Search Images Maps Play YouTube News Gmail Drive More »
Sign in
Screen reader users: click this link for accessible mode. Accessible mode has the same essential features but works better with your reader.

Patents

  1. Advanced Patent Search
Publication numberUS20050192090 A1
Publication typeApplication
Application numberUS 10/494,925
PCT numberPCT/AU2002/001462
Publication dateSep 1, 2005
Filing dateOct 29, 2002
Priority dateNov 8, 2001
Also published asUS8585499, US8961308, US20070202948, US20140066175, WO2003039699A1
Publication number10494925, 494925, PCT/2002/1462, PCT/AU/2/001462, PCT/AU/2/01462, PCT/AU/2002/001462, PCT/AU/2002/01462, PCT/AU2/001462, PCT/AU2/01462, PCT/AU2001462, PCT/AU2002/001462, PCT/AU2002/01462, PCT/AU2002001462, PCT/AU200201462, PCT/AU201462, US 2005/0192090 A1, US 2005/192090 A1, US 20050192090 A1, US 20050192090A1, US 2005192090 A1, US 2005192090A1, US-A1-20050192090, US-A1-2005192090, US2005/0192090A1, US2005/192090A1, US20050192090 A1, US20050192090A1, US2005192090 A1, US2005192090A1
InventorsRobert Muir, Brett Mezen, Martin Lyons, Steve Flores
Original AssigneeAristocrat Technologies Australia Pty Ltd
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Gaming machin display
US 20050192090 A1
Abstract
A gaming machine display (14) includes a game playing arrangement (16) mountable in a cabinet (62) of a gaming machine (10). An electronically controlled display element (50) overlies the game playing arrangement (16) so that, depending on a state of the display element (50), the game playing arrangement (16) is visible through the display element (50).
Images(8)
Previous page
Next page
Claims(21)
1. A gaming machine display which includes:
a game playing arrangement mountable in a cabinet of a gaming machine; and
an electronically controlled display element overlying the game playing arrangement, in use, so that, depending on a state of the display element, the game playing arrangement is visible through the display element.
2. The display of claim 1 in which the game playing arrangement comprises a mechanical, symbol carrying arrangement.
3. The display of claim 2 in which the symbol carrying arrangement comprises a set of rotatable mechanical reels, a plurality of symbols being arranged on an outer periphery of each reel.
4. The display of claim 3 in which the display element comprises a display screen overlying the game playing arrangement.
5. The display of claim 4 in which the display screen is a multi-layered structure.
6. The display of claim 5 in which the structure includes a monitor on which images are to be displayed.
7. The display of claim 6 in which the monitor overlies a shutter mechanism.
8. The display of claim 7 in which the shutter mechanism is an electronically controlled device that is controllable to vary between a transparent state, in which the game playing arrangement is visible through the device, and an at least partially opaque state, in which the game playing arrangement is at least partially occluded.
9. The display of claim 8 which includes a monitor housing defining a plurality of openings, one opening being associated with each reel, a part of the outer periphery of each reel being visible through its associated opening.
10. The display of claim 8 in which the electronically controlled device defines a plurality of zones, each zone, in use, overlying one of the reels and each zone being controllable to vary between the transparent state, in which the associated reel is visible through that zone, and an at least partially opaque state, in which said reel is at least partially occluded.
11. The display of claim 6 in which a user interface layer overlies the monitor.
12. The display of claim 6 in which the multi-layered structure includes an illuminating layer for illuminating the monitor.
13. The display of claim 12 in which the illuminating layer comprises a light transferring panel and an illuminating means arranged adjacent at least one edge of the panel.
14. The display of claim 1 in which the display element is a flat panel display.
15. A display element for a gaming machine display, the display element including:
a monitor on which images are to be displayed; and
a shutter mechanism underlying the monitor, the shutter mechanism being controllable to vary between a transparent state, in which other images underlying the shutter mechanism, in use, are visible through the monitor, and an at least partially transparent state in which the other images are at least partially occluded when viewed through the monitor.
16. The display element of claim 15 which is a multi-layered structure having a user-interface layer overlying the monitor.
17. The display element of claim 15 in which the multi-layered structure includes an illuminating layer operatively arranged relative to the monitor to illuminate the monitor.
18. A method of displaying images on a gaming machine, the method including the steps of:
displaying a first set of images on a game playing arrangement mounted in a cabinet of the gaming machine; and
displaying at least one further image on a display element overlying the game playing arrangement.
19. The method of claim 18 which includes controlling a state of the display element to control its transparency to regulate a degree of visibility, if any, of the game playing arrangement through the display element.
20. The method of claim 18 which includes displaying at least one further image overlying an image of the game playing arrangement, said at least one further image being taken into account in determining an outcome of a game played on the gaming machine.
21. The method of claim 18 which includes illuminating the display means to enhance the display of said at least one further image on the display means.
Description
    FIELD OF THE INVENTION
  • [0001]
    This invention relates to a gaming machine. More particularly, the invention relates to a gaming machine display, to a display means for a gaming machine display and to a method of displaying images on a gaming machine.
  • BACKGROUND TO THE INVENTION
  • [0002]
    Players who regularly play gaming machines are, increasingly, demanding more features on the gaming machines. Venues which make use of gaming machines as a source of revenue also desire enhanced gaming machines to attract players to improve their source of revenue.
  • [0003]
    Various ways of enhancing gaming machines by means of the games played thereon have been proposed by the applicant.
  • [0004]
    However, in general, few changes have been made to the gaming machines themselves, apart from changes to cabinet design, or the like, in an attempt to modernise the appearance of the gaming machine and to enhance images displayed on a primary display of the gaming machine.
  • [0005]
    In addition, it is becoming increasingly popular to provide bonus events in the form of second screen features. Such second screen features may occur on a secondary display of the gaming machine. Where the secondary display is vertically spaced with respect to the primary display of the gaming machine, it requires a player to adopt a different vertical, viewing orientation. This can become taxing to a player leading to fatigue and, potentially, muscle pain. As a result the player's enjoyment of the gaming activity is reduced leading to the player's activity being curtailed. This defeats the purpose of adding the additional features to attract and retain players.
  • SUMMARY OF THE INVENTION
  • [0006]
    According to a first aspect of the invention, there is provided a gaming machine display which includes:
      • a game playing arrangement mountable in a cabinet of a gaming machine; and
      • an electronically controlled display means overlying the game playing arrangement, in use, so that, depending on a state of the display means, the game playing arrangement is visible through the display means.
  • [0009]
    Preferably, the game playing arrangement comprises an electro-mechanical, symbol carrying arrangement. The symbol carrying arrangement may comprise a set of rotatable mechanical reels, a plurality of symbols being arranged on an outer periphery of each reel.
  • [0010]
    The display means may comprise a display screen overlying the game playing arrangement. Preferably, the display screen is a multi-layered structure.
  • [0011]
    The structure may include a monitor on which images are to be displayed. In this specification, the term “monitor” is to be understood in a broad sense as any device on which varying images are displayed. In a preferred embodiment of the invention, the monitor is a flat panel, liquid crystal display (LCD).
  • [0012]
    The monitor may overlie a shutter mechanism. The shutter mechanism may be an electronically controlled device that is controllable to vary between a transparent state, in which the game playing arrangement is visible through the device, and an at least partially opaque state, in which the game playing arrangement is at least partially occluded. The shutter mechanism may be formed of electrically responsive crystals which change phase depending on a control signal applied to them. Thus, for example, the shutter mechanism may be formed of nematic curvilinear aligned phase (NCAP) liquid crystals.
  • [0013]
    The display may include a monitor housing defining a plurality of openings, one opening being associated with each reel, a part of the outer periphery of each reel being visible through its associated opening.
  • [0014]
    The electronically controlled device may therefore define a plurality of zones, each zone, in use, overlying one of the openings of the monitor housing and, hence, one of the reels, and each zone being controllable to vary between the transparent state, in which the associated reel is visible through that zone, and an at least partially opaque state, in which said reel is at least partially occluded.
  • [0015]
    A user interface layer may overlie the monitor. The user-interface layer may be implemented as a touchscreen. The touchscreen may employ surface acoustic wave technology.
  • [0016]
    In a preferred embodiment of the invention, the multi-layered structure may include an illuminating layer for illuminating the monitor. The illuminating layer may comprise a light transferring panel and an illuminating means arranged adjacent at least one edge of the panel. The panel may be a panel of a synthetic plastics material that is interposed between the monitor and the shutter mechanism.
  • [0017]
    In another embodiment of the invention, the game playing arrangement may be illuminated to render it visible through the monitor. The intensity of the illumination may be adjustable for adjusting the degree of visibility of the game playing arrangement through the monitor. In other words, by adjusting the illumination, the effect is created of adjusting the transparency of the monitor.
  • [0018]
    The monitor may be arranged in spaced relationship relative to the game playing arrangement such that, when an image appears on the monitor, it imparts a three-dimensional effect to a scene comprising the game playing arrangement and the image on the monitor. For example, win lines may be indicated on the monitor after a win occurs. The win lines may be animated over the top of those symbols of the game playing arrangement which make up the winning combination or winning combinations to highlight the win or wins, as the case may be.
  • [0019]
    In another embodiment of the invention, instead of the multi-layered structure, the display means may be a flat panel display, more particularly, a flat panel, liquid crystal display, alone.
  • [0020]
    According to a second aspect of the invention, there is provided a display means for a gaming machine display, the display means including:
      • a monitor on which images are to be displayed; and
      • a shutter mechanism underlying the monitor, the shutter mechanism being controllable to vary between a transparent state, in which other images underlying the shutter mechanism, in use, are visible through the monitor, and an at least partially transparent state in which the other images are at least partially occluded when viewed through the monitor.
  • [0023]
    The display means may be a multi-layered structure having a user-interface layer overlying the monitor. The multi-layered structure may include an illuminating layer operatively arranged relative to the monitor to illuminate the monitor.
  • [0024]
    According to a third aspect of the invention, there is provided a method of displaying images on a gaming machine, the method including the steps of:
      • displaying a first set of images on a game playing arrangement mounted in a cabinet of the gaming machine; and
      • displaying at least one further image on a display means overlying the game playing arrangement.
  • [0027]
    Preferably, the method includes controlling a state of the display means to control its transparency to regulate a degree of visibility, if any, of the game playing arrangement through the display means.
  • [0028]
    In addition, the method may include displaying at least one further image overlying an image of the game playing arrangement, said at least one further image being taken into account in determining an outcome of a game played on the gaming machine.
  • [0029]
    To enhance the appearance of the images, the method may include illuminating the display means to enhance the display of said at least one further image on the display means.
  • [0030]
    The method may include displaying the at least one further image on the display means as a moving animation. In addition, the method may include controlling the display of the at least one further image on the display means to provide an effective change in camera angle or a zooming in or out effect.
  • [0031]
    The invention extends also to a gaming machine which includes a gaming machine display, as described above.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • [0032]
    The invention is now described by way of example with reference to the accompanying diagrammatic drawings in which:—
  • [0033]
    FIG. 1 shows a perspective view of a gaming machine, in accordance with the invention;
  • [0034]
    FIG. 2 shows a block diagram of a control circuit of the gaming machine;
  • [0035]
    FIGS. 3 to 5 show three-dimensional views of part of the gaming machine with an animated image on a display means of a display of the gaming machine;
  • [0036]
    FIG. 6 shows a schematic representation of a first example of a screen display of the gaming machine;
  • [0037]
    FIG. 7 shows a schematic representation of a second example of a screen display of the gaming machine;
  • [0038]
    FIG. 8 shows a three dimensional, exploded view of a gaming machine display in accordance with another embodiment of the invention; and
  • [0039]
    FIG. 9 shows a flow chart of a game played on the gaming machine of FIG. 1.
  • DETAILED DESCRIPTION OF THE DRAWINGS
  • [0040]
    In FIG. 1, reference numeral 10 generally designates a gaming machine including a display 14, in accordance with the invention. The machine 10 includes a cabinet 12 housing the display 14.
  • [0041]
    The display 14 includes a game playing arrangement, or symbol carrying arrangement, 16 in the form of a plurality of mechanical reels 18 with each reel 18 carrying a plurality of symbols on an outer periphery of the reel 18. The reels 18 are used to play a spinning reel game.
  • [0042]
    A midtrim 20 of the machine 10 houses a bank 22 of buttons for enabling a player to play the game. The midtrim 20 also houses a credit input mechanism 24 (FIG. 2).
  • [0043]
    The machine 10 includes a top box 26 on which artwork 28 is carried. The artwork 28 includes paytables, details of bonus awards, etc.
  • [0044]
    A coin tray 30 is mounted beneath the cabinet 12 for cash payouts from the machine 10.
  • [0045]
    Referring to FIG. 2 of the drawings, a control means or control circuit 40 is illustrated. A program which implements the game and user interface is run on a processor 42 of the control circuit 40. The processor 42 forms part of a controller 44 which drives the reels 18 of the symbol carrying arrangement 16 and which receives input signals from sensors 46 associated with the bank 22 of buttons and sensors 46 associated with a touchscreen of the display 14.
  • [0046]
    The controller 36 also receives input pulses from the credit input mechanism 24 to determine whether or not a player has provided sufficient credit to commence playing.
  • [0047]
    Finally, the controller 42 drives a payout mechanism 48 which, for example, may be a coin hopper for feeding coins to the coin tray 30 to make a pay out to a player when the player wishes to redeem his or her credit.
  • [0048]
    The display 14 includes a second display means in the form of a flat panel, liquid crystal display (LCD) 50 mounted operatively in front of the symbol carrying arrangement 16 so that the symbol carrying arrangement 16 is visible through the LCD 50.
  • [0049]
    In the embodiment shown in FIGS. 3 to 5 of the drawings, the LCD 50 is an at least partially transparent display and carries at least one image 52 under certain circumstances thereon. In particular, the image 52 is related to the underlying spinning reel game played on the symbol carrying arrangement 16.
  • [0050]
    As indicated above, the LCD 50 is at least partially transparent so that images or symbols carried on the reels 18 of the symbol carrying arrangement 16 are visible through the LCD 50.
  • [0051]
    In use, when a predetermined trigger condition occurs, at least one image 52 is displayed on the LCD 50. The image 52 may be related to the underlying base game which uses the symbol carrying arrangement 16. For example, as shown in FIGS. 6 and 7 of the drawings, when a particular trigger condition occurs in the base game, a “wild card” symbol 54 is displayed on the LCD 50, overlying one of the symbol positions on one of the reels 18. When the reels 18 stop spinning, the symbol 54 substitutes for the underlying symbol on the relevant reel 18. In the example shown in FIG. 6 of the drawings, the symbol 54 is transparent so that the underlying reel symbol is visible through the symbol 54. In the example shown in FIG. 7 of the drawings, the symbol 54 is opaque so that the underlying reel symbol position is covered and is hidden by the symbol 54 on the LCD 50. It will be appreciated that the above-described example could apply to a base game and/or to a special feature game.
  • [0052]
    In addition, the LCD 50 can be used for displaying messages as an attracting unit for attracting patrons to the machine 10. Further, the LCD 50 can be used for a second screen feature which is triggered when a trigger condition is spun up on the reels 18 of the symbol carrying arrangement 16. Still further, the LCD 50 could be used to carry advertising material which may be displayed when a game is not being played or could also be displayed while a game is being played.
  • [0053]
    If desired, the image 52 carried on the LCD 50 could overlie one of the symbol positions on one of the reels 18 to create a three-dimensional effect. Then, the controller 44 may be operable to vary “camera angles” and to provide a “zooming in or out effect” to enhance the three-dimensional effect.
  • [0054]
    Referring to FIG. 8 of the drawings, a display 14, in accordance with a second embodiment of the invention is illustrated. With reference to the previous drawings, like reference numerals refer to like parts, unless otherwise specified.
  • [0055]
    The LCD 50 is a multi-layered structure overlying the symbol carrying arrangement 16.
  • [0056]
    For this purpose, the display 14 includes a monitor housing 60 which, in use, is secured to a door 62 (FIG. 1) of the gaming machine 10. The monitor housing 60 defines a plurality of apertures or openings 64. Each opening 64 of the monitor housing 60 is associated with one of the reels 18 of the symbol carrying arrangement 16.
  • [0057]
    The monitor housing further defines a recessed region 66 within which the LCD 50 is received.
  • [0058]
    The LCD 50 is a multi-layered structure and includes a glass panel LCD monitor 68. A user interface in the form of a touchscreen 70 is superimposed on the monitor 68.
  • [0059]
    The monitor 68 and the touchscreen 70 are connected via connectors 72, 74, respectively, to the controller 42 of the gaming machine 10.
  • [0060]
    The touchscreen 70 employs surface acoustic wave technology. Frets bound the touchscreen 70 and discern energy field disturbances. These disturbances are interpreted by the frets as decisions made coincident with touching the touchscreen 70 and the position at which the touchscreen 70 was touched.
  • [0061]
    The LCD 50 include a shutter mechanism 76 interposed between the monitor 68 and the monitor housing 60. The shutter mechanism 76 has zones or regions 78 which, in use, lie in register with the openings 64 in the monitor housing 60 and, accordingly, in register with those parts of the peripheries of the reels 18 visible through the openings 64.
  • [0062]
    At least the zones 78 of the shutter mechanism 76 are formed from a material responsive to varying energy levels. In particular, the zones 78 are formed from nematic curvilinear aligned phase (NCAP) liquid crystals.
  • [0063]
    Upon the application of appropriate energy levels, these NCAP crystals either render the zones 78 optically transparent allowing visual access to the parts of the reels 18 visible through the openings 64 in the monitor housing 60 or can be rendered opaque to form a background shutter for the LCD monitor 68 allowing the LCD monitor 68 to carry images with the reels 18 being hidden. In addition, the varying of the energy levels applied to the zones 78 of the shutter mechanism 76 allows varying degrees of transparency of those zones 78 to be achieved. The zones 78 of the shutter mechanism 76 are controlled by the controller 42 of the gaming machine 10 via a connector 80.
  • [0064]
    While it is envisaged that all of the zones 78 will operate in concert, it is also contemplated that the zones 78 could be independently addressable such as when a bonus round uses one or more of the reels 18 in the bonus event.
  • [0065]
    As a consequence, a gaming machine 10 is provided which includes a first display, being the symbol carrying arrangement 16, which can be selectively occluded by the second display being the LCD 50. The net effect is that a plurality of displays are stacked along a single visual path which reduces a visual footprint required to provide such plurality of displays. This also frees other areas of the cabinet 12 of the gaming machine 10 for other devices, artwork, or the like.
  • [0066]
    The visual impact imparted by the LCD 50 is enhanced by an illuminating layer in the form of a backlighting arrangement 82. The backlighting arrangement 82 includes a transparent panel 84 of a synthetic plastics material which, conveniently, is interposed between the monitor 68 and the shutter mechanism 76. The panel 84 supports a pair of opposed illuminating elements 86. The elements 86 can, for example, be in the form of fluorescent lamps. Additionally, illuminating elements (not shown) can be incorporated in the reels 18 for further visual enhancement.
  • [0067]
    With the provision of the display 14, it is possible for game play to be effected using the LCD 50 alone, the symbol carrying arrangement 16 on its own or both the LCD 50 and the symbol carrying arrangement 16. It is also contemplated that more than one LCD 50 could be incorporated in the display 14 with second and subsequent LCD's overlying the first LCD 50 of the display 14 in the same visual footprint.
  • [0068]
    Accordingly, it is an advantage of the invention that a gaming machine 10 is provided which has an enhanced display 14 in comparison with other gaming machines, in particular, those using mechanical reels 18 or other mechanical game playing arrangements such as pachinko machines, or the like.
  • [0069]
    Moreover, the display 14 is at the position of the primary display of a conventional gaming machine. It will be appreciated that, in general, there is only one optimal position at which to locate a display of a gaming machine. Most gaming machines are ergonomically designed so that the display of the gaming machine is at that optimal position for a person of average height. Thus, the enhanced display 14 of the present invention can be arranged at that optimal height with the added benefit that a feature game can be played on the LCD screen 50 at that height.
  • [0070]
    It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive.
Patent Citations
Cited PatentFiling datePublication dateApplicantTitle
US4306768 *Apr 13, 1979Dec 22, 1981Taito America CorporationCreation of multiplanular images
US5228693 *Feb 11, 1992Jul 20, 1993Bell-Fruit Manufacturing Company LimitedGaming and amusement machines and reels for them
US5351966 *Feb 3, 1993Oct 4, 1994Namco Ltd.Image synthesizing scope and image synthesizer using the same
US5395111 *Jan 5, 1994Mar 7, 1995Eagle Co., Ltd.Slot machine with overlying concentric reels
US5596693 *Jul 31, 1995Jan 21, 1997The 3Do CompanyMethod for controlling a spryte rendering processor
US5673401 *Jul 31, 1995Sep 30, 1997Microsoft CorporationSystems and methods for a customizable sprite-based graphical user interface
US5752881 *Sep 12, 1996May 19, 1998Eagle Co., Ltd.Symbol display device and gaming machine including the same
US5867166 *Jun 27, 1996Feb 2, 1999Microsoft CorporationMethod and system for generating images using Gsprites
US5870097 *Jun 27, 1996Feb 9, 1999Microsoft CorporationMethod and system for improving shadowing in a graphics rendering system
US5935002 *Apr 28, 1997Aug 10, 1999Sal Falciglia, Sr. Falciglia EnterprisesComputer-based system and method for playing a bingo-like game
US6004208 *Nov 12, 1998Dec 21, 1999Kabushiki Kaisha Ace DenkenSlot machine that can superimpose on a display screen images from different storage locations
US6089977 *Feb 28, 1997Jul 18, 2000Bennett; Nicholas LukeSlot machine game with roaming wild card
US6517433 *May 22, 2001Feb 11, 2003Wms Gaming Inc.Reel spinning slot machine with superimposed video image
US20010031658 *Feb 27, 2001Oct 18, 2001Masaaki OzakiPattern display device and game machine including the same
Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US7140963 *Jun 18, 2004Nov 28, 2006Aruze Corp.Gaming machine with reels and display device displaying characters thereon, reels being seen through display device
US7309284 *Jan 12, 2004Dec 18, 2007IgtMethod for using a light valve to reduce the visibility of an object within a gaming apparatus
US7404766 *Oct 31, 2003Jul 29, 2008Aruze Corp.Gaming machine
US7458890May 25, 2007Dec 2, 2008Wms Gaming Inc.Reel spinning slot machine with superimposed video image
US7465228 *Oct 31, 2003Dec 16, 2008Aruze Corp.Gaming machine having a stop order associated with a prize-winning combination
US7485039 *Oct 31, 2003Feb 3, 2009Aruze Corp.Gaming machine
US7510475Nov 7, 2003Mar 31, 2009Wms Gaming, Inc.Gaming machine with superimposed display image
US7510476 *Aug 26, 2004Mar 31, 2009Aruze Corp.Gaming machine with a display controller for alternatively executing an effect and displaying a first game or alternatively executing the effect and a second game
US7585220Dec 1, 2006Sep 8, 2009Wms Gaming Inc.Gaming machine with superimposed display image
US7644922 *Jan 12, 2010Wms Gaming Inc.Gaming terminal with transformable cabinet
US7654899Feb 2, 2010Wms Gaming Inc.Wagering game with simulated mechanical reels
US7695364 *Oct 31, 2003Apr 13, 2010Universal Entertainment CorporationGaming machine
US7744460Jun 29, 2010IgtApparatus having movable display and methods of operating same
US7841944Nov 30, 2010IgtGaming device having a three dimensional display device
US7857700Sep 12, 2003Dec 28, 2010IgtThree-dimensional autostereoscopic image display for a gaming apparatus
US7878910Feb 1, 2011IgtGaming machine with scanning 3-D display system
US7887408 *May 23, 2003Feb 15, 2011IgtApparatus having movable display and methods of operating same
US7892094 *Feb 22, 2011Universal Entertainment CorporationGaming machine with a light guiding plate subjected to a light scattering process and having a light deflection pattern
US7927207Apr 19, 2011Aruze Corp.Game machine having a shutter control for blocking variable displays according to a stop control selection having a stopping order
US7951001Jun 27, 2005May 31, 2011IgtGaming device having a three dimensional display device
US7971879Mar 17, 2009Jul 5, 2011Wms Gaming Inc.Gaming machine with superimposed display image
US7972206Nov 19, 2003Jul 5, 2011Wms Gaming Inc.Gaming machine and display device therefor
US8012010Sep 21, 2007Sep 6, 2011IgtReel blur for gaming machines having simulated rotating reels
US8016669Sep 13, 2011Aruze Corp.Gaming machine
US8096867Jan 17, 2012Universal Entertainment CorporationGaming machine and display device with fail-tolerant image displaying
US8096878Jun 29, 2007Jan 17, 2012Wms Gaming Inc.Wagering game with simulated mechanical reels
US8115700Sep 20, 2007Feb 14, 2012IgtAuto-blanking screen for devices having multi-layer displays
US8118670 *Nov 9, 2007Feb 21, 2012IgtMethod and apparatus for using a light valve to reduce the visibility of an object within a gaming apparatus
US8123609Jun 3, 2005Feb 28, 2012Universal Entertainment CorporationGaming machine
US8128477Jun 29, 2007Mar 6, 2012Wms Gaming, Inc.Wagering game with simulated mechanical reels
US8133108Jul 10, 2007Mar 13, 2012Universal Entertainment CorporationGaming machine and game control method
US8137185 *Nov 14, 2008Mar 20, 2012Bally Gaming, Inc.Gaming machine having a curved display
US8142273Mar 27, 2012IgtPresentation of wheels on gaming machines having multi-layer displays
US8172666Apr 1, 2009May 8, 2012Aruze Gaming America, Inc.Slot machine
US8192281Sep 20, 2007Jun 5, 2012IgtSimulated reel imperfections
US8199068Jun 12, 2012IgtSingle plane spanning mode across independently driven displays
US8210922Sep 20, 2007Jul 3, 2012IgtSeparable game graphics on a gaming machine
US8210944Jul 3, 2012IgtGaming system having display device with changeable wheel
US8216068Jul 10, 2012Universal Entertainment CorporationGaming machine
US8231464Dec 13, 2006Jul 31, 2012Wms Gaming Inc.Multigame gaming machine with transmissive display
US8241121Jan 31, 2011Aug 14, 2012Universal Entertainment CorporationGaming machine with a light guiding plate subjected to a light scattering process and having a light deflection pattern
US8251795Jun 29, 2007Aug 28, 2012Wms Gaming Inc.Wagering game with simulated mechanical reels
US8262457Oct 31, 2008Sep 11, 2012Wms Gaming Inc.Wagering game apparatus and method to provide a trusted gaming environment
US8298081Oct 30, 2012IgtGaming system, gaming device and method for providing multiple display event indicators
US8303407Dec 29, 2008Nov 6, 2012IgtSingle source visual image display distribution on a gaming machine
US8337286Dec 25, 2012Universal Entertainment CorporationGaming machine with image display assistance feature
US8348746Jan 8, 2013IgtReel blur for gaming machines having simulated rotating reels
US8353766Jan 15, 2013Universal Entertainment CorporationGaming machine
US8357033Sep 20, 2007Jan 22, 2013IgtRealistic video reels
US8360847Sep 20, 2007Jan 29, 2013IgtMultimedia emulation of physical reel hardware in processor-based gaming machines
US8403743Nov 13, 2008Mar 26, 2013Wms Gaming Inc.Wagering game with simulated mechanical reels
US8425316Aug 3, 2010Apr 23, 2013IgtMethods and systems for improving play of a bonus game on a gaming machine and improving security within a gaming establishment
US8460098Jun 11, 2013IgtGaming system having display device with changeable wheel
US8512139Nov 9, 2007Aug 20, 2013IgtMulti-layer display 3D server based portals
US8535141 *Jun 30, 2010Sep 17, 2013Bally Gaming, Inc.Gaming device including an interactive wheel feature
US8550912 *Oct 3, 2011Oct 8, 2013Bally Gaming, Inc.Gaming machine having a display and speaker system with light piping material
US8585499 *May 25, 2006Nov 19, 2013Aristocrat Technologies Australia Pty LtdGaming machine display with a plurality of zones independently addressable to selectively operate in one of two modes
US8602870Jan 20, 2012Dec 10, 2013Universal Entertainment CorporationGaming machine and game control method
US8605114Feb 17, 2012Dec 10, 2013IgtGaming system having reduced appearance of parallax artifacts on display devices including multiple display screens
US8616953Aug 31, 2007Dec 31, 2013IgtReel symbol resizing for reel based gaming machines
US8684808Dec 9, 2011Apr 1, 2014Wms Gaming Inc.Wagering game with overlaying transmissive display for providing enhanced game features
US8715058Oct 3, 2008May 6, 2014IgtReel and video combination machine
US8727855Nov 9, 2007May 20, 2014IgtThree-dimensional paylines for gaming machines
US8749582Nov 26, 2013Jun 10, 2014IgtGaming system having reduced appearance of parallax artifacts on display devices including multiple display screens
US8758144Oct 23, 2007Jun 24, 2014IgtSeparable backlighting system
US8771067 *Apr 2, 2012Jul 8, 2014Aristocrat Technologies Australia Pty LimitedGaming system and a method of gaming
US8777737Nov 10, 2006Jul 15, 2014IgtMethod and apparatus for integrating remotely-hosted and locally rendered content on a gaming device
US8784196Nov 10, 2006Jul 22, 2014IgtRemote content management and resource sharing on a gaming machine and method of implementing same
US8834259Aug 23, 2013Sep 16, 2014Bally Gaming, Inc.Gaming device using an interactive wheel feature
US8961308Nov 6, 2013Feb 24, 2015Aristocrat Technologies Australia Pty LtdGaming machine display with a plurality of zones independently addressable to selectively operate in one of two modes
US8968077May 5, 2009Mar 3, 2015IdtMethods and systems for interfacing with a third-party application
US8974297Feb 24, 2012Mar 10, 2015Wms Gaming Inc.Reconfigurable gaming displays and gaming terminals with reconfigurable display devices
US8992304May 13, 2008Mar 31, 2015IgtMethods and systems for tracking an event of an externally controlled interface
US9028329Jul 9, 2007May 12, 2015IgtIntegrating remotely-hosted and locally rendered content on a gaming device
US9039529Sep 5, 2013May 26, 2015Bally Gaming, Inc.Gaming machine having a display and speaker system with light piping material
US9064372Nov 9, 2007Jun 23, 2015Wms Gaming Inc.Wagering game with simulated mechanical reels having an overlying image display
US9117335May 6, 2014Aug 25, 2015Bally Gaming, Inc.Gaming machine having a molded curved display
US9129469Sep 11, 2012Sep 8, 2015IgtPlayer driven game download to a gaming machine
US9292996Dec 24, 2008Mar 22, 2016IgtDistributed side wagering methods and systems
US9311774Sep 12, 2008Apr 12, 2016IgtGaming machine with externally controlled content display
US9342955Mar 24, 2015May 17, 2016IgtMethods and systems for tracking an event of an externally controlled interface
US9401065Mar 28, 2012Jul 26, 2016IgtSystem and method for remote rendering of content on an electronic gaming machine
US20030220134 *May 23, 2003Nov 27, 2003Walker Jay S.Apparatus having movable display and methods of operating same
US20040116178 *Aug 21, 2003Jun 17, 2004Aruze Corp.Gaming machine
US20040150162 *Nov 19, 2003Aug 5, 2004Aruze CorporationGaming machine
US20040166925 *Oct 31, 2003Aug 26, 2004Kazuki EmoriGaming machine
US20040166926 *Oct 31, 2003Aug 26, 2004Takanobu AdachiGaming machine
US20040166927 *Oct 31, 2003Aug 26, 2004Kazuo OkadaGaming machine
US20040209666 *Oct 31, 2003Oct 21, 2004Hirohisa TashiroGaming machine
US20040209670 *Oct 31, 2003Oct 21, 2004Takanobu AdachiGaming machine
US20040209676 *Oct 31, 2003Oct 21, 2004Takahiro OnishiGaming machine
US20040209678 *Oct 31, 2003Oct 21, 2004Kazuo OkadaGaming machine
US20040214637 *Oct 31, 2003Oct 28, 2004Nobuyuki NonakaGaming machine
US20040219965 *Oct 31, 2003Nov 4, 2004Kazuo OkadaGaming machine
US20040224758 *Oct 31, 2003Nov 11, 2004Kazuo OkadaGaming machine
US20040229686 *Oct 31, 2003Nov 18, 2004Tatsuhiko TanimuraGaming machine
US20040266521 *Jun 18, 2004Dec 30, 2004Sakiko KojimaGaming machine with reels and display device displaying characters thereon, reels being seen through display device
US20050032571 *Oct 31, 2003Feb 10, 2005Masaaki AsonumaGaming machine
US20050049032 *Aug 26, 2004Mar 3, 2005Masatsugu KobayashiGaming machine
US20050124417 *Dec 4, 2003Jun 9, 2005Sosnoski Michael J.Gaming machine with electro-magnetic interference shielding
US20050153772 *Jan 12, 2004Jul 14, 2005Griswold Chauncey W.Method and apparatus for using a light valve to reduce the visibility of an object within a gaming apparatus
US20050187003 *Oct 31, 2003Aug 25, 2005Takanobu AdachiGaming machine
US20050192083 *Feb 25, 2005Sep 1, 2005Aruze CorporationGaming machine with payout table
US20050192084 *Feb 25, 2005Sep 1, 2005Aruze Corp.Gaming machine with reel window
US20050192085 *Feb 25, 2005Sep 1, 2005Aruze Corp.Gaming machine with game effect
US20050277468 *Jun 10, 2005Dec 15, 2005Wms Gaming Inc.Gaming terminal with transformable cabinet
US20050282617 *Jun 3, 2005Dec 22, 2005Aruze Corp.Gaming machine
US20060025204 *Jul 22, 2005Feb 2, 2006Kazuo OkadaGaming machine
US20060199638 *Feb 9, 2006Sep 7, 2006Walker Jay SApparatus having movable display and methods of operating same
US20070077986 *Dec 1, 2006Apr 5, 2007Wms Gaming Inc.Gaming machine with superimposed display image
US20070158904 *Aug 24, 2006Jul 12, 2007Kazuo OkadaGaming machine
US20070202948 *May 25, 2006Aug 30, 2007Muir Robert LGaming machine display
US20070228651 *May 25, 2007Oct 4, 2007Wms Gaming Inc.Reel spinning slot machine with superimposed video image
US20070263426 *Feb 9, 2007Nov 15, 2007Takashi HiragaOptical flip-flop circuit
US20080004104 *Aug 30, 2007Jan 3, 2008Wms Gaming Inc.Wagering game with simulated mechanical reels
US20080020820 *Jul 10, 2007Jan 24, 2008Aruze CorpGaming machine and game control method
US20080108413 *Sep 26, 2005May 8, 2008Phil GelberSystem and Method for 3D Reel Effects
US20080176653 *Jan 23, 2008Jul 24, 2008Aruze Corp.Gaming machine
US20080182652 *Jul 14, 2006Jul 31, 2008Rasmussen James MWagering Game Machine with Transmissive Lcd Object Blocking
US20080188293 *May 18, 2006Aug 7, 2008Rasmussen James MWagering Game Machine with Transmissive Lcd Lighting
US20080220850 *Aug 22, 2006Sep 11, 2008Larry PaceySystem and Method for 3D Gaming Effects
US20080311977 *Jul 31, 2008Dec 18, 2008Aruze CorporationGaming machine
US20090069069 *Nov 14, 2008Mar 12, 2009Bally Gaming, Inc.Gaming machine having a curved display
US20090075721 *Nov 13, 2008Mar 19, 2009Wms Gaming Inc.Wagering Game With Simulated Mechanical Reels
US20090104982 *Feb 21, 2008Apr 23, 2009Aruze Gaming America, Inc.Game System
US20090104983 *Feb 21, 2008Apr 23, 2009Aruze Gaming America, Inc.Game System
US20090111577 *Oct 29, 2007Apr 30, 2009IgtGaming system having display device with changeable wheel
US20090131145 *Nov 14, 2008May 21, 2009Aoki Dion KWagering Game with Overlying Transmissive Display for Providing Enhanced Game Features
US20090131148 *Jan 21, 2009May 21, 2009Loose Timothy CGaming machine with superimposed display image
US20090181755 *Jun 29, 2007Jul 16, 2009Wms Gaming Inc.Wagering Game With Simulated Mechanical Reels
US20090181758 *Mar 17, 2009Jul 16, 2009Wms Gaming Inc.Gaming Machine With Superimposed Display Image
US20090181769 *Sep 27, 2005Jul 16, 2009Alfred ThomasSystem and method for 3d image manipulation in gaming machines
US20090291731 *Jun 12, 2007Nov 26, 2009Wms Gaming Inc.Wagering machines having three dimensional game segments
US20100062830 *Oct 26, 2007Mar 11, 2010Hornik Jeremy MWagering game having bonus-award feature with changing state
US20100124982 *Oct 8, 2009May 20, 2010Scott Monroe StewartGaming machine and display device
US20100178464 *Oct 8, 2009Jul 15, 2010Samsung Electronics Co., Ltd.Method for chemical modification of a graphene edge, graphene with a chemically modified edge and devices including the graphene
US20110165932 *Jun 30, 2010Jul 7, 2011Bally Gaming, Inc.Gaming device including an interactive wheel feature
US20120040738 *Oct 3, 2011Feb 16, 2012Bally Gaming, Inc.Gaming machine having a display and speaker system with light piping material
Classifications
U.S. Classification463/30
International ClassificationG07F17/32, A63F5/04, A63F13/00
Cooperative ClassificationG07F17/3211, G07F17/34
European ClassificationG07F17/32C2F
Legal Events
DateCodeEventDescription
Apr 28, 2005ASAssignment
Owner name: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD, AUSTRAL
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:FLORES, STEVE;REEL/FRAME:016174/0734
Effective date: 20050425
Owner name: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD, AUSTRAL
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:MUIR, ROBERT LINLEY;MEZEN, BRETT;LYONS, MARTIN;REEL/FRAME:016174/0721
Effective date: 20050428