draw set of six indicia displayed and played via “reels”, and
    • [b] the player have the opportunity to catch multi combinations of the same indicia of one or more of the same indicia selected by player for a Crazy Ball Lotto game play, that can result in a 3rd game element win combination for a prize, and
    • [c] the player to have the opportunity to catch multi combinations of the 4th game element indicia that can result in a 4th game element win combination for a prize.

For this illustration, the 1st game element for the six numbers at (CWB) 533, the number 60 on (CWB) 548, the number 77 on (CWB) 551, the number 1 on (CWB) 554 and the number 29 on (CWB) 557 would show a win with the player catching 4 numbers selected for play out of 6 numbers displayed, and the 3rd game element for the six number on (CWB) 533, the number 60 on (CWB) 542 and on (CWB) 545 and on (CWB) 548 would show a win with the player catching 3 matching “Wild Ball Lotto” numbers selected for play out of 6 numbers displayed, and the 4th game element on line (CWB) 535 illustrates an Apple indicia, on (CWB) 540, (CWB) 544, (CWB) 548, (CWB) 551, (CWB) 553 and on (CWB) 555 would show a win with 5 Apples on play line (CWB) 535. Therefore,

Combining of the 1st game element and the 3rd element to the game to the 1st game element, and the 4th element to the game to the 1st game element, illustrated Win Combinations for FIG. 8, are described:

Line 1. (CWB) 531, “2 of a Kind” for Pic 1 (the number 55 on (CWB) 547, the number 34 on (CWB) 550 for a 1 st game element WIN)).

Line 5. (CWB) 555, “Six of a Kind” (Apple on (CWB) 540, (CWB) 544, (CWB) 548, (CWB) 551, (CWB) 553, (CWB) 555 for a 4th element to the game WIN

Line 7. (CWB) 537, “3 of 6” for Pic 1 (the number 55 on (CWB) 547, the number 34 on (CWB) 550 and the number 1 on (CWB) 554 for a 1st game element WIN).

Line 8. (CWB) 538, “Wild Ball Lotto—three of a Kind” for Pic 1 (the number 27 on (CWB) 543, (CWB) 549, (CWB) 552, for a 4th element to the game WIN).

Line 9. (CWB) 539, “2 of 6” for Pic 1 (the number 19 on (CWB) 545, the number 1 on (CWB) 554 for a 1st game element WIN).

FIG. 8 c is a diagram illustrating a model of a preferred “prize board” or “pay table” (CWB) 579 for the CRAZY WILD BALL LOTTO™ game.

FIG. 8 d is a computer “screen shot” of the player interface for a version of the 2nd game element (a bonus round game play) to the 1st game element of the CRAZY WILD BALL LOTTO™ game, which may or may not be used in conjunction with the 3rd or the 4th game element to the 1st game element. (CWB) 503 defines the name of the 2nd game element. (CWB) 565 illustrates a means simulating drawing of balls (indicia) from a lottery hopper for two separate universe of indicia and ball on the fly from the hopper. (CWB) 570 Illustrated tagging a ball on the fly and depicting of a win amount, if there is a win amount to depict. (CWB) 569 defines a means describing a first place price.

In this illustration, the player could select from a universe of 80 numbers (CWB) 591 any 6 numbers (CWB) 595 and enter the selection (CWB) 598 by a player for play, or the selection of any six numbers via Quick Pic method (CWB) 597 for the player for play in a lotto draw for a chance to win a prize. However, the universe of numbers could be increased or decreased to accommodate the various odds for playing the game and determining prizes. This specification sometimes refers to the set of numbers selected by the player or randomly selected by a computer to be referred to as the “pic set.”

The 2nd game element FIG. 8 c, (CWB) 582 to the 1st game element of the CRAZY BALL LOTTO™ game would provide a means for a separate game screen FIG. 8 d, to deliver a 2nd game element play of a Bonus Round game or other appropriate names therefore. Example, If player caught a ball (indicia) on the fly, the ball would “explode” (or other animation means could be used) the play results from the logistics and algorithms of the 2nd random generator and the 1st random generator, could determine in real time the 2nd element game win, if there is such a win to define.

The 3rd game element would provide for a means for a designated number of balls or other indicia selected or acquired by the player to be designated as “Wild Balls” (or any other name that may be given thereto), these same 6 numbers may also be used for a play separately or in combination with the 1st game element of the game for a chance to win a 3rd game element prize.

The 4th game element to the 1st game element provides for a means for a designated number of balls or other indicia that could also be used for a play in conjunction with the 1st game element and 3rd game element to the 1st game element, for a chance to win a 4th game element prize.

For this illustration, (CWB) 518 displays 6 numbers selected by the player for a lotto game draw as 60-31-60-77-1-29 and (CWB) 533 illustrates the number 60 on (CWB) 542, (CWB) 545, (CWB) 548, the number 77 on (CWB) 551, the number 1 on (CWB) 554 and the number 29 on (CWB) 557. This illustration demonstrates that it would be impossible to play a conventional lottery draw and match 6 player numbers to 6 numbers drawn from a field of 80 numbers without the possible repeat of certain numbers.

By incorporating the 3rd game element to the 1st game element of the game, makes the 1st game element a workable means for;

    • [a] the player to select 6 indicia from a universe of 80 and try to match those 6 numbers against those drawn by the 1st random generator (of the 1st game element of the game) from a preferred universe of 80 with a fixed set of odds for each of the indicia selected from each reel strip, that are then displayed independently on each one of the six reels, that can then be played on a combinations of from 1 to 9 play lines to produce a standard type lottery draw set of six indicia displayed and played via “reels”, and
    • [b] the player have the opportunity to catch multi combinations of the same indicia of one or more of the same indicia selected by player for a Crazy Ball Lotto game play, that can result in a 3rd game element win combination for a prize, and
    • [c] the player to have the opportunity to catch multi combinations of the 4th game element indicia that can result in a 4th game element win combination for a prize.

For this illustration, the 1st game element for the six numbers at (CWB) 533, the number 60 on (CWB) 548, the number 77 on (CWB) 551, the number 1 on (CWB) 554 and the number 29 on (CWB) 557 would show a win with the player catching 4 numbers selected for play out of 6 numbers displayed, and the 3rd game element for the six number on (CWB) 533, the number 60 on (CWB) 542 and on (CWB) 545 and on (CWB) 548 would show a win with the player catching 3 matching “Wild Ball Lotto” numbers selected for play out of 6 numbers displayed, and the 4th game element on line (CWB) 535 illustrates an Apple indicia, on (CWB) 540, (CWB) 544, (CWB) 548, (CWB) 551, (CWB) 553 and on (CWB) 555 would show a win with 5 Apples on play line (CWB) 535. Therefore,

Combining of the 1st game element and the 3rd element to the game to the 1st game element, and the 4th element to the game to the 1st game element, illustrated Win Combinations for FIG. 8, are described:

Line 1. (CWB) 531, “2 of a Kind” for Pic 1 (the number 55 on (CWB) 547, the number 34 on (CWB) 550 for a 1 st game element WIN)).

Line 5. (CWB) 555) “Six of a Kind” (Apple on (CWB) 540, (CWB) 544, (CWB) 548, (CWB) 551, (CWB) 553, (CWB) 555 for a 4th element to the game WIN

Line 7. (CWB) 537, “3 of 6” for Pic 1 (the number 55 on (CWB) 547, the number 34 on (CWB) 550 and the number 1 on (CWB) 554 for a 1st game element WIN).

Line 8. (CWB) 538, “Wild Ball Lotto—three of a Kind” for Pic 1 (the number 27 on (CWB) 543, (CWB) 549, (CWB) 552, for a 4th element to the game WIN).

Line 9. (CWB) 539, “2 of 6” for Pic 1 (the number 19 on (CWB) 545, the number 1 on (CWB) 554 for a 1st game element WIN).

to the 1st game element of the CRAZY WILD BALL LOTTO™ game, which may or may not be used in conjunction with the 3rd or the 4th game element to the 1st game element. (CWB) 503 defines the name of the 2nd game element. (CWB) 565 illustrates a means simulating drawing of balls (indicia) from a lottery hopper for two separate universe of indicia and ball on the fly from the hopper. (CWB) 570 Illustrated tagging a ball on the fly and depicting of a win amount, if there is a win amount to depict. (CWB) 569 defines a means describing a first place price.

Crazy Ball Lotto™ game (FIG. 8). There are three rows of six indicia each row and 1 through 9 play lines. Player can select six indicia from a preferred (illustrated) universe of 99 (which can be increased or decreased to accommodate different game odds) for each row selected by the player. Player can select the number of rows and play lines and play any number of combinations from 1 to 9 of the selected play lines that the six selected indicia can be played on for a play of the 1st game element of the Crazy Ball Lotto™ game F8c, (CWB) 581, and a play of the 3rd game element (FIG. 8 c, (CWB) 583, to the 1st game element, and a play of the 4th game element FIG. 8 c, (CWB) 584 to the 1st game element. The Crazy Ball lotto™ game has a bonus game play FIG. 8 c, (CWB) 582 which is the 2nd game element to the 1st game element of the Crazy Ball Lotto™ game.

In “Crazy Ball Lotto™ game” player picks 6 numbers from a designated universe of numbers and enter those 6 numbers for the next draw/play (activated by player by player engaging the “Play”, “Spin”, “Max”, etc button) or for a stated lotto draw date and time or the player may elect for the game software to “Quick Pic” 6 numbers for the player and enter those numbers for the next draw/play (activated by player by player engaging the “Play”, “Spin”, “Max”, etc button) or for a stated draw date and time.

Because the Crazy Ball Lotto™ game is played on “reels” and the draw numbers can be selected by the player, the draw numbers (indicia) can be played with or without replacement. Therefore, numbers, symbols or indicia lining up on a play line could have multiples of the same number(s) or indicia that are of the same numbers picked by or for the player.

To play the 1st game element “Crazy Ball Lotto™ game, the indicia's are generated via the 1st random generator. if a player matches a determined set of lotto numbers drawn to the number of lotto numbers selected by or for the player, the player would win a corresponding prize (ie; player picks the numbers 27-14-70-34-55 23 for the draw, and the numbers drawn that lined up on the selected play line were 27-14-14-14-55-23) the player would catch numbers 27, 14, 55. 23 for a “4 of 6” of the numbers drawn and win the corresponding prize.

To play the 2nd game element to the 1st game element of the Crazy Ball Lotto™ game, the indicia's are generated via the 2nd random generator. Example, if player caught “2 of 6” of the numbers selected by player and three Wild Balls (a multiple set of duplicate lotto numbers drawn to one or more of the number of lotto numbers selected by the player) for a “3 of a Kind” Wild Balls on a active play line, player would advance to a separate computer screen to play the 2nd game element for an opportunity to win a prize.

To play the 3rd game element to the 1st game element of the Crazy Ball Lotto™ game, the indicia's are generated via the 1st random generator. Draw numbers played (that were picked by the player) that line up on a play line that are multiples of the same number(s) or indicia on two or more of the “reels” on a play line selected by player, are played as a “Wild Ball” Lotto number and are collective played respectively as, “2 of a Kind”-“3 of a Kind”-“4 of a Kind”-“5 of a Kind”-“6 of a Kind.” Example: If a player matches a multiple set of lotto numbers drawn to one or more of the number of lotto numbers selected by the player, the player would win a corresponding prize (ie; player picks the numbers 27-14-70-34-55 23 and the draw numbers that lined up on the selected play line were 29-14-14-14-45-14) the player would catch four times the number 14 as one of the 6 numbers picked by the player for 4 “Wild Balls” and would be played as “4 of a Kind” win combination and win the corresponding “4 of a Kind” Wild Ball Lotto prize.

    • to play the 4th game element to the 1st game element of the Crazy Ball Lotto™ game, the indicia's are generated via the 1st random generator. If a player gets on a play line, multiple indicia (ie, fruit symbols, etc) such as a 6 of 6 or 5 of 6 or 4 of 6 or 3 of 6, etc, the player would win that corresponding 4th game element prize.

G. Embodiment Seven: LUCKY BALL LOTTO™ Game

FIG. 9 is a computer “screen shot” of the player interface for the preferred version of the LUCKY WILD BALL LOTTO™ game. The LUCKY WILD BALL LOTTO™ game has; (i) a method to play a 2nd game element to the 1st game element for a opportunity to win a game prize, and (ii) 3rd game element to the 1st game element for a opportunity to win a game prize, and (iii) a 4th game element to the 1st game element for a opportunity to win a game prize. However the LUCKY WILD BALL LOTTO™ game may be offered without any or either of the 2nd, 3rd or 4th elements of the game to the 1st game element.

The 1st game element for the LUCKY WILD BALL LOTTO™ game, is displayed with three (3) rows of six (6) reels each, played on 1 through 9 lines (LWB) 631, (LWB) 632, (LWB) 633, (LWB) 634, (LWB) 635, (LWB) 636, (LWB) 638 (LWB) 639, in various combinations of balls on multiply lines with balls on different rows than the sequence of those balls originally displayed on the original row from a field of the same designated numbers on each reel with or without replacement of numbers, symbols or indicia. Therefore during the 1st game element, it would be most likely that there could be multiples of the same numbers, symbols, or indicia being displayed on one or more of the play line(s) which would be contrary to the normal design drawing for a lottery game.

Any one or more of the 6 separate numbers (LWB) 691 selected by the player or any one or more of the 6 numbers selected by player (LWB) 697 via Quick Pic method for the player, may be played as “Wild Balls” (LWB) 606 for one or more designated Lucky BALL LOTTO™ draw(s). During the 1st game element, the player would hope to match up to 6 numbers held by the player to the 6 numbers drawn, similar to U.S. state lottery game plays, except, the Lucky BALL LOTTO™ game draw is conducted via a random generator method. The player tries to win a prize by catching, 6 of 6, or 5 of 6, or 4 of 6, or 3 of 6, or 2 of 6 or in some cases 1 of 6 of the six numbers selected by the player to the six number selected by the LUCKY WILD BALL LOTTO™ random generator method. The number of balls selected or drawn for the game could increase or decrease to accommodate the LUCKY BALL LOTTO™ game.

FIG. 9 a is a diagram showing the play lines for the LUCKY WILD BALL LOTTO™ game.

The LUCKY WILD BALL LOTTO™ game has; (i) a method to play a 2nd game element to the 1st game element for a opportunity to win a game prize, and (ii) 3rd game element to the 1st game element for a opportunity to win a game prize, and (iii) a 4th game element to the 1st game element for a opportunity to win a game prize. However the LUCKY WILD BALL LOTTO™ game may be offered without any or either of the 2nd, 3rd or 4th elements of the game to the 1st game element.

The 1st game element for the LUCKY WILD BALL LOTTO™ game, is displayed with three (3) rows of six (6) reels each, played on 9 lines, in various combinations of balls on multiply lines with balls on different rows than the sequence of those balls originally displayed on the original row from a field of the same designated numbers on each reel with or without replacement of numbers, symbols or indicia. Therefore during the 1st game element, it would be most likely that there could be multiples of the same numbers, symbols, or indicia being displayed on one or more of the play line(s) which would be contrary to the normal design drawing for a lottery game.

Any one or more of the 6 separate numbers (LWB) 691 selected by the player or any one or more of the 6 numbers selected by player (LWB) 697 via Quick Pic method for the player, may be played as “Wild Balls” 606 for one or more designated Lucky BALL LOTTO™ draw(s). During the 1st game element, the player would hope to match up to 6 numbers held by the player to the 6 numbers drawn, similar to U.S. state lottery game plays, except, the Lucky BALL LOTTO™ game draw is conducted via a random generator method. The player tries to win a prize by catching, 6 of 6, or 5 of 6, or 4 of 6, or 3 of 6, or 2 of 6 or in some cases 1 of 6 of the six numbers selected by the player to the six number selected by the LUCKY WILD BALL LOTTO™ random generator method. The number of balls selected or drawn for the game could increase or decrease to accommodate the LUCKY WILD BALL LOTTO™ game.

The 2nd game element to the 1st game element of the Lucky Ball lotto™ game would provide a means for a separate game screen to deliver a 2nd game element play of a Bonus Round game or other appropriate names therefore. Example, If player caught a ball (indicia) on the fly, the ball would “explode” (or other animation means could be used) the play results from the logistics and algorithms of the 2nd random generator and the 1st random generator, could determine in real time the 2nd element game win, it there is such a win to define.

The 3rd game element would provide for a means for a designated number of balls or other indicia selected or acquired by the player to be designated as “Wild Balls” (or any other name that may be given thereto), these same 6 numbers would also be used for a play separately or in combination with the 1st game element of the game for a chance to win a 3rd game element prize.

The 4th game element would provide for a means for a designated number of balls or other indicia that would also be used for a play in conjunction with the 1st game element for a chance to win a 4th game element prize.

For this illustration, (LWB) 618 displays 6 numbers selected by the player for a lotto game draw as 60-31-60-77-1-29 and (LWB) 633 illustrates the number 60 on (LWB) 642, (LWB) 645, (LWB) 648, the number 77 on (LWB) 651, a cycle on (LWB) 654 and the number 29 on (LWB) 657. This illustration demonstrates that it would be impossible to play a conventional lottery draw and match 6 player numbers to 6 numbers drawn from a field of 80 numbers without the possible repeat of certain numbers.

By incorporating the 3rd and 4th elements of the game to the 1st game element, makes the 1st game element a workable means for;

    • [a] the player to select 6 indicia from a universe of 80 and try to match those 6 player selected numbers to those drawn by the 1st random generator (for the 1st game element of the game) from a preferred universe of 80 with a fixed set of odds for each of the indicia selected from each reel strip, that are then displayed independently on each one of the six reels, that can then be played on a combinations of from 1 to 9 play lines to produce a standard type lottery draw set of six indicia displayed and played via “reels”, and
    • [b] the player to have the opportunity to catch multi combinations of the same indicia of one or more of the same indicia selected by player for a LUCKY WILD BALL LOTTO game play, that can result in a 3rd game element win combination for a prize, and
    • [c] the player to have the opportunity to catch multi combinations of the 4th game element indicia that can result in a 4th game element win combination for a prize.

For this illustration, the 1st game element for the six numbers at (LWB) 633, the number 60 on (LWB) 642, the number 77 on (LWB) 651, and the number 29 on (LWB) 657 would show a win with the player catching 3 numbers selected for play out of 6 numbers drawn for “3 of 6”, and the 3rd game element for the six number on (LWB) 633, the number 60 on (LWB) 642 and on (LWB) 645 and on (LWB) 648 would show a win with the player catching 3 matching “Wild Ball Lotto” (3 of a Kind) numbers selected for play out of 6 numbers drawn, and the 4th game element on line (LWB) 638 illustrates indicia showing; a Car indicia on (LWB) 641, on (LWB) 643, on (LWB) 646, on(LWB) 649, on (LWB) 655, and on (LWB) 656, and thereby show a 4th game element win on play line (LB) 638.

Combining of the 1st game element and the 3rd element to the game to the 1st game element, and the 4th game element to the 1st game element, the illustrated Win-Combinations for FIG. 9 are described:

Line 1. (LWB) 631, “3 of 6” for Pic 1 (the number 2 on (LWB) 644, the number 34 on (LWB) 647, the number 5 on (LWB) 653 for a 1st game element WIN).

Line 2. (LWB) 632, “3 of a Kind” (Car on (LWB) 643, (LWB) 646 and (LWB) 649 for a 4th game element WIN).

LINE 3. (LWB) 633, “3 of 6” and 3 of a Kind” (Wild Balls) for Pic 3 (the number 60 on (LWB) 642, the number 77 on (LWB) 652, the number 29 on (LWB) 657 for a 1st game element WIN, and the number 60 on (LWB) 442, (LWB) 445 and on (LWB) 448 for a 3rd element to the game WIN).

Line 5. (LWB) 635, “3 of 6” for Pic 1 (the number 2 on 644, the number 5 on (LWB) 653 and the number 27 on (LWB) 655 for a 1st game element WIN).

Line 8. (LWB) 638, “6 of a Kind” (Car indicia on (LWB) 641, (LWB) 643, (LWB) 646, (LWB) 649, (LWB) 655, (LWB) 656 for a 4th element to the game WIN).

Line 9. (LWB) 639, “2 of 6” for Pic 3 (the number 60 on (LWB) 645, the number 77 on (LWB) 651 for a 1st game element WIN).

FIG. 9 b is a screen shot showing certain indicia depicting a preferred “Lotto Numbers Board” (LWB) 691 with one field of numbers. In this illustration, the player could select 6 numbers (LWB) 695 from the field of 80 numbers for play in a lotto draw for a chance to win a prize. However, the separate field of numbers could be increased or decreased to accommodate the various odds for playing the game and determining prizes. The Selection of any six numbers by a player or the selection of any six numbers via Quick Pic method (LWB) 697 for the player, can not be duplicated

FIG. 9 c is a diagram illustrating a model of a uprize board” or “pay table” for the LUCKY WILD BALL LOTTO™ game.

FIG. 9 d is a computer “screen shot” of the player interface for a version of the 2nd element game play (a bonus round game play) to the 1st game element of the LUCKY WILD BALL LOTTO™ game, which may or may not be used in conjunction with the 3rd or the 4th game element to the 1st game element. (LWB) 603 defines the name of the 2nd game element. (LWB) 665 illustrates a means simulating drawing of balls (indicia) from a lottery hopper for two separate universe of indicia and ball on the fly from the hopper. (LWB) 668 670 Illustrated tagging a ball on the fly and depicting of a win amount, if there is a win amount to depict. (LB) 669 defines a means describing a first place price.

The 2nd game element FIG. 9 c, (LWB) 681, to the 1st game element of the LUCKY WILD BALL LOTTO™ game (LWB) 682 would provide a means for a separate game screen FIG. 9 d, to deliver a 2nd game element play of a Bonus Round game or other appropriate names therefore. Example, If player caught a ball (indicia) on the fly, the ball would “explode” FIG. 9 d, (LWB) 668 (or other animation means could be used) the play results from the logistics and algorithms of the 2nd random generator and the 1st random generator, could determine in real time the 2nd element game win, it there is such a win to define.

The 3rd game element would provide for a means for a designated number of balls or other indicia selected or acquired by the player to be designated as “Wild Balls” (or any other name that may be given thereto), these same 6 numbers would also be used for a play separately or in combination with the 1st game element of the game for a chance to win a 3rd game element prize.

The 4th game element would provide for a means for a designated number of balls or other indicia that would also be used for a play in conjunction with the 1st game element for a chance to win a 4th game element prize.

For this illustration, (LWB) 618 displays 6 numbers selected by the player for a lotto game draw as 60-31-60-77-1-29 and (LWB) 633 illustrates the number 60 on (LWB) 642, (LWB) 645, (LWB) 648, the number 77 on (LWB) 651, a Cycle on (LWB) 654 and the number 29 on (LWB) 657. This illustration demonstrates that it would be impossible to play a conventional lottery draw and match 6 player numbers to 6 numbers drawn from a field of 80 numbers without the possible repeat of certain numbers.

By incorporating the 3rd and 4th elements of the game to the 1st game element, makes the 1st game element a workable means for;

    • [a] the player to select 6 indicia from a universe of 80 and try to match those 6 player selected numbers to those drawn by the 1st random generator (for the 1st game element of the game) from a preferred universe of 80 with a fixed set of odds for each of the indicia selected from each reel strip, that are then displayed independently on each one of the six reels, that can then be played on a combinations of from 1 through 9 play lines to produce a standard type lottery draw set of six indicia displayed and played via “reels”, and
    • [b] the player to have the opportunity to catch multi combinations of the same indicia of one or more of the same indicia selected by player for a LUCKY WILD BALL LOTTO game play, that can result in a 3rd game element win combination for a prize, and
    • [c] the player to have the opportunity to catch multi combinations of the 4th game element indicia that can result in a 4th game element win combination for a prize.

For this illustration, the 1st game element for the six numbers at (LWB) 633, the number 60 on (LWB) 642, the number 77 on (LWB) 651, and the number 29 on (LWB) 657 would show a win with the player catching 3 numbers selected for play out of 6 numbers drawn for “3 of 6”, and the 3rd game element for the six number on (LWB) 633, the number 60 on (LWB) 642 and on (LWB) 645 and on (LWB) 648 would show a win with the player catching 3 matching “Wild Ball Lotto” (3 of a Kind) numbers selected for play out of 6 numbers drawn, and the 4th game element on line (LWB) 638 illustrates indicia showing; a Car indicia on 641, on (LWB) 643, on (LWB) 646, on (LWB) 649, on (LWB) 655, and on (LWB) 656, and thereby show a 4th game element win on play line (LB) 638.

Combining of the 1st game element and the 3rd element to the game to the 1st game element, and the 4th game element to the 1st game element, the illustrated Win-Combinations for FIG. 9 are described:

Line 1. (LWB) 631, “3 of 6” for Pic 1 (the number 2 on (LWB) 644, the number 34 on (LWB) 647, the number 5 on (LWB) 653 for a 1st game element WIN).

Line 2. (LWB) 632, “3 of a Kind” (Car on (LWB) 643, (LWB) 646 and (LWB) 649 for a 4th game element WIN).

LINE 3. (LWB) 633, “3 of 6” and 3 of a Kind” (Wild Balls) for Pic 3 (the number 60 on (LWB) 642, the number 77 on (LWB) 652, the number 29 on (LWB) 657 for a 1st game element WIN, and the number 60 on (LWB) 442, (LWB) 445 and on (LWB) 448 for a 3rd element to the game WIN).

Line 5. (LWB) 635, “3 of 6” for Pic 1 (the number 2 on 644, the number 5 on (LWB) 653 and the number 27 on (LWB) 655 for a 1st game element WIN).

Line 8. (LWB) 638, “6 of a Kind” (Car indicia on (LWB) 641, (LWB) 643, (LWB) 646, (LWB) 649, (LWB) 655, (LWB) 656 for a 4th element to the game WIN).

Line 9. (LWB) 639, “2 of 6” for Pic 3 (the number 60 on (LWB) 645, the number 77 on (LWB) 651 for a 1st game element WIN).

In this illustration, the player could select 6 numbers (LWB) 695 from the preferred field of 80 numbers for play in a lotto draw for a chance to win a prize. However, the separate field of numbers could be increased or decreased to accommodate the various odds for playing the game and determining prizes. The Selection of any six numbers by a player or the selection of any six numbers via Quick Pic method (LWB) 697 for the player, can not be duplicated, which may or may not be used in conjunction with the 3rd or the 4th game element to the 1st game element. (LWB) 603 defines the name of the 2nd game element. (LWB) 665 illustrates a means simulating drawing of balls (indicia) from a lottery hopper for two separate universe of indicia and ball on the fly from the hopper. (LWB) 668 Illustrated tagging a ball on the fly and depicting of a win amount, if there is a win amount to depict. (LWB) 669 defines a means describing a first place price.

LUCKY WILD BALL LOTTO™ game (FIG. 9). There are three rows of six indicia each row and 1 through 9 play lines. Player can select six indicia from a (illustrated) universe of 99 (which can be increased or decreased to accommodate different game odds) for each row selected by the player. Player can select the number of rows and play lines and play any number of combinations from 1 to through 9 of the selected play lines that the six selected indicia can be played on for play of the; 1st game element of the LUCKY WILD BALL LOTTO™ game, and the 3rd game element to the 1st game element, and the 4th game element to the 1st game element. The Lucky Ball lotto™ game has a bonus game play, which is the 2nd game element to the 1st game element of the LUCKY WILD BALL LOTTO™ game.

Because the LUCKY WILD BALL LOTTO™ game is played on “reels” and the draw numbers can be selected by the player, the draw numbers (indicia) can be played with or without replacement. Therefore, numbers, symbols or indicia lining up on a play line could have multiples of the same number(s) or indicia that are of the same numbers picked by or for the player.

In “LUCKY WILD BALL LOTTO™ game” player picks 6 numbers from a designated universe of numbers and enter those 6 numbers for the next draw/play (activated by player by player engaging the “Play”, “Spin”, “Max”, etc button) or for a stated lotto draw date and time or the player may elect for the game software to “Quick Pic” 6 numbers for the player and enter those numbers for the next draw/play (activated by player by player engaging the “Play”, “Spin”, “Max”, etc button) or for a stated draw date and time. This specification sometimes refers to the set of numbers selected by the player or randomly selected by a computer to be referred to as the “pic set.”

To play the 1st game element “LUCKY WILD BALL LOTTO™ game, the indicia's are generated via the 1st random generator, If a player matches a determined set of lotto numbers drawn to the number of lotto numbers selected by the player, the player would win a corresponding prize (ie; player picks the numbers 27-14-70-34-55 23 for the draw, and the numbers drawn that lined up on the selected play line were 27-14-14-14-55-23) the player would catch numbers 27, 14, 55. 23 for a “4 of 6” of the numbers drawn and win the corresponding prize.

To play the 2nd game element to the 1st game element of the LUCK BALL LOTTO™ game FIG. 9, the indicia's are generated via the 2nd random generator. Example, If player caught “2 of 6” of the numbers selected by player and three Wild Balls (a multiple set of duplicate lotto numbers drawn to one or more of the number of lotto numbers selected by the player) for a “3 of a Kind” win combination on a active play line, player would advance to a separate computer screen FIG. 9 d, to play the 2nd game element for an opportunity to win a prize.

To play the 3rd game element to the 1st game element of the LUCKY WILD BALL LOTTO™ game, the indicia's are generated via the 1st random generator. Draw numbers played (that were picked by the player) that line up on a play line that are multiples of the same number(s) or indicia on two or more of the “reels” on a play line selected by player, are played as a “Wild Ball Lotto” and are collective played respectively as, “2 of a Kind”-“3 of a Kind”-“4 of a Kind”-“5 of a Kind”-“6 of a Kind.” Example: If a player matches a multiple set of lotto numbers drawn to one or more of the number of lotto numbers selected by the player, the player would win a corresponding prize (ie; player picks the numbers 27-14-70-34-55 23 and the draw numbers that lined up on the selected play line were 29-14-14-14-45-14) the player would catch four times the number 14 as one of the 6 numbers picked by the player for 4 “Wild Balls” and would be played as “4 of a Kind” win combination and win the corresponding “4 of a Kind” Wild Ball Lotto prize.

To play the 4th game element to the 1st game element of the LUCKY WILD BALL LOTTO™ game, the indicia's are generated via the 1st random generator. If a player catches on a play line, multiple indicia (ie, fruit symbols, etc) for a 6 of 6 or 5 of 6 or 4 of 6 or 3 of 6, etc, the player would win that corresponding prize.

Each of the games FIG. 3 through FIG. 9, can include additional “element game plays” (such as a bonus round play for a chance to win a prize. or catching multiple indicia drawn of the same indicia selected for play for a chance to win a prize, or catching multiple indicia that is not the same as the indicia selected for play) to the 1st game element.

In all games there would be a designated set amount for payout in prizes which could be as measured by the certain donations, bets or other acceptable consideration(s).

2. Odds to Win the Progressive are Almost the Same for Each Game

The following description refers to grand Jackpot probabilities (i.e., the largest progressive jackpot offered within the gaming system) on the games TREASURE ISLAND™ game, the HOLLYWOOD GAME™, the RED HOT POKER™ game, and the POWER DRAW VIDEO LOTTO™ game, the WILD BALL LOTTO™ game, the CRAZY WILD BALL LOTTO™ game, and the LUCKY WILD BALL LOTTO™ game The several games can be designed with a specified number of symbols on each ‘reel’ strip (where the drawing for each position is a unique integer drawn from a universe of the specified number of symbols with or without replacement). The Grand Prize or Progressive Jackpot on all games is determined by the matching of a designated set of a designated single indicia (symbol) on each of the reels on a active “play Line.” Since there is only one Jackpot symbol on each reel, the permutations of a winning combination remains one, and this has no effect on the probability of a winning Jackpot combination.

The five reel configurations are in a 3×5 matrix, with up to 9 combinations of three reels chosen for indicia displayed for each play, of which the player can play any number of from 1 through 9 play lines with 1 through 9 combinations to win. The winning symbol would appear only once on each reel, resulting in the probability of a winning combination defined as 1 in a universe of 67{circumflex over ( )}5 (extrapolated=1:1,350,125,107).

The six reel configurations are in a 3×6 matrix, with up to 9 combinations of three reels chosen for indicia displayed for each play, of which the player can play any number of from 1 through 9 play lines with 1 through 9 combinations to win. The winning symbol would appear only once on each reel, resulting in the probability of a winning combination is defined as the permutations of the selection against the possible draws in the universe. The total permutations of the six selections can be defined as 6!/(6−6)!=6!=720 (all unique since the player does not have the option of selecting a number more than once) the universe can be defined as 99{circumflex over ( )}6=941,480,149,401. To calculate the resulting probability for a winning play we can reduce the permutations as the favorable outcomes within the universe, or 720/941,480,149,401=1:1,307,611,319.

The six reel configurations for Draw Lotto, are in a 3×6 matrix, with up to 9 combinations of three reels chosen for indicia displayed for each play, of which the player can play any number of from 1 through 9 play lines with 1 through 9 combinations to win. The winning symbol would appear only once on each reel, resulting in the probability of a winning combination is defined as the permutations of the selection against the possible draws in the universe. The total permutations of the six selections the universe (all unique since the player does not have the option of selecting a number more than once) can be defined as: (5!*(80−5)!))*(56!/(1!*(56−1)!))=1,346,240,896.

All of the games are playing to win the Grand Prize Jackpot, which is built as a percentage of the total prize pool. The games all have different low level prizes, and win frequencies, but are all designed to ‘hit’ the jackpot roughly once out of every play cycle universe, as illustrated at [029] [030] [031] and [032]. The play cycle universe can be adjusted +/− to accommodate the various game structure which may change from time to time for different use there of.

Because the Jackpot is built differently by each game, and the lower prizes are taken from a percentage of the designated prize pool, the expectation for the Jackpot size changes with the various games. One of the variables affecting the Jackpot size is the payout of “free” credits. Assume that, the average number of credits purchased to play 1.35 billion times is around 800,000,000, and the average portion of a credit allocated to the Jackpot is 25%, then 0.25 would be the value, 0.50 would be the percentage allocated to the total prize pool, and 0.25 would be the percentage of the prize pool allocated to the Grand Prize Jackpot. All of which can be adjusted +/− to accommodate the game structure requirements as needed.

3. A Primary Strip Used within the Gaming System

FIG. 10 discloses an embodiment of a individual primary separated strip showing how a $20 “Donation,” “Bet” or “Purchase” could be used within the gaming system.

It is generally preferred to have the games controlled by a computer and having players access the games via a network, including the Internet, intranets and extranets.

The gaming system can be used in a traditional casino style setting or in a charity style setting. In casino mode, players bet with cash, chips, script or credits much the same way betting and gaming would occur in a typical casino found in Las Vegas, Nev. or on Indian Reservation gaming or on Internet Casino gaming. In charity mode, players do may not bet. Instead, players may make donations to an entity that may qualify tax exemption as a charitable organization under §501(c)3 of the Internal Revenue Code or other tax exempt organization or status. During game play in charity mode, a player can win “credits” good for additional game play, player could win cash or other type consolation prizes, player could win a game progressive cash jackpot and player could win the participating multi-game progressive jackpot.

In charity mode, charity could use volunteers, mailings, email, etc. to solicit donations. As a convince or incentive for the donor to make a contribution or contributions, the charity could offer the donor making charity contributions, a certain number of “credits” that could be defined on paper or electronically.

When issued in paper format, the cards could be printed on a primary strip (FIG. 10) containing certain indicia thereon such as; (i) identifying the charity, (ii) the donation amount, (iii) the number of credits to the card, (iv) the name of the game the credits are good for, and (v) a bar code, or a pin number or other means for tracking the card and security thereof. After the printing process, certain number of cards could be; (i) contained on a primary strip from which cards could be read by a bar code scanner or other such type methods or devices, and by mechanical or other means, the card could be separated from the primary strip and removed from the primary strip. (ii) contained on individual primary strips and said primary strips contain at least one perforation or other means that will allow separation of each individual primary strip in to at least two parts with each part containing in juxtaposed relationship to certain matching indicia to at least the other part(s). Whereas, said individual primary strips may be packaged in book or coupon book pack format, whereas, at least one portion of said separated strip could be used by the card issuer for accounting receipt of the transactions, and at least one portion of the separated strip could be used by the holder of the separated strip (card) that, at the holders election, option and leisure, to enter on his/her home computer, or any computer connected to the Internet or linked by network communications system, the pin number, ID number, or other security identification code stated on the separated strip (card) to enter and play the game or games for a chance to win. Entering said pin number, ID number or other security identification indicia code stated on at least one portion of the separated strip, would provide the means for the issuer of the card to verify and confirm that;

    • (In charity mode)—(i) a donation was made to the charity by the donor direct to the charity or to a charity volunteer, person or entity, (ii) the balance of separated strips donation cards assigned by the charity to the volunteers, person or entity, to the cards or booklets outstanding or turned back to the charity for receipt of donation pledges or cash donation received by volunteers, persons or entities and (iii) simultaneously, confirms and activates the “Donor” access to the charity's gaming network web page.
    • (in non-charity mode)—(i) a purchase was made for a card separated from a primary strip and (ii) the separated strip was dispensed from a mechanical device.

Once the pin number or other identification code is activated, the donor can play the number of “Credits” that may be identified on the separated strip portion of the card for the charity's games or on the Donors home computer or any electronic network communications system linked to the charity gaming site.

When issued in charity “electronic card” mode, player cards (see FIG. 10) could be electronically generated from an electronic data primary strip containing certain electronic indicia such as; (i) identifying the charity, (ii) the electronic card donation amount, (iii) the number of credits on the electronic card, (iv) the name of the game the credits are good for, and (v) a bar code, or a pin number, or a user ID number and password or other means for the purpose to; (a) establish the player electronic donations account, (b) generate electronic charity donation card or credits to the donor, (c) access to log on screen to the gaming sight to use the credits on donors electronic card or in donors electronic donor credit account, (d) play the games and (e) have access to certain accounting and security thereof surrounding the transaction, and at donors election, option and leisure, to enter on his/her home computer, or on any computer connected to the Internet or linked by network communications system, the pin number, or user ID number and password or other security identification code stated on the electronic card, to enter and play the game or games for a chance to win. Entering said pin number, user ID number and password or other security identification indicia code stated on at least one portion of the electronically separated strip, would provide the means for the charity to verify and confirm that; (i) the donation was made to the charity by the donor and (ii) simultaneously could confirm and activate the “Donor” access to the charity's gaming network web page. Once the pin number, or user ID number and password or other identification code is activated, the donor can play the number of “Credits” identified on the electronically separated strip portion of the electronic card for the charity's games from the Donors home computer or from and on any electronic network communications system linked to the charity gaming site.

When used in non-charity electronic mode, a certain number of “credits” could be defined on paper or via electronic card(s) that could be electronically identified or printed on a electronic primary strip (code) containing certain indicia thereon such as; (i) identifying the casino, (ii) the card cash amount, (iii) the number of credits available on the card, (iv) the name of the game the credits are good for, and (v) a bar code, or user ID and password or a pin number or other means for tracking the card and security thereof.

A certain number of electronic cards could be; (i) contained on a electronic primary strip from which cards could be read by a bar code scanner or other such type devices, and by mechanical or other means, the card could be separated from the primary strip and dispensed. (ii) contained on individual electronic primary strips and said electronic primary strips could contain at least one perforation or other means that will allow separation of each individual electronic primary strip in to at least two parts with each part containing in juxtaposed relationship to certain matching indicia to at least the other part(s).

Whereas, said individual electronic primary strips may be packaged in book or coupon book pack format, whereas, at least one portion of said separated strip could be could be used by the card issuer for accounting receipt of the transactions, and at least one portion of the separated electronic strip could be used by the holder of the separated electronic strip (card) that at his/her election, option and leisure, to enter on his/her home computer, or on any computer connected to the Internet or linked by network communications system to the electronic card issuer, the pin number, or user ID number and password or other security identification code stated on the separated electronic strip (card) to enter and play a game or games for a chance to win.

Entering said pin number, or user ID number and password or other security identification indicia code stated on at least one portion of the separated electronic strip, would provide the means for the issuer of the card to verify and confirm that; (i) a purchase was made to the card issuer by a person or entity, (ii) the balance of separated electronic strips cards assigned by the card issuer to dispensing device, person or entity, to the electronic cards and (iii) simultaneously, confirms and activates the “players” access to the card issuer gaming casino or casino network web page.

Once the pin number, or user ID number and password or other identification code is activated, the player can play the number of “Credits” identified on the separated electronic strip portion of the card for the card issuer games on the players home computer or on any electronic network communications system linked to the card issuer gaming site.

4. Funding all Prize Pools within the Gaming System

FIG. 11 discloses one embodiment of how a one hundred dollar donation (which would become 100% of the donation) could be used in the gaming system in charity mode. 100% could be donated directly to a charity (or charities) of the player's choice, a charity (or charities) of the house's choice or some combination of both, from which, Twenty-five dollars 50% could be used to fund the “total prize pools” progressive jackpot (or jackpots) of within the gaming system and the remaining twenty five dollars a percentage could be used to pay administrative costs of the participating Charities including certain operative cost the gaming system, licensee fees, royalties, etc. and the balance could be used to further the objectives of the participating charities. Obviously, these are just used as examples and any suitable allocation could be used as long as it complies with the applicable rules of the charities involved.

A further example of how the illustrated 50% of the gross charity donation within the gaming system, which would then become 100% available for the “total prize pool” for prize distribution, from which allocations of;

    • 30% could be allocated to fund the “Grand Progressive Jackpot” prize pool,
    • 20% could be allocated to fund the participating sub-game jackpot prize pool,
    • 20% could be allocated to fund participating sub-game low tear prize pool,
    • 15% could be allocated to fund the prize pool for the additional elements of the game to the 1st game element, and
    • 15% could be allocated to fund the “Credits” prize pool.
      5. The Gaming System

As previously indicated, it is preferred that the odds of winning a particular progressive jackpot are approximately the same for each game operated within the gaming system. Doing so allows players to play the particular game of his choice without regard to which game provides the best odds of winning the progressive jackpot. The embodiments herein of the gaming system allow players of different games to compete simultaneously for a single real-time progressive jackpot. The number and variation of games and jackpots that can be combined and used in conjunction thereto is practically limitless. Nonetheless, to illustrate a gaming system embodiment that allows players of different games to compete for a single real-time progressive jackpot, the following example is provided.

As shown in FIG. 12, the gaming system embodiment comprises two three games and five progressive jackpots. The two three games in the gaming system embodiment are the TREASURE ISLE™ game, FIG. 3 (a 3 row×3 reel matrix “Reels” game), the RED HOT POKER™ game, FIG. 5 (a 3 row×5 reel matrix “Reels” game) and the POWER DRAW LOTTO™ game, FIG. 6, (a 3 row×6 numbers matrix “Draw” game). In the preferred embodiment of TREASURE ISLE™, which was described in Section A, FIG. 3, the odds of getting 5 Treasure chests on Lines 5a and 5b is 1 in 1,350,125,107. In the preferred embodiment of RED HOT POKER™, which was described in Section C, FIG. 5, one joker, and 14 other non-joker wild cards, the odds of getting 5 jokers on a active play line is 1 in 1,350,125,107. In the preferred embodiment of POWER DRAW LOTTO™, which was described in Section D, FIG. 6, the odds of player picking 6 numbers and matching all those 6 numbers to the 6 numbers on a active play line randomly drawn by a 1st random generator is 1 in 1,346,240,896. Thus the three games having approximately the same reasonable jackpot odds comparison to each other, the two can share a progressive jackpot in the gaming system embodiment. As shown in FIG. 4, 7, 8 and 9, the other jackpots are similarly situated. However, the odds for each game can be adjusted at any time to fit the need, requirements and expectations of the game or the game system, the anticipated potential market universe for the games, the anticipated player universe is within the anticipated potential market universe.

6. Multiple Level of Play within the Gaming System

The Multi level play is the result of a combination of methods of at least one random generator (the 1st random generator) that can produce the 1st game elements of the game and algorithms thereto for the primary games and produce the 3rd, 4th (and so on) game element to the primary 1st game element and algorithms thereto, and at least another random generator (the 2nd random generator) that is independent of the “primary game(s)” 1st random generator, from which the “sub-primary game(s)” can produce the results of the 2nd game element (to the 1st game element) the “bonus round game play” or any other name designated thereto.

The way a player can qualify qualifies for the 2nd game element, (a bonus round game) play can vary. For example, it is preferred that a player qualify for a bonus round by getting three two wolfs in on a play line for the HOLLYWOOD™ game FIG. 4, or any two symbols (with the word Bonus thereon) three jokers in on a play line for the RED HOT POKER™ game FIG. 5, and or matching any two of six numbers for the WILD BALL LOTTO™ game FIG. 7. However, the method of qualification can include almost any predetermined combination depending on house preference.

7. Other Optional Embodiments

FIG. 11 is a diagram illustrating one example of how, from 100% of the gross charity donation or gambling bet, 50% could be allocated to fund the “total prize pool” of the games within the gaming system, and the 50% would then become 100% available for the “total prize pool” for prize distribution from which;

    • 30% could be allocated to fund the “Grand Progressive Jackpot” prize pool,
    • 20% could be allocated to fund the participating sub-game jackpot prize pool,
    • 25% could be allocated to fund sub-game low tear prize pool,
    • 10% could be allocated to fund the participating 2nd game element prize pool, and
    • 15% could be allocated to fund the participating sub-game win credits prize pool.

All allocations percentages could vary to accommodate the overall game growth, prize structure or universe of anticipated participants to the game.

Various other embodiments of games exist. For example, other playing card games such as Draw Poker, Omaha Hi/Lo, Hi/Lo Stud, and Texas Hold gum, etc. may be used with the present invention. Other suitable games, such as various dice games, may also be used. The present invention is not in any way limited to the particular game or games disclosed in this specification, and any suitable game or games may be used with the present invention. In particular, the present invention is not in any way limited to the particular game or games for determining how a progressive jackpot is won or how may progressive jackpots are available to win or how many game are tied to or within the gaming system. Any suitable game may be used with the present invention. In Section D, FIG. 5 of this specification, one example of a 5-card poker game was disclosed. However, many variations of a poker game may be played using different numbers of playing cards along with various numbers of cards dealt either face up or down to play various versions of poker.

Likewise, FIG. 6 illustrates a instant Lotto “Draw” Game and FIG. 8 illustrates a instant Lotto “Reels” game, both game allow player to pick his/her lotto numbers, but the lotto numbers drawn for the instant lotto “draw” game are drawn (with or without replacement) via a random generator from two separate universe of numbers and displayed, and the numbers drawn for the instant lotto “reels” game are drawn (with or without replacement) via a random generator from one universe of numbers. However, many variations of a lotto game may be played using different game designs, additional elements of the game to the 1st game element and etc.

8. At Least Two Game Play Settings

A. Casino Mode. In casino mode, players bet with cash, or credit script or credits much the same way betting and gaming would occur in a typical casino found in Las Vegas, Nev. The house may collect revenues from players in two various ways. The first (one) way is for the house to collect a percentage (i.e. such as 20%) of the total amount of all bets made by players. The second (another) way is for the house to collect a percentage (i.e. such as 50%) of each progressive jackpot generated from the play of games contributing to the progressive jackpot. Another way is for the house to collect a percentage, fee or drag from each play played or a percent of a ante for each game played. etc.

B. Charity Mode. In charity mode, players do not bet. Instead, players make donations or make a purchase to an entity that may qualify for tax exempt status as a charitable organization under §501(c)3 of the Internal Revenue Code or other tax exempt or non profit organization. During game play in charity mode, a player can win “credits” good for additional game play, player could win cash or other type consolation prizes, player could win a game progressive cash jackpot and player could win the participating multi-game progressive jackpot.

The charity may from certain donations, fund certain charitable gaming prize pools, and after all its overhead costs and expenses, game cost, promotional cost and expenses associated to the charitable gaming operations, may have retained a percentage of gross donations to further its charity pursuits and efforts.

9. Player Bonus Points.

A game or games participating within the multiple game progressive jackpot system (described herein) may offer game “player bonus points” or “player Points” or “player bonus credits” or “bonus credits” (or what ever other name that may be used) as a means to enhance or stimulate players to play the games for a longer time per game visit or frequent playing the games more often, which could enhance or stimulate the growth of game play and the multi game progressive jackpot. From the play of participating game within the gaming system, player bonus points may be earned and accumulated for additional “Credits” that may be used to play the games for an additional chance to win the multi-game progressive jackpot. The player bonus points may be funded from the gross prize pool fund allocated to the participating multi-game progressive jackpot gaming system or by other means.

10. Computer Operated Games Accessed via the Internet.

It is preferred that the games be on a computer and operated by a computer. A player can access the games via the Internet. Referring to FIG. 12, a number of electronic computer devices (machines) are networked together via a central computer could serve as a game server so that one or more players are may to play the games of the gaming system at the same time. The gaming system is not limited to implementation as to what has just been described, and any suitable implementation may be used to carry out intent of the gaming system and purpose thereof.

The preferred embodiment of the invention is described above in the Figures and Detailed Description. Unless specifically noted, it is the intention of the inventor that the words and phrases in the specification be given the ordinary and accustomed meanings to those of ordinary skill in the applicable art(s). The foregoing description of a preferred embodiments and best mode of the invention known to applicant at the time of filing the application has been presented for the purposes of illustration and description. It is not intended to be exhaustive or to limit the invention to the precise form disclosed, and many modifications and variations are possible in the light of the above teaching. The embodiments was were chosen and described in order to best explain the principles of the invention and its practical application and to enable others skilled in the art to best utilize the invention in various embodiments and with various modifications, methods and modes as are suited to the particular use contemplated.

Summary of Gaming System

In general, the gaming system comprises: a first game, a second game, and a progressive jackpot, wherein the second game is not the same as the first game, wherein the progressive jackpot is available as a prize to a player playing the first game and the progressive jackpot is available to a player playing the second game. It is preferred that the odds of the player winning the progressive jackpot while playing the first game are approximately the same as the odds of the player winning the progressive jackpot playing the second game. It is preferred that the gaming system also includes a first game jackpot, wherein the first game jackpot is only available to a player playing the first game. It is preferred that the gaming system also includes a second game jackpot wherein the second game jackpot is only available to a player playing the second game.

It is preferred that the gaming system also includes a first game progressive jackpot, wherein the first game progressive jackpot is only available to a player playing the first game. It is preferred that the gaming system also includes a second game progressive jackpot wherein the second game progressive jackpot is only available to a player playing the second game. It is preferred that the progressive jackpot further comprises a first progressive jackpot and a second progressive jackpot. It is preferred that the first game is played electronically. It is preferred that the first game is played in a charitable setting. It is preferred that the first game is played in a casino setting. It is preferred that the gaming system also include a computer. It is also preferred that the player plays the first game by accessing the computer via the internet.

Bonus Round

It is preferred that the first game further comprises a bonus round. It is preferred that the second game further comprises a bonus round.

TREASURE ISLAND™ GAME

It is also preferred that the first game further comprises a random symbol generator, nine reels, a set of symbols, a play line, wherein the play line is a predetermined subset of the nine reels and a pay table, wherein the random symbol generator associates a randomly generated symbol with each of the nine reels, wherein each of the randomly generated symbols is randomly selected from the group consisting of the set of symbols, and wherein a prize is awarded to a player according to the pay table if the play line matches a win line identified by the pay table. It is also preferred that the set of symbols further comprises a wild card symbol. It is also preferred that the nine reels are arranged in a three by three grid. It is also preferred that the gaming system further comprises multiple play lines. It is also preferred that the gaming system further comprises five different play lines.

It is also preferred that the odds of the play line matching the win line associated with the progressive jackpot is approximately 1 in 1.3 billion.

HOLLYWOOD™ GAME

It is also preferred that the first game further comprises a random symbol generator, fifteen reels, a set of symbols, a play line, wherein the play line is a predetermined subset of the fifteen reels and a pay table, wherein the random symbol generator associates a randomly generated symbol with each of the fifteen reels, wherein each of the randomly generated symbols is randomly selected from the group consisting of the set of symbols, and wherein a prize is awarded to a player according to the pay table if the play line matches a win line identified by the pay table. It is also preferred that the set of symbols further comprises a wild card symbol. It is also preferred that the fifteen reels are arranged in a three by five grid. It is preferred that the gaming system also includes multiple play lines. It is preferred that the gaming system also includes nine different play lines. It is also preferred that the odds of the play line matching the win line associated with the progressive jackpot is approximately 1 in 1.3 billion.

RED HOT POKER™ GAME

It is also preferred that the set of symbols further comprise the symbols of a 52-card deck. It is also preferred that the set of symbols consists of a 67 symbol universe having a standard 52-card deck, 1 joker, and 14 other non-joker wild cards. It is also preferred that the set of symbols is reset after each random symbol generation (the card is replaced and the deck reshuffled). It is also preferred that the odds of the play line matching the win line designated for the progressive jackpot is approximately 1 in 1.3 billion.

POWER DRAW VIDEO LOTTO™ GAME

It is also preferred that the first game further comprises a random symbol generator, eighteen reels, a set of symbols, a play line, wherein the play line is a predetermined subset of the fifteen reels a pic set, wherein the pic set is comprised of symbols selected from the group consisting of the set of symbols, a pay table, wherein the random symbol generator associates a randomly generated symbol with each of the eighteen reels, wherein each of the randomly generated symbols is randomly selected from the group consisting of the set of symbols, and wherein a prize is awarded to a player according to the pay table if the play line matches the pic set. It is also preferred that the set of symbols further comprise a subset of power draw symbols. It is also preferred that a player selects the pic set. It is preferred that the gaming system also includes a second random symbol generator wherein a second random generator selects the pic set.

It is also preferred that the eighteen reels are arranged in a three by six grid. It is preferred that the gaming system also includes multiple play lines. It is preferred that the gaming system also includes nine different play lines. It is preferred that the gaming system also include multiple pic sets. It is also preferred that the odds of the play line matching the pic set associated with the progressive jackpot is approximately 1 in 1.3 billion.

WILD BALL LOTTO™ GAME

It is also a preferred option that the set of symbols further comprises a wild ball. It is also a preferred option that the odds of the play line matching the pic set associated with the progressive jackpot is approximately 1 in 1.3 billion.

CRAZY WILD BALL LOTTO™ GAME

It is also preferred that the set of symbols further comprise a second set of symbols. It is also a preferred option that the odds of the play line matching the pic set associated with the progressive jackpot is approximately 1 in 1.3 billion.

LUCKY WILD BALL LOTTO™ GAME

It is also preferred that the second game further comprises a third set of symbols. It is also a preferred option that the odds of the play line matching the pic set associated with the progressive jackpot is approximately 1 in 1.3 billion.

OTHER MISCELLANEOUS GAMES

It is preferred that the first game is a game selected from the group consisting of the TREASURE ISLAND™ game, the HOLLYWOOD GAME™, the RED HOT POKER™ game, the POWER DRAW LOTTO™ game, the WILD BALL LOTTO™ game, the CRAZY WILD BALL LOTTO™ game, and the LUCKY WILD BALL LOTTO™ game. It is preferred that the second game is a game selected from the group consisting of the TREASURE ISLAND™ game, the HOLLYWOOD GAME™, the RED HOT POKER™ game, and the POWER DRAW VIDEO LOTTO™ game, the WILD BALL LOTTO™ game, the CRAZY WILD BALL LOTTO™ game, and the LUCKY WILD BALL LOTTO™ game.

1st Game Element/2nd Game Element

It is preferred that the first game further comprises a 1st game element. It is also a preferred option that the gaming system further comprises 1st Random Generator. It is also a preferred option that the gaming system further comprise a 2nd game element. It is also a preferred option that the gaming system further comprise a “2nd random generator” from which the 2nd game element and the algorithms thereto, can be created in conjunction with the 1st game element, and delivered for use to a gaming system. It is also a preferred option that the gaming system further comprise a separate game screen to deliver the 2nd game element.

It is also a preferred option that the gaming system further comprises a means to integrate a “first play element” with a “second play element” and provide a means to integrate the “second play element” with the “first play element. It is also a preferred option that the gaming system further comprises the generation of an outcome assigned to and displayed for the first and second game elements. It is also a preferred option that the gaming system further comprises a means to activate the 1st and 2nd play elements. It is also a preferred option that the gaming system further comprises a means to identify a first a place prize, second, and a third place prize.

It is also preferred a preferred option that the gaming system further comprises two separate dice (indicia) were electronically rolled and when stopped (or other animation means could be used), the play results from the logistics and algorithms of the RED HOT POKER™ game 2nd random generator and the 1st random generator, could determine in real time the 2nd element game win, if there is such a win to define, and display the results thereof via the gaming system.

It is also a preferred option that the gaming system further comprises a 3rd game element, where the indicia's are generated via the 1st random generator and are displayed on three (3) rows of six (6) numbers (indicia) each, that can be played in various combinations of balls on multiply lines with balls on different rows than the sequence of those balls originally displayed on the original row from a universe of the same designated numbers on each row without replacement of numbers, symbols or indicia, wherein the 1st random generator can perform and produce the results of a instant “electronic lotto drawing” by randomly drawing from[i] a “1st universe of numbers”, five balls (indicia's) selected for draw by the player for play and [ii] from a “2nd universe of numbers”, one ball selected for draw by the player for play, from which a 3rd game element and the algorithms thereto, can be created in conjunction with the 1st game element and delivered for use to a gaming system and display the results real-time along with win combinations or means to view win combinations and other elements of the games.

It is preferred that the first game have a “3rd game element to a 1st game element” game such as the RED HOT POKER™ game, whereas, the 3rd game element could consists in part of: (i) certain indicia's such as a deck of 52 playing cards integrated with, (ii) a certain number of playing cards that contain additional indicia that are not normally found on a commercial deck of playing cards such as the word “Bonus”, and (iii) certain non standard card indicia such as fruits and other slot style indicia's, from which a 3rd game element and the algorithms thereto, can be created in conjunction with the 1st game element and delivered for use to a gaming system for the use intended herein.

Charity Casino Game

The gaming system also contains a preferred method of making a charitable donation, the method comprises the steps of: making a donation to a charitable organization, receiving a gaming credit, using the gaming credits to play a game, wherein the game is selected from the group consisting of a first game and a second game a progressive jackpot, wherein the second game is not the same as the first game, wherein a progressive jackpot is available as a prize to a player playing the first game and the progressive jackpot is available to a player playing the second game. It is also a preferred option of the gaming system that the odds of the player winning the progressive jackpot while playing the first game are approximately the same as the odds of the player winning the progressive jackpot while playing the second game. It is also a preferred option of the gaming system that the first game further comprises a first game progressive jackpot, wherein the first game progressive jackpot is only available to a player playing the first game.

It is also a preferred option of the gaming system that the second game further comprises a second game progressive jackpot wherein the second game progressive jackpot is only available to a player playing the second game. It is also a preferred option of the gaming system that the progressive jackpot further comprises a first progressive jackpot and a second progressive jackpot. It is also a preferred option of the gaming system that the first game is played electronically.

It is also a preferred option of the gaming system that the first game is played in a charitable setting. It is also a preferred option of the gaming system that the first game is played in a casino setting. It is also a preferred option of the gaming system that the first game is played using a computer. It is also a preferred option of the gaming system that the player plays the first game by accessing the computer via a communication device, such as the internet.

TREASURE ISLAND™ GAME

A game comprises a random symbol generator, nine reels, wherein the nine reels are arranged in a three by three grid, a set of symbols, a play line, wherein the play line is a predetermined subset of the nine reels and a pay table, wherein the random symbol generator associates a randomly generated symbol with each of the nine reels, wherein each of the randomly generated symbols is randomly selected from the group consisting of the set of symbols, and wherein a prize is awarded to a player according to the pay table if the play line matches a win line identified by the pay table. It is also a preferred option that the gaming system 71, wherein the set of symbols further comprises a wild card symbol. It is also a preferred option that the gaming system 71 further comprises multiple play lines. It is also a preferred option that the gaming system 71 further comprises five different play lines. It is also a preferred option that the gaming system 74 wherein the five different play lines further comprise three vertical sub-play lines and two diagonal play lines. It is also a preferred option that the gaming system 71 further comprises eight different play lines.

HOLLYWOOD™ GAME

A game comprises a random symbol generator, fifteen reels, wherein the fifteen reels are arranged in a three by five grid, a set of symbols, a play line, wherein the play line is a predetermined subset of the nine reels and a pay table, wherein the random symbol generator associates a randomly generated symbol with each of the nine reels, wherein each of the randomly generated symbols is randomly selected from the group consisting of the set of symbols, and wherein a prize is awarded to a player according to the pay table if the play line matches a win line identified by the pay table. It is also a preferred option that the gaming system further comprise the set of symbols further comprises a wild card symbol. It is also a preferred option that the gaming system further comprises multiple play lines.

It is also a preferred option that the gaming system further comprises nine different play lines.

RED HOT POKER™ GAME

It is also a preferred option that the set of symbols further comprise the symbols of a 52-card deck. It is also a preferred option that the set of symbols further comprise the symbols of a set of 52-card deck in conjunction with a set of symbols of a non-card deck.

POWER DRAW VIDEO LOTTO™ GAME

A game comprises a random symbol generator, eighteen reels, wherein the eighteen reels are arranged in a three by five grid, a set of symbols, a play line, wherein the play line is a predetermined subset of the eighteen reels a pic set, wherein the pic set is comprised of symbols selected from the group consisting of the set of symbols, a pay table, wherein the random symbol generator associates a randomly generated symbol with each of the nine reels, wherein each of the randomly generated symbols is randomly selected from the group consisting of the set of symbols, and wherein a prize is awarded to a player according to the pay table if the play line matches the pic set as identified by the pay table. It is also a preferred option that the set of symbols further comprise a subset of power draw symbols. It is also a preferred option that a player selects the pic set. It is also a preferred option that the gaming system includes a second random symbol generator wherein the second random generator selects the pic set. It is also a preferred option that the gaming system further comprises multiple play lines. It is also a preferred option that the gaming system further comprises nine different play lines. It is also a preferred option that the gaming system further comprises multiple pic sets.

WILD BALL LOTTO™ GAME

It is also a preferred option that the set of symbols further comprises a wild ball.

CRAZY WILD BALL LOTTO™ GAME

It is also a preferred option that the set of symbols further comprise a second set of symbols.

LUCKY WILD BALL LOTTO™ GAME

It is also a preferred option the second game further comprises a third set of symbols.

Player Bonus Points

A game or games participating within the multiple game progressive jackpot system (described herein) may offer game “player bonus points” or “player Points” or “player bonus credits” or “bonus credits” (or what ever other name that may be used) as a means to enhance or stimulate players to play the games for a longer time per game visit or frequent playing the games more often, which could enhance or stimulate the growth of game play and the multi game progressive jackpot. From the play of participating game within the gaming system, player bonus points may be earned and accumulated for additional “Credits” that may be used to play the games for an additional chance to win the multi-game progressive jackpot. The player bonus points may be funded from the gross prize pool fund allocated to the participating multi-game progressive jackpot gaming system or by other means.

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Classifications
U.S. Classification463/27
International ClassificationG07F17/32
Cooperative ClassificationG07F17/32, G07F17/3244, G07F17/3258
European ClassificationG07F17/32, G07F17/32K, G07F17/32K12