US 20050184456 A1
A casino dice game includes the steps of indicating to a plurality of gamers possible outcomes of at least one roll of two or more die. In addition, wagering odds for each outcome are set. Each of the plurality of gamers makes one or more wagers on the outcome of the roll and one gamer jumbles the two or more die. The face-up number on each die is determined, and distributing payouts according to the wagers made and the outcome of the jumbled dice is completed.
1. A casino dice game comprises the steps of:
indicating to a plurality of gamers possible outcomes of at least one roll of two or more die;
setting wagering odds for each outcome;
having each of the plurality of gamers make one or more wagers on the outcome of the roll;
having one gamer jumble the two or more die;
determining the face-up number on each die; and
distributing payouts according to the wagers made and the outcome of the jumbled dice.
2. A casino dice as claimed in
This invention relates generally to the field of gaming, and more specifically to the field of games of chance using dice involving wagering.
Games of chance, and particularly betting games, must have certain attributes to make them attractive to players. Ideally, such games should have reasonable odds only slightly in favor of the house or bank. Further, such games should be easy to learn, understand, and play. Such games should also be exciting for all of those playing, and ideally pit each player against the house as opposed to against each other. Games with a large potential jackpot or top payout are often more exciting than those with a relatively small maximum payout.
Such games of chance must also have certain attributes to make them attractive to the house. Such games must have a suitable house advantage, and preferably a relatively small cycle time between rounds of betting so that more rounds of the game can be played in any given period of time. Such games must be easy to administrate, learn, and play. Further, such games should attract a large number of players per table, and allow for excitement to build as a player does progressively better. The equipment for such games must be easy to maintain and is preferably inexpensive to manufacture.
The most popular casino betting games have all of these attributes to varying degrees. For example, blackjack, or 21, is a game that can attract up to seven players per table, is relatively simple to administrate, utilizes an inexpensive deck of cards and a screen printed felt tabletop that is easy to maintain or replace, and provides relatively quick cycle time between rounds of betting. The house advantage for blackjack varies with the strategy used by each player, but is always slightly in favor of the house. However, the maximum payout on any particular original bet of $1 is only $1.50, or 1.5 to 1. As such, only so much excitement can be generated by blackjack, and one usually does not observe large excited crowds huddled around the blackjack table.
In roulette, the maximum payout is 35 to 1, which is over twenty times that of blackjack and therefore more exciting to many people. However, the roulette wheel itself is relatively expensive to purchase and maintain, typically $6,000, and the average cycle time per round is relatively high. Further, roulette only builds excitement for a short time, that is, when the ball is just about to land in the roulette wheel.
Craps is a game that can generate a tremendous amount of excitement among the players and nearby observers. Such excitement is due, in part, to the fact that other players are betting on the chance outcome of a pair of dice thrown by another of the players. As such, there tends to be a higher degree of supportive vocalization from the players not throwing the dice. Sometimes loud commotion from the players often results in the craps tables being jammed to capacity. Further, the rules in craps allow for the excitement to build as the player continues to roll the dice. On the downside, craps is a somewhat difficult game to learn, understand, and play, and as a result is not appreciated by many gamblers. Further, the maximum payouts for craps are not nearly as high as, for example, roulette.
Several dice games are taught in the prior art. For example, U.S. Pat. No. 4,312,508 to Wood on Jan. 26, 1982 teaches a die game that is administered by a dealer and allows for a number of players simultaneously. Other dice games are taught in U.S. Pat. No. 4,635,938 to Gray on Jan. 13, 1987; U.S. Pat. No. 5,133,559 to Page on Jul. 28, 1992; and U.S. Pat. No. 4,247,114 to Carroll on Jan. 27, 1981. While such prior art games have several of the advantages listed above, none have all of the advantages of the present invention.
Clearly, then, there is a need for a dice game that allows for a continual building of excitement from the players and attracts a large number of players and observers. Such a needed game would have reasonable odds, and would be easy to learn, understand, and play. Such a needed game would also be exciting for all of those playing, and would pit each player against the house as opposed to against each other. Such a game would have a relatively large potential top payout for added excitement. Preferably, such a game would have a relatively small cycle time between rounds so that more rounds of the game can be played in any given period of time. The game would be easy to administrate and require relatively few decisions on the part of the player. Further, the equipment for such a game must be easy to maintain and is preferably inexpensive to manufacture. The present invention fulfills these needs and provides further related advantages.
It is an advantage of the present invention to provide a dice game that is easily understood and enjoyable to play.
It is another advantage of the invention to provide a dice game that is easily learned by those without specialized knowledge.
It is a further advantage of the present invention to provide a dice game that has easily understood rules for wagering.
It is an additional advantage of the present invention to provide a casino dice game that generates enthusiasm from players, the house and onlookers.
In accordance with a preferred embodiment of the present invention, a casino dice game comprises the steps of indicating to a plurality of gamers possible outcomes of at least one roll of two or more die, setting wagering odds for each outcome, having each of the plurality of gamers make one or more wagers on the outcome of the roll, having one gamer jumble the two or more die, determining the face-up number on each die, and distributing payouts according to the wagers made and the outcome of the jumbled dice.
Other objects and advantages will become apparent from the following descriptions, taken in connection with the accompanying drawings, wherein, by way of illustration and example, an embodiment of the present invention is disclosed.
The drawings constitute a part of this specification and include exemplary embodiments to the invention, which may be embodied in various forms. It is to be understood that in some instances various aspects of the invention may be shown exaggerated or enlarged to facilitate an understanding of the invention.
Detailed descriptions of the preferred embodiments are provided herein. It is to be understood, however, that the present invention may be embodied in various forms. Various aspects of the invention may be inverted, or changed in reference to specific part shape and detail, part location, or part composition. Therefore, specific details disclosed herein are not to be interpreted as limiting, but rather as a basis for the claims and as a representative basis for teaching one skilled in the art to employ the present invention in virtually any appropriately detailed system, structure or manner.
Turning first to
Gaming table 10 also includes high/low even/odd betting area 20, where particular bets on groups of dice roll outcomes may be placed, as is described in more detail in connection with
Gaming table 10 further includes a pit area 50 where the dice are thrown. Pit 50 is described in more detail in connection with
Turning in more detail to
As an example, the payoff odds of the outcomes 2 and 12 may be set at 30 to 1; the payoff odds of the outcomes 3 and 11 may be set at 15 to 1; the payoff odds of outcomes 4 and 10 may be set at 10 to 1; the payoff odds of outcomes 5 and 9 may be set at 7 to 1; the payoff odds of outcomes 6 and 8 may be set at 5 to 1; and the payoff odds of outcome 7 may be set at 4 to 1.
It is contemplated in the illustrated embodiment of the present casino dice game that each player takes a turn in succession. Each player's turn continues with dice rolls until the player no longer rolls a seven. Bets are placed before each roll.
Continuing attention to
Turning now to
It will be appreciated that many things may change and not depart for the present invention, such as the number of players, the payoff odds, the number of dice used and therefore the outcomes of rolls, and the available outcome wager selections, among others.
While the invention has been described in connection with a preferred embodiment, it is not intended to limit the scope of the invention to the particular form set forth, but on the contrary, it is intended to cover such alternatives, modifications, and equivalents as may be included within the spirit and scope of the invention as defined by the appended claims.