|Publication number||US20050192078 A1|
|Application number||US 10/789,853|
|Publication date||Sep 1, 2005|
|Filing date||Feb 27, 2004|
|Priority date||Feb 27, 2004|
|Also published as||CA2562307A1, CN1969302A, EP1723620A2, WO2005084768A2, WO2005084768A3|
|Publication number||10789853, 789853, US 2005/0192078 A1, US 2005/192078 A1, US 20050192078 A1, US 20050192078A1, US 2005192078 A1, US 2005192078A1, US-A1-20050192078, US-A1-2005192078, US2005/0192078A1, US2005/192078A1, US20050192078 A1, US20050192078A1, US2005192078 A1, US2005192078A1|
|Original Assignee||Sridhar Jawaharlal|
|Export Citation||BiBTeX, EndNote, RefMan|
|Patent Citations (4), Referenced by (31), Classifications (11), Legal Events (1)|
|External Links: USPTO, USPTO Assignment, Espacenet|
A portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or patent disclosure as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
Users may operate cellular telephones for numerous purposes. For example, users may contact one another, play games, access the internet, etc. Messaging and file upload and download between the user and a system and between numerous users is commonly found. The internet is one network that allows these activities. However, to use the internet as the conduit via which to perform these activities is costly. To reduce cost, many cellular telephones use Short Message Service (SMS) text messaging, such as that described in Simon Buckingham, What is SMS?, http://www.gsmworld.com/technology/sms/intro.shtml (2000), rather than the internet. Indeed, in many countries, the cellular telephones that provide for SMS text messaging far outnumber the cellular telephones that provide internet service. Consequently, to reduce cost, and to provide accessibility to as many cellular telephone users as possible, there is a great desirability to provide a way to use SMS text messaging for mobile applications wherever possible.
Gaming systems are in widespread use and continue to grow in popularity. For example, the use of point-of-sale terminals has expanded from traditional retail environments to a wide variety of non-traditional environments. Indeed, in some markets consumers can purchase lottery tickets via the internet from the comfort of their own home.
SMS text messaging support for mobile lottery game systems, where a user may purchase, via a cellular telephone or any remote terminal of a wireless network, an electronic lottery ticket for a future drawing or other lottery games, such as instant win games, e.g., simulated scratch-off games; highly graphical user interactive games; and any other kind of lottery game, is not provided. Accordingly, there is a need in the art for SMS text messaging support for mobile lottery games in a wireless network.
Embodiments of the present invention generally relate to mobile lottery games. More particularly, embodiments relate to the use of Short Message Service (SMS) text messaging to transmit data relating to lottery games over a wireless network.
To reduce cost and also to make mobile lottery games available to a multitude of cellular telephone users whose cellular telephones provide support for SMS text messaging, but not for internet, embodiments of the present invention provide for lottery games data to be transmitted over a wireless network as SMS text messages. A gaming SMS text message is an SMS text message representation of lottery game data. Lottery game data is data of a lottery game provider system, such as a lottery game request, the actual lottery game, or other lottery game data as will be described.
In an embodiment of the present invention, players may purchase lottery tickets for a future drawing. In
According to an embodiment of the present invention, messages, whether those in the form of requests or other data sent by the remote terminals toward the data center, or those in the form of games or other data sent by the data center toward the remote terminals, originate as Java transaction objects and are converted to SMS text messages for transmission over the wireless network. A number of translators may be employed to implement this conversion. More particularly, three translators may be employed.
Consequently, two sets of translators (e.g., 6 translators total) may be provided, one set for messages transmitted between the wireless network and the remote terminals, and a second set for messages transmitted between the wireless network and the data center. The remote terminals and the data center may each contain their own set of translators, or external translators may be provided to perform the necessary translations.
Various communication protocols may be employed for transmitting game data between a remote terminal and an application server. Similarly, various messaging protocols, by which a translator translates game data between a Java transaction object and an SMS text message, may be employed. The discussed embodiment that employs a messaging protocol, whereby translators translate between a Java transaction object and a binary message, between a binary message and an ASCII text message, and between an ASCII text message and an SMS text message, is only one example protocol. Those skilled in the art can appreciate that other translators, that employ other messaging protocols for converting game data between a Java transaction object and an SMS text message, may be employed.
The above-described data transmission process may be repeated numerous times depending on the type of games the players play. For example, players may request quick pick tickets, wherein the game provider pre-selects the lottery ticket numbers, in which case after receiving the lottery games, the players need not send new data to the data center. Alternatively, players may choose to manually pick the lottery ticket numbers. In this instance, in
In an alternative embodiment, the remote terminals may locally store the inputted numbers, wait for SMS text messages from the data center indicating the winning numbers, match the winning numbers, and if the two number sets match, transmit SMS text messages toward the data center indicating a win. The remote terminals may also indicate the type of win, e.g., grand prize or second prize.
In an alternative embodiment of the present invention, players may play lottery games having highly enriched graphics. The highly enriched graphics games may take the form of interactive games that give the players the illusion that they are playing games of skill. However, even these games may be games of chance, the game outcome independent of player skill. These games may depend on a future event. Alternatively, the data center may encode the transmitted lottery games with predetermined outcomes. The players are not initially made aware of the predetermined outcomes. Once the games are played, the players learn of their games' outcomes. The outcomes may be based on an algorithm that randomly assigns winning and losing outcomes. In contrast with the embodiment involving lottery tickets, in this embodiment, players are not credited with a win until the players actively play their games and win.
In an alternative embodiment, the games may take the form of instant win games. For example, a scratch-off lottery game, wherein a card has a number of concealed game results, may be simulated on a display. The players learn the game's outcome by uncovering the concealed predetermined lottery game results. The outcome may be based on an algorithm that randomly assigns winning and losing outcomes. Players may be credited with a win after the players actively play their games and win.
After the data intended for the application server is sent, in 125, over the wireless network, an aggregator may, in 135, collect the data, identify the requesting terminal from which the data was sent, and, if more than one application server is provided, route the message to the corresponding application server. Similarly, in
Data center 210 may facilitate the play of many different types of games. Therefore, data center 210 may provide for many application servers 235, wherein each application server 235 contains and provides only some of the lottery games provided by data center 210.
Since many players may each request a single or multiple games, aggregator 215 may be provided. The aggregator 215 may be configured to collect each of the game requests (or other terminal data), route each request to the corresponding application server 235, receive the SMS text message representing the game (or other game data), and route it to the corresponding cell phone 200. Aggregator 215 may be provided within data center 210. Alternatively, external aggregators may be provided.
According to an embodiment of the present invention, data center 210 may keep an account for each lottery game player or, alternatively, for each cell phone 200. Alternatively, a separate entity for account holding may be provided, wherein data center 210 and the separate entity are communicatively in contact. Any number of schematics may be employed with numerous entities in contact with each other to facilitate the use of the present invention.
To record debits and credits of a player
In an embodiment of the present invention, as illustrated in
In 300, players enter input into their cell phones indicating a desire for collaborative play. In 305, one or all of the collaborating cell phones 200 may request from data center 210, via an SMS text message, the purchase of the lottery drawing game and may indicate the cell phones 200 contributing to the lottery game. Each cell phone 200 may contribute to the game equally or with varying percentages. In 310, the extent of the contribution of each cell phone 200 may be indicated to data center 210. Alternatively, a player chosen share distribution may be indicated. Alternatively, an indication of collaboration may be indicated, so that debits and credits are equally distributed among the participating cell phones' accounts. These indications of collaboration, contribution percentages, and/or share allocations may be transmitted toward data center 210 when the game is purchased. In an alternative embodiment, the indications may be transmitted subsequent to game play.
In 315, the lottery drawing may be conducted. In 320, data center 210, for example, may determine whether cell phones 200 won or lost. In 325, if cell phones 200 lost, data center 210 may transmit a notice of loss toward cell phones 200. If cell phones 200 won, in 326, data center 210 may determine the win type and/or win amount. Then in 331, data center 210 may transmit a notice of win, win type, and/or win amount toward cell phones 200.
In accordance with computations in 330 and 336, respectively, account records 240 may allocate a portion of the debits and credits pertaining to the collaboratively purchased lottery game, in 335 and 341, respectively, to each of the contributing cell phones 200. The computations in 330 and 336, respectively, may be in accordance with the equal or varying contributing percentages. Alternatively, the collaborating players may indicate the percentages of each collaborating player
In 345, each cell phone 200's balance may be computed based upon each cell phone 200's debits and credits. At some point in time, in 350, funds transfers between each cell phone 200's bank and application server 210 may be implemented, based upon each cell phone 200's balance.
Data center 210 may itself provide the cell phones 200 with messaging capabilities to transmit messages over the wireless network. Alternatively, data center 210 may collaboratively coordinate its functionalities with those of one or many cellular-telephone-providers' functionalities, for example, to provide the cell phones 200 with the messaging capabilities. Any of numerous implementations of physical network architectures as known in the art may be employed. Numerous networks, each with various assigned functions may be interconnected to achieve the described system or method. Data center 210 may employ a number of aggregators, routers, firewalls, switches, and application servers. Alternatively, some of these components may be externally provided. Any communication protocol as known in the art, such as GPRS, SMSC, TCP/IP and RMI, may be used to transmit data within the network.
Those skilled in the art can appreciate from the foregoing description that the present invention can be implemented in a variety of forms. Therefore, while the embodiments of this invention have been described in connection with particular examples thereof, the true scope of the embodiments of the invention should not be so limited since other modifications will become apparent to the skilled practitioner upon a study of the drawings, specification, and following claims.
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|U.S. Classification||463/17, 715/850, 463/40|
|International Classification||G07F17/34, G07F17/32|
|Cooperative Classification||G07F17/32, G07F17/3223, G07F17/329|
|European Classification||G07F17/32, G07F17/32P4, G07F17/32C6|
|Aug 2, 2004||AS||Assignment|
Owner name: GTECH RHODE ISLAND CORPORATION, RHODE ISLAND
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:JAWAHARLAL, SRIDHAR;REEL/FRAME:015657/0768
Effective date: 20040726